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fix ninjakd2 PCM sample rate to match pcb measurement
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@ -85,6 +85,8 @@ Notes:
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all write the 0xF0 "silence" command), however since these games don't have PCM
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samples it seems unlikely that the boards actually have the PCM circuitry. The
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command written might be a leftover from the code used for Ninja Kid II.
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Atomic Robo-Kid definitely doesn't have the DAC and counters. The other boards
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have not been verified.
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- Ark Area has no explicit copyright year on the title screen, however it was
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reportedly released in December 1987.
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@ -115,8 +117,6 @@ Notes:
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TODO:
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-----
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- Ninja Kid II PCM sample playback frequency is not verified
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- What does the "credit service" dip switch do in Ninja Kid II?
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******************************************************************************/
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@ -131,6 +131,11 @@ TODO:
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#define MAIN_CLOCK_12 XTAL_12MHz
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#define MAIN_CLOCK_5 XTAL_5MHz
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// PCM playback is controlled by a 555 timer
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#define NE555_FREQUENCY 16300 // measured on PCB
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//#define NE555_FREQUENCY (1.0f / (0.693 * (560 + 2*51) * 0.1e-6)) // theoretical: this gives 21.8kHz which is too high
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static const INT16* ninjakd2_sampledata;
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static UINT8 omegaf_io_protection[3];
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@ -233,7 +238,7 @@ static WRITE8_HANDLER( ninjakd2_pcm_play_w )
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++end;
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if (end - start)
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sample_start_raw(0, &ninjakd2_sampledata[start], end - start, MAIN_CLOCK_5 / 384, 0); // 13020kHz NOT verified
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sample_start_raw(0, &ninjakd2_sampledata[start], end - start, NE555_FREQUENCY, 0);
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else
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sample_stop(0);
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}
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