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03348: jjsquawb: Background Graphics Incorrectly mapped
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@ -1943,10 +1943,10 @@ static ADDRESS_MAP_START( jjsquawb_map, ADDRESS_SPACE_PROGRAM, 16 )
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AM_RANGE(0x800000, 0x803fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM 0
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AM_RANGE(0x800000, 0x803fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM 0
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AM_RANGE(0x804000, 0x807fff) AM_RAM_WRITE(seta_vram_2_w) AM_BASE(&seta_vram_2) // VRAM 2
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AM_RANGE(0x804000, 0x807fff) AM_RAM_WRITE(seta_vram_2_w) AM_BASE(&seta_vram_2) // VRAM 2
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AM_RANGE(0x884000, 0x88ffff) AM_RAM // (jjsquawk)
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AM_RANGE(0x884000, 0x88ffff) AM_RAM // (jjsquawk)
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/**/AM_RANGE(0x900000, 0x900005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM 0&1 Ctrl
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AM_RANGE(0x908000, 0x908005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM 0&1 Ctrl
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/**/AM_RANGE(0x980000, 0x980005) AM_RAM AM_BASE(&seta_vctrl_2) // VRAM 2&3 Ctrl
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AM_RANGE(0x909000, 0x909005) AM_RAM AM_BASE(&seta_vctrl_2) // VRAM 2&3 Ctrl
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/**/AM_RANGE(0xa0a000, 0xa0a607) AM_RAM AM_BASE(&spriteram16) // RZ: Sprites Y
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AM_RANGE(0xa0a000, 0xa0a607) AM_RAM AM_BASE(&spriteram16) // RZ: Sprites Y
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/**/AM_RANGE(0xa80000, 0xa80001) AM_RAM // ? 0x4000
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// AM_RANGE(0xa80000, 0xa80001) AM_RAM // ? 0x4000
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AM_RANGE(0xb0c000, 0xb0ffff) AM_RAM AM_BASE(&spriteram16_2) // RZ: Sprites Code + X + Attr
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AM_RANGE(0xb0c000, 0xb0ffff) AM_RAM AM_BASE(&spriteram16_2) // RZ: Sprites Code + X + Attr
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AM_RANGE(0xc00000, 0xc03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
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AM_RANGE(0xc00000, 0xc03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
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#if __uPD71054_TIMER
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#if __uPD71054_TIMER
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