get rid of set 1,2,3,4,5,6,7,8,9 naming

This commit is contained in:
Michaël Banaan Ananas 2014-09-08 21:39:38 +00:00
parent 131009c2c4
commit a0cd7bf8cd

View File

@ -3381,30 +3381,30 @@ DRIVER_INIT_MEMBER(raiden2_state,zeroteam)
/* GAME DRIVERS */
// rev numbers at end of the line just indicate which sets are the same code revisions (just a region byte change), they don't reflect the actual order of release
GAME( 1993, raiden2, 0, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (set 1, US Fabtek)", GAME_NOT_WORKING) // rev 1
GAME( 1993, raiden2a, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden II (set 2, Hong Kong, Metrotainment)", GAME_NOT_WORKING) // ^
GAME( 1993, raiden2b, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (set 3, Japan)", GAME_NOT_WORKING) // ^
GAME( 1993, raiden2c, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (set 4, Italy)", GAME_NOT_WORKING) // rev 2
GAME( 1993, raiden2d, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (set 5, Easy Version)", GAME_NOT_WORKING) // rev 3
GAME( 1993, raiden2e, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (set 6, Easy Version)", GAME_NOT_WORKING) // rev 4
GAME( 1993, raiden2f, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (set 7, US Fabtek, Easy Version)", GAME_NOT_WORKING) // ^
GAME( 1993, raiden2g, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (set 8, US Fabtek, Easy Version)", GAME_NOT_WORKING) // rev 3 and 4 mix?
GAME( 1993, raiden2nl,raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (set 9, Holland)", GAME_NOT_WORKING)
GAME( 1993, raiden2, 0, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (US)", GAME_NOT_WORKING ) // rev 1
GAME( 1993, raiden2a, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden II (Hong Kong)", GAME_NOT_WORKING ) // ^
GAME( 1993, raiden2b, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (Japan)", GAME_NOT_WORKING ) // ^
GAME( 1993, raiden2c, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (Italy)", GAME_NOT_WORKING ) // rev 2
GAME( 1993, raiden2d, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (easy version, set 1)", GAME_NOT_WORKING ) // rev 3
GAME( 1993, raiden2e, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (easy version, set 2)", GAME_NOT_WORKING ) // rev 4
GAME( 1993, raiden2f, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (US easy version, set 2)", GAME_NOT_WORKING ) // ^
GAME( 1993, raiden2g, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden II (US easy version, set 1)", GAME_NOT_WORKING ) // rev 3 and 4 mix?
GAME( 1993, raiden2nl, raiden2, raiden2, raiden2, raiden2_state, raiden2, ROT270, "Seibu Kaihatsu", "Raiden II (Holland)", GAME_NOT_WORKING )
GAME( 1994, raidendx, 0, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu", "Raiden DX (UK)", GAME_NOT_WORKING)
GAME( 1994, raidendxa1,raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden DX (Hong Kong, set 1)", GAME_NOT_WORKING)
GAME( 1994, raidendxa2,raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden DX (Hong Kong, set 2)", GAME_NOT_WORKING)
GAME( 1994, raidendxk, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu", "Raiden DX (Korea)", GAME_NOT_WORKING)
GAME( 1994, raidendxu, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden DX (US)", GAME_NOT_WORKING)
GAME( 1994, raidendxg, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Tuning license)", "Raiden DX (Germany)", GAME_NOT_WORKING)
GAME( 1994, raidendxnl,raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu", "Raiden DX (Holland)", GAME_NOT_WORKING)
GAME( 1994, raidendx, 0, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu", "Raiden DX (UK)", GAME_NOT_WORKING )
GAME( 1994, raidendxa1, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden DX (Hong Kong, set 1)", GAME_NOT_WORKING )
GAME( 1994, raidendxa2, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Metrotainment license)", "Raiden DX (Hong Kong, set 2)", GAME_NOT_WORKING )
GAME( 1994, raidendxk, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu", "Raiden DX (Korea)", GAME_NOT_WORKING )
GAME( 1994, raidendxu, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Fabtek license)", "Raiden DX (US)", GAME_NOT_WORKING )
GAME( 1994, raidendxg, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu (Tuning license)", "Raiden DX (Germany)", GAME_NOT_WORKING )
GAME( 1994, raidendxnl, raidendx, raidendx, raidendx, raiden2_state, raidendx, ROT270, "Seibu Kaihatsu", "Raiden DX (Holland)", GAME_NOT_WORKING )
GAME( 1993, zeroteam, 0, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team USA (set 1, US, Fabtek license)", GAME_NOT_WORKING)
GAME( 1993, zeroteama,zeroteam,zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team (set 2, Japan? (earlier?))", GAME_NOT_WORKING)
GAME( 1993, zeroteamb,zeroteam,zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team (set 3, Japan? (later batteryless))", GAME_NOT_WORKING) // reprograms the sprite decrypt data of the SEI251 on every boot, like raiden2 does. hack?
GAME( 1993, zeroteamc,zeroteam,zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team (set 4, Taiwan, Liang Hwa license)", GAME_NOT_WORKING)
GAME( 1993, zeroteamd,zeroteam,zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team (set 5, Korea, Dream Soft license)", GAME_NOT_WORKING)
GAME( 1993, zeroteams,zeroteam,zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team Selection", GAME_NOT_WORKING)
GAME( 1993, zeroteamsr,zeroteam,zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team Suicide Revival Kit", GAME_NOT_WORKING) // reprograms the sprite decrypt data of the SEI251 only, no game code
GAME( 1993, zeroteam, 0, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu (Fabtek license)", "Zero Team USA (US)", GAME_NOT_WORKING )
GAME( 1993, zeroteama, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team (Japan?, earlier?)", GAME_NOT_WORKING )
GAME( 1993, zeroteamb, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team (Japan?, later batteryless)", GAME_NOT_WORKING ) // reprograms the sprite decrypt data of the SEI251 on every boot, like raiden2 does. hack?
GAME( 1993, zeroteamc, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu (Liang Hwa license)", "Zero Team (Taiwan)", GAME_NOT_WORKING )
GAME( 1993, zeroteamd, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu (Dream Soft license)", "Zero Team (Korea)", GAME_NOT_WORKING )
GAME( 1993, zeroteams, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team Selection", GAME_NOT_WORKING )
GAME( 1993, zeroteamsr, zeroteam, zeroteam, zeroteam, raiden2_state, zeroteam, ROT0, "Seibu Kaihatsu", "Zero Team Suicide Revival Kit", GAME_NOT_WORKING ) // reprograms the sprite decrypt data of the SEI251 only, no game code
GAME( 1995, xsedae, 0, xsedae, xsedae, raiden2_state, xsedae, ROT0, "Dream Island", "X Se Dae Quiz (Korea)", GAME_NOT_WORKING)
GAME( 1995, xsedae, 0, xsedae, xsedae, raiden2_state, xsedae, ROT0, "Dream Island", "X Se Dae Quiz (Korea)", GAME_NOT_WORKING )