diff --git a/scripts/target/mame/arcade.lua b/scripts/target/mame/arcade.lua index 4bed9740440..b76800949af 100644 --- a/scripts/target/mame/arcade.lua +++ b/scripts/target/mame/arcade.lua @@ -2213,6 +2213,7 @@ files { MAME_DIR .. "src/mame/drivers/mario.c", MAME_DIR .. "src/mame/audio/mario.c", MAME_DIR .. "src/mame/video/mario.c", + MAME_DIR .. "src/mame/drivers/mmagic.c", MAME_DIR .. "src/mame/drivers/multigam.c", MAME_DIR .. "src/mame/drivers/n8080.c", MAME_DIR .. "src/mame/audio/n8080.c", diff --git a/src/mame/arcade.lst b/src/mame/arcade.lst index 68f877dfe3b..3089399ad4e 100644 --- a/src/mame/arcade.lst +++ b/src/mame/arcade.lst @@ -1236,6 +1236,7 @@ marioo // (c) 1983 Nintendo of America marioj // (c) 1983 Nintendo masao // bootleg mariobl // bootleg +mmagic // (c) 1979 Nintendo dkong3abl // pestplce // bootleg on donkey kong hw spclforc // (c) 1985 Senko Industries (Magic Eletronics Inc. license) diff --git a/src/mame/drivers/mmagic.c b/src/mame/drivers/mmagic.c new file mode 100644 index 00000000000..1800578bde7 --- /dev/null +++ b/src/mame/drivers/mmagic.c @@ -0,0 +1,329 @@ +// license:GPL-2.0+ +// copyright-holders:Dirk Best +/*************************************************************************** + + "Monkey Magic" © 1979 Nintendo + + + Dumping info provided by Andrew Welburn: + + TZF-MP - Main Board + TZF-SOU - Sound Board + + # device Label PCB filename + ------------------------------------------- + 4 i2708 1AI* 2A 1AI.2A + 5 i2708 2AI* 3A 2AI.3A + 6 i2708 3AI* 4A 3AI.4A + 7 i2708 4AI* 4/5A 4AI.45A + 8 i2708 5AI* 5A 5AI.5A + + 22 H7641 6H 6HI 6H.6HI + 23 ?? ** 7H 7HI 7H.7HI + 24 H7641 6J 6JK 6J.6JK + 25 H7641 6H*** 7JK + + * Note that there is a Kana character 'I' in romaji on the end of the labels, not an I. + + ** Note this device was plastic and not ceramic, but it was dumped as a Harris 7641 as + it is logical that its compatible with the 7641. I can see the other devices all have + similar/same Harris markings in the bottom left of the IC obscured by the labels. + + *** Note that the label for the 7643 PROM at IC25 was almost scraped off, but by its position + in the sequence, it has to be 6H. I removed a little more of the label in order to + work out what the inking was on it below, turned out to be 'D-2'. the prom at IC22 also + looks like it has an inked number under the paper label, just peeking through on one side. + Without removing the paper labels entirely, these markings wont be fully known, but were + covered for some reason. + + SPECS: + + - CPU is an NEC D8085A + - Crystal is marked 6.1440, but this looks to have been replaced. + - X1/X2 clock frequency measured at pins 1 + 2 is 6.14330 mhz + - Test point with stable readings is : + - TP4 (HS) = 15.9982 khz (Horizontal sync) + - TP5 (VS) = 60.5992 hz (Vertical Sync) + +***************************************************************************/ + +#include "emu.h" +#include "cpu/i8085/i8085.h" + + +//************************************************************************** +// CONSTANTS / MACROS +//************************************************************************** + +#define LOG_AUDIO 1 + + +//************************************************************************** +// TYPE DEFINITIONS +//************************************************************************** + +class mmagic_state : public driver_device +{ +public: + mmagic_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag), + m_maincpu(*this, "maincpu"), + m_screen(*this, "screen"), + m_vram(*this, "vram"), + m_tiles(*this, "tiles"), + m_colors(*this, "colors"), + m_ball_x(0x00), + m_ball_y(0x00), + m_color(0) + {} + + DECLARE_READ8_MEMBER(vblank_r); + DECLARE_WRITE8_MEMBER(ball_x_w); + DECLARE_WRITE8_MEMBER(ball_y_w); + DECLARE_WRITE8_MEMBER(color_w); + DECLARE_WRITE8_MEMBER(audio_w); + + UINT32 screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); + +protected: + virtual void machine_start(); + +private: + required_device m_maincpu; + required_device m_screen; + required_shared_ptr m_vram; + required_memory_region m_tiles; + required_memory_region m_colors; + + static const int BALL_SIZE = 4; + static const rgb_t m_palette[]; + + UINT8 m_ball_x; + UINT8 m_ball_y; + + int m_color; +}; + + +//************************************************************************** +// ADDRESS MAPS +//************************************************************************** + +static ADDRESS_MAP_START( mmagic_mem, AS_PROGRAM, 8, mmagic_state ) + ADDRESS_MAP_UNMAP_HIGH + AM_RANGE(0x0000, 0x13ff) AM_ROM + AM_RANGE(0x2000, 0x21ff) AM_RAM + AM_RANGE(0x3000, 0x31ff) AM_RAM AM_SHARE("vram") + AM_RANGE(0x8002, 0x8002) AM_WRITE(ball_x_w) + AM_RANGE(0x8003, 0x8003) AM_WRITE(ball_y_w) + AM_RANGE(0x8004, 0x8004) AM_READ(vblank_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( mmagic_io, AS_IO, 8, mmagic_state ) + ADDRESS_MAP_GLOBAL_MASK(0xff) + AM_RANGE(0x80, 0x80) AM_WRITE(color_w) + AM_RANGE(0x81, 0x81) AM_WRITE(audio_w) + AM_RANGE(0x85, 0x85) AM_READ_PORT("paddle") + AM_RANGE(0x86, 0x86) AM_READ_PORT("buttons") + AM_RANGE(0x87, 0x87) AM_READ_PORT("dipswitch") +ADDRESS_MAP_END + + +//************************************************************************** +// INPUTS +//************************************************************************** + +static INPUT_PORTS_START( mmagic ) + PORT_START("dipswitch") + PORT_SERVICE_DIPLOC(0x01, IP_ACTIVE_LOW, "DSW:1") + PORT_DIPNAME(0x06, 0x06, DEF_STR(Bonus_Life)) PORT_DIPLOCATION ("DSW:2,3") + PORT_DIPSETTING(0x00, "30000") + PORT_DIPSETTING(0x02, "20000") + PORT_DIPSETTING(0x04, "15000") + PORT_DIPSETTING(0x06, "10000") + PORT_DIPNAME(0x18, 0x18, DEF_STR(Lives)) PORT_DIPLOCATION ("DSW:4,5") + PORT_DIPSETTING(0x00, "6") + PORT_DIPSETTING(0x08, "5") + PORT_DIPSETTING(0x10, "4") + PORT_DIPSETTING(0x18, "3") + PORT_DIPUNUSED_DIPLOC(0x20, IP_ACTIVE_LOW, "DSW:6" ) + PORT_DIPUNUSED_DIPLOC(0x40, IP_ACTIVE_LOW, "DSW:7" ) + PORT_DIPUNUSED_DIPLOC(0x80, IP_ACTIVE_LOW, "DSW:8" ) + + PORT_START("buttons") + PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_BUTTON1) + PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_START1) + PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_START2) + PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_COIN1) + PORT_BIT(0x10, IP_ACTIVE_LOW, IPT_UNUSED) + PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_UNUSED) + PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_UNUSED) + PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNUSED) + + PORT_START("paddle") + PORT_BIT(0xff, 0x80, IPT_PADDLE) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_CENTERDELTA(0) +INPUT_PORTS_END + + +//************************************************************************** +// VIDEO EMULATION +//************************************************************************** + +READ8_MEMBER( mmagic_state::vblank_r ) +{ + UINT8 data = 0; + + // bit 0 = vblank + data |= m_screen->vblank() << 0; + + // other bits unused + data |= 0xfe; + + return data; +} + +WRITE8_MEMBER( mmagic_state::ball_x_w ) +{ + m_ball_x = data; +} + +WRITE8_MEMBER( mmagic_state::ball_y_w ) +{ + m_ball_y = data; +} + +WRITE8_MEMBER( mmagic_state::color_w ) +{ + // bit 3 is always set + // bit 6 switches the palette (actually there is only a single differently colored tile) + // other bits are always 0 + m_color = data; +} + +UINT32 mmagic_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) +{ + // draw playfield + for (int y = 0; y < 192 / 12; y++) + { + for (int x = 0; x < 256 / 8; x++) + { + UINT8 code = m_vram[(y * 32) + x]; + + // normal palette 00..7f, alternate palette 80..ff + UINT8 color = m_colors->base()[code | (BIT(m_color, 6) << 7)]; + + // draw one tile + for (int tx = 0; tx < 12; tx++) + { + UINT8 gfx = m_tiles->base()[(code << 4) + tx]; + + bitmap.pix32(y * 12 + tx, x * 8 + 0) = BIT(gfx, 4) ? rgb_t::black : m_palette[color]; + bitmap.pix32(y * 12 + tx, x * 8 + 1) = BIT(gfx, 5) ? rgb_t::black : m_palette[color]; + bitmap.pix32(y * 12 + tx, x * 8 + 2) = BIT(gfx, 6) ? rgb_t::black : m_palette[color]; + bitmap.pix32(y * 12 + tx, x * 8 + 3) = BIT(gfx, 7) ? rgb_t::black : m_palette[color]; + + bitmap.pix32(y * 12 + tx, x * 8 + 4) = BIT(gfx, 0) ? rgb_t::black : m_palette[color]; + bitmap.pix32(y * 12 + tx, x * 8 + 5) = BIT(gfx, 1) ? rgb_t::black : m_palette[color]; + bitmap.pix32(y * 12 + tx, x * 8 + 6) = BIT(gfx, 2) ? rgb_t::black : m_palette[color]; + bitmap.pix32(y * 12 + tx, x * 8 + 7) = BIT(gfx, 3) ? rgb_t::black : m_palette[color]; + } + } + } + + // draw ball + int ball_y = (m_ball_y >> 4) * 12 + (m_ball_y & 0x0f); + bitmap.plot_box(m_ball_x - BALL_SIZE, ball_y - BALL_SIZE, BALL_SIZE, BALL_SIZE, rgb_t::white); + + return 0; +} + + +//************************************************************************** +// PALETTE +//************************************************************************** + +const rgb_t mmagic_state::m_palette[] = +{ + rgb_t::black, + rgb_t(0xff, 0x00, 0x00), + rgb_t(0x00, 0xff, 0x00), + rgb_t(0xff, 0xff, 0x00), + rgb_t(0x00, 0x00, 0xff), + rgb_t(0xff, 0x00, 0xff), + rgb_t(0x00, 0xff, 0xff), + rgb_t::white, +}; + + +//************************************************************************** +// AUDIO EMULATION +//************************************************************************** + +WRITE8_MEMBER( mmagic_state::audio_w ) +{ + if (LOG_AUDIO) + logerror("audio_w: %02x\n", data); +} + + +//************************************************************************** +// DRIVER INIT +//************************************************************************** + +void mmagic_state::machine_start() +{ + // register for save states + save_item(NAME(m_ball_x)); + save_item(NAME(m_ball_y)); + save_item(NAME(m_color)); +} + + +//************************************************************************** +// MACHINE DEFINTIONS +//************************************************************************** + +static MACHINE_CONFIG_START( mmagic, mmagic_state ) + // basic machine hardware + MCFG_CPU_ADD("maincpu", I8085A, XTAL_6_144MHz) // NEC D8085A + MCFG_CPU_PROGRAM_MAP(mmagic_mem) + MCFG_CPU_IO_MAP(mmagic_io) + + // video hardware + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_RAW_PARAMS(XTAL_6_144MHz, 384, 0, 256, 264, 0, 192) + MCFG_SCREEN_UPDATE_DRIVER(mmagic_state, screen_update) + + // sound hardware + // TODO: SN76477 + discrete sound +MACHINE_CONFIG_END + + +//************************************************************************** +// ROM DEFINITIONS +//************************************************************************** + +ROM_START( mmagic ) + ROM_REGION(0x1400, "maincpu", 0) + ROM_LOAD("1ai.2a", 0x0000, 0x0400, CRC(ec772e2e) SHA1(7efc1bbb24b2ed73c518aea1c4ef4b9a93034e31)) + ROM_LOAD("2ai.3a", 0x0400, 0x0400, CRC(e5d482ca) SHA1(208b808e9208bb6f5f5f89ffbeb5a885be33733a)) + ROM_LOAD("3ai.4a", 0x0800, 0x0400, CRC(e8d38deb) SHA1(d7384234fb47e4b1d0421f58571fa748662b05f5)) + ROM_LOAD("4ai.45a", 0x0c00, 0x0400, CRC(3048bd6c) SHA1(740051589f6ba44b2ee68edf76a3177bb973d78e)) + ROM_LOAD("5ai.5a", 0x1000, 0x0400, CRC(2cab8f04) SHA1(203a3c005f18f968cd14c972bbb9fd7e0fc3b670)) + + ROM_REGION(0x600, "tiles", 0) + ROM_LOAD("6h.6hi", 0x000, 0x200, CRC(b6321b6f) SHA1(06611f7419d2982e006a3e81b79677e59e194f38)) + ROM_LOAD("7h.7hi", 0x200, 0x200, CRC(9ec0e82c) SHA1(29983f690a1b6134bb1983921f42c14898788095)) + ROM_LOAD("6j.6jk", 0x400, 0x200, CRC(7ce83302) SHA1(1870610ff07ab11622e183e04e3fce29328ff291)) + + ROM_REGION(0x200, "colors", ROMREGION_INVERT) + ROM_LOAD("7j.7jk", 0x000, 0x200, CRC(b7eb8e1c) SHA1(b65a8efb88668dcf1c1d00e31a9b15a67c2972c8)) +ROM_END + + +//************************************************************************** +// GAME DRIVERS +//************************************************************************** + +// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS +GAME( 1979, mmagic, 0, mmagic, mmagic, driver_device, 0, ROT270, "Nintendo", "Monkey Magic", GAME_SUPPORTS_SAVE | GAME_NO_SOUND )