Update BGFX (nw)

This commit is contained in:
Miodrag Milanovic 2015-05-27 12:07:35 +02:00
parent 08bfa598df
commit a163b28277
81 changed files with 8132 additions and 4015 deletions

5
3rdparty/bgfx/3rdparty/.editorconfig vendored Normal file
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@ -0,0 +1,5 @@
root = true
[ocornut-imgui/*]
indent_style = space
indent_size = 4

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@ -172,7 +172,8 @@ es_lod_exists_in_stage(const _mesa_glsl_parse_state *state)
* is enabled. * is enabled.
*/ */
return return
state->stage == MESA_SHADER_FRAGMENT && // BK - EXT_shader_texture_lod is available in vertex and fragment shaders.
// state->stage == MESA_SHADER_FRAGMENT &&
state->es_shader && state->es_shader &&
state->is_version(110, 100) && state->is_version(110, 100) &&
state->EXT_shader_texture_lod_enable; state->EXT_shader_texture_lod_enable;

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@ -949,6 +949,13 @@ builtin_variable_generator::generate_fs_special_vars()
var->enable_extension_warning("GL_EXT_shader_framebuffer_fetch"); var->enable_extension_warning("GL_EXT_shader_framebuffer_fetch");
} }
{
// BK - gl_PrimitiveID
ir_variable *var;
var = add_output(VARYING_SLOT_PRIMITIVE_ID, int_t, "gl_PrimitiveID", glsl_precision_high);
var->data.interpolation = INTERP_QUALIFIER_FLAT;
}
if (state->ARB_sample_shading_enable) { if (state->ARB_sample_shading_enable) {
add_system_value(SYSTEM_VALUE_SAMPLE_ID, int_t, "gl_SampleID", glsl_precision_high); add_system_value(SYSTEM_VALUE_SAMPLE_ID, int_t, "gl_SampleID", glsl_precision_high);
add_system_value(SYSTEM_VALUE_SAMPLE_POS, vec2_t, "gl_SamplePosition", glsl_precision_high); add_system_value(SYSTEM_VALUE_SAMPLE_POS, vec2_t, "gl_SamplePosition", glsl_precision_high);

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@ -160,7 +160,7 @@ public:
int uses_texlodproj_impl; // 3 bits per tex_dimension, bit set for each precision if any texture sampler needs the GLES2 lod workaround. int uses_texlodproj_impl; // 3 bits per tex_dimension, bit set for each precision if any texture sampler needs the GLES2 lod workaround.
}; };
static void print_texlod_workarounds(int usage_bitfield, int usage_proj_bitfield, string_buffer &str) void print_texlod_workarounds(int usage_bitfield, int usage_proj_bitfield, string_buffer &str)
{ {
static const char *precStrings[3] = {"lowp", "mediump", "highp"}; static const char *precStrings[3] = {"lowp", "mediump", "highp"};
static const char *precNameStrings[3] = { "low_", "medium_", "high_" }; static const char *precNameStrings[3] = { "low_", "medium_", "high_" };
@ -283,7 +283,9 @@ _mesa_print_ir_glsl(exec_list *instructions,
delete ls; delete ls;
#if 0 // BK - disable LOD workarounds.
print_texlod_workarounds(uses_texlod_impl, uses_texlodproj_impl, str); print_texlod_workarounds(uses_texlod_impl, uses_texlodproj_impl, str);
#endif // 0
// Add the optimized glsl code // Add the optimized glsl code
str.asprintf_append("%s", body.c_str()); str.asprintf_append("%s", body.c_str());
@ -821,7 +823,8 @@ void ir_print_glsl_visitor::visit(ir_texture *ir)
sampler_uv_dim += 1; sampler_uv_dim += 1;
const bool is_proj = (uv_dim > sampler_uv_dim); const bool is_proj = (uv_dim > sampler_uv_dim);
const bool is_lod = (ir->op == ir_txl); const bool is_lod = (ir->op == ir_txl);
#if 0 // BK - disable LOD workarounds.
if (is_lod && state->es_shader && state->language_version < 300 && state->stage == MESA_SHADER_FRAGMENT) if (is_lod && state->es_shader && state->language_version < 300 && state->stage == MESA_SHADER_FRAGMENT)
{ {
// Special workaround for GLES 2.0 LOD samplers to prevent a lot of debug spew. // Special workaround for GLES 2.0 LOD samplers to prevent a lot of debug spew.
@ -850,8 +853,8 @@ void ir_print_glsl_visitor::visit(ir_texture *ir)
else else
uses_texlod_impl |= (1 << position); uses_texlod_impl |= (1 << position);
} }
#endif // 0
// texture function name // texture function name
//ACS: shadow lookups and lookups with dimensionality included in the name were deprecated in 130 //ACS: shadow lookups and lookups with dimensionality included in the name were deprecated in 130
if(state->language_version<130) if(state->language_version<130)

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@ -19,8 +19,6 @@
//#define IMGUI_API __declspec( dllimport ) //#define IMGUI_API __declspec( dllimport )
//---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions) //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION #define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION #define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
@ -30,7 +28,17 @@
//---- Include imgui_user.h at the end of imgui.h //---- Include imgui_user.h at the end of imgui.h
//#define IMGUI_INCLUDE_IMGUI_USER_H //#define IMGUI_INCLUDE_IMGUI_USER_H
//---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4. //---- Don't implement default handlers for Windows (so as not to link with OpenClipboard() and others Win32 functions)
#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCS
#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCS
//---- Don't implement help and test window functionality (ShowUserGuide()/ShowStyleEditor()/ShowTestWindow() methods will be empty)
//#define IMGUI_DISABLE_TEST_WINDOWS
//---- Implement STB libraries in a namespace to avoid conflicts
//#define IMGUI_STB_NAMESPACE ImStb
//---- Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
/* /*
#define IM_VEC2_CLASS_EXTRA \ #define IM_VEC2_CLASS_EXTRA \
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \ ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \

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@ -1,4 +1,4 @@
// ImGui library v1.35 // ImGui library v1.39 WIP
// See .cpp file for documentation. // See .cpp file for documentation.
// See ImGui::ShowTestWindow() for sample code. // See ImGui::ShowTestWindow() for sample code.
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase. // Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
@ -9,9 +9,11 @@
#include "imconfig.h" // User-editable configuration file #include "imconfig.h" // User-editable configuration file
#include <float.h> // FLT_MAX #include <float.h> // FLT_MAX
#include <stdarg.h> // va_list #include <stdarg.h> // va_list
#include <stddef.h> // ptrdiff_t #include <stddef.h> // ptrdiff_t, NULL
#include <stdlib.h> // NULL, malloc #include <stdlib.h> // NULL, malloc, free, qsort, atoi
#include <string.h> // memset, memmove #include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
#define IMGUI_VERSION "1.39 WIP"
// Define assertion handler. // Define assertion handler.
#ifndef IM_ASSERT #ifndef IM_ASSERT
@ -34,26 +36,28 @@ struct ImGuiStorage;
struct ImGuiStyle; struct ImGuiStyle;
typedef unsigned int ImU32; typedef unsigned int ImU32;
typedef unsigned short ImWchar; // character for display typedef unsigned short ImWchar; // character for keyboard input/display
typedef void* ImTextureID; // user data to refer to a texture (e.g. store your texture handle/id) typedef void* ImTextureID; // user data to refer to a texture (e.g. store your texture handle/id)
typedef ImU32 ImGuiID; // unique ID used by widgets (typically hashed from a stack of string) typedef ImU32 ImGuiID; // unique ID used by widgets (typically hashed from a stack of string)
typedef int ImGuiCol; // enum ImGuiCol_ typedef int ImGuiCol; // enum ImGuiCol_
typedef int ImGuiStyleVar; // enum ImGuiStyleVar_ typedef int ImGuiStyleVar; // enum ImGuiStyleVar_
typedef int ImGuiKey; // enum ImGuiKey_ typedef int ImGuiKey; // enum ImGuiKey_
typedef int ImGuiAlign; // enum ImGuiAlign_
typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_ typedef int ImGuiColorEditMode; // enum ImGuiColorEditMode_
typedef int ImGuiMouseCursor; // enum ImGuiMouseCursor_
typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_ typedef int ImGuiWindowFlags; // enum ImGuiWindowFlags_
typedef int ImGuiSetCond; // enum ImGuiSetCondition_ typedef int ImGuiSetCond; // enum ImGuiSetCond_
typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_ typedef int ImGuiInputTextFlags; // enum ImGuiInputTextFlags_
struct ImGuiTextEditCallbackData; // for advanced uses of InputText() struct ImGuiTextEditCallbackData; // for advanced uses of InputText()
typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data); typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
struct ImVec2 struct ImVec2
{ {
float x, y; float x, y;
ImVec2() {} ImVec2() { x = y = 0.0f; }
ImVec2(float _x, float _y) { x = _x; y = _y; } ImVec2(float _x, float _y) { x = _x; y = _y; }
#ifdef IM_VEC2_CLASS_EXTRA #ifdef IM_VEC2_CLASS_EXTRA // Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec2.
IM_VEC2_CLASS_EXTRA IM_VEC2_CLASS_EXTRA
#endif #endif
}; };
@ -61,10 +65,10 @@ struct ImVec2
struct ImVec4 struct ImVec4
{ {
float x, y, z, w; float x, y, z, w;
ImVec4() {} ImVec4() { x = y = z = w = 0.0f; }
ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; } ImVec4(float _x, float _y, float _z, float _w) { x = _x; y = _y; z = _z; w = _w; }
#ifdef IM_VEC4_CLASS_EXTRA #ifdef IM_VEC4_CLASS_EXTRA // Define constructor and implicit cast operators to convert back<>forth from your math types and ImVec4.
IM_VEC4_CLASS_EXTRA IM_VEC4_CLASS_EXTRA
#endif #endif
}; };
@ -76,9 +80,9 @@ namespace ImGui
IMGUI_API void MemFree(void* ptr); IMGUI_API void MemFree(void* ptr);
} }
// std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug). // Lightweight std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
// Use '#define ImVector std::vector' if you want to use the STL type or your own type. // Use '#define ImVector std::vector' if you want to use the STL type or your own type.
// Our implementation does NOT call c++ constructors! because the data types we use don't need them (but that could be added as well). Only provide the minimum functionalities we need. // Our implementation does NOT call c++ constructors because we don't use them in ImGui. Don't use this class as a straight std::vector replacement in your code!
#ifndef ImVector #ifndef ImVector
template<typename T> template<typename T>
class ImVector class ImVector
@ -117,14 +121,14 @@ public:
inline void swap(ImVector<T>& rhs) { const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; } inline void swap(ImVector<T>& rhs) { const size_t rhs_size = rhs.Size; rhs.Size = Size; Size = rhs_size; const size_t rhs_cap = rhs.Capacity; rhs.Capacity = Capacity; Capacity = rhs_cap; value_type* rhs_data = rhs.Data; rhs.Data = Data; Data = rhs_data; }
inline void resize(size_t new_size) { if (new_size > Capacity) reserve(new_size); Size = new_size; } inline void resize(size_t new_size) { if (new_size > Capacity) reserve(new_size); Size = new_size; }
inline void reserve(size_t new_capacity) inline void reserve(size_t new_capacity)
{ {
if (new_capacity <= Capacity) return; if (new_capacity <= Capacity) return;
T* new_data = (value_type*)ImGui::MemAlloc(new_capacity * sizeof(value_type)); T* new_data = (value_type*)ImGui::MemAlloc(new_capacity * sizeof(value_type));
memcpy(new_data, Data, Size * sizeof(value_type)); memcpy(new_data, Data, Size * sizeof(value_type));
ImGui::MemFree(Data); ImGui::MemFree(Data);
Data = new_data; Data = new_data;
Capacity = new_capacity; Capacity = new_capacity;
} }
inline void push_back(const value_type& v) { if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); Data[Size++] = v; } inline void push_back(const value_type& v) { if (Size == Capacity) reserve(Capacity ? Capacity * 2 : 4); Data[Size++] = v; }
@ -140,11 +144,14 @@ public:
// - struct ImGuiTextFilter // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" // - struct ImGuiTextFilter // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
// - struct ImGuiTextBuffer // Text buffer for logging/accumulating text // - struct ImGuiTextBuffer // Text buffer for logging/accumulating text
// - struct ImGuiStorage // Custom key value storage (if you need to alter open/close states manually) // - struct ImGuiStorage // Custom key value storage (if you need to alter open/close states manually)
// - struct ImGuiTextEditCallbackData // Shared state of ImGui::InputText() when using custom callbacks
// - struct ImColor // Helper functions to created packed 32-bit RGBA color values
// - struct ImDrawList // Draw command list // - struct ImDrawList // Draw command list
// - struct ImFont // TTF font loader, bake glyphs into bitmap // - struct ImFontAtlas // Bake multiple fonts into a single texture, TTF font loader, bake glyphs into bitmap
// - struct ImFont // Single font
// ImGui end-user API // ImGui end-user API
// In a namespace so that user can add extra functions (e.g. Value() helpers for your vector or common types) // In a namespace so that user can add extra functions in a separate file (e.g. Value() helpers for your vector or common types)
namespace ImGui namespace ImGui
{ {
// Main // Main
@ -153,48 +160,49 @@ namespace ImGui
IMGUI_API void NewFrame(); IMGUI_API void NewFrame();
IMGUI_API void Render(); IMGUI_API void Render();
IMGUI_API void Shutdown(); IMGUI_API void Shutdown();
IMGUI_API void ShowUserGuide(); IMGUI_API void ShowUserGuide(); // help block
IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // style editor block
IMGUI_API void ShowTestWindow(bool* open = NULL); IMGUI_API void ShowTestWindow(bool* opened = NULL); // test window, demonstrate ImGui features
IMGUI_API void ShowMetricsWindow(bool* opened = NULL); // metrics window for debugging imgui
// Window // Window
// See implementation in .cpp for details // See implementation in .cpp for details
IMGUI_API bool Begin(const char* name = "Debug", bool* p_opened = NULL, const ImVec2& initial_size = ImVec2(0,0), float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code. passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. IMGUI_API bool Begin(const char* name = "Debug", bool* p_opened = NULL, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code. 'bool* p_opened' creates a widget on the upper-right to close the window (which sets your bool to false).
IMGUI_API bool Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_use, float bg_alpha = -1.0f, ImGuiWindowFlags flags = 0); // this is the older/longer API. call SetNextWindowSize() instead if you want to set a window size. For regular windows, 'size_on_first_use' only applies to the first time EVER the window is created and probably not what you want! maybe obsolete this API eventually.
IMGUI_API void End(); IMGUI_API void End();
IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). on each axis. IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). size>0.0f: fixed size. each axis can use a different mode, e.g. ImVec2(0,400).
IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // " IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // "
IMGUI_API void EndChild(); IMGUI_API void EndChild();
IMGUI_API bool GetWindowIsFocused();
IMGUI_API ImVec2 GetContentRegionMax(); // window or current column boundaries, in windows coordinates IMGUI_API ImVec2 GetContentRegionMax(); // window or current column boundaries, in windows coordinates
IMGUI_API ImVec2 GetWindowContentRegionMin(); // window boundaries, in windows coordinates IMGUI_API ImVec2 GetWindowContentRegionMin(); // window boundaries, in windows coordinates
IMGUI_API ImVec2 GetWindowContentRegionMax(); IMGUI_API ImVec2 GetWindowContentRegionMax();
IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives. IMGUI_API ImDrawList* GetWindowDrawList(); // get rendering command-list if you want to append your own draw primitives
IMGUI_API ImFont* GetWindowFont(); IMGUI_API ImFont* GetWindowFont();
IMGUI_API float GetWindowFontSize(); // size (also height in pixels) of current font with current scale applied IMGUI_API float GetWindowFontSize(); // size (also height in pixels) of current font with current scale applied
IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows. IMGUI_API void SetWindowFontScale(float scale); // per-window font scale. Adjust IO.FontGlobalScale if you want to scale all windows
IMGUI_API ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to do your own drawing. IMGUI_API ImVec2 GetWindowPos(); // you should rarely need/care about the window position, but it can be useful if you want to do your own drawing
IMGUI_API ImVec2 GetWindowSize(); // get current window position. IMGUI_API ImVec2 GetWindowSize(); // get current window position
IMGUI_API float GetWindowWidth(); IMGUI_API float GetWindowWidth();
IMGUI_API bool GetWindowCollapsed(); IMGUI_API bool GetWindowCollapsed();
IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position - call before Begin(). IMGUI_API void SetNextWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set next window position - call before Begin()
IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit. IMGUI_API void SetNextWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set next window size. set to ImVec2(0,0) to force an auto-fit
IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set next window collapsed state. IMGUI_API void SetNextWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set next window collapsed state
IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most IMGUI_API void SetNextWindowFocus(); // set next window to be focused / front-most
IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set current window position - call within Begin()/End(). may incur tearing. IMGUI_API void SetWindowPos(const ImVec2& pos, ImGuiSetCond cond = 0); // set current window position - call within Begin()/End(). may incur tearing
IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing. IMGUI_API void SetWindowSize(const ImVec2& size, ImGuiSetCond cond = 0); // set current window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing
IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set current window collapsed state. IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiSetCond cond = 0); // set current window collapsed state
IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most IMGUI_API void SetWindowFocus(); // set current window to be focused / front-most
IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond = 0); // set named window position - call within Begin()/End(). may incur tearing. IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiSetCond cond = 0); // set named window position - call within Begin()/End(). may incur tearing
IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing. IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiSetCond cond = 0); // set named window size. set to ImVec2(0,0) to force an auto-fit. may incur tearing
IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond = 0); // set named window collapsed state. IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiSetCond cond = 0); // set named window collapsed state
IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / front-most. use NULL to remove focus.
IMGUI_API float GetScrollPosY(); // get scrolling position (0..GetScrollMaxY()) IMGUI_API float GetScrollPosY(); // get scrolling position [0..GetScrollMaxY()]
IMGUI_API float GetScrollMaxY(); // get maximum scrolling position == ContentSize.Y - WindowSize.Y IMGUI_API float GetScrollMaxY(); // get maximum scrolling position == ContentSize.Y - WindowSize.Y
IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position. IMGUI_API void SetScrollPosHere(); // adjust scrolling position to center into the current cursor position
IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget. IMGUI_API void SetKeyboardFocusHere(int offset = 0); // focus keyboard on the next widget. Use positive 'offset' to access sub components of a multiple component widget
IMGUI_API void SetStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it). IMGUI_API void SetStateStorage(ImGuiStorage* tree); // replace tree state storage with our own (if you want to manipulate it yourself, typically clear subsection of it)
IMGUI_API ImGuiStorage* GetStateStorage(); IMGUI_API ImGuiStorage* GetStateStorage();
// Parameters stacks (shared) // Parameters stacks (shared)
@ -207,29 +215,37 @@ namespace ImGui
IMGUI_API void PopStyleVar(int count = 1); IMGUI_API void PopStyleVar(int count = 1);
// Parameters stacks (current window) // Parameters stacks (current window)
IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -0.01f always align width to the right side) IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side)
IMGUI_API void PopItemWidth(); IMGUI_API void PopItemWidth();
IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position IMGUI_API float CalcItemWidth(); // width of item given pushed settings and current cursor position
IMGUI_API void PushAllowKeyboardFocus(bool v); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets. IMGUI_API void PushAllowKeyboardFocus(bool v); // allow focusing using TAB/Shift-TAB, enabled by default but you can disable it for certain widgets
IMGUI_API void PopAllowKeyboardFocus(); IMGUI_API void PopAllowKeyboardFocus();
IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space. IMGUI_API void PushTextWrapPos(float wrap_pos_x = 0.0f); // word-wrapping for Text*() commands. < 0.0f: no wrapping; 0.0f: wrap to end of window (or column); > 0.0f: wrap at 'wrap_pos_x' position in window local space
IMGUI_API void PopTextWrapPos(); IMGUI_API void PopTextWrapPos();
// Tooltip // Tooltip
IMGUI_API void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins. IMGUI_API void SetTooltip(const char* fmt, ...); // set tooltip under mouse-cursor, typically use with ImGui::IsHovered(). last call wins
IMGUI_API void SetTooltipV(const char* fmt, va_list args); IMGUI_API void SetTooltipV(const char* fmt, va_list args);
IMGUI_API void BeginTooltip(); // use to create full-featured tooltip windows that aren't just text. IMGUI_API void BeginTooltip(); // use to create full-featured tooltip windows that aren't just text
IMGUI_API void EndTooltip(); IMGUI_API void EndTooltip();
// Popup
IMGUI_API void BeginPopup(bool* p_opened);
IMGUI_API void EndPopup();
// Layout // Layout
IMGUI_API void BeginGroup();
IMGUI_API void EndGroup();
IMGUI_API void Separator(); // horizontal line IMGUI_API void Separator(); // horizontal line
IMGUI_API void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets to layout them horizontally IMGUI_API void SameLine(int column_x = 0, int spacing_w = -1); // call between widgets or groups to layout them horizontally
IMGUI_API void Spacing(); IMGUI_API void Spacing(); // add vertical spacing
IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border=true); // setup number of columns IMGUI_API void Indent(); // move content position toward the right by style.IndentSpacing pixels
IMGUI_API void Unindent(); // move content position back to the left (cancel Indent)
IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border=true); // setup number of columns. use an identifier to distinguish multiple column sets. close with Columns(1).
IMGUI_API void NextColumn(); // next column IMGUI_API void NextColumn(); // next column
IMGUI_API int GetColumnIndex(); // get current column index IMGUI_API int GetColumnIndex(); // get current column index
IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetcolumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this. IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetcolumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this
IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column. IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column
IMGUI_API float GetColumnWidth(int column_index = -1); // column width (== GetColumnOffset(GetColumnIndex()+1) - GetColumnOffset(GetColumnOffset()) IMGUI_API float GetColumnWidth(int column_index = -1); // column width (== GetColumnOffset(GetColumnIndex()+1) - GetColumnOffset(GetColumnOffset())
IMGUI_API int GetColumnsCount(); // number of columns (what was passed to Columns()) IMGUI_API int GetColumnsCount(); // number of columns (what was passed to Columns())
IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position IMGUI_API ImVec2 GetCursorPos(); // cursor position is relative to window position
@ -238,20 +254,22 @@ namespace ImGui
IMGUI_API void SetCursorPos(const ImVec2& pos); // " IMGUI_API void SetCursorPos(const ImVec2& pos); // "
IMGUI_API void SetCursorPosX(float x); // " IMGUI_API void SetCursorPosX(float x); // "
IMGUI_API void SetCursorPosY(float y); // " IMGUI_API void SetCursorPosY(float y); // "
IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates (0..io.DisplaySize) IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize]
IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates (0..io.DisplaySize) IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize]
IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets. IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets
IMGUI_API float GetTextLineHeight(); // height of font == GetWindowFontSize() IMGUI_API float GetTextLineHeight(); // height of font == GetWindowFontSize()
IMGUI_API float GetTextLineHeightWithSpacing(); // spacing (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y IMGUI_API float GetTextLineHeightWithSpacing(); // spacing (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y
// ID scopes // ID scopes
// If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them. // If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them
// You can also use "##extra" within your widget name to distinguish them from each others (see 'Programmer Guide') // You can also use "##extra" within your widget name to distinguish them from each others (see 'Programmer Guide')
IMGUI_API void PushID(const char* str_id); // push identifier into the ID stack. IDs are hash of the *entire* stack! IMGUI_API void PushID(const char* str_id); // push identifier into the ID stack. IDs are hash of the *entire* stack!
IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end);
IMGUI_API void PushID(const void* ptr_id); IMGUI_API void PushID(const void* ptr_id);
IMGUI_API void PushID(const int int_id); IMGUI_API void PushID(const int int_id);
IMGUI_API void PopID(); IMGUI_API void PopID();
IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). useful if you want to query into ImGuiStorage yourself. otherwise rarely needed. IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). useful if you want to query into ImGuiStorage yourself. otherwise rarely needed
IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end);
IMGUI_API ImGuiID GetID(const void* ptr_id); IMGUI_API ImGuiID GetID(const void* ptr_id);
// Widgets // Widgets
@ -261,8 +279,8 @@ namespace ImGui
IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args); IMGUI_API void TextColoredV(const ImVec4& col, const char* fmt, va_list args);
IMGUI_API void TextWrapped(const char* fmt, ...); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos(); IMGUI_API void TextWrapped(const char* fmt, ...); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();
IMGUI_API void TextWrappedV(const char* fmt, va_list args); IMGUI_API void TextWrappedV(const char* fmt, va_list args);
IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text. IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // doesn't require null terminated string if 'text_end' is specified. no copy done to any bounded stack buffer, recommended for long chunks of text
IMGUI_API void LabelText(const char* label, const char* fmt, ...); // display text+label aligned the same way as value+label widgets IMGUI_API void LabelText(const char* label, const char* fmt, ...); // display text+label aligned the same way as value+label widgets
IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args); IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args);
IMGUI_API void Bullet(); IMGUI_API void Bullet();
IMGUI_API void BulletText(const char* fmt, ...); IMGUI_API void BulletText(const char* fmt, ...);
@ -271,31 +289,12 @@ namespace ImGui
IMGUI_API bool SmallButton(const char* label); IMGUI_API bool SmallButton(const char* label);
IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size); IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size);
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0)); IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,1), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no paddnig. IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0,0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,1), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
IMGUI_API bool CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false); IMGUI_API bool CollapsingHeader(const char* label, const char* str_id = NULL, bool display_frame = true, bool default_open = false);
IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); // adjust display_format to decorate the value with a prefix or a suffix. Use power!=1.0 for logarithmic sliders.
IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool SliderAngle(const char* label, float* v, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f); // *v in radians
IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f");
IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* display_format = "%.0f");
IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* display_format = "%.0f");
IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* display_format = "%.0f");
IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
IMGUI_API void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
IMGUI_API void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
IMGUI_API bool Checkbox(const char* label, bool* v); IMGUI_API bool Checkbox(const char* label, bool* v);
IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value); IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
IMGUI_API bool RadioButton(const char* label, bool active); IMGUI_API bool RadioButton(const char* label, bool active);
IMGUI_API bool RadioButton(const char* label, int* v, int v_button); IMGUI_API bool RadioButton(const char* label, int* v, int v_button);
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1);
IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1);
IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool Combo(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1); IMGUI_API bool Combo(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items = -1); // separate items with \0, end item-list with \0\0 IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items = -1); // separate items with \0, end item-list with \0\0
IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1); IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
@ -303,8 +302,46 @@ namespace ImGui
IMGUI_API bool ColorEdit3(const char* label, float col[3]); IMGUI_API bool ColorEdit3(const char* label, float col[3]);
IMGUI_API bool ColorEdit4(const char* label, float col[4], bool show_alpha = true); IMGUI_API bool ColorEdit4(const char* label, float col[4], bool show_alpha = true);
IMGUI_API void ColorEditMode(ImGuiColorEditMode mode); IMGUI_API void ColorEditMode(ImGuiColorEditMode mode);
IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
IMGUI_API void PlotLines(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0), size_t stride = sizeof(float));
IMGUI_API void PlotHistogram(const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0,0));
// Trees // Widgets: Sliders (tip: ctrl+click on a slider to input text)
IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f); // adjust display_format to decorate the value with a prefix or a suffix. Use power!=1.0 for logarithmic sliders
IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f);
IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* display_format = "%.0f");
IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* display_format = "%.0f");
IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* display_format = "%.0f");
IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* display_format = "%.0f");
IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* display_format = "%.0f");
// Widgets: Drags (tip: ctrl+click on a drag box to input text)
IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f); // If v_min >= v_max we have no bound
IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* display_format = "%.3f", float power = 1.0f);
IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f"); // If v_min >= v_max we have no bound
IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* display_format = "%.0f");
// Widgets: Input
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags extra_flags = 0);
IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags extra_flags = 0);
// Widgets: Trees
IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop IMGUI_API bool TreeNode(const char* str_label_id); // if returning 'true' the node is open and the user is responsible for calling TreePop
IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...); // " IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...); // "
IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...); // " IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...); // "
@ -315,8 +352,8 @@ namespace ImGui
IMGUI_API void TreePop(); IMGUI_API void TreePop();
IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond = 0); // set next tree node to be opened. IMGUI_API void SetNextTreeNodeOpened(bool opened, ImGuiSetCond cond = 0); // set next tree node to be opened.
// Selectable / Lists // Widgets: Selectable / Lists
IMGUI_API bool Selectable(const char* label, bool selected, const ImVec2& size = ImVec2(0,0)); IMGUI_API bool Selectable(const char* label, bool selected = false, const ImVec2& size = ImVec2(0,0));
IMGUI_API bool Selectable(const char* label, bool* p_selected, const ImVec2& size = ImVec2(0,0)); IMGUI_API bool Selectable(const char* label, bool* p_selected, const ImVec2& size = ImVec2(0,0));
IMGUI_API bool ListBox(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1); IMGUI_API bool ListBox(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1); IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
@ -324,7 +361,12 @@ namespace ImGui
IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // " IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // "
IMGUI_API void ListBoxFooter(); // terminate the scrolling region IMGUI_API void ListBoxFooter(); // terminate the scrolling region
// Value() Helpers: output single value in "name: value" format. Tip: freely declare your own within the ImGui namespace! // Widgets: Menus
// FIXME-WIP: v1.39 in development
IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false); // bool enabled = true
IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected); // bool enabled = true
// Widgets: Value() Helpers. Output single value in "name: value" format (tip: freely declare your own within the ImGui namespace!)
IMGUI_API void Value(const char* prefix, bool b); IMGUI_API void Value(const char* prefix, bool b);
IMGUI_API void Value(const char* prefix, int v); IMGUI_API void Value(const char* prefix, int v);
IMGUI_API void Value(const char* prefix, unsigned int v); IMGUI_API void Value(const char* prefix, unsigned int v);
@ -332,7 +374,7 @@ namespace ImGui
IMGUI_API void Color(const char* prefix, const ImVec4& v); IMGUI_API void Color(const char* prefix, const ImVec4& v);
IMGUI_API void Color(const char* prefix, unsigned int v); IMGUI_API void Color(const char* prefix, unsigned int v);
// Logging: All text output from your interface are redirected to tty/file/clipboard. Tree nodes are automatically opened. // Logging: all text output from interface is redirected to tty/file/clipboard. Tree nodes are automatically opened.
IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty
IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file
IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard
@ -342,26 +384,40 @@ namespace ImGui
// Utilities // Utilities
IMGUI_API bool IsItemHovered(); // was the last item hovered by mouse? IMGUI_API bool IsItemHovered(); // was the last item hovered by mouse?
IMGUI_API bool IsItemHoveredRect(); // was the last item hovered by mouse? even if another item is active while we are hovering this
IMGUI_API bool IsItemActive(); // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false) IMGUI_API bool IsItemActive(); // was the last item active? (e.g. button being held, text field being edited- items that don't interact will always return false)
IMGUI_API bool IsAnyItemActive(); // IMGUI_API bool IsAnyItemActive(); //
IMGUI_API ImVec2 GetItemBoxMin(); // get bounding box of last item IMGUI_API bool IsItemVisible();
IMGUI_API ImVec2 GetItemBoxMax(); // get bounding box of last item IMGUI_API ImVec2 GetItemRectMin(); // get bounding rect of last item in screen space
IMGUI_API bool IsClipped(const ImVec2& item_size); // to perform coarse clipping on user's side (as an optimization) IMGUI_API ImVec2 GetItemRectMax(); // "
IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry IMGUI_API ImVec2 GetItemRectSize(); // "
IMGUI_API bool IsWindowFocused(); // is current window focused (differentiate child windows from each others)
IMGUI_API bool IsRootWindowFocused(); // is current root window focused
IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
IMGUI_API bool IsRectClipped(const ImVec2& size); // test if rectangle of given size starting from cursor pos is out of clipping region. to perform coarse clipping on user's side (as an optimization)
IMGUI_API bool IsKeyDown(int key_index); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
IMGUI_API bool IsKeyPressed(int key_index, bool repeat = true); // "
IMGUI_API bool IsMouseDown(int button);
IMGUI_API bool IsMouseClicked(int button, bool repeat = false); IMGUI_API bool IsMouseClicked(int button, bool repeat = false);
IMGUI_API bool IsMouseDoubleClicked(int button); IMGUI_API bool IsMouseDoubleClicked(int button);
IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window) IMGUI_API bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window)
IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any active imgui window IMGUI_API bool IsMouseHoveringAnyWindow(); // is mouse hovering any active imgui window
IMGUI_API bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max); // is mouse hovering given bounding box IMGUI_API bool IsMouseHoveringRect(const ImVec2& rect_min, const ImVec2& rect_max);// is mouse hovering given bounding rect
IMGUI_API bool IsMouseDragging(int button = 0, float lock_threshold = -1.0f); // is mouse dragging. if lock_threshold < -1.0f uses io.MouseDraggingThreshold
IMGUI_API bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window IMGUI_API bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window
IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls IMGUI_API ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
IMGUI_API ImVec2 GetMouseDragDelta(int button = 0, float lock_threshold = -1.0f); // dragging amount since clicking, also see: GetItemActiveDragDelta(). if lock_threshold < -1.0f uses io.MouseDraggingThreshold
IMGUI_API void ResetMouseDragDelta(int button = 0);
IMGUI_API ImGuiMouseCursor GetMouseCursor(); // get desired cursor type, reset in ImGui::NewFrame(), this updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
IMGUI_API void SetMouseCursor(ImGuiMouseCursor type); // set desired cursor type
IMGUI_API float GetTime(); IMGUI_API float GetTime();
IMGUI_API int GetFrameCount(); IMGUI_API int GetFrameCount();
IMGUI_API const char* GetStyleColName(ImGuiCol idx); IMGUI_API const char* GetStyleColName(ImGuiCol idx);
IMGUI_API ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = +0.0f); // utility to find the closest point the last item bounding rectangle edge. useful to visually link items
IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // helper to manually clip large list of items. see comments in implementation. IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // helper to manually clip large list of items. see comments in implementation
IMGUI_API void BeginChildFrame(ImGuiID id, const ImVec2& size); // helper to create a child window / scrolling region that looks like a normal widget frame. IMGUI_API void BeginChildFrame(ImGuiID id, const ImVec2& size); // helper to create a child window / scrolling region that looks like a normal widget frame
IMGUI_API void EndChildFrame(); IMGUI_API void EndChildFrame();
IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in); IMGUI_API ImU32 ColorConvertFloat4ToU32(const ImVec4& in);
@ -369,13 +425,19 @@ namespace ImGui
IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b); IMGUI_API void ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float& out_g, float& out_b);
// Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself // Internal state access - if you want to share ImGui state between modules (e.g. DLL) or allocate it yourself
IMGUI_API const char* GetVersion();
IMGUI_API void* GetInternalState(); IMGUI_API void* GetInternalState();
IMGUI_API size_t GetInternalStateSize(); IMGUI_API size_t GetInternalStateSize();
IMGUI_API void SetInternalState(void* state, bool construct = false); IMGUI_API void SetInternalState(void* state, bool construct = false);
// Obsolete (will be removed) // Obsolete (will be removed)
IMGUI_API void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size); IMGUI_API void GetDefaultFontData(const void** fnt_data, unsigned int* fnt_size, const void** png_data, unsigned int* png_size); // OBSOLETE
static inline void OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpened(open, 0); } static inline void OpenNextNode(bool open) { ImGui::SetNextTreeNodeOpened(open, 0); } // OBSOLETE
static inline bool GetWindowIsFocused() { return ImGui::IsWindowFocused(); } // OBSOLETE
static inline ImVec2 GetItemBoxMin() { return GetItemRectMin(); } // OBSOLETE
static inline ImVec2 GetItemBoxMax() { return GetItemRectMax(); } // OBSOLETE
static inline bool IsClipped(const ImVec2& size) { return IsRectClipped(size); } // OBSOLETE
static inline bool IsMouseHoveringBox(const ImVec2& rect_min, const ImVec2& rect_max) { return IsMouseHoveringRect(rect_min, rect_max); } // OBSOLETE
} // namespace ImGui } // namespace ImGui
@ -397,7 +459,8 @@ enum ImGuiWindowFlags_
ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 10, // For internal use by BeginChild() ImGuiWindowFlags_ChildWindowAutoFitX = 1 << 10, // For internal use by BeginChild()
ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 11, // For internal use by BeginChild() ImGuiWindowFlags_ChildWindowAutoFitY = 1 << 11, // For internal use by BeginChild()
ImGuiWindowFlags_ComboBox = 1 << 12, // For internal use by ComboBox() ImGuiWindowFlags_ComboBox = 1 << 12, // For internal use by ComboBox()
ImGuiWindowFlags_Tooltip = 1 << 13 // For internal use by BeginTooltip() ImGuiWindowFlags_Tooltip = 1 << 13, // For internal use by BeginTooltip()
ImGuiWindowFlags_Popup = 1 << 14 // For internal use by BeginPopup()
}; };
// Flags for ImGui::InputText() // Flags for ImGui::InputText()
@ -448,6 +511,8 @@ enum ImGuiCol_
ImGuiCol_Border, ImGuiCol_Border,
ImGuiCol_BorderShadow, ImGuiCol_BorderShadow,
ImGuiCol_FrameBg, // Background of checkbox, radio button, plot, slider, text input ImGuiCol_FrameBg, // Background of checkbox, radio button, plot, slider, text input
ImGuiCol_FrameBgHovered,
ImGuiCol_FrameBgActive,
ImGuiCol_TitleBg, ImGuiCol_TitleBg,
ImGuiCol_TitleBgCollapsed, ImGuiCol_TitleBgCollapsed,
ImGuiCol_ScrollbarBg, ImGuiCol_ScrollbarBg,
@ -455,8 +520,6 @@ enum ImGuiCol_
ImGuiCol_ScrollbarGrabHovered, ImGuiCol_ScrollbarGrabHovered,
ImGuiCol_ScrollbarGrabActive, ImGuiCol_ScrollbarGrabActive,
ImGuiCol_ComboBg, ImGuiCol_ComboBg,
ImGuiCol_CheckHovered,
ImGuiCol_CheckActive,
ImGuiCol_CheckMark, ImGuiCol_CheckMark,
ImGuiCol_SliderGrab, ImGuiCol_SliderGrab,
ImGuiCol_SliderGrabActive, ImGuiCol_SliderGrabActive,
@ -496,7 +559,16 @@ enum ImGuiStyleVar_
ImGuiStyleVar_FrameRounding, // float ImGuiStyleVar_FrameRounding, // float
ImGuiStyleVar_ItemSpacing, // ImVec2 ImGuiStyleVar_ItemSpacing, // ImVec2
ImGuiStyleVar_ItemInnerSpacing, // ImVec2 ImGuiStyleVar_ItemInnerSpacing, // ImVec2
ImGuiStyleVar_TreeNodeSpacing // float ImGuiStyleVar_IndentSpacing, // float
ImGuiStyleVar_GrabMinSize // float
};
enum ImGuiAlign_
{
ImGuiAlign_Left = 1 << 0,
ImGuiAlign_Center = 1 << 1,
ImGuiAlign_Right = 1 << 2,
ImGuiAlign_Default = ImGuiAlign_Left,
}; };
// Enumeration for ColorEditMode() // Enumeration for ColorEditMode()
@ -509,13 +581,27 @@ enum ImGuiColorEditMode_
ImGuiColorEditMode_HEX = 2 ImGuiColorEditMode_HEX = 2
}; };
// Enumeration for GetMouseCursor()
enum ImGuiMouseCursor_
{
ImGuiMouseCursor_Arrow = 0,
ImGuiMouseCursor_TextInput, // When hovering over InputText, etc.
ImGuiMouseCursor_Move, // Unused
ImGuiMouseCursor_ResizeNS, // Unused
ImGuiMouseCursor_ResizeEW, // When hovering over a column
ImGuiMouseCursor_ResizeNESW, // Unused
ImGuiMouseCursor_ResizeNWSE, // When hovering over the bottom-right corner of a window
ImGuiMouseCursor_Count_
};
// Condition flags for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions // Condition flags for ImGui::SetWindow***(), SetNextWindow***(), SetNextTreeNode***() functions
// All those functions treat 0 as a shortcut to ImGuiSetCond_Always // All those functions treat 0 as a shortcut to ImGuiSetCond_Always
enum ImGuiSetCond_ enum ImGuiSetCond_
{ {
ImGuiSetCond_Always = 1 << 0, // Set the variable ImGuiSetCond_Always = 1 << 0, // Set the variable
ImGuiSetCond_Once = 1 << 1, // Only set the variable on the first call per runtime session ImGuiSetCond_Once = 1 << 1, // Only set the variable on the first call per runtime session
ImGuiSetCond_FirstUseEver = 1 << 2 // Only set the variable if the window doesn't exist in the .ini file ImGuiSetCond_FirstUseEver = 1 << 2, // Only set the variable if the window doesn't exist in the .ini file
ImGuiSetCond_Appearing = 1 << 3 // Only set the variable if the window is appearing after being inactive (or the first time)
}; };
struct ImGuiStyle struct ImGuiStyle
@ -524,18 +610,21 @@ struct ImGuiStyle
ImVec2 WindowPadding; // Padding within a window ImVec2 WindowPadding; // Padding within a window
ImVec2 WindowMinSize; // Minimum window size ImVec2 WindowMinSize; // Minimum window size
float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows float WindowRounding; // Radius of window corners rounding. Set to 0.0f to have rectangular windows
ImGuiAlign WindowTitleAlign; // Alignment for title bar text
float ChildWindowRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows float ChildWindowRounding; // Radius of child window corners rounding. Set to 0.0f to have rectangular windows
ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets) ImVec2 FramePadding; // Padding within a framed rectangle (used by most widgets)
float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets). float FrameRounding; // Radius of frame corners rounding. Set to 0.0f to have rectangular frame (used by most widgets).
ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines ImVec2 ItemSpacing; // Horizontal and vertical spacing between widgets/lines
ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label) ImVec2 ItemInnerSpacing; // Horizontal and vertical spacing between within elements of a composed widget (e.g. a slider and its label)
ImVec2 TouchExtraPadding; // Expand bounding box for touch-based system where touch position is not accurate enough (unnecessary for mouse inputs). Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget running. So dont grow this too much! ImVec2 TouchExtraPadding; // Expand reactive bounding box for touch-based system where touch position is not accurate enough. Unfortunately we don't sort widgets so priority on overlap will always be given to the first widget. So don't grow this too much!
ImVec2 AutoFitPadding; // Extra space after auto-fit (double-clicking on resize grip)
float WindowFillAlphaDefault; // Default alpha of window background, if not specified in ImGui::Begin() float WindowFillAlphaDefault; // Default alpha of window background, if not specified in ImGui::Begin()
float TreeNodeSpacing; // Horizontal spacing when entering a tree node float IndentSpacing; // Horizontal indentation when e.g. entering a tree node
float ColumnsMinSpacing; // Minimum horizontal spacing between two columns float ColumnsMinSpacing; // Minimum horizontal spacing between two columns
float ScrollbarWidth; // Width of the vertical scrollbar float ScrollbarWidth; // Width of the vertical scrollbar
float GrabMinSize; // Minimum width/height of a slider or scrollbar grab float ScrollbarRounding; // Radius of grab corners for scrollbar
float GrabMinSize; // Minimum width/height of a grab box for slider/scrollbar
ImVec2 DisplayWindowPadding; // Window positions are clamped to be visible within the display area by at least this amount. Only covers regular windows.
ImVec2 DisplaySafeAreaPadding; // If you cannot see the edge of your screen (e.g. on a TV) increase the safe area padding. Covers popups/tooltips as well regular windows.
ImVec4 Colors[ImGuiCol_COUNT]; ImVec4 Colors[ImGuiCol_COUNT];
IMGUI_API ImGuiStyle(); IMGUI_API ImGuiStyle();
@ -556,6 +645,7 @@ struct ImGuiIO
const char* LogFilename; // = "imgui_log.txt" // Path to .log file (default parameter to ImGui::LogToFile when no file is specified). const char* LogFilename; // = "imgui_log.txt" // Path to .log file (default parameter to ImGui::LogToFile when no file is specified).
float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds. float MouseDoubleClickTime; // = 0.30f // Time for a double-click, in seconds.
float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels. float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
float MouseDragThreshold; // = 6.0f // Distance threshold before considering we are dragging
int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array
void* UserData; // = NULL // Store your own data for retrieval by callbacks. void* UserData; // = NULL // Store your own data for retrieval by callbacks.
@ -569,9 +659,9 @@ struct ImGuiIO
// User Functions // User Functions
//------------------------------------------------------------------ //------------------------------------------------------------------
// REQUIRED: rendering function. // REQUIRED: rendering function.
// See example code if you are unsure of how to implement this. // See example code if you are unsure of how to implement this.
void (*RenderDrawListsFn)(ImDrawList** const draw_lists, int count); void (*RenderDrawListsFn)(ImDrawList** const draw_lists, int count);
// Optional: access OS clipboard // Optional: access OS clipboard
// (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures) // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
@ -594,10 +684,11 @@ struct ImGuiIO
ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
bool MouseDown[5]; // Mouse buttons. ImGui itself only uses button 0 (left button). Others buttons allows to track if mouse is being used by your application + available to user as a convenience via IsMouse** API. bool MouseDown[5]; // Mouse buttons. ImGui itself only uses button 0 (left button). Others buttons allows to track if mouse is being used by your application + available to user as a convenience via IsMouse** API.
float MouseWheel; // Mouse wheel: 1 unit scrolls about 5 lines text. float MouseWheel; // Mouse wheel: 1 unit scrolls about 5 lines text.
bool MouseDrawCursor; // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). bool MouseDrawCursor; // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor).
bool KeyCtrl; // Keyboard modifier pressed: Control bool KeyCtrl; // Keyboard modifier pressed: Control
bool KeyShift; // Keyboard modifier pressed: Shift bool KeyShift; // Keyboard modifier pressed: Shift
bool KeyAlt; // Keyboard modifier pressed: Alt
bool KeysDown[512]; // Keyboard keys that are pressed (in whatever storage order you naturally have access to keyboard data) bool KeysDown[512]; // Keyboard keys that are pressed (in whatever storage order you naturally have access to keyboard data)
ImWchar InputCharacters[16+1]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper. ImWchar InputCharacters[16+1]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
@ -611,6 +702,8 @@ struct ImGuiIO
bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input) bool WantCaptureMouse; // Mouse is hovering a window or widget is active (= ImGui will use your mouse input)
bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input) bool WantCaptureKeyboard; // Widget is active (= ImGui will use your keyboard input)
float Framerate; // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames float Framerate; // Framerate estimation, in frame per second. Rolling average estimation based on IO.DeltaTime over 120 frames
int MetricsRenderVertices; // Vertices processed during last call to Render()
int MetricsActiveWindows; // Number of visible windows (exclude child windows)
//------------------------------------------------------------------ //------------------------------------------------------------------
// [Internal] ImGui will maintain those fields for you // [Internal] ImGui will maintain those fields for you
@ -624,6 +717,7 @@ struct ImGuiIO
bool MouseDoubleClicked[5]; // Has mouse button been double-clicked? bool MouseDoubleClicked[5]; // Has mouse button been double-clicked?
bool MouseDownOwned[5]; // Track if button was clicked inside a window. We don't request mouse capture from the application if click started outside ImGui bounds. bool MouseDownOwned[5]; // Track if button was clicked inside a window. We don't request mouse capture from the application if click started outside ImGui bounds.
float MouseDownTime[5]; // Time the mouse button has been down float MouseDownTime[5]; // Time the mouse button has been down
float MouseDragMaxDistanceSqr[5]; // Squared maximum distance of how much mouse has traveled from the click point
float KeysDownTime[512]; // Time the keyboard key has been down float KeysDownTime[512]; // Time the keyboard key has been down
IMGUI_API ImGuiIO(); IMGUI_API ImGuiIO();
@ -686,7 +780,6 @@ struct ImGuiTextBuffer
ImVector<char> Buf; ImVector<char> Buf;
ImGuiTextBuffer() { Buf.push_back(0); } ImGuiTextBuffer() { Buf.push_back(0); }
~ImGuiTextBuffer() { }
const char* begin() const { return &Buf.front(); } const char* begin() const { return &Buf.front(); }
const char* end() const { return &Buf.back(); } // Buf is zero-terminated, so end() will point on the zero-terminator const char* end() const { return &Buf.back(); } // Buf is zero-terminated, so end() will point on the zero-terminator
size_t size() const { return Buf.size()-1; } size_t size() const { return Buf.size()-1; }
@ -706,13 +799,13 @@ struct ImGuiTextBuffer
// - You want to store custom debug data easily without adding or editing structures in your code. // - You want to store custom debug data easily without adding or editing structures in your code.
struct ImGuiStorage struct ImGuiStorage
{ {
struct Pair struct Pair
{ {
ImGuiID key; ImGuiID key;
union { int val_i; float val_f; void* val_p; }; union { int val_i; float val_f; void* val_p; };
Pair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; } Pair(ImGuiID _key, int _val_i) { key = _key; val_i = _val_i; }
Pair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; } Pair(ImGuiID _key, float _val_f) { key = _key; val_f = _val_f; }
Pair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; } Pair(ImGuiID _key, void* _val_p) { key = _key; val_p = _val_p; }
}; };
ImVector<Pair> Data; ImVector<Pair> Data;
@ -727,13 +820,14 @@ struct ImGuiStorage
IMGUI_API void* GetVoidPtr(ImGuiID key) const; // default_val is NULL IMGUI_API void* GetVoidPtr(ImGuiID key) const; // default_val is NULL
IMGUI_API void SetVoidPtr(ImGuiID key, void* val); IMGUI_API void SetVoidPtr(ImGuiID key, void* val);
// - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set. // - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set.
// - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer. // - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
// - A typical use case where this is convenient: // - A typical use case where this is convenient:
// float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar; // float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar;
// - You can also use this to quickly create temporary editable values during a session of using Edit&Continue, without restarting your application. // - You can also use this to quickly create temporary editable values during a session of using Edit&Continue, without restarting your application.
IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0); IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0);
IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0); IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0);
IMGUI_API void** GetVoidPtrRef(ImGuiID key, void* default_val = NULL);
// Use on your own storage if you know only integer are being stored (open/close all tree nodes) // Use on your own storage if you know only integer are being stored (open/close all tree nodes)
IMGUI_API void SetAllInt(int val); IMGUI_API void SetAllInt(int val);
@ -824,6 +918,7 @@ IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT;
// At the moment, each ImGui window contains its own ImDrawList but they could potentially be merged in the future. // At the moment, each ImGui window contains its own ImDrawList but they could potentially be merged in the future.
// If you want to add custom rendering within a window, you can use ImGui::GetWindowDrawList() to access the current draw list and add your own primitives. // If you want to add custom rendering within a window, you can use ImGui::GetWindowDrawList() to access the current draw list and add your own primitives.
// You can interleave normal ImGui:: calls and adding primitives to the current draw list. // You can interleave normal ImGui:: calls and adding primitives to the current draw list.
// All positions are in screen coordinates (0,0=top-left, 1 pixel per unit). Primitives are always added to the list and not culled (culling is done at render time and at a higher-level by ImGui:: functions).
// Note that this only gives you access to rendering polygons. If your intent is to create custom widgets and the publicly exposed functions/data aren't sufficient, you can add code in imgui_user.inl // Note that this only gives you access to rendering polygons. If your intent is to create custom widgets and the publicly exposed functions/data aren't sufficient, you can add code in imgui_user.inl
struct ImDrawList struct ImDrawList
{ {
@ -833,38 +928,43 @@ struct ImDrawList
// [Internal to ImGui] // [Internal to ImGui]
ImVector<ImVec4> clip_rect_stack; // [Internal] ImVector<ImVec4> clip_rect_stack; // [Internal]
ImVector<ImTextureID> texture_id_stack; // [Internal] ImVector<ImTextureID> texture_id_stack; // [Internal]
ImDrawVert* vtx_write; // [Internal] point within vtx_buffer after each add command (to avoid using the ImVector<> operators too much) ImDrawVert* vtx_write; // [Internal] point within vtx_buffer after each add command (to avoid using the ImVector<> operators too much)
ImDrawList() { Clear(); } ImDrawList() { Clear(); }
IMGUI_API void Clear(); IMGUI_API void Clear();
IMGUI_API void ClearFreeMemory();
IMGUI_API void PushClipRect(const ImVec4& clip_rect); // Scissoring. The values are x1, y1, x2, y2. IMGUI_API void PushClipRect(const ImVec4& clip_rect); // Scissoring. The values are x1, y1, x2, y2.
IMGUI_API void PushClipRectFullScreen();
IMGUI_API void PopClipRect(); IMGUI_API void PopClipRect();
IMGUI_API void PushTextureID(const ImTextureID& texture_id); IMGUI_API void PushTextureID(const ImTextureID& texture_id);
IMGUI_API void PopTextureID(); IMGUI_API void PopTextureID();
// Primitives // Primitives
IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col); IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F); IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F);
IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners=0x0F); IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F);
IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col); IMGUI_API void AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); IMGUI_API void AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12); IMGUI_API void AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments = 12);
IMGUI_API void AddArc(const ImVec2& center, float rad, ImU32 col, int a_min, int a_max, bool tris = false, const ImVec2& third_point_offset = ImVec2(0,0)); IMGUI_API void AddArcFast(const ImVec2& center, float radius, ImU32 col, int a_min_12, int a_max_12, bool filled = false, const ImVec2& third_point_offset = ImVec2(0,0)); // Angles in 0..12 range
IMGUI_API void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec2* cpu_clip_max = NULL); IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec2* cpu_clip_max = NULL);
IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF); IMGUI_API void AddImage(ImTextureID user_texture_id, const ImVec2& a, const ImVec2& b, const ImVec2& uv0, const ImVec2& uv1, ImU32 col = 0xFFFFFFFF);
// Advanced // Advanced
IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'user_callback' in ImDrawCmd and call the function instead of rendering triangles. IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'user_callback' in ImDrawCmd and call the function instead of rendering triangles.
IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
// Internal helpers // Internal helpers
IMGUI_API void ReserveVertices(unsigned int vtx_count); IMGUI_API void PrimReserve(unsigned int vtx_count);
IMGUI_API void AddVtx(const ImVec2& pos, ImU32 col); IMGUI_API void PrimTriangle(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col);
IMGUI_API void AddVtxUV(const ImVec2& pos, ImU32 col, const ImVec2& uv); IMGUI_API void PrimRect(const ImVec2& a, const ImVec2& b, ImU32 col);
IMGUI_API void AddVtxLine(const ImVec2& a, const ImVec2& b, ImU32 col); IMGUI_API void PrimRectUV(const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, ImU32 col);
IMGUI_API void PrimQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col);
IMGUI_API void PrimLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
IMGUI_API void UpdateClipRect(); IMGUI_API void UpdateClipRect();
IMGUI_API void UpdateTextureID(); IMGUI_API void UpdateTextureID();
IMGUI_API void PrimVtx(const ImVec2& pos, const ImVec2& uv, ImU32 col) { vtx_write->pos = pos; vtx_write->uv = uv; vtx_write->col = col; vtx_write++; }
}; };
// Load and rasterize multiple TTF fonts into a same texture. // Load and rasterize multiple TTF fonts into a same texture.
@ -874,16 +974,19 @@ struct ImDrawList
// 2. Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data. // 2. Call GetTexDataAsAlpha8() or GetTexDataAsRGBA32() to build and retrieve pixels data.
// 3. Upload the pixels data into a texture within your graphics system. // 3. Upload the pixels data into a texture within your graphics system.
// 4. Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture. This value will be passed back to you during rendering to identify the texture. // 4. Call SetTexID(my_tex_id); and pass the pointer/identifier to your texture. This value will be passed back to you during rendering to identify the texture.
// 5. Call ClearPixelsData() to free textures memory on the heap. // 5. Call ClearTexData() to free textures memory on the heap.
struct ImFontAtlas struct ImFontAtlas
{ {
IMGUI_API ImFontAtlas(); IMGUI_API ImFontAtlas();
IMGUI_API ~ImFontAtlas(); IMGUI_API ~ImFontAtlas();
IMGUI_API ImFont* AddFontDefault(); IMGUI_API ImFont* AddFontDefault();
IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0); IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0);
IMGUI_API ImFont* AddFontFromMemoryTTF(void* in_ttf_data, size_t in_ttf_data_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0); // Pass ownership of 'in_ttf_data' memory. IMGUI_API ImFont* AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0); // Transfer ownership of 'ttf_data' to ImFontAtlas, will be deleted after Build()
IMGUI_API void ClearTexData(); // Saves RAM once the texture has been copied to graphics memory. IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImWchar* glyph_ranges = NULL, int font_no = 0); // 'compressed_ttf_data' untouched and still owned by caller. Compress with binary_to_compressed_c.cpp
IMGUI_API void Clear(); IMGUI_API void ClearTexData(); // Clear the CPU-side texture data. Saves RAM once the texture has been copied to graphics memory.
IMGUI_API void ClearInputData(); // Clear the input TTF data (inc sizes, glyph ranges)
IMGUI_API void ClearFonts(); // Clear the ImGui-side font data (glyphs storage, UV coordinates)
IMGUI_API void Clear(); // Clear all
// Retrieve texture data // Retrieve texture data
// User is in charge of copying the pixels into graphics memory, then call SetTextureUserID() // User is in charge of copying the pixels into graphics memory, then call SetTextureUserID()
@ -895,7 +998,7 @@ struct ImFontAtlas
IMGUI_API void SetTexID(void* id) { TexID = id; } IMGUI_API void SetTexID(void* id) { TexID = id; }
// Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list) // Helpers to retrieve list of common Unicode ranges (2 value per range, values are inclusive, zero-terminated list)
// (Those functions could be static, aren't so simple use case doesn't have to refer to the ImFontAtlas:: type ever if in their code) // (Those functions could be static but aren't so most users don't have to refer to the ImFontAtlas:: name ever if in their code; just using io.Fonts->)
IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin IMGUI_API const ImWchar* GetGlyphRangesDefault(); // Basic Latin, Extended Latin
IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs IMGUI_API const ImWchar* GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
IMGUI_API const ImWchar* GetGlyphRangesChinese(); // Japanese + full set of about 21000 CJK Unified Ideographs IMGUI_API const ImWchar* GetGlyphRangesChinese(); // Japanese + full set of about 21000 CJK Unified Ideographs
@ -907,7 +1010,6 @@ struct ImFontAtlas
unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4 unsigned int* TexPixelsRGBA32; // 4 component per pixel, each component is unsigned 8-bit. Total size = TexWidth * TexHeight * 4
int TexWidth; int TexWidth;
int TexHeight; int TexHeight;
ImVec2 TexExtraDataPos; // Position of our rectangle where we draw non-font graphics
ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel (part of the TexExtraData block) ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel (part of the TexExtraData block)
ImVector<ImFont*> Fonts; ImVector<ImFont*> Fonts;
@ -915,8 +1017,7 @@ struct ImFontAtlas
struct ImFontAtlasData; struct ImFontAtlasData;
ImVector<ImFontAtlasData*> InputData; // Internal data ImVector<ImFontAtlasData*> InputData; // Internal data
IMGUI_API bool Build(); // Build pixels data. This is automatically for you by the GetTexData*** functions. IMGUI_API bool Build(); // Build pixels data. This is automatically for you by the GetTexData*** functions.
IMGUI_API void ClearInputData(); // Clear the input TTF data. IMGUI_API void RenderCustomTexData(int pass, void* rects);
IMGUI_API void RenderCustomTexData();
}; };
// TTF font loading and rendering // TTF font loading and rendering
@ -939,6 +1040,7 @@ struct ImFont
signed short XOffset, YOffset; signed short XOffset, YOffset;
float U0, V0, U1, V1; // Texture coordinates float U0, V0, U1, V1; // Texture coordinates
}; };
float BaseLine; // Distance from top to bottom of e.g. 'A' [0..FontSize]
ImFontAtlas* ContainerAtlas; // What we has been loaded into ImFontAtlas* ContainerAtlas; // What we has been loaded into
ImVector<Glyph> Glyphs; ImVector<Glyph> Glyphs;
const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar) const Glyph* FallbackGlyph; // == FindGlyph(FontFallbackChar)
@ -948,19 +1050,19 @@ struct ImFont
// Methods // Methods
IMGUI_API ImFont(); IMGUI_API ImFont();
IMGUI_API ~ImFont() { Clear(); } IMGUI_API ~ImFont();
IMGUI_API void Clear(); IMGUI_API void Clear();
IMGUI_API void BuildLookupTable(); IMGUI_API void BuildLookupTable();
IMGUI_API const Glyph* FindGlyph(unsigned short c) const; IMGUI_API const Glyph* FindGlyph(unsigned short c) const;
IMGUI_API void SetFallbackChar(ImWchar c); IMGUI_API void SetFallbackChar(ImWchar c);
IMGUI_API bool IsLoaded() const { return ContainerAtlas != NULL; } IMGUI_API bool IsLoaded() const { return ContainerAtlas != NULL; }
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable. // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8 IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar IMGUI_API ImVec2 CalcTextSizeW(float size, float max_width, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL) const; // wchar
IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices, float wrap_width = 0.0f, const ImVec2* cpu_clip_max = NULL) const; IMGUI_API void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawList* draw_list, float wrap_width = 0.0f, const ImVec2* cpu_clip_max = NULL) const;
IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const; IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
}; };
//---- Include imgui_user.h at the end of imgui.h //---- Include imgui_user.h at the end of imgui.h

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@ -182,7 +182,12 @@ enum InAppOverlay
// API breaking change history: // API breaking change history:
// Version 1 -> 2 - strings changed from wchar_t* to char* (UTF-8) // Version 1 -> 2 - strings changed from wchar_t* to char* (UTF-8)
#define RENDERDOC_API_VERSION 2 // Version 2 -> 3 - StartFrameCapture, EndFrameCapture and SetActiveWindow take
// 'device' pointer as well as window handles.
// This is either ID3D11Device* or the GL context (HGLRC/GLXContext)
// You can still pass NULL to both to capture the default, as long as
// there's only one device/window pair alive.
#define RENDERDOC_API_VERSION 3
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
// In-program functions // In-program functions
@ -191,6 +196,9 @@ enum InAppOverlay
extern "C" RENDERDOC_API int RENDERDOC_CC RENDERDOC_GetAPIVersion(); extern "C" RENDERDOC_API int RENDERDOC_CC RENDERDOC_GetAPIVersion();
typedef int (RENDERDOC_CC *pRENDERDOC_GetAPIVersion)(); typedef int (RENDERDOC_CC *pRENDERDOC_GetAPIVersion)();
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_Shutdown();
typedef void (RENDERDOC_CC *pRENDERDOC_Shutdown)();
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetLogFile(const char *logfile); extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetLogFile(const char *logfile);
typedef void (RENDERDOC_CC *pRENDERDOC_SetLogFile)(const char *logfile); typedef void (RENDERDOC_CC *pRENDERDOC_SetLogFile)(const char *logfile);
@ -203,17 +211,17 @@ typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetCapture)(uint32_t idx, char *logfi
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureOptions(const CaptureOptions *opts); extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetCaptureOptions(const CaptureOptions *opts);
typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureOptions)(const CaptureOptions *opts); typedef void (RENDERDOC_CC *pRENDERDOC_SetCaptureOptions)(const CaptureOptions *opts);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetActiveWindow(void *wndHandle); extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_SetActiveWindow(void *device, void *wndHandle);
typedef void (RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(void *wndHandle); typedef void (RENDERDOC_CC *pRENDERDOC_SetActiveWindow)(void *device, void *wndHandle);
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_TriggerCapture(); extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_TriggerCapture();
typedef void (RENDERDOC_CC *pRENDERDOC_TriggerCapture)(); typedef void (RENDERDOC_CC *pRENDERDOC_TriggerCapture)();
extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_StartFrameCapture(void *wndHandle); extern "C" RENDERDOC_API void RENDERDOC_CC RENDERDOC_StartFrameCapture(void *device, void *wndHandle);
typedef void (RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(void *wndHandle); typedef void (RENDERDOC_CC *pRENDERDOC_StartFrameCapture)(void *device, void *wndHandle);
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_EndFrameCapture(void *wndHandle); extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_EndFrameCapture(void *device, void *wndHandle);
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(void *wndHandle); typedef uint32_t (RENDERDOC_CC *pRENDERDOC_EndFrameCapture)(void *device, void *wndHandle);
extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetOverlayBits(); extern "C" RENDERDOC_API uint32_t RENDERDOC_CC RENDERDOC_GetOverlayBits();
typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetOverlayBits)(); typedef uint32_t (RENDERDOC_CC *pRENDERDOC_GetOverlayBits)();

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@ -488,7 +488,6 @@ static int rect_height_compare(const void *a, const void *b)
return (p->w > q->w) ? -1 : (p->w < q->w); return (p->w > q->w) ? -1 : (p->w < q->w);
} }
#if 0
static int rect_width_compare(const void *a, const void *b) static int rect_width_compare(const void *a, const void *b)
{ {
stbrp_rect *p = (stbrp_rect *) a; stbrp_rect *p = (stbrp_rect *) a;
@ -499,7 +498,6 @@ static int rect_width_compare(const void *a, const void *b)
return 1; return 1;
return (p->h > q->h) ? -1 : (p->h < q->h); return (p->h > q->h) ? -1 : (p->h < q->h);
} }
#endif
static int rect_original_order(const void *a, const void *b) static int rect_original_order(const void *a, const void *b)
{ {

View File

@ -27,11 +27,11 @@ Supported platforms:
* asm.js/Emscripten (1.25.0) * asm.js/Emscripten (1.25.0)
* FreeBSD * FreeBSD
* iOS * iOS
* Linux * Linux ![](https://tc27.draster.com/app/rest/builds/buildType:(id:Bgfx_Linux)/statusIcon)
* Native Client (PPAPI 37+, ARM, x86, x64, PNaCl) * Native Client (PPAPI 37+, ARM, x86, x64, PNaCl)
* OSX (10.9) * OSX (10.9)
* RaspberryPi * RaspberryPi
* Windows (XP, Vista, 7, 8, 10) * Windows (XP, Vista, 7, 8, 10) ![](https://tc27.draster.com/app/rest/builds/buildType:(id:Bgfx_Windows)/statusIcon)
* WinRT (WinPhone 8.0+) * WinRT (WinPhone 8.0+)
Supported compilers: Supported compilers:
@ -48,16 +48,17 @@ Languages:
* [D language API bindings](https://github.com/DerelictOrg/DerelictBgfx) * [D language API bindings](https://github.com/DerelictOrg/DerelictBgfx)
* [Go language API bindings](https://github.com/james4k/go-bgfx) * [Go language API bindings](https://github.com/james4k/go-bgfx)
Build status
------------
https://tc27.draster.com/guestAuth/overview.html
Who is using it? Who is using it?
---------------- ----------------
http://airmech.com/ AirMech is a free-to-play futuristic action real-time http://airmech.com/ AirMech is a free-to-play futuristic action real-time
strategy video game developed and published by Carbon Games. strategy video game developed and published by Carbon Games.
http://loomsdk.com/ Loom Game Engine developed by The Engine Company. Loom
is a powerful 2D game engine with live reloading of code and assets, a friendly
scripting language, and an efficient command-line workflow.
https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool. https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.
![cmftStudio](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio_small.jpg) ![cmftStudio](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio_small.jpg)
@ -335,6 +336,8 @@ Building
Steps bellow are for default build system inside bgfx repository. There is Steps bellow are for default build system inside bgfx repository. There is
alterative way to build bgfx and examples with [fips](https://github.com/floooh/fips-bgfx/#fips-bgfx). alterative way to build bgfx and examples with [fips](https://github.com/floooh/fips-bgfx/#fips-bgfx).
Binary builds (for Windows and Linux) are also available [here](https://tc27.draster.com/bgfx-bins/).
### Getting source ### Getting source
git clone git://github.com/bkaradzic/bx.git git clone git://github.com/bkaradzic/bx.git
@ -795,7 +798,7 @@ Miloš Tošić ([@milostosic](https://github.com/milostosic)) - 12-lod example.
Dario Manesku ([@dariomanesku](https://github.com/dariomanesku)) - 13-stencil, Dario Manesku ([@dariomanesku](https://github.com/dariomanesku)) - 13-stencil,
14-shadowvolumes, 15-shadowmaps-simple, 16-shadowmaps, 18-ibl 14-shadowvolumes, 15-shadowmaps-simple, 16-shadowmaps, 18-ibl
James Gray ([@james4k](https://github.com/james4k)) - Go language API bindings. James Gray ([@james4k](https://github.com/james4k)) - Go language API bindings.
p0nce ([@p0nce](https://github.com/p0nce)) - D language API bindings. Guillaume Piolat ([@p0nce](https://github.com/p0nce)) - D language API bindings.
Mike Popoloski ([@MikePopoloski](https://github.com/MikePopoloski)) - C#/VB/F# Mike Popoloski ([@MikePopoloski](https://github.com/MikePopoloski)) - C#/VB/F#
language API bindings, WinRT/WinPhone support. language API bindings, WinRT/WinPhone support.
Kai Jourdan ([@questor](https://github.com/questor)) - 23-vectordisplay example Kai Jourdan ([@questor](https://github.com/questor)) - 23-vectordisplay example
@ -803,7 +806,8 @@ Stanlo Slasinski ([@stanlo](https://github.com/stanlo)) - 24-nbody example
Daniel Collin ([@emoon](https://github.com/emoon)) - Port of Ocornut's ImGui Daniel Collin ([@emoon](https://github.com/emoon)) - Port of Ocornut's ImGui
to bgfx. to bgfx.
Andre Weissflog ([@floooh](https://github.com/floooh)) - Alternative build Andre Weissflog ([@floooh](https://github.com/floooh)) - Alternative build
system fips. system fips.
Andrew Johnson ([@ajohnson23](https://github.com/ajohnson23)) - TeamCity build.
[License (BSD 2-clause)](https://github.com/bkaradzic/bgfx/blob/master/LICENSE) [License (BSD 2-clause)](https://github.com/bkaradzic/bgfx/blob/master/LICENSE)
------------------------------------------------------------------------------- -------------------------------------------------------------------------------

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@ -18,12 +18,12 @@ uniform vec4 u_lightPosRadius[MAX_NUM_LIGHTS];
uniform vec4 u_lightRgbInnerR[MAX_NUM_LIGHTS]; uniform vec4 u_lightRgbInnerR[MAX_NUM_LIGHTS];
SAMPLER2D(u_texColor, 0); SAMPLER2D(u_texColor, 0);
#define u_ambientPass u_params.x #define u_ambientPass u_params.x
#define u_lightningPass u_params.y #define u_lightingPass u_params.y
#define u_lightCount u_params.z #define u_lightCount u_params.z
#define u_lightIndex u_params.w #define u_lightIndex u_params.w
#define u_specular u_specular_shininess.xyz #define u_specular u_specular_shininess.xyz
#define u_shininess u_specular_shininess.w #define u_shininess u_specular_shininess.w
vec2 blinn(vec3 _lightDir, vec3 _normal, vec3 _viewDir) vec2 blinn(vec3 _lightDir, vec3 _normal, vec3 _viewDir)
{ {
@ -67,17 +67,18 @@ void main()
for(int ii = 0; ii < MAX_NUM_LIGHTS; ++ii) for(int ii = 0; ii < MAX_NUM_LIGHTS; ++ii)
{ {
float condition = 0.0; float condition = 0.0;
if (u_lightCount > 1.0) if (u_lightCount > 1.0) // Stencil Reflection Scene.
{ {
condition = 1.0 - step(u_lightCount, float(ii)); condition = 1.0 - step(u_lightCount, float(ii)); // True for every light up to u_lightCount.
} }
else else // Projection Shadows Scene.
{ {
condition = float(float(ii) == u_lightIndex); condition = float(float(ii) == u_lightIndex); // True only for current light.
} }
lightColor += calcLight(ii, v_view, normal, viewDir) * condition; lightColor += calcLight(ii, v_view, normal, viewDir) * condition;
} }
lightColor *= u_lightningPass; lightColor *= u_lightingPass;
vec3 color = toLinear(texture2D(u_texColor, v_texcoord0)).xyz; vec3 color = toLinear(texture2D(u_texColor, v_texcoord0)).xyz;

View File

@ -262,8 +262,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
float lightProj[16]; float lightProj[16];
eye[0] = -lightPos[0]; eye[0] = -lightPos[0];
eye[0] = -lightPos[1]; eye[1] = -lightPos[1];
eye[0] = -lightPos[2]; eye[2] = -lightPos[2];
at[0] = 0.0f; at[0] = 0.0f;
at[1] = 0.0f; at[1] = 0.0f;

View File

@ -30,6 +30,7 @@
#include <bx/string.h> #include <bx/string.h>
#include <bx/timer.h> #include <bx/timer.h>
#include "entry/entry.h" #include "entry/entry.h"
#include "imgui/imgui.h"
#include "nanovg/nanovg.h" #include "nanovg/nanovg.h"
BX_PRAGMA_DIAGNOSTIC_PUSH(); BX_PRAGMA_DIAGNOSTIC_PUSH();
@ -1221,6 +1222,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
, 0 , 0
); );
imguiCreate();
NVGcontext* nvg = nvgCreate(1, 0); NVGcontext* nvg = nvgCreate(1, 0);
bgfx::setViewSeq(0, true); bgfx::setViewSeq(0, true);
@ -1266,6 +1269,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
nvgDelete(nvg); nvgDelete(nvg);
imguiDestroy();
// Shutdown bgfx. // Shutdown bgfx.
bgfx::shutdown(); bgfx::shutdown();

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@ -0,0 +1,16 @@
/*
* Copyright 2014 Stanlo Slasinski. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "bgfx_compute.sh"
#include "uniforms.sh"
BUFFER_WR(indirectBuffer, uvec4, 0);
NUM_THREADS(1, 1, 1)
void main()
{
drawIndexedIndirect(indirectBuffer, 0, 6, u_dispatchSize * threadGroupUpdateSize, 0, 0, 0);
dispatchIndirect(indirectBuffer, 1, u_dispatchSize, 1, 1);
}

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@ -118,7 +118,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
); );
const bgfx::Caps* caps = bgfx::getCaps(); const bgfx::Caps* caps = bgfx::getCaps();
const bool computeSupported = !!(caps->supported & BGFX_CAPS_COMPUTE); const bool computeSupported = !!(caps->supported & BGFX_CAPS_COMPUTE);
const bool indirectSupported = !!(caps->supported & BGFX_CAPS_DRAW_INDIRECT);
if (computeSupported) if (computeSupported)
{ {
@ -162,10 +163,17 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Uniform4fv, 3); bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Uniform4fv, 3);
bgfx::ShaderHandle initInstancesShader = loadShader("cs_init_instances"); bgfx::ProgramHandle initInstancesProgram = bgfx::createProgram(loadShader("cs_init_instances"), true);
bgfx::ProgramHandle initInstancesProgram = bgfx::createProgram(initInstancesShader, true); bgfx::ProgramHandle updateInstancesProgram = bgfx::createProgram(loadShader("cs_update_instances"), true);
bgfx::ShaderHandle updateInstancesShader = loadShader("cs_update_instances");
bgfx::ProgramHandle updateInstancesProgram = bgfx::createProgram(updateInstancesShader, true); bgfx::ProgramHandle indirectProgram = BGFX_INVALID_HANDLE;
bgfx::IndirectBufferHandle indirectBuffer = BGFX_INVALID_HANDLE;
if (indirectSupported)
{
indirectProgram = bgfx::createProgram(loadShader("cs_indirect"), true);
indirectBuffer = bgfx::createIndirectBuffer(2);
}
u_paramsDataStruct u_paramsData; u_paramsDataStruct u_paramsData;
InitializeParams(0, &u_paramsData); InitializeParams(0, &u_paramsData);
@ -184,6 +192,8 @@ int _main_(int /*_argc*/, char** /*_argv*/)
int32_t scrollArea = 0; int32_t scrollArea = 0;
bool useIndirect = false;
entry::MouseState mouseState; entry::MouseState mouseState;
while (!entry::processEvents(width, height, debug, reset, &mouseState) ) while (!entry::processEvents(width, height, debug, reset, &mouseState) )
{ {
@ -194,6 +204,11 @@ int _main_(int /*_argc*/, char** /*_argv*/)
const double freq = double(bx::getHPFrequency() ); const double freq = double(bx::getHPFrequency() );
const float deltaTime = float(frameTime/freq); const float deltaTime = float(frameTime/freq);
if (deltaTime > 1000.0)
{
abort();
}
// Set view 0 default viewport. // Set view 0 default viewport.
bgfx::setViewRect(0, 0, 0, width, height); bgfx::setViewRect(0, 0, 0, width, height);
@ -225,6 +240,11 @@ int _main_(int /*_argc*/, char** /*_argv*/)
imguiSlider("Particle intensity", u_paramsData.particleIntensity, 0.0f, 1.0f, 0.001f); imguiSlider("Particle intensity", u_paramsData.particleIntensity, 0.0f, 1.0f, 0.001f);
imguiSlider("Particle size", u_paramsData.particleSize, 0.0f, 1.0f, 0.001f); imguiSlider("Particle size", u_paramsData.particleSize, 0.0f, 1.0f, 0.001f);
imguiSlider("Particle power", u_paramsData.particlePower, 0.001f, 16.0f, 0.01f); imguiSlider("Particle power", u_paramsData.particlePower, 0.001f, 16.0f, 0.01f);
imguiSeparatorLine();
if (imguiCheck("Use draw/dispatch indirect", useIndirect, indirectSupported) )
{
useIndirect = !useIndirect;
}
imguiEndScrollArea(); imguiEndScrollArea();
imguiEndFrame(); imguiEndFrame();
@ -243,12 +263,27 @@ int _main_(int /*_argc*/, char** /*_argv*/)
bgfx::dispatch(0, initInstancesProgram, maxParticleCount / threadGroupUpdateSize, 1, 1); bgfx::dispatch(0, initInstancesProgram, maxParticleCount / threadGroupUpdateSize, 1, 1);
} }
if (useIndirect)
{
bgfx::setUniform(u_params, &u_paramsData, 3);
bgfx::setBuffer(0, indirectBuffer, bgfx::Access::Write);
bgfx::dispatch(0, indirectProgram);
}
bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Read); bgfx::setBuffer(0, prevPositionBuffer0, bgfx::Access::Read);
bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Read); bgfx::setBuffer(1, currPositionBuffer0, bgfx::Access::Read);
bgfx::setBuffer(2, prevPositionBuffer1, bgfx::Access::Write); bgfx::setBuffer(2, prevPositionBuffer1, bgfx::Access::Write);
bgfx::setBuffer(3, currPositionBuffer1, bgfx::Access::Write); bgfx::setBuffer(3, currPositionBuffer1, bgfx::Access::Write);
bgfx::setUniform(u_params, &u_paramsData, 3); bgfx::setUniform(u_params, &u_paramsData, 3);
bgfx::dispatch(0, updateInstancesProgram, u_paramsData.dispatchSize, 1, 1);
if (useIndirect)
{
bgfx::dispatch(0, updateInstancesProgram, indirectBuffer, 1);
}
else
{
bgfx::dispatch(0, updateInstancesProgram, u_paramsData.dispatchSize, 1, 1);
}
bx::xchg(currPositionBuffer0, currPositionBuffer1); bx::xchg(currPositionBuffer0, currPositionBuffer1);
bx::xchg(prevPositionBuffer0, prevPositionBuffer1); bx::xchg(prevPositionBuffer0, prevPositionBuffer1);
@ -305,7 +340,14 @@ int _main_(int /*_argc*/, char** /*_argv*/)
); );
// Submit primitive for rendering to view 0. // Submit primitive for rendering to view 0.
bgfx::submit(0); if (useIndirect)
{
bgfx::submit(0, indirectBuffer, 0);
}
else
{
bgfx::submit(0);
}
// Advance to next frame. Rendering thread will be kicked to // Advance to next frame. Rendering thread will be kicked to
// process submitted rendering primitives. // process submitted rendering primitives.
@ -315,6 +357,14 @@ int _main_(int /*_argc*/, char** /*_argv*/)
// Cleanup. // Cleanup.
cameraDestroy(); cameraDestroy();
imguiDestroy(); imguiDestroy();
if (indirectSupported)
{
bgfx::destroyProgram(indirectProgram);
bgfx::destroyIndirectBuffer(indirectBuffer);
}
bgfx::destroyUniform(u_params); bgfx::destroyUniform(u_params);
bgfx::destroyDynamicVertexBuffer(currPositionBuffer0); bgfx::destroyDynamicVertexBuffer(currPositionBuffer0);
bgfx::destroyDynamicVertexBuffer(currPositionBuffer1); bgfx::destroyDynamicVertexBuffer(currPositionBuffer1);

View File

@ -5,6 +5,8 @@
uniform vec4 u_params[3]; uniform vec4 u_params[3];
#define threadGroupUpdateSize 512
#define u_timeStep u_params[0].x #define u_timeStep u_params[0].x
#define u_dispatchSize floatBitsToUint(u_params[0].y) #define u_dispatchSize floatBitsToUint(u_params[0].y)
#define u_gravity u_params[0].z #define u_gravity u_params[0].z

View File

@ -15,6 +15,7 @@ namespace stl = tinystl;
#include <bgfx.h> #include <bgfx.h>
#include <bx/readerwriter.h> #include <bx/readerwriter.h>
#include <bx/fpumath.h> #include <bx/fpumath.h>
#include <bx/string.h>
#include "entry/entry.h" #include "entry/entry.h"
#include <ib-compress/indexbufferdecompression.h> #include <ib-compress/indexbufferdecompression.h>
@ -62,6 +63,25 @@ static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePa
return NULL; return NULL;
} }
static void* loadMem(bx::FileReaderI* _reader, bx::ReallocatorI* _allocator, const char* _filePath, uint32_t* _size)
{
if (0 == bx::open(_reader, _filePath) )
{
uint32_t size = (uint32_t)bx::getSize(_reader);
void* data = BX_ALLOC(_allocator, size);
bx::read(_reader, data, size);
bx::close(_reader);
if (NULL != _size)
{
*_size = size;
}
return data;
}
return NULL;
}
static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name) static bgfx::ShaderHandle loadShader(bx::FileReaderI* _reader, const char* _name)
{ {
char filePath[512]; char filePath[512];
@ -112,15 +132,76 @@ bgfx::ProgramHandle loadProgram(const char* _vsName, const char* _fsName)
return loadProgram(entry::getFileReader(), _vsName, _fsName); return loadProgram(entry::getFileReader(), _vsName, _fsName);
} }
typedef unsigned char stbi_uc;
extern "C" stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x, int *y, int *comp, int req_comp);
bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info) bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
{ {
char filePath[512]; char filePath[512] = { '\0' };
strcpy(filePath, "textures/"); if (NULL == strchr(_name, '/') )
{
strcpy(filePath, "textures/");
}
strcat(filePath, _name); strcat(filePath, _name);
const bgfx::Memory* mem = loadMem(_reader, filePath); if (NULL != bx::stristr(_name, ".dds")
|| NULL != bx::stristr(_name, ".pvr")
|| NULL != bx::stristr(_name, ".ktx") )
{
const bgfx::Memory* mem = loadMem(_reader, filePath);
if (NULL != mem)
{
return bgfx::createTexture(mem, _flags, _skip, _info);
}
return bgfx::createTexture(mem, _flags, _skip, _info); bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
DBG("Failed to load %s.", filePath);
return handle;
}
bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
bx::ReallocatorI* allocator = entry::getAllocator();
uint32_t size = 0;
void* data = loadMem(_reader, allocator, filePath, &size);
if (NULL != data)
{
int width = 0;
int height = 0;
int comp = 0;
uint8_t* img = NULL;
img = stbi_load_from_memory( (uint8_t*)data, size, &width, &height, &comp, 4);
BX_FREE(allocator, data);
handle = bgfx::createTexture2D(uint16_t(width), uint16_t(height), 1
, bgfx::TextureFormat::RGBA8
, _flags
, bgfx::copy(img, width*height*4)
);
free(img);
if (NULL != _info)
{
bgfx::calcTextureSize(*_info
, uint16_t(width)
, uint16_t(height)
, 0
, false
, 1
, bgfx::TextureFormat::RGBA8
);
}
}
else
{
DBG("Failed to load %s.", filePath);
}
return handle;
} }
bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info) bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)

View File

@ -118,13 +118,14 @@ BX_PRAGMA_DIAGNOSTIC_POP();
{ {
if (_argc > 1) if (_argc > 1)
{ {
if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv) if (setOrToggle(s_reset, "vsync", BGFX_RESET_VSYNC, 1, _argc, _argv)
|| setOrToggle(s_reset, "maxaniso", BGFX_RESET_MAXANISOTROPY, 1, _argc, _argv) || setOrToggle(s_reset, "maxaniso", BGFX_RESET_MAXANISOTROPY, 1, _argc, _argv)
|| setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv) || setOrToggle(s_reset, "hmd", BGFX_RESET_HMD, 1, _argc, _argv)
|| setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv) || setOrToggle(s_reset, "hmddbg", BGFX_RESET_HMD_DEBUG, 1, _argc, _argv)
|| setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv) || setOrToggle(s_reset, "hmdrecenter", BGFX_RESET_HMD_RECENTER, 1, _argc, _argv)
|| setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv) || setOrToggle(s_reset, "msaa", BGFX_RESET_MSAA_X16, 1, _argc, _argv)
|| setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_RENDER, 1, _argc, _argv) || setOrToggle(s_reset, "flush", BGFX_RESET_FLUSH_AFTER_RENDER, 1, _argc, _argv)
|| setOrToggle(s_reset, "flip", BGFX_RESET_FLIP_AFTER_RENDER, 1, _argc, _argv)
) )
{ {
return 0; return 0;
@ -178,7 +179,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
{ entry::Key::F4, entry::Modifier::LeftCtrl, 1, cmd, "graphics hmddbg" }, { entry::Key::F4, entry::Modifier::LeftCtrl, 1, cmd, "graphics hmddbg" },
{ entry::Key::F7, entry::Modifier::None, 1, cmd, "graphics vsync" }, { entry::Key::F7, entry::Modifier::None, 1, cmd, "graphics vsync" },
{ entry::Key::F8, entry::Modifier::None, 1, cmd, "graphics msaa" }, { entry::Key::F8, entry::Modifier::None, 1, cmd, "graphics msaa" },
{ entry::Key::F9, entry::Modifier::None, 1, cmd, "graphics flip" }, { entry::Key::F9, entry::Modifier::None, 1, cmd, "graphics flush" },
{ entry::Key::Print, entry::Modifier::None, 1, cmd, "graphics screenshot" }, { entry::Key::Print, entry::Modifier::None, 1, cmd, "graphics screenshot" },
INPUT_BINDING_END INPUT_BINDING_END

View File

@ -12,6 +12,7 @@
#endif // BX_PLATFORM_WINDOWS #endif // BX_PLATFORM_WINDOWS
#include <SDL2/SDL.h> #include <SDL2/SDL.h>
#include <SDL2/SDL_syswm.h>
#include <bgfxplatform.h> #include <bgfxplatform.h>
#include <stdio.h> #include <stdio.h>
@ -450,20 +451,28 @@ namespace entry
uint8_t modifiers = translateKeyModifiers(kev.keysym.mod); uint8_t modifiers = translateKeyModifiers(kev.keysym.mod);
Key::Enum key = translateKey(kev.keysym.scancode); Key::Enum key = translateKey(kev.keysym.scancode);
const uint8_t shiftMask = Modifier::LeftShift|Modifier::RightShift; // TODO: These keys are not captured by SDL_TEXTINPUT. Should be probably handled by SDL_TEXTEDITING. This is a workaround for now.
const bool nonShiftModifiers = (0 != (modifiers&(~shiftMask) ) ); if (key == 1) // Escape
const bool isCharPressed = (Key::Key0 <= key && key <= Key::KeyZ) || (Key::Esc <= key && key <= Key::Minus);
const bool isText = isCharPressed && !nonShiftModifiers;
if (isText)
{ {
uint8_t pressedChar[4]; uint8_t pressedChar[4];
pressedChar[0] = keyToAscii(key, modifiers); pressedChar[0] = 0x1b;
m_eventQueue.postCharEvent(handle, 1, pressedChar);
}
else if (key == 2) // Enter
{
uint8_t pressedChar[4];
pressedChar[0] = 0x0d;
m_eventQueue.postCharEvent(handle, 1, pressedChar);
}
else if (key == 5) // Backspace
{
uint8_t pressedChar[4];
pressedChar[0] = 0x08;
m_eventQueue.postCharEvent(handle, 1, pressedChar); m_eventQueue.postCharEvent(handle, 1, pressedChar);
} }
else else
{ {
m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED); m_eventQueue.postKeyEvent(handle, key, modifiers, kev.state == SDL_PRESSED);
} }
} }
} }

View File

@ -26,10 +26,10 @@ static entry::EventQueue g_eventQueue;
ref class App sealed : public IFrameworkView ref class App sealed : public IFrameworkView
{ {
public: public:
App() App()
: m_windowVisible(true) : m_windowVisible(true)
, m_windowClosed(false) , m_windowClosed(false)
{ {
} }
@ -57,13 +57,14 @@ ref class App sealed : public IFrameworkView
thread.init(MainThreadFunc, nullptr); thread.init(MainThreadFunc, nullptr);
CoreWindow^ window = CoreWindow::GetForCurrentThread(); CoreWindow^ window = CoreWindow::GetForCurrentThread();
if (window == nullptr) { auto bounds = window->Bounds;
int i = 4; auto dpi = DisplayInformation::GetForCurrentView()->LogicalDpi;
i++;
}
//auto bounds = window->Bounds; static const float dipsPerInch = 96.0f;
//g_eventQueue.postSizeEvent(g_defaultWindow, bounds.Width, bounds.Height); g_eventQueue.postSizeEvent(g_defaultWindow
, lround(floorf(bounds.Width * dpi / dipsPerInch + 0.5f))
, lround(floorf(bounds.Height * dpi / dipsPerInch + 0.5f))
);
while (!m_windowClosed) while (!m_windowClosed)
{ {
@ -92,12 +93,6 @@ private:
void OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args) void OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args)
{ {
CoreWindow^ window = CoreWindow::GetForCurrentThread();
if (window == nullptr) {
int i = 4;
i++;
}
CoreWindow::GetForCurrentThread()->Activate(); CoreWindow::GetForCurrentThread()->Activate();
} }

View File

@ -294,7 +294,6 @@ namespace entry
| KeyPressMask | KeyPressMask
| KeyReleaseMask | KeyReleaseMask
| PointerMotionMask | PointerMotionMask
| ResizeRedirectMask
| StructureNotifyMask | StructureNotifyMask
; ;
@ -357,9 +356,6 @@ namespace entry
case Expose: case Expose:
break; break;
case ConfigureNotify:
break;
case ClientMessage: case ClientMessage:
if ( (Atom)event.xclient.data.l[0] == wmDeleteWindow) if ( (Atom)event.xclient.data.l[0] == wmDeleteWindow)
{ {
@ -449,14 +445,13 @@ namespace entry
} }
break; break;
case ResizeRequest: case ConfigureNotify:
{ {
const XResizeRequestEvent& xresize = event.xresizerequest; const XConfigureEvent& xev = event.xconfigure;
XResizeWindow(xresize.display, xresize.window, xresize.width, xresize.height); WindowHandle handle = findHandle(xev.window);
WindowHandle handle = findHandle(xresize.window);
if (isValid(handle) ) if (isValid(handle) )
{ {
m_eventQueue.postSizeEvent(handle, xresize.width, xresize.height); m_eventQueue.postSizeEvent(handle, xev.width, xev.height);
} }
} }
break; break;

View File

@ -1,42 +1,28 @@
static const uint8_t fs_imgui_cubemap_glsl[578] = static const uint8_t fs_imgui_cubemap_glsl[363] =
{ {
0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x00, 0x00, 0x33, 0x02, 0x00, 0x00, 0x6c, 0x6f, // FSH....e..3...lo 0x46, 0x53, 0x48, 0x03, 0xe3, 0xc2, 0x5c, 0x65, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH....e...u_ima
0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x69, 0x6d, 0x70, 0x6c, 0x5f, 0x6c, 0x6f, 0x77, // wp vec4 impl_low 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x07, 0x01, 0x00, 0x00, // geLodEnabled....
0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x4c, 0x6f, 0x64, 0x20, // _textureCubeLod 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, // ...s_texColor...
0x20, 0x20, 0x28, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, // (lowp samplerC 0x00, 0x01, 0x00, 0x33, 0x01, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // ...3...varying h
0x75, 0x62, 0x65, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x68, 0x69, 0x67, // ube sampler, hig 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, // ighp vec3 v_norm
0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6d, // hp vec3 coord, m 0x61, 0x6c, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, // al;.uniform high
0x65, 0x64, 0x69, 0x75, 0x6d, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x6c, 0x6f, 0x64, // ediump float lod 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, // p vec4 u_imageLo
0x29, 0x0a, 0x7b, 0x0a, 0x23, 0x69, 0x66, 0x20, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x64, 0x28, // ).{.#if defined( 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, // dEnabled;.unifor
0x47, 0x4c, 0x5f, 0x45, 0x58, 0x54, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x5f, 0x74, 0x65, // GL_EXT_shader_te 0x6d, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, // m lowp samplerCu
0x78, 0x74, 0x75, 0x72, 0x65, 0x5f, 0x6c, 0x6f, 0x64, 0x29, 0x0a, 0x09, 0x72, 0x65, 0x74, 0x75, // xture_lod)..retu 0x62, 0x65, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, // be s_texColor;.v
0x72, 0x6e, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x4c, 0x6f, // rn textureCubeLo 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{.
0x64, 0x20, 0x20, 0x20, 0x28, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x63, 0x6f, // d (sampler, co 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // lowp vec4 tmpvar
0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6c, 0x6f, 0x64, 0x29, 0x3b, 0x0a, 0x23, 0x65, 0x6c, 0x73, 0x65, // ord, lod);.#else 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, // _1;. tmpvar_1.x
0x0a, 0x09, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, // ..return texture 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, // yz = textureCube
0x43, 0x75, 0x62, 0x65, 0x28, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x63, 0x6f, // Cube(sampler, co 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // Lod (s_texCol
0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6c, 0x6f, 0x64, 0x29, 0x3b, 0x0a, 0x23, 0x65, 0x6e, 0x64, 0x69, // ord, lod);.#endi 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x2c, 0x20, 0x75, 0x5f, // or, v_normal, u_
0x66, 0x0a, 0x7d, 0x0a, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, // f.}..varying hig 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, // imageLodEnabled.
0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, // hp vec3 v_normal 0x78, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // x).xyz;. tmpvar
0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // ;.uniform highp 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, 0x32, 0x20, 0x2b, 0x20, 0x28, 0x30, // _1.w = (0.2 + (0
0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, // vec4 u_imageLodE 0x2e, 0x38, 0x20, 0x2a, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, // .8 * u_imageLodE
0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, // nabled;.uniform 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, // nabled.y));. gl
0x6c, 0x6f, 0x77, 0x70, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, 0x75, 0x62, 0x65, // lowp samplerCube 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, // _FragColor = tmp
0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, 0x6f, 0x69, // s_texColor;.voi 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // var_1;.}...
0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, // d main ().{. lo
0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // wp vec4 tmpvar_1
0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, // ;. tmpvar_1.xyz
0x20, 0x3d, 0x20, 0x69, 0x6d, 0x70, 0x6c, 0x5f, 0x6c, 0x6f, 0x77, 0x5f, 0x74, 0x65, 0x78, 0x74, // = impl_low_text
0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x73, // ureCubeLod (s
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x6e, 0x6f, 0x72, // _texColor, v_nor
0x6d, 0x61, 0x6c, 0x2c, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, // mal, u_imageLodE
0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x78, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, // nabled.x).xyz;.
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x30, // tmpvar_1.w = (0
0x2e, 0x32, 0x20, 0x2b, 0x20, 0x28, 0x30, 0x2e, 0x38, 0x20, 0x2a, 0x20, 0x75, 0x5f, 0x69, 0x6d, // .2 + (0.8 * u_im
0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x79, 0x29, // ageLodEnabled.y)
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, // );. gl_FragColo
0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, // r = tmpvar_1;.}.
0x0a, 0x00, // ..
}; };
static const uint8_t fs_imgui_cubemap_dx9[373] = static const uint8_t fs_imgui_cubemap_dx9[373] =
{ {

View File

@ -1,41 +1,28 @@
static const uint8_t fs_imgui_image_glsl[567] = static const uint8_t fs_imgui_image_glsl[360] =
{ {
0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x00, 0x00, 0x28, 0x02, 0x00, 0x00, 0x6c, 0x6f, // FSH.o.><..(...lo 0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x69, 0x6d, 0x70, 0x6c, 0x5f, 0x6c, 0x6f, 0x77, // wp vec4 impl_low 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x07, 0x01, 0x00, 0x00, // geLodEnabled....
0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, // _texture2DLod 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, // ...s_texColor...
0x28, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, // (lowp sampler2D 0x00, 0x01, 0x00, 0x30, 0x01, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // ...0...varying h
0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, // sampler, highp v 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // ighp vec2 v_texc
0x65, 0x63, 0x32, 0x20, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6d, 0x65, 0x64, 0x69, 0x75, // ec2 coord, mediu 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, // oord0;.uniform h
0x6d, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x6c, 0x6f, 0x64, 0x29, 0x0a, 0x7b, 0x0a, // mp float lod).{. 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, // ighp vec4 u_imag
0x23, 0x69, 0x66, 0x20, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x64, 0x28, 0x47, 0x4c, 0x5f, 0x45, // #if defined(GL_E 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // eLodEnabled;.uni
0x58, 0x54, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, // XT_shader_textur 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x73, // form sampler2D s
0x65, 0x5f, 0x6c, 0x6f, 0x64, 0x29, 0x0a, 0x09, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x74, // e_lod)..return t 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // _texColor;.void
0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x28, 0x73, // exture2DLod (s 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, // main ().{. lowp
0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6c, // ampler, coord, l 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, // vec4 tmpvar_1;.
0x6f, 0x64, 0x29, 0x3b, 0x0a, 0x23, 0x65, 0x6c, 0x73, 0x65, 0x0a, 0x09, 0x72, 0x65, 0x74, 0x75, // od);.#else..retu 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, // tmpvar_1.xyz =
0x72, 0x6e, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x28, 0x73, 0x61, 0x6d, // rn texture2D(sam 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, // texture2DLod
0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6c, 0x6f, 0x64, // pler, coord, lod 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, // (s_texColor, v_
0x29, 0x3b, 0x0a, 0x23, 0x65, 0x6e, 0x64, 0x69, 0x66, 0x0a, 0x7d, 0x0a, 0x0a, 0x76, 0x61, 0x72, // );.#endif.}..var 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2c, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, // texcoord0, u_ima
0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, // ying highp vec2 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x78, 0x29, 0x2e, // geLodEnabled.x).
0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // v_texcoord0;.uni 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // xyz;. tmpvar_1.
0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // form highp vec4 0x77, 0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, 0x32, 0x20, 0x2b, 0x20, 0x28, 0x30, 0x2e, 0x38, 0x20, // w = (0.2 + (0.8
0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, // u_imageLodEnable 0x2a, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, // * u_imageLodEnab
0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, // d;.uniform sampl 0x6c, 0x65, 0x64, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, // led.y));. gl_Fr
0x65, 0x72, 0x32, 0x44, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, // er2D s_texColor; 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // agColor = tmpvar
0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, // .void main ().{. 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _1;.}...
0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, // lowp vec4 tmpv
0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // ar_1;. tmpvar_1
0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x69, 0x6d, 0x70, 0x6c, 0x5f, 0x6c, 0x6f, 0x77, 0x5f, // .xyz = impl_low_
0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, // texture2DLod
0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, // (s_texColor, v_t
0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2c, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, // excoord0, u_imag
0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x78, 0x29, 0x2e, 0x78, // eLodEnabled.x).x
0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, // yz;. tmpvar_1.w
0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, 0x32, 0x20, 0x2b, 0x20, 0x28, 0x30, 0x2e, 0x38, 0x20, 0x2a, // = (0.2 + (0.8 *
0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, // u_imageLodEnabl
0x65, 0x64, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, // ed.y));. gl_Fra
0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // gColor = tmpvar_
0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // 1;.}...
}; };
static const uint8_t fs_imgui_image_dx9[377] = static const uint8_t fs_imgui_image_dx9[377] =
{ {

View File

@ -1,44 +1,32 @@
static const uint8_t fs_imgui_image_swizz_glsl[616] = static const uint8_t fs_imgui_image_swizz_glsl[425] =
{ {
0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x00, 0x00, 0x59, 0x02, 0x00, 0x00, 0x6c, 0x6f, // FSH.o.><..Y...lo 0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x03, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x69, 0x6d, 0x70, 0x6c, 0x5f, 0x6c, 0x6f, 0x77, // wp vec4 impl_low 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x07, 0x01, 0x00, 0x00, // geLodEnabled....
0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, // _texture2DLod 0x01, 0x00, 0x09, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x07, 0x01, 0x00, 0x00, // ...u_swizzle....
0x28, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, // (lowp sampler2D 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, // ...s_texColor...
0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, // sampler, highp v 0x00, 0x01, 0x00, 0x61, 0x01, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // ...a...varying h
0x65, 0x63, 0x32, 0x20, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6d, 0x65, 0x64, 0x69, 0x75, // ec2 coord, mediu 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // ighp vec2 v_texc
0x6d, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x6c, 0x6f, 0x64, 0x29, 0x0a, 0x7b, 0x0a, // mp float lod).{. 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, // oord0;.uniform h
0x23, 0x69, 0x66, 0x20, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x64, 0x28, 0x47, 0x4c, 0x5f, 0x45, // #if defined(GL_E 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, // ighp vec4 u_imag
0x58, 0x54, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, // XT_shader_textur 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // eLodEnabled;.uni
0x65, 0x5f, 0x6c, 0x6f, 0x64, 0x29, 0x0a, 0x09, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x74, // e_lod)..return t
0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x28, 0x73, // exture2DLod (s
0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6c, // ampler, coord, l
0x6f, 0x64, 0x29, 0x3b, 0x0a, 0x23, 0x65, 0x6c, 0x73, 0x65, 0x0a, 0x09, 0x72, 0x65, 0x74, 0x75, // od);.#else..retu
0x72, 0x6e, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x44, 0x28, 0x73, 0x61, 0x6d, // rn texture2D(sam
0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6c, 0x6f, 0x64, // pler, coord, lod
0x29, 0x3b, 0x0a, 0x23, 0x65, 0x6e, 0x64, 0x69, 0x66, 0x0a, 0x7d, 0x0a, 0x0a, 0x76, 0x61, 0x72, // );.#endif.}..var
0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, // ying highp vec2
0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // v_texcoord0;.uni
0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // form highp vec4 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // form highp vec4
0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, // u_imageLodEnable 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, // u_swizzle;.unifo
0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // d;.uniform highp 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x20, 0x73, 0x5f, 0x74, // rm sampler2D s_t
0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, 0x65, 0x3b, // vec4 u_swizzle; 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, // exColor;.void ma
0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, // .uniform sampler 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, // in ().{. lowp v
0x32, 0x44, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x76, // 2D s_texColor;.v 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, // ec4 tmpvar_1;.
0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, // oid main ().{. 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x76, // tmpvar_1.xyz = v
0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // lowp vec4 tmpvar 0x65, 0x63, 0x33, 0x28, 0x64, 0x6f, 0x74, 0x20, 0x28, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, // ec3(dot (texture
0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, // _1;. tmpvar_1.x 0x32, 0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, // 2DLod (s_texC
0x79, 0x7a, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x33, 0x28, 0x64, 0x6f, 0x74, 0x20, 0x28, 0x69, // yz = vec3(dot (i 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, // olor, v_texcoord
0x6d, 0x70, 0x6c, 0x5f, 0x6c, 0x6f, 0x77, 0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, // mpl_low_texture2 0x30, 0x2c, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, // 0, u_imageLodEna
0x44, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, // DLod (s_texCo 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x78, 0x29, 0x2c, 0x20, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, // bled.x), u_swizz
0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, // lor, v_texcoord0 0x6c, 0x65, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // le));. tmpvar_1
0x2c, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, // , u_imageLodEnab 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, 0x32, 0x20, 0x2b, 0x20, 0x28, 0x30, 0x2e, 0x38, // .w = (0.2 + (0.8
0x6c, 0x65, 0x64, 0x2e, 0x78, 0x29, 0x2c, 0x20, 0x75, 0x5f, 0x73, 0x77, 0x69, 0x7a, 0x7a, 0x6c, // led.x), u_swizzl 0x20, 0x2a, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, // * u_imageLodEna
0x65, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, // e));. tmpvar_1. 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, // bled.y));. gl_F
0x77, 0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, 0x32, 0x20, 0x2b, 0x20, 0x28, 0x30, 0x2e, 0x38, 0x20, // w = (0.2 + (0.8 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ragColor = tmpva
0x2a, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, // * u_imageLodEnab 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // r_1;.}...
0x6c, 0x65, 0x64, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, // led.y));. gl_Fr
0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // agColor = tmpvar
0x5f, 0x31, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // _1;.}...
}; };
static const uint8_t fs_imgui_image_swizz_dx9[441] = static const uint8_t fs_imgui_image_swizz_dx9[441] =
{ {

View File

@ -1,60 +1,46 @@
static const uint8_t fs_imgui_latlong_glsl[866] = static const uint8_t fs_imgui_latlong_glsl[651] =
{ {
0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x00, 0x00, 0x53, 0x03, 0x00, 0x00, 0x6c, 0x6f, // FSH.o.><..S...lo 0x46, 0x53, 0x48, 0x03, 0x6f, 0x1e, 0x3e, 0x3c, 0x02, 0x00, 0x11, 0x75, 0x5f, 0x69, 0x6d, 0x61, // FSH.o.><...u_ima
0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x69, 0x6d, 0x70, 0x6c, 0x5f, 0x6c, 0x6f, 0x77, // wp vec4 impl_low 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x07, 0x01, 0x00, 0x00, // geLodEnabled....
0x5f, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x4c, 0x6f, 0x64, 0x20, // _textureCubeLod 0x01, 0x00, 0x0a, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x00, 0x01, 0x00, // ...s_texColor...
0x20, 0x20, 0x28, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, // (lowp samplerC 0x00, 0x01, 0x00, 0x53, 0x02, 0x00, 0x00, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, // ...S...varying h
0x75, 0x62, 0x65, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x68, 0x69, 0x67, // ube sampler, hig 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, // ighp vec2 v_texc
0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6d, // hp vec3 coord, m 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, // oord0;.uniform h
0x65, 0x64, 0x69, 0x75, 0x6d, 0x70, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x6c, 0x6f, 0x64, // ediump float lod 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, // ighp vec4 u_imag
0x29, 0x0a, 0x7b, 0x0a, 0x23, 0x69, 0x66, 0x20, 0x64, 0x65, 0x66, 0x69, 0x6e, 0x65, 0x64, 0x28, // ).{.#if defined( 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // eLodEnabled;.uni
0x47, 0x4c, 0x5f, 0x45, 0x58, 0x54, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x65, 0x72, 0x5f, 0x74, 0x65, // GL_EXT_shader_te 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, // form lowp sample
0x78, 0x74, 0x75, 0x72, 0x65, 0x5f, 0x6c, 0x6f, 0x64, 0x29, 0x0a, 0x09, 0x72, 0x65, 0x74, 0x75, // xture_lod)..retu 0x72, 0x43, 0x75, 0x62, 0x65, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, // rCube s_texColor
0x72, 0x6e, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x4c, 0x6f, // rn textureCubeLo 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, // ;.void main ().{
0x64, 0x20, 0x20, 0x20, 0x28, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x63, 0x6f, // d (sampler, co 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x72, 0x65, // . highp vec3 re
0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6c, 0x6f, 0x64, 0x29, 0x3b, 0x0a, 0x23, 0x65, 0x6c, 0x73, 0x65, // ord, lod);.#else 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, // sult_1;. highp
0x0a, 0x09, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, // ..return texture 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, // float tmpvar_2;.
0x43, 0x75, 0x62, 0x65, 0x28, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x2c, 0x20, 0x63, 0x6f, // Cube(sampler, co 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, // tmpvar_2 = (v_
0x6f, 0x72, 0x64, 0x2c, 0x20, 0x6c, 0x6f, 0x64, 0x29, 0x3b, 0x0a, 0x23, 0x65, 0x6e, 0x64, 0x69, // ord, lod);.#endi 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x20, 0x2a, 0x20, 0x36, 0x2e, // texcoord0.x * 6.
0x66, 0x0a, 0x7d, 0x0a, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x68, 0x69, 0x67, // f.}..varying hig 0x32, 0x38, 0x33, 0x31, 0x38, 0x35, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, // 283185);. highp
0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x76, 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, // hp vec2 v_texcoo 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, // float tmpvar_3;
0x72, 0x64, 0x30, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, // rd0;.uniform hig 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x20, 0x3d, 0x20, 0x28, 0x76, // . tmpvar_3 = (v
0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, // hp vec4 u_imageL 0x5f, 0x74, 0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x79, 0x20, 0x2a, 0x20, 0x33, // _texcoord0.y * 3
0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, // odEnabled;.unifo 0x2e, 0x31, 0x34, 0x31, 0x35, 0x39, 0x33, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, // .141593);. resu
0x72, 0x6d, 0x20, 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x43, // rm lowp samplerC 0x6c, 0x74, 0x5f, 0x31, 0x2e, 0x78, 0x20, 0x3d, 0x20, 0x28, 0x2d, 0x28, 0x73, 0x69, 0x6e, 0x28, // lt_1.x = (-(sin(
0x75, 0x62, 0x65, 0x20, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, // ube s_texColor;. 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x29, 0x20, 0x2a, 0x20, 0x73, 0x69, 0x6e, // tmpvar_3)) * sin
0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, // void main ().{. 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, // (tmpvar_2));. r
0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x72, 0x65, 0x73, 0x75, // highp vec3 resu 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x31, 0x2e, 0x79, 0x20, 0x3d, 0x20, 0x63, 0x6f, 0x73, 0x28, // esult_1.y = cos(
0x6c, 0x74, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, 0x6c, // lt_1;. highp fl 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x73, // tmpvar_3);. res
0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, // oat tmpvar_2;. 0x75, 0x6c, 0x74, 0x5f, 0x31, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x2d, 0x28, 0x73, 0x69, 0x6e, // ult_1.z = (-(sin
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x74, 0x65, // tmpvar_2 = (v_te 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x29, 0x20, 0x2a, 0x20, 0x63, 0x6f, // (tmpvar_3)) * co
0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x78, 0x20, 0x2a, 0x20, 0x36, 0x2e, 0x32, 0x38, // xcoord0.x * 6.28 0x73, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, // s(tmpvar_2));.
0x33, 0x31, 0x38, 0x35, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x66, // 3185);. highp f 0x6c, 0x6f, 0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // lowp vec4 tmpvar
0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x20, // loat tmpvar_3;. 0x5f, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x2e, 0x78, // _4;. tmpvar_4.x
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x74, // tmpvar_3 = (v_t 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x74, 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, // yz = textureCube
0x65, 0x78, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x30, 0x2e, 0x79, 0x20, 0x2a, 0x20, 0x33, 0x2e, 0x31, // excoord0.y * 3.1 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x73, 0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, // Lod (s_texCol
0x34, 0x31, 0x35, 0x39, 0x33, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, // 41593);. result 0x6f, 0x72, 0x2c, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x31, 0x2c, 0x20, 0x75, 0x5f, // or, result_1, u_
0x5f, 0x31, 0x2e, 0x78, 0x20, 0x3d, 0x20, 0x28, 0x2d, 0x28, 0x73, 0x69, 0x6e, 0x28, 0x74, 0x6d, // _1.x = (-(sin(tm 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, // imageLodEnabled.
0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x29, 0x20, 0x2a, 0x20, 0x73, 0x69, 0x6e, 0x28, 0x74, // pvar_3)) * sin(t 0x78, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // x).xyz;. tmpvar
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x73, // mpvar_2));. res 0x5f, 0x34, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x30, 0x2e, 0x32, 0x20, 0x2b, 0x20, 0x28, 0x30, // _4.w = (0.2 + (0
0x75, 0x6c, 0x74, 0x5f, 0x31, 0x2e, 0x79, 0x20, 0x3d, 0x20, 0x63, 0x6f, 0x73, 0x28, 0x74, 0x6d, // ult_1.y = cos(tm 0x2e, 0x38, 0x20, 0x2a, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, // .8 * u_imageLodE
0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, // pvar_3);. resul 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x79, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, // nabled.y));. gl
0x74, 0x5f, 0x31, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x2d, 0x28, 0x73, 0x69, 0x6e, 0x28, 0x74, // t_1.z = (-(sin(t 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, // _FragColor = tmp
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x29, 0x20, 0x2a, 0x20, 0x63, 0x6f, 0x73, 0x28, // mpvar_3)) * cos( 0x76, 0x61, 0x72, 0x5f, 0x34, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // var_4;.}...
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x6c, 0x6f, // tmpvar_2));. lo
0x77, 0x70, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, // wp vec4 tmpvar_4
0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x2e, 0x78, 0x79, 0x7a, // ;. tmpvar_4.xyz
0x20, 0x3d, 0x20, 0x69, 0x6d, 0x70, 0x6c, 0x5f, 0x6c, 0x6f, 0x77, 0x5f, 0x74, 0x65, 0x78, 0x74, // = impl_low_text
0x75, 0x72, 0x65, 0x43, 0x75, 0x62, 0x65, 0x4c, 0x6f, 0x64, 0x20, 0x20, 0x20, 0x20, 0x28, 0x73, // ureCubeLod (s
0x5f, 0x74, 0x65, 0x78, 0x43, 0x6f, 0x6c, 0x6f, 0x72, 0x2c, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, // _texColor, resul
0x74, 0x5f, 0x31, 0x2c, 0x20, 0x75, 0x5f, 0x69, 0x6d, 0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, // t_1, u_imageLodE
0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x78, 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x3b, 0x0a, 0x20, // nabled.x).xyz;.
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x28, 0x30, // tmpvar_4.w = (0
0x2e, 0x32, 0x20, 0x2b, 0x20, 0x28, 0x30, 0x2e, 0x38, 0x20, 0x2a, 0x20, 0x75, 0x5f, 0x69, 0x6d, // .2 + (0.8 * u_im
0x61, 0x67, 0x65, 0x4c, 0x6f, 0x64, 0x45, 0x6e, 0x61, 0x62, 0x6c, 0x65, 0x64, 0x2e, 0x79, 0x29, // ageLodEnabled.y)
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, 0x6f, // );. gl_FragColo
0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x3b, 0x0a, 0x7d, 0x0a, // r = tmpvar_4;.}.
0x0a, 0x00, // ..
}; };
static const uint8_t fs_imgui_latlong_dx9[537] = static const uint8_t fs_imgui_latlong_dx9[537] =
{ {

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@ -604,12 +604,11 @@ struct Imgui
bgfx::destroyUniform(u_imageSwizzle); bgfx::destroyUniform(u_imageSwizzle);
bgfx::destroyUniform(s_texColor); bgfx::destroyUniform(s_texColor);
#if !USE_NANOVG_FONT #if !USE_NANOVG_FONT
for (uint16_t ii = 0; ii < IMGUI_CONFIG_MAX_FONTS; ++ii) for (uint16_t ii = 0, num = m_fontHandle.getNumHandles(); ii < num; ++ii)
{ {
if (bgfx::isValid(m_fonts[ii].m_texture) ) uint16_t idx = m_fontHandle.getHandleAt(0);
{ bgfx::destroyTexture(m_fonts[idx].m_texture);
bgfx::destroyTexture(m_fonts[ii].m_texture); m_fontHandle.free(idx);
}
} }
#endif // !USE_NANOVG_FONT #endif // !USE_NANOVG_FONT
bgfx::destroyTexture(m_missingTexture); bgfx::destroyTexture(m_missingTexture);

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@ -204,4 +204,16 @@ bool imguiCube(bgfx::TextureHandle _cubemap, float _lod = 0.0f, ImguiCubemap::En
float imguiGetTextLength(const char* _text, ImguiFontHandle _handle); float imguiGetTextLength(const char* _text, ImguiFontHandle _handle);
bool imguiMouseOverArea(); bool imguiMouseOverArea();
namespace ImGui
{
// Helper function for passing bgfx::TextureHandle to ImGui::Image.
inline void Image(bgfx::TextureHandle _handle, const ImVec2& _size, const ImVec2& _uv0 = ImVec2(0, 0), const ImVec2& _uv1 = ImVec2(1, 1), const ImVec4& _tint_col = ImVec4(1, 1, 1, 1), const ImVec4& _border_col = ImVec4(0, 0, 0, 0))
{
union { bgfx::TextureHandle handle; ImTextureID ptr; } texture;
texture.handle = _handle;
Image(texture.ptr, _size, _uv0, _uv1, _tint_col, _border_col);
}
} // namespace ImGui
#endif // IMGUI_H_HEADER_GUARD #endif // IMGUI_H_HEADER_GUARD

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@ -72,7 +72,13 @@ struct OcornutImguiContext
, uint16_t(pcmd->clip_rect.z-pcmd->clip_rect.x) , uint16_t(pcmd->clip_rect.z-pcmd->clip_rect.x)
, uint16_t(pcmd->clip_rect.w-pcmd->clip_rect.y) , uint16_t(pcmd->clip_rect.w-pcmd->clip_rect.y)
); );
bgfx::setTexture(0, s_tex, m_texture); union { void* ptr; bgfx::TextureHandle handle; } texture = { pcmd->texture_id };
bgfx::setTexture(0, s_tex, 0 != texture.handle.idx
? texture.handle
: m_texture
);
bgfx::setVertexBuffer(&tvb, vtx_offset, pcmd->vtx_count); bgfx::setVertexBuffer(&tvb, vtx_offset, pcmd->vtx_count);
bgfx::setProgram(m_program); bgfx::setProgram(m_program);
bgfx::submit(m_viewId); bgfx::submit(m_viewId);

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@ -193,13 +193,14 @@ namespace bgfx
{ {
enum Enum enum Enum
{ {
None,
Equal, Equal,
Half, Half,
Quarter, Quarter,
Eighth, Eighth,
Sixteenth, Sixteenth,
Double, Double,
Count
}; };
}; };
@ -209,6 +210,7 @@ namespace bgfx
BGFX_HANDLE(DynamicVertexBufferHandle); BGFX_HANDLE(DynamicVertexBufferHandle);
BGFX_HANDLE(FrameBufferHandle); BGFX_HANDLE(FrameBufferHandle);
BGFX_HANDLE(IndexBufferHandle); BGFX_HANDLE(IndexBufferHandle);
BGFX_HANDLE(IndirectBufferHandle);
BGFX_HANDLE(ProgramHandle); BGFX_HANDLE(ProgramHandle);
BGFX_HANDLE(ShaderHandle); BGFX_HANDLE(ShaderHandle);
BGFX_HANDLE(TextureHandle); BGFX_HANDLE(TextureHandle);
@ -620,12 +622,21 @@ namespace bgfx
const Caps* getCaps(); const Caps* getCaps();
/// Returns HMD info. /// Returns HMD info.
///
/// @attention C99 equivalent is `bgfx_get_hmd`.
///
const HMD* getHMD(); const HMD* getHMD();
/// Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx. /// Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
///
/// @attention C99 equivalent is `bgfx_alloc`.
///
const Memory* alloc(uint32_t _size); const Memory* alloc(uint32_t _size);
/// Allocate buffer and copy data into it. Data will be freed inside bgfx. /// Allocate buffer and copy data into it. Data will be freed inside bgfx.
///
/// @attention C99 equivalent is `bgfx_copy`.
///
const Memory* copy(const void* _data, uint32_t _size); const Memory* copy(const void* _data, uint32_t _size);
/// Make reference to data to pass to bgfx. Unlike `bgfx::alloc` this call /// Make reference to data to pass to bgfx. Unlike `bgfx::alloc` this call
@ -634,6 +645,9 @@ namespace bgfx
/// consumed, or you must make sure data is available for at least 2 /// consumed, or you must make sure data is available for at least 2
/// `bgfx::frame` calls. `ReleaseFn` function must be able to be called /// `bgfx::frame` calls. `ReleaseFn` function must be able to be called
/// called from any thread. /// called from any thread.
///
/// @attention C99 equivalent are `bgfx_make_ref`, `bgfx_make_ref_release`.
///
const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn = NULL, void* _userData = NULL); const Memory* makeRef(const void* _data, uint32_t _size, ReleaseFn _releaseFn = NULL, void* _userData = NULL);
/// Set debug flags. /// Set debug flags.
@ -647,12 +661,20 @@ namespace bgfx
/// - `BGFX_DEBUG_WIREFRAME` - Wireframe rendering. All rendering /// - `BGFX_DEBUG_WIREFRAME` - Wireframe rendering. All rendering
/// primitives will be rendered as lines. /// primitives will be rendered as lines.
/// ///
/// @attention C99 equivalent is `bgfx_set_debug`.
///
void setDebug(uint32_t _debug); void setDebug(uint32_t _debug);
/// Clear internal debug text buffer. /// Clear internal debug text buffer.
///
/// @attention C99 equivalent is `bgfx_dbg_text_clear`.
///
void dbgTextClear(uint8_t _attr = 0, bool _small = false); void dbgTextClear(uint8_t _attr = 0, bool _small = false);
/// Print into internal debug text buffer. /// Print into internal debug text buffer.
///
/// @attention C99 equivalent is `bgfx_dbg_text_printf`.
///
void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...); void dbgTextPrintf(uint16_t _x, uint16_t _y, uint8_t _attr, const char* _format, ...);
/// Draw image into internal debug text buffer. /// Draw image into internal debug text buffer.
@ -664,6 +686,8 @@ namespace bgfx
/// @param _data Raw image data (character/attribute raw encoding). /// @param _data Raw image data (character/attribute raw encoding).
/// @param _pitch Image pitch in bytes. /// @param _pitch Image pitch in bytes.
/// ///
/// @attention C99 equivalent is `bgfx_dbg_text_image`.
///
void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch); void dbgTextImage(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const void* _data, uint16_t _pitch);
/// Create static index buffer. /// Create static index buffer.
@ -682,9 +706,14 @@ namespace bgfx
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on /// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
/// index buffers. /// index buffers.
/// ///
IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags = BGFX_BUFFER_NONE); /// @attention C99 equivalent is `bgfx_create_index_buffer`.
///
IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags = BGFX_BUFFER_NONE);
/// Destroy static index buffer. /// Destroy static index buffer.
///
/// @attention C99 equivalent is `bgfx_destroy_index_buffer`.
///
void destroyIndexBuffer(IndexBufferHandle _handle); void destroyIndexBuffer(IndexBufferHandle _handle);
/// Create static vertex buffer. /// Create static vertex buffer.
@ -693,12 +722,16 @@ namespace bgfx
/// @param _decl Vertex declaration. /// @param _decl Vertex declaration.
/// @returns Static vertex buffer handle. /// @returns Static vertex buffer handle.
/// ///
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE); /// @attention C99 equivalent is `bgfx_create_vertex_buffer`.
///
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags = BGFX_BUFFER_NONE);
/// Destroy static vertex buffer. /// Destroy static vertex buffer.
/// ///
/// @param _handle Static vertex buffer handle. /// @param _handle Static vertex buffer handle.
/// ///
/// @attention C99 equivalent is `bgfx_destroy_vertex_buffer`.
///
void destroyVertexBuffer(VertexBufferHandle _handle); void destroyVertexBuffer(VertexBufferHandle _handle);
/// Create empty dynamic index buffer. /// Create empty dynamic index buffer.
@ -717,7 +750,9 @@ namespace bgfx
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on /// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
/// index buffers. /// index buffers.
/// ///
DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags = BGFX_BUFFER_NONE); /// @attention C99 equivalent is `bgfx_create_dynamic_index_buffer`.
///
DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags = BGFX_BUFFER_NONE);
/// Create dynamic index buffer and initialized it. /// Create dynamic index buffer and initialized it.
/// ///
@ -735,19 +770,25 @@ namespace bgfx
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on /// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
/// index buffers. /// index buffers.
/// ///
DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags = BGFX_BUFFER_NONE); /// @attention C99 equivalent is `bgfx_create_dynamic_index_buffer_mem`.
///
DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags = BGFX_BUFFER_NONE);
/// Update dynamic index buffer. /// Update dynamic index buffer.
/// ///
/// @param _handle Dynamic index buffer handle. /// @param _handle Dynamic index buffer handle.
/// @param _mem Index buffer data. /// @param _mem Index buffer data.
/// ///
/// @attention C99 equivalent is `bgfx_update_dynamic_index_buffer`.
///
void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem); void updateDynamicIndexBuffer(DynamicIndexBufferHandle _handle, const Memory* _mem);
/// Destroy dynamic index buffer. /// Destroy dynamic index buffer.
/// ///
/// @param _handle Dynamic index buffer handle. /// @param _handle Dynamic index buffer handle.
/// ///
/// @attention C99 equivalent is `bgfx_destroy_dynamic_index_buffer`.
///
void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle); void destroyDynamicIndexBuffer(DynamicIndexBufferHandle _handle);
/// Create empty dynamic vertex buffer. /// Create empty dynamic vertex buffer.
@ -767,7 +808,9 @@ namespace bgfx
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on /// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
/// index buffers. /// index buffers.
/// ///
DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE); /// @attention C99 equivalent is `bgfx_create_dynamic_vertex_buffer`.
///
DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags = BGFX_BUFFER_NONE);
/// Create dynamic vertex buffer and initialize it. /// Create dynamic vertex buffer and initialize it.
/// ///
@ -786,18 +829,28 @@ namespace bgfx
/// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on /// - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
/// index buffers. /// index buffers.
/// ///
DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags = BGFX_BUFFER_NONE); /// @attention C99 equivalent is `bgfx_create_dynamic_vertex_buffer_mem`.
///
DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags = BGFX_BUFFER_NONE);
/// Update dynamic vertex buffer. /// Update dynamic vertex buffer.
///
/// @attention C99 equivalent is `bgfx_update_dynamic_vertex_buffer`.
///
void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem); void updateDynamicVertexBuffer(DynamicVertexBufferHandle _handle, const Memory* _mem);
/// Destroy dynamic vertex buffer. /// Destroy dynamic vertex buffer.
///
/// @attention C99 equivalent is `bgfx_destroy_dynamic_vertex_buffer`.
///
void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle); void destroyDynamicVertexBuffer(DynamicVertexBufferHandle _handle);
/// Returns true if internal transient index buffer has enough space. /// Returns true if internal transient index buffer has enough space.
/// ///
/// @param _num Number of indices. /// @param _num Number of indices.
/// ///
/// @attention C99 equivalent is `bgfx_check_avail_transient_index_buffer`.
///
bool checkAvailTransientIndexBuffer(uint32_t _num); bool checkAvailTransientIndexBuffer(uint32_t _num);
/// Returns true if internal transient vertex buffer has enough space. /// Returns true if internal transient vertex buffer has enough space.
@ -805,6 +858,8 @@ namespace bgfx
/// @param _num Number of vertices. /// @param _num Number of vertices.
/// @param _decl Vertex declaration. /// @param _decl Vertex declaration.
/// ///
/// @attention C99 equivalent is `bgfx_check_avail_transient_vertex_buffer`.
///
bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl); bool checkAvailTransientVertexBuffer(uint32_t _num, const VertexDecl& _decl);
/// Returns true if internal instance data buffer has enough space. /// Returns true if internal instance data buffer has enough space.
@ -812,6 +867,8 @@ namespace bgfx
/// @param _num Number of instances. /// @param _num Number of instances.
/// @param _stride Stride per instance. /// @param _stride Stride per instance.
/// ///
/// @attention C99 equivalent is `bgfx_check_avail_instance_data_buffer`.
///
bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride); bool checkAvailInstanceDataBuffer(uint32_t _num, uint16_t _stride);
/// Returns true if both internal transient index and vertex buffer have /// Returns true if both internal transient index and vertex buffer have
@ -821,6 +878,8 @@ namespace bgfx
/// @param _decl Vertex declaration. /// @param _decl Vertex declaration.
/// @param _numIndices Number of indices. /// @param _numIndices Number of indices.
/// ///
/// @attention C99 equivalent is `bgfx_check_avail_transient_buffers`.
///
bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices); bool checkAvailTransientBuffers(uint32_t _numVertices, const VertexDecl& _decl, uint32_t _numIndices);
/// Allocate transient index buffer. /// Allocate transient index buffer.
@ -835,6 +894,8 @@ namespace bgfx
/// leak. /// leak.
/// 2. Only 16-bit index buffer is supported. /// 2. Only 16-bit index buffer is supported.
/// ///
/// @attention C99 equivalent is `bgfx_alloc_transient_index_buffer`.
///
void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num); void allocTransientIndexBuffer(TransientIndexBuffer* _tib, uint32_t _num);
/// Allocate transient vertex buffer. /// Allocate transient vertex buffer.
@ -849,6 +910,8 @@ namespace bgfx
/// You must call setVertexBuffer after alloc in order to avoid memory /// You must call setVertexBuffer after alloc in order to avoid memory
/// leak. /// leak.
/// ///
/// @attention C99 equivalent is `bgfx_alloc_transient_vertex_buffer`.
///
void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl); void allocTransientVertexBuffer(TransientVertexBuffer* _tvb, uint32_t _num, const VertexDecl& _decl);
/// Check for required space and allocate transient vertex and index /// Check for required space and allocate transient vertex and index
@ -858,6 +921,8 @@ namespace bgfx
/// @remarks /// @remarks
/// Only 16-bit index buffer is supported. /// Only 16-bit index buffer is supported.
/// ///
/// @attention C99 equivalent is `bgfx_alloc_transient_buffers`.
///
bool allocTransientBuffers(TransientVertexBuffer* _tvb, const VertexDecl& _decl, uint32_t _numVertices, TransientIndexBuffer* _tib, uint32_t _numIndices); bool allocTransientBuffers(TransientVertexBuffer* _tvb, const VertexDecl& _decl, uint32_t _numVertices, TransientIndexBuffer* _tib, uint32_t _numIndices);
/// Allocate instance data buffer. /// Allocate instance data buffer.
@ -866,9 +931,26 @@ namespace bgfx
/// You must call setInstanceDataBuffer after alloc in order to avoid /// You must call setInstanceDataBuffer after alloc in order to avoid
/// memory leak. /// memory leak.
/// ///
/// @attention C99 equivalent is `bgfx_alloc_instance_data_buffer`.
///
const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride); const InstanceDataBuffer* allocInstanceDataBuffer(uint32_t _num, uint16_t _stride);
/// Create draw indirect buffer.
///
/// @attention C99 equivalent is `bgfx_create_indirect_buffer`.
///
IndirectBufferHandle createIndirectBuffer(uint32_t _num);
/// Destroy draw indirect buffer.
///
/// @attention C99 equivalent is `bgfx_destroy_indirect_buffer`.
///
void destroyIndirectBuffer(IndirectBufferHandle _handle);
/// Create shader from memory buffer. /// Create shader from memory buffer.
///
/// @attention C99 equivalent is `bgfx_create_shader`.
///
ShaderHandle createShader(const Memory* _mem); ShaderHandle createShader(const Memory* _mem);
/// Returns num of uniforms, and uniform handles used inside shader. /// Returns num of uniforms, and uniform handles used inside shader.
@ -881,10 +963,15 @@ namespace bgfx
/// @remarks /// @remarks
/// Only non-predefined uniforms are returned. /// Only non-predefined uniforms are returned.
/// ///
/// @attention C99 equivalent is `bgfx_get_shader_uniforms`.
///
uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms = NULL, uint16_t _max = 0); uint16_t getShaderUniforms(ShaderHandle _handle, UniformHandle* _uniforms = NULL, uint16_t _max = 0);
/// Destroy shader. Once program is created with shader it is safe to /// Destroy shader. Once program is created with shader it is safe to
/// destroy shader. /// destroy shader.
///
/// @attention C99 equivalent is `bgfx_destroy_shader`.
///
void destroyShader(ShaderHandle _handle); void destroyShader(ShaderHandle _handle);
/// Create program with vertex and fragment shaders. /// Create program with vertex and fragment shaders.
@ -896,6 +983,8 @@ namespace bgfx
/// @returns Program handle if vertex shader output and fragment shader /// @returns Program handle if vertex shader output and fragment shader
/// input are matching, otherwise returns invalid program handle. /// input are matching, otherwise returns invalid program handle.
/// ///
/// @attention C99 equivalent is `bgfx_create_program`.
///
ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders = false); ProgramHandle createProgram(ShaderHandle _vsh, ShaderHandle _fsh, bool _destroyShaders = false);
/// Create program with compute shader. /// Create program with compute shader.
@ -905,12 +994,20 @@ namespace bgfx
/// program is destroyed. /// program is destroyed.
/// @returns Program handle. /// @returns Program handle.
/// ///
/// @attention C99 equivalent is `bgfx_create_compute_program`.
///
ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader = false); ProgramHandle createProgram(ShaderHandle _csh, bool _destroyShader = false);
/// Destroy program. /// Destroy program.
///
/// @attention C99 equivalent is `bgfx_destroy_program`.
///
void destroyProgram(ProgramHandle _handle); void destroyProgram(ProgramHandle _handle);
/// Calculate amount of memory required for texture. /// Calculate amount of memory required for texture.
///
/// @attention C99 equivalent is `bgfx_calc_texture_size`.
///
void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, TextureFormat::Enum _format); void calcTextureSize(TextureInfo& _info, uint16_t _width, uint16_t _height, uint16_t _depth, bool _cubeMap, uint8_t _numMips, TextureFormat::Enum _format);
/// Create texture from memory buffer. /// Create texture from memory buffer.
@ -927,6 +1024,8 @@ namespace bgfx
/// @param[out] _info When non-`NULL` is specified it returns parsed texture information. /// @param[out] _info When non-`NULL` is specified it returns parsed texture information.
/// @returns Texture handle. /// @returns Texture handle.
/// ///
/// @attention C99 equivalent is `bgfx_create_texture`.
///
TextureHandle createTexture(const Memory* _mem, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, TextureInfo* _info = NULL); TextureHandle createTexture(const Memory* _mem, uint32_t _flags = BGFX_TEXTURE_NONE, uint8_t _skip = 0, TextureInfo* _info = NULL);
/// Create 2D texture. /// Create 2D texture.
@ -938,8 +1037,12 @@ namespace bgfx
/// @param _flags /// @param _flags
/// @param _mem /// @param _mem
/// ///
/// @attention C99 equivalent is `bgfx_create_texture_2d`.
///
TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL); TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL);
///
/// @attention C99 equivalent is `bgfx_create_texture_2d_scaled`.
/// ///
TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE); TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE);
@ -953,6 +1056,8 @@ namespace bgfx
/// @param _flags /// @param _flags
/// @param _mem /// @param _mem
/// ///
/// @attention C99 equivalent is `bgfx_create_texture_3d`.
///
TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL); TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL);
/// Create Cube texture. /// Create Cube texture.
@ -963,6 +1068,8 @@ namespace bgfx
/// @param _flags /// @param _flags
/// @param _mem /// @param _mem
/// ///
/// @attention C99 equivalent is `bgfx_create_texture_cube`.
///
TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL); TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL);
/// Update 2D texture. /// Update 2D texture.
@ -977,6 +1084,8 @@ namespace bgfx
/// @param _pitch Pitch of input image (bytes). When _pitch is set to /// @param _pitch Pitch of input image (bytes). When _pitch is set to
/// UINT16_MAX, it will be calculated internally based on _width. /// UINT16_MAX, it will be calculated internally based on _width.
/// ///
/// @attention C99 equivalent is `bgfx_update_texture_2d`.
///
void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch = UINT16_MAX); void updateTexture2D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch = UINT16_MAX);
/// Update 3D texture. /// Update 3D texture.
@ -991,6 +1100,8 @@ namespace bgfx
/// @param _depth /// @param _depth
/// @param _mem /// @param _mem
/// ///
/// @attention C99 equivalent is `bgfx_update_texture_3d`.
///
void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem); void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem);
/// Update Cube texture. /// Update Cube texture.
@ -1025,9 +1136,14 @@ namespace bgfx
/// @param _pitch Pitch of input image (bytes). When _pitch is set to /// @param _pitch Pitch of input image (bytes). When _pitch is set to
/// UINT16_MAX, it will be calculated internally based on _width. /// UINT16_MAX, it will be calculated internally based on _width.
/// ///
/// @attention C99 equivalent is `bgfx_update_texture_cube`.
///
void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch = UINT16_MAX); void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem, uint16_t _pitch = UINT16_MAX);
/// Destroy texture. /// Destroy texture.
///
/// @attention C99 equivalent is `bgfx_destroy_texture`.
///
void destroyTexture(TextureHandle _handle); void destroyTexture(TextureHandle _handle);
/// Create frame buffer (simple). /// Create frame buffer (simple).
@ -1037,8 +1153,12 @@ namespace bgfx
/// @param _format Texture format. /// @param _format Texture format.
/// @param _textureFlags Texture flags. /// @param _textureFlags Texture flags.
/// ///
/// @attention C99 equivalent is `bgfx_create_frame_buffer`.
///
FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP); FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP);
///
/// @attention C99 equivalent is `bgfx_create_frame_buffer_scaled`.
/// ///
FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP); FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP);
@ -1049,6 +1169,8 @@ namespace bgfx
/// @param _destroyTextures If true, textures will be destroyed when /// @param _destroyTextures If true, textures will be destroyed when
/// frame buffer is destroyed. /// frame buffer is destroyed.
/// ///
/// @attention C99 equivalent is `bgfx_create_frame_buffer_from_handles`.
///
FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures = false); FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures = false);
/// Create frame buffer for multiple window rendering. /// Create frame buffer for multiple window rendering.
@ -1063,9 +1185,14 @@ namespace bgfx
/// @remarks /// @remarks
/// Frame buffer cannnot be used for sampling. /// Frame buffer cannnot be used for sampling.
/// ///
/// @attention C99 equivalent is `bgfx_create_frame_buffer_from_nwh`.
///
FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat = TextureFormat::UnknownDepth); FrameBufferHandle createFrameBuffer(void* _nwh, uint16_t _width, uint16_t _height, TextureFormat::Enum _depthFormat = TextureFormat::UnknownDepth);
/// Destroy frame buffer. /// Destroy frame buffer.
///
/// @attention C99 equivalent is `bgfx_destroy_frame_buffer`.
///
void destroyFrameBuffer(FrameBufferHandle _handle); void destroyFrameBuffer(FrameBufferHandle _handle);
/// Create shader uniform parameter. /// Create shader uniform parameter.
@ -1094,12 +1221,16 @@ namespace bgfx
/// - `u_modelViewProj mat4` - concatenated model view projection matrix. /// - `u_modelViewProj mat4` - concatenated model view projection matrix.
/// - `u_alphaRef float` - alpha reference value for alpha test. /// - `u_alphaRef float` - alpha reference value for alpha test.
/// ///
/// @attention C99 equivalent is `bgfx_create_uniform`.
///
UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num = 1); UniformHandle createUniform(const char* _name, UniformType::Enum _type, uint16_t _num = 1);
/// Destroy shader uniform parameter. /// Destroy shader uniform parameter.
/// ///
/// @param _handle Handle to uniform object. /// @param _handle Handle to uniform object.
/// ///
/// @attention C99 equivalent is `bgfx_destroy_uniform`.
///
void destroyUniform(UniformHandle _handle); void destroyUniform(UniformHandle _handle);
/// Set clear color palette value. /// Set clear color palette value.
@ -1107,6 +1238,8 @@ namespace bgfx
/// @param _index Index into palette. /// @param _index Index into palette.
/// @param _rgba Packed 32-bit RGBA value. /// @param _rgba Packed 32-bit RGBA value.
/// ///
/// @attention C99 equivalent is ``.
///
void setClearColor(uint8_t _index, uint32_t _rgba); void setClearColor(uint8_t _index, uint32_t _rgba);
/// Set clear color palette value. /// Set clear color palette value.
@ -1114,6 +1247,8 @@ namespace bgfx
/// @param _index Index into palette. /// @param _index Index into palette.
/// @param _r, _g, _b, _a RGBA floating point values. /// @param _r, _g, _b, _a RGBA floating point values.
/// ///
/// @attention C99 equivalent is ``.
///
void setClearColor(uint8_t _index, float _r, float _g, float _b, float _a); void setClearColor(uint8_t _index, float _r, float _g, float _b, float _a);
/// Set clear color palette value. /// Set clear color palette value.
@ -1121,6 +1256,8 @@ namespace bgfx
/// @param _index Index into palette. /// @param _index Index into palette.
/// @param _rgba RGBA floating point value. /// @param _rgba RGBA floating point value.
/// ///
/// @attention C99 equivalent is `bgfx_set_clear_color`.
///
void setClearColor(uint8_t _index, const float _rgba[4]); void setClearColor(uint8_t _index, const float _rgba[4]);
/// Set view name. /// Set view name.
@ -1139,6 +1276,8 @@ namespace bgfx
/// | +-- compute (C) /// | +-- compute (C)
/// +-- view id /// +-- view id
/// ///
/// @attention C99 equivalent is `bgfx_set_view_name`.
///
void setViewName(uint8_t _id, const char* _name); void setViewName(uint8_t _id, const char* _name);
/// Set view rectangle. Draw primitive outside view will be clipped. /// Set view rectangle. Draw primitive outside view will be clipped.
@ -1149,6 +1288,8 @@ namespace bgfx
/// @param _width Width of view port region. /// @param _width Width of view port region.
/// @param _height Height of view port region. /// @param _height Height of view port region.
/// ///
/// @attention C99 equivalent is `bgfx_set_view_rect`.
///
void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
/// Set view scissor. Draw primitive outside view will be clipped. When /// Set view scissor. Draw primitive outside view will be clipped. When
@ -1159,6 +1300,8 @@ namespace bgfx
/// @param _width Width of scissor region. /// @param _width Width of scissor region.
/// @param _height Height of scissor region. /// @param _height Height of scissor region.
/// ///
/// @attention C99 equivalent is `bgfx_set_view_scissor`.
///
void setViewScissor(uint8_t _id, uint16_t _x = 0, uint16_t _y = 0, uint16_t _width = 0, uint16_t _height = 0); void setViewScissor(uint8_t _id, uint16_t _x = 0, uint16_t _y = 0, uint16_t _width = 0, uint16_t _height = 0);
/// Set view clear flags. /// Set view clear flags.
@ -1170,6 +1313,8 @@ namespace bgfx
/// @param _depth Depth clear value. /// @param _depth Depth clear value.
/// @param _stencil Stencil clear value. /// @param _stencil Stencil clear value.
/// ///
/// @attention C99 equivalent is `bgfx_set_view_clear`.
///
void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba = 0x000000ff, float _depth = 1.0f, uint8_t _stencil = 0); void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba = 0x000000ff, float _depth = 1.0f, uint8_t _stencil = 0);
/// Set view clear flags with different clear color for each /// Set view clear flags with different clear color for each
@ -1182,10 +1327,15 @@ namespace bgfx
/// @param _depth Depth clear value. /// @param _depth Depth clear value.
/// @param _stencil Stencil clear value. /// @param _stencil Stencil clear value.
/// ///
/// @attention C99 equivalent is `bgfx_set_view_clear_mrt`.
///
void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0 = UINT8_MAX, uint8_t _1 = UINT8_MAX, uint8_t _2 = UINT8_MAX, uint8_t _3 = UINT8_MAX, uint8_t _4 = UINT8_MAX, uint8_t _5 = UINT8_MAX, uint8_t _6 = UINT8_MAX, uint8_t _7 = UINT8_MAX); void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0 = UINT8_MAX, uint8_t _1 = UINT8_MAX, uint8_t _2 = UINT8_MAX, uint8_t _3 = UINT8_MAX, uint8_t _4 = UINT8_MAX, uint8_t _5 = UINT8_MAX, uint8_t _6 = UINT8_MAX, uint8_t _7 = UINT8_MAX);
/// Set view into sequential mode. Draw calls will be sorted in the same /// Set view into sequential mode. Draw calls will be sorted in the same
/// order in which submit calls were called. /// order in which submit calls were called.
///
/// @attention C99 equivalent is `bgfx_set_view_seq`.
///
void setViewSeq(uint8_t _id, bool _enabled); void setViewSeq(uint8_t _id, bool _enabled);
/// Set view frame buffer. /// Set view frame buffer.
@ -1198,10 +1348,25 @@ namespace bgfx
/// @remarks /// @remarks
/// Not persistent after `bgfx::reset` call. /// Not persistent after `bgfx::reset` call.
/// ///
/// @attention C99 equivalent is `bgfx_set_view_frame_buffer`.
///
void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle); void setViewFrameBuffer(uint8_t _id, FrameBufferHandle _handle);
/// Set view view and projection matrices, all draw primitives in this /// Set view view and projection matrices, all draw primitives in this
/// view will use these matrices. /// view will use these matrices.
///
/// @param _id View id.
/// @param _view View matrix.
/// @param _projL Projection matrix. When using stereo rendering this projection matrix
/// represent projection matrix for left eye.
/// @param _flags View flags. Use
/// - `BGFX_VIEW_NONE` - View will be rendered only once if stereo mode is enabled.
/// - `BGFX_VIEW_STEREO` - View will be rendered for both eyes if stereo mode is enabled. When
/// stereo mode is disabled this flag doesn't have effect.
/// @param _projR Projection matrix for right eye in stereo mode.
///
/// @attention C99 equivalent are `bgfx_set_view_transform`, `bgfx_set_view_transform_stereo`.
///
void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags = BGFX_VIEW_STEREO, const void* _projR = NULL); void setViewTransform(uint8_t _id, const void* _view, const void* _projL, uint8_t _flags = BGFX_VIEW_STEREO, const void* _projR = NULL);
/// Post submit view reordering. /// Post submit view reordering.
@ -1211,9 +1376,14 @@ namespace bgfx
/// @param _remap View remap id table. Passing `NULL` will reset view ids /// @param _remap View remap id table. Passing `NULL` will reset view ids
/// to default state. /// to default state.
/// ///
/// @attention C99 equivalent is ``.
///
void setViewRemap(uint8_t _id = 0, uint8_t _num = UINT8_MAX, const void* _remap = NULL); void setViewRemap(uint8_t _id = 0, uint8_t _num = UINT8_MAX, const void* _remap = NULL);
/// Sets debug marker. /// Sets debug marker.
///
/// @attention C99 equivalent is `bgfx_set_marker`.
///
void setMarker(const char* _marker); void setMarker(const char* _marker);
/// Set render states for draw primitive. /// Set render states for draw primitive.
@ -1239,6 +1409,8 @@ namespace bgfx
/// 2. `BGFX_STATE_BLEND_EQUATION_ADD` is set when no other blend /// 2. `BGFX_STATE_BLEND_EQUATION_ADD` is set when no other blend
/// equation is specified. /// equation is specified.
/// ///
/// @attention C99 equivalent is `bgfx_set_state`.
///
void setState(uint64_t _state, uint32_t _rgba = 0); void setState(uint64_t _state, uint32_t _rgba = 0);
/// Set stencil test state. /// Set stencil test state.
@ -1247,6 +1419,8 @@ namespace bgfx
/// @param _bstencil Back stencil state. If back is set to `BGFX_STENCIL_NONE` /// @param _bstencil Back stencil state. If back is set to `BGFX_STENCIL_NONE`
/// _fstencil is applied to both front and back facing primitives. /// _fstencil is applied to both front and back facing primitives.
/// ///
/// @attention C99 equivalent is `bgfx_set_stencil`.
///
void setStencil(uint32_t _fstencil, uint32_t _bstencil = BGFX_STENCIL_NONE); void setStencil(uint32_t _fstencil, uint32_t _bstencil = BGFX_STENCIL_NONE);
/// Set scissor for draw primitive. For scissor for all primitives in /// Set scissor for draw primitive. For scissor for all primitives in
@ -1258,6 +1432,8 @@ namespace bgfx
/// @param _height Height of scissor region. /// @param _height Height of scissor region.
/// @returns Scissor cache index. /// @returns Scissor cache index.
/// ///
/// @attention C99 equivalent is `bgfx_set_scissor`.
///
uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height); uint16_t setScissor(uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
/// Set scissor from cache for draw primitive. /// Set scissor from cache for draw primitive.
@ -1265,6 +1441,8 @@ namespace bgfx
/// @param _cache Index in scissor cache. Passing UINT16_MAX unset primitive /// @param _cache Index in scissor cache. Passing UINT16_MAX unset primitive
/// scissor and primitive will use view scissor instead. /// scissor and primitive will use view scissor instead.
/// ///
/// @attention C99 equivalent is `bgfx_set_scissor_cached`.
///
void setScissor(uint16_t _cache = UINT16_MAX); void setScissor(uint16_t _cache = UINT16_MAX);
/// Set model matrix for draw primitive. If it is not called model will /// Set model matrix for draw primitive. If it is not called model will
@ -1275,6 +1453,8 @@ namespace bgfx
/// @returns index into matrix cache in case the same model matrix has /// @returns index into matrix cache in case the same model matrix has
/// to be used for other draw primitive call. /// to be used for other draw primitive call.
/// ///
/// @attention C99 equivalent is `bgfx_set_transform`.
///
uint32_t setTransform(const void* _mtx, uint16_t _num = 1); uint32_t setTransform(const void* _mtx, uint16_t _num = 1);
/// Reserve `_num` matrices in internal matrix cache. Pointer returned /// Reserve `_num` matrices in internal matrix cache. Pointer returned
@ -1284,6 +1464,8 @@ namespace bgfx
/// @param _num Number of matrices. /// @param _num Number of matrices.
/// @returns index into matrix cache. /// @returns index into matrix cache.
/// ///
/// @attention C99 equivalent is `bgfx_alloc_transform`.
///
uint32_t allocTransform(Transform* _transform, uint16_t _num); uint32_t allocTransform(Transform* _transform, uint16_t _num);
/// Set model matrix from matrix cache for draw primitive. /// Set model matrix from matrix cache for draw primitive.
@ -1291,48 +1473,92 @@ namespace bgfx
/// @param _cache Index in matrix cache. /// @param _cache Index in matrix cache.
/// @param _num Number of matrices from cache. /// @param _num Number of matrices from cache.
/// ///
/// @attention C99 equivalent is `bgfx_set_transform_cached`.
///
void setTransform(uint32_t _cache, uint16_t _num = 1); void setTransform(uint32_t _cache, uint16_t _num = 1);
/// Set shader uniform parameter for draw primitive. /// Set shader uniform parameter for draw primitive.
///
/// @attention C99 equivalent is `bgfx_set_uniform`.
///
void setUniform(UniformHandle _handle, const void* _value, uint16_t _num = 1); void setUniform(UniformHandle _handle, const void* _value, uint16_t _num = 1);
/// Set index buffer for draw primitive. /// Set index buffer for draw primitive.
///
/// @attention C99 equivalent is `bgfx_set_index_buffer`.
///
void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex = 0, uint32_t _numIndices = UINT32_MAX); void setIndexBuffer(IndexBufferHandle _handle, uint32_t _firstIndex = 0, uint32_t _numIndices = UINT32_MAX);
/// Set index buffer for draw primitive. /// Set index buffer for draw primitive.
///
/// @attention C99 equivalent is `bgfx_set_dynamic_index_buffer`.
///
void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex = 0, uint32_t _numIndices = UINT32_MAX); void setIndexBuffer(DynamicIndexBufferHandle _handle, uint32_t _firstIndex = 0, uint32_t _numIndices = UINT32_MAX);
/// Set index buffer for draw primitive. /// Set index buffer for draw primitive.
///
/// @attention C99 equivalent is ``.
///
void setIndexBuffer(const TransientIndexBuffer* _tib); void setIndexBuffer(const TransientIndexBuffer* _tib);
/// Set index buffer for draw primitive. /// Set index buffer for draw primitive.
///
/// @attention C99 equivalent is `bgfx_set_transient_index_buffer`.
///
void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices); void setIndexBuffer(const TransientIndexBuffer* _tib, uint32_t _firstIndex, uint32_t _numIndices);
/// Set vertex buffer for draw primitive. /// Set vertex buffer for draw primitive.
///
/// @attention C99 equivalent is ``.
///
void setVertexBuffer(VertexBufferHandle _handle); void setVertexBuffer(VertexBufferHandle _handle);
/// Set vertex buffer for draw primitive. /// Set vertex buffer for draw primitive.
///
/// @attention C99 equivalent is `bgfx_set_vertex_buffer`.
///
void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices); void setVertexBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _numVertices);
/// Set vertex buffer for draw primitive. /// Set vertex buffer for draw primitive.
///
/// @attention C99 equivalent is `bgfx_set_dynamic_vertex_buffer`.
///
void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices = UINT32_MAX); void setVertexBuffer(DynamicVertexBufferHandle _handle, uint32_t _numVertices = UINT32_MAX);
/// Set vertex buffer for draw primitive. /// Set vertex buffer for draw primitive.
///
/// @attention C99 equivalent is ``.
///
void setVertexBuffer(const TransientVertexBuffer* _tvb); void setVertexBuffer(const TransientVertexBuffer* _tvb);
/// Set vertex buffer for draw primitive. /// Set vertex buffer for draw primitive.
///
/// @attention C99 equivalent is `bgfx_set_transient_vertex_buffer`.
///
void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices); void setVertexBuffer(const TransientVertexBuffer* _tvb, uint32_t _startVertex, uint32_t _numVertices);
/// Set instance data buffer for draw primitive. /// Set instance data buffer for draw primitive.
///
/// @attention C99 equivalent is `bgfx_set_instance_data_buffer`.
///
void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num = UINT32_MAX); void setInstanceDataBuffer(const InstanceDataBuffer* _idb, uint32_t _num = UINT32_MAX);
/// Set instance data buffer for draw primitive. /// Set instance data buffer for draw primitive.
///
/// @attention C99 equivalent is `bgfx_set_instance_data_from_vertex_buffer`.
///
void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num); void setInstanceDataBuffer(VertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num);
/// Set instance data buffer for draw primitive. /// Set instance data buffer for draw primitive.
///
/// @attention C99 equivalent is `bgfx_set_instance_data_from_dynamic_vertex_buffer`.
///
void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num); void setInstanceDataBuffer(DynamicVertexBufferHandle _handle, uint32_t _startVertex, uint32_t _num);
/// Set program for draw primitive. /// Set program for draw primitive.
///
/// @attention C99 equivalent is `bgfx_set_program`.
///
void setProgram(ProgramHandle _handle); void setProgram(ProgramHandle _handle);
/// Set texture stage for draw primitive. /// Set texture stage for draw primitive.
@ -1350,6 +1576,8 @@ namespace bgfx
/// @param _flags Texture sampler filtering flags. UINT32_MAX use the /// @param _flags Texture sampler filtering flags. UINT32_MAX use the
/// sampler filtering mode set by texture. /// sampler filtering mode set by texture.
/// ///
/// @attention C99 equivalent is `bgfx_set_texture`.
///
void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags = UINT32_MAX); void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags = UINT32_MAX);
/// Set texture stage for draw primitive. /// Set texture stage for draw primitive.
@ -1365,38 +1593,85 @@ namespace bgfx
/// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic /// - `BGFX_TEXTURE_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
/// sampling. /// sampling.
/// ///
/// @attention C99 equivalent is `bgfx_set_texture_from_frame_buffer`.
///
void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment = 0, uint32_t _flags = UINT32_MAX); void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment = 0, uint32_t _flags = UINT32_MAX);
/// Submit primitive for rendering into single view. /// Submit primitive for rendering.
/// ///
/// @param _id View id. /// @param _id View id.
/// @param _depth Depth for sorting. /// @param _depth Depth for sorting.
/// @returns Number of draw calls. /// @returns Number of draw calls.
/// ///
/// @attention C99 equivalent is `bgfx_submit`.
///
uint32_t submit(uint8_t _id, int32_t _depth = 0); uint32_t submit(uint8_t _id, int32_t _depth = 0);
/// Submit primitive for rendering with index and instance data info from
/// indirect buffer.
///
/// @attention C99 equivalent is `bgfx_submit_indirect`.
///
uint32_t submit(uint8_t _id, IndirectBufferHandle _indirectHandle, uint16_t _start = 0, uint16_t _num = 1, int32_t _depth = 0);
///
///
/// @attention C99 equivalent is `bgfx_set_compute_index_buffer`.
/// ///
void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access); void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access);
///
///
/// @attention C99 equivalent is `bgfx_set_compute_vertex_buffer`.
/// ///
void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access); void setBuffer(uint8_t _stage, VertexBufferHandle _handle, Access::Enum _access);
///
///
/// @attention C99 equivalent is `bgfx_set_compute_dynamic_index_buffer`.
/// ///
void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access); void setBuffer(uint8_t _stage, DynamicIndexBufferHandle _handle, Access::Enum _access);
///
///
/// @attention C99 equivalent is `bgfx_set_compute_dynamic_vertex_buffer`.
/// ///
void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access); void setBuffer(uint8_t _stage, DynamicVertexBufferHandle _handle, Access::Enum _access);
///
///
/// @attention C99 equivalent is `bgfx_set_compute_indirect_buffer`.
///
void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access);
/// Set compute image from texture.
///
/// @attention C99 equivalent is `bgfx_set_image`.
/// ///
void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format = TextureFormat::Count); void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format = TextureFormat::Count);
/// Set compute image from frame buffer texture.
///
/// @attention C99 equivalent is `bgfx_set_image_from_frame_buffer`.
/// ///
void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format = TextureFormat::Count); void setImage(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, Access::Enum _access, TextureFormat::Enum _format = TextureFormat::Count);
/// Dispatch compute. /// Dispatch compute.
void dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX = 1, uint16_t _numY = 1, uint16_t _numZ = 1, uint8_t _flags = BGFX_SUBMIT_EYE_FIRST); ///
/// @attention C99 equivalent is `bgfx_dispatch`.
///
uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX = 1, uint16_t _numY = 1, uint16_t _numZ = 1, uint8_t _flags = BGFX_SUBMIT_EYE_FIRST);
/// Dispatch compute indirect.
///
/// @attention C99 equivalent is `bgfx_dispatch_indirect`.
///
uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start = 0, uint16_t _num = 1, uint8_t _flags = BGFX_SUBMIT_EYE_FIRST);
/// Discard all previously set state for draw or compute call. /// Discard all previously set state for draw or compute call.
///
/// @attention C99 equivalent is `bgfx_discard`.
///
void discard(); void discard();
/// Request screen shot. /// Request screen shot.
@ -1406,6 +1681,8 @@ namespace bgfx
/// @remarks /// @remarks
/// `bgfx::CallbackI::screenShot` must be implemented. /// `bgfx::CallbackI::screenShot` must be implemented.
/// ///
/// @attention C99 equivalent is `bgfx_save_screen_shot`.
///
void saveScreenShot(const char* _filePath); void saveScreenShot(const char* _filePath);
} // namespace bgfx } // namespace bgfx

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@ -221,11 +221,31 @@
#define BGFX_DEBUG_TEXT UINT32_C(0x00000008) #define BGFX_DEBUG_TEXT UINT32_C(0x00000008)
/// ///
#define BGFX_BUFFER_NONE UINT8_C(0x00) #define BGFX_BUFFER_NONE UINT16_C(0x0000)
#define BGFX_BUFFER_COMPUTE_READ UINT8_C(0x01)
#define BGFX_BUFFER_COMPUTE_WRITE UINT8_C(0x02) #define BGFX_BUFFER_COMPUTE_FORMAT_8x1 UINT16_C(0x0001)
#define BGFX_BUFFER_ALLOW_RESIZE UINT8_C(0x04) #define BGFX_BUFFER_COMPUTE_FORMAT_8x2 UINT16_C(0x0002)
#define BGFX_BUFFER_INDEX32 UINT8_C(0x08) #define BGFX_BUFFER_COMPUTE_FORMAT_8x4 UINT16_C(0x0003)
#define BGFX_BUFFER_COMPUTE_FORMAT_16x1 UINT16_C(0x0004)
#define BGFX_BUFFER_COMPUTE_FORMAT_16x2 UINT16_C(0x0005)
#define BGFX_BUFFER_COMPUTE_FORMAT_16x4 UINT16_C(0x0006)
#define BGFX_BUFFER_COMPUTE_FORMAT_32x1 UINT16_C(0x0007)
#define BGFX_BUFFER_COMPUTE_FORMAT_32x2 UINT16_C(0x0008)
#define BGFX_BUFFER_COMPUTE_FORMAT_32x4 UINT16_C(0x0009)
#define BGFX_BUFFER_COMPUTE_FORMAT_SHIFT 0
#define BGFX_BUFFER_COMPUTE_FORMAT_MASK UINT16_C(0x000f)
#define BGFX_BUFFER_COMPUTE_TYPE_UINT UINT16_C(0x0010)
#define BGFX_BUFFER_COMPUTE_TYPE_INT UINT16_C(0x0020)
#define BGFX_BUFFER_COMPUTE_TYPE_FLOAT UINT16_C(0x0030)
#define BGFX_BUFFER_COMPUTE_TYPE_SHIFT 4
#define BGFX_BUFFER_COMPUTE_TYPE_MASK UINT16_C(0x0030)
#define BGFX_BUFFER_COMPUTE_READ UINT16_C(0x0100)
#define BGFX_BUFFER_COMPUTE_WRITE UINT16_C(0x0200)
#define BGFX_BUFFER_DRAW_INDIRECT UINT16_C(0x0400)
#define BGFX_BUFFER_ALLOW_RESIZE UINT16_C(0x0800)
#define BGFX_BUFFER_INDEX32 UINT16_C(0x1000)
#define BGFX_BUFFER_COMPUTE_READ_WRITE (BGFX_BUFFER_COMPUTE_READ | BGFX_BUFFER_COMPUTE_WRITE) #define BGFX_BUFFER_COMPUTE_READ_WRITE (BGFX_BUFFER_COMPUTE_READ | BGFX_BUFFER_COMPUTE_WRITE)
/// ///
@ -273,6 +293,7 @@
#define BGFX_TEXTURE_COMPARE_SHIFT 16 #define BGFX_TEXTURE_COMPARE_SHIFT 16
#define BGFX_TEXTURE_COMPARE_MASK UINT32_C(0x000f0000) #define BGFX_TEXTURE_COMPARE_MASK UINT32_C(0x000f0000)
#define BGFX_TEXTURE_COMPUTE_WRITE UINT32_C(0x00100000) #define BGFX_TEXTURE_COMPUTE_WRITE UINT32_C(0x00100000)
#define BGFX_TEXTURE_SRGB UINT32_C(0x00200000)
#define BGFX_TEXTURE_RESERVED_SHIFT 24 #define BGFX_TEXTURE_RESERVED_SHIFT 24
#define BGFX_TEXTURE_RESERVED_MASK UINT32_C(0xff000000) #define BGFX_TEXTURE_RESERVED_MASK UINT32_C(0xff000000)
@ -303,7 +324,9 @@
#define BGFX_RESET_HMD UINT32_C(0x00000400) #define BGFX_RESET_HMD UINT32_C(0x00000400)
#define BGFX_RESET_HMD_DEBUG UINT32_C(0x00000800) #define BGFX_RESET_HMD_DEBUG UINT32_C(0x00000800)
#define BGFX_RESET_HMD_RECENTER UINT32_C(0x00001000) #define BGFX_RESET_HMD_RECENTER UINT32_C(0x00001000)
#define BGFX_RESET_FLIP_AFTER_RENDER UINT32_C(0x00002000) #define BGFX_RESET_FLUSH_AFTER_RENDER UINT32_C(0x00002000)
#define BGFX_RESET_FLIP_AFTER_RENDER UINT32_C(0x00004000)
#define BGFX_RESET_SRGB_BACKBUFFER UINT32_C(0x00008000)
/// ///
#define BGFX_CAPS_TEXTURE_COMPARE_LEQUAL UINT64_C(0x0000000000000001) #define BGFX_CAPS_TEXTURE_COMPARE_LEQUAL UINT64_C(0x0000000000000001)
@ -319,12 +342,16 @@
#define BGFX_CAPS_SWAP_CHAIN UINT64_C(0x0000000000000400) #define BGFX_CAPS_SWAP_CHAIN UINT64_C(0x0000000000000400)
#define BGFX_CAPS_HMD UINT64_C(0x0000000000000800) #define BGFX_CAPS_HMD UINT64_C(0x0000000000000800)
#define BGFX_CAPS_INDEX32 UINT64_C(0x0000000000001000) #define BGFX_CAPS_INDEX32 UINT64_C(0x0000000000001000)
#define BGFX_CAPS_DRAW_INDIRECT UINT64_C(0x0000000000002000)
/// ///
#define BGFX_CAPS_FORMAT_TEXTURE_NONE UINT8_C(0x00) #define BGFX_CAPS_FORMAT_TEXTURE_NONE UINT8_C(0x00)
#define BGFX_CAPS_FORMAT_TEXTURE_COLOR UINT8_C(0x01) #define BGFX_CAPS_FORMAT_TEXTURE_COLOR UINT8_C(0x01)
#define BGFX_CAPS_FORMAT_TEXTURE_EMULATED UINT8_C(0x02) #define BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB UINT8_C(0x02)
#define BGFX_CAPS_FORMAT_TEXTURE_VERTEX UINT8_C(0x04) #define BGFX_CAPS_FORMAT_TEXTURE_EMULATED UINT8_C(0x04)
#define BGFX_CAPS_FORMAT_TEXTURE_VERTEX UINT8_C(0x08)
#define BGFX_CAPS_FORMAT_TEXTURE_IMAGE UINT8_C(0x10)
#define BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER UINT8_C(0x20)
/// ///
#define BGFX_VIEW_NONE UINT8_C(0x00) #define BGFX_VIEW_NONE UINT8_C(0x00)
@ -337,9 +364,10 @@
#define BGFX_SUBMIT_EYE_FIRST BGFX_SUBMIT_EYE_LEFT #define BGFX_SUBMIT_EYE_FIRST BGFX_SUBMIT_EYE_LEFT
/// ///
#define BGFX_PCI_ID_NONE UINT16_C(0x0000) #define BGFX_PCI_ID_NONE UINT16_C(0x0000)
#define BGFX_PCI_ID_AMD UINT16_C(0x1002) #define BGFX_PCI_ID_SOFTWARE_RASTERIZER UINT16_C(0x0001)
#define BGFX_PCI_ID_INTEL UINT16_C(0x8086) #define BGFX_PCI_ID_AMD UINT16_C(0x1002)
#define BGFX_PCI_ID_NVIDIA UINT16_C(0x10de) #define BGFX_PCI_ID_INTEL UINT16_C(0x8086)
#define BGFX_PCI_ID_NVIDIA UINT16_C(0x10de)
#endif // BGFX_DEFINES_H_HEADER_GUARD #endif // BGFX_DEFINES_H_HEADER_GUARD

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@ -31,55 +31,16 @@ typedef enum bgfx_render_frame
*/ */
BGFX_C_API bgfx_render_frame_t bgfx_render_frame(); BGFX_C_API bgfx_render_frame_t bgfx_render_frame();
#if BX_PLATFORM_ANDROID typedef struct bgfx_platform_data
# include <android/native_window.h> {
void* ndt;
void* nwh;
void* context;
void* backBuffer;
void* backBufferDS;
/** } bgfx_platform_data_t;
*
*/
BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window);
#elif BX_PLATFORM_IOS BGFX_C_API void bgfx_set_platform_data(bgfx_platform_data_t* _pd);
/**
*
*/
BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer);
#elif BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI
# include <X11/Xlib.h>
/**
*
*/
BGFX_C_API void bgfx_x11_set_display_window(Display* _display, Window _window);
#elif BX_PLATFORM_NACL
# include <ppapi/c/ppb_graphics_3d.h>
# include <ppapi/c/ppb_instance.h>
typedef void (*bgfx_post_swap_buffers_fn)(uint32_t _width, uint32_t _height);
/**
*
*/
BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance, const PPB_Instance*, const PPB_Graphics3D*, bgfx_post_swap_buffers_fn);
#elif BX_PLATFORM_OSX
/**
*
*/
BGFX_C_API void bgfx_osx_set_ns_window(void* _window);
#elif BX_PLATFORM_WINDOWS
# include <windows.h>
/**
*
*/
BGFX_C_API void bgfx_win_set_hwnd(HWND _window);
#endif // BX_PLATFORM_
#endif // BGFX_PLATFORM_C99_H_HEADER_GUARD #endif // BGFX_PLATFORM_C99_H_HEADER_GUARD

View File

@ -30,7 +30,19 @@ namespace bgfx
/// allow creating separate rendering thread. If it is called before /// allow creating separate rendering thread. If it is called before
/// to bgfx::init, render thread won't be created by bgfx::init call. /// to bgfx::init, render thread won't be created by bgfx::init call.
RenderFrame::Enum renderFrame(); RenderFrame::Enum renderFrame();
}
struct PlatformData
{
void* ndt; //< Native display type
void* nwh; //< Native window handle
void* context; //< GL context, or D3D device
void* backBuffer; //< GL backbuffer, or D3D render target view
void* backBufferDS; //< Backbuffer depth/stencil.
};
void setPlatformData(const PlatformData& _hooks);
} // namespace bgfx
#if BX_PLATFORM_ANDROID #if BX_PLATFORM_ANDROID
# include <android/native_window.h> # include <android/native_window.h>
@ -38,7 +50,16 @@ namespace bgfx
namespace bgfx namespace bgfx
{ {
/// ///
void androidSetWindow(::ANativeWindow* _window); inline void androidSetWindow(::ANativeWindow* _window)
{
PlatformData pd;
pd.ndt = NULL;
pd.nwh = _window;
pd.context = NULL;
pd.backBuffer = NULL;
pd.backBufferDS = NULL;
setPlatformData(pd);
}
} // namespace bgfx } // namespace bgfx
@ -46,7 +67,16 @@ namespace bgfx
namespace bgfx namespace bgfx
{ {
/// ///
void iosSetEaglLayer(void* _layer); inline void iosSetEaglLayer(void* _window)
{
PlatformData pd;
pd.ndt = NULL;
pd.nwh = _window;
pd.context = NULL;
pd.backBuffer = NULL;
pd.backBufferDS = NULL;
setPlatformData(pd);
}
} // namespace bgfx } // namespace bgfx
@ -55,7 +85,16 @@ namespace bgfx
namespace bgfx namespace bgfx
{ {
/// ///
void x11SetDisplayWindow(void* _display, uint32_t _window, void* _glx = NULL); inline void x11SetDisplayWindow(void* _display, uint32_t _window, void* _glx = NULL)
{
PlatformData pd;
pd.ndt = _display;
pd.nwh = (void*)(uintptr_t)_window;
pd.context = _glx;
pd.backBuffer = NULL;
pd.backBufferDS = NULL;
setPlatformData(pd);
}
} // namespace bgfx } // namespace bgfx
@ -76,7 +115,16 @@ namespace bgfx
namespace bgfx namespace bgfx
{ {
/// ///
void osxSetNSWindow(void* _window, void* _nsgl = NULL); inline void osxSetNSWindow(void* _window, void* _nsgl = NULL)
{
PlatformData pd;
pd.ndt = NULL;
pd.nwh = _window;
pd.context = _nsgl;
pd.backBuffer = NULL;
pd.backBufferDS = NULL;
setPlatformData(pd);
}
} // namespace bgfx } // namespace bgfx
@ -86,7 +134,16 @@ namespace bgfx
namespace bgfx namespace bgfx
{ {
/// ///
void winSetHwnd(::HWND _window); inline void winSetHwnd(::HWND _window)
{
PlatformData pd;
pd.ndt = NULL;
pd.nwh = _window;
pd.context = NULL;
pd.backBuffer = NULL;
pd.backBufferDS = NULL;
setPlatformData(pd);
}
} // namespace bgfx } // namespace bgfx
@ -96,18 +153,25 @@ namespace bgfx
namespace bgfx namespace bgfx
{ {
/// ///
void winrtSetWindow(IUnknown* _window); inline void winrtSetWindow(::IUnknown* _window)
{
PlatformData pd;
pd.ndt = NULL;
pd.nwh = _window;
pd.context = NULL;
pd.backBuffer = NULL;
pd.backBufferDS = NULL;
setPlatformData(pd);
}
} // namespace bgfx } // namespace bgfx
#endif // BX_PLATFORM_ #endif // BX_PLATFORM_
#if defined(_SDL_H) #if defined(_SDL_syswm_h)
// If SDL.h is included before bgfxplatform.h we can enable SDL window // If SDL_syswm.h is included before bgfxplatform.h we can enable SDL window
// interop convenience code. // interop convenience code.
# include <SDL2/SDL_syswm.h>
namespace bgfx namespace bgfx
{ {
/// ///
@ -120,13 +184,21 @@ namespace bgfx
return false; return false;
} }
PlatformData pd;
# if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD # if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
x11SetDisplayWindow(wmi.info.x11.display, wmi.info.x11.window); pd.ndt = wmi.info.x11.display;
pd.nwh = (void*)(uintptr_t)wmi.info.x11.window;
# elif BX_PLATFORM_OSX # elif BX_PLATFORM_OSX
osxSetNSWindow(wmi.info.cocoa.window); pd.ndt = NULL;
pd.nwh = wmi.info.cocoa.window;
# elif BX_PLATFORM_WINDOWS # elif BX_PLATFORM_WINDOWS
winSetHwnd(wmi.info.win.window); pd.ndt = NULL;
pd.nwh = wmi.info.win.window;
# endif // BX_PLATFORM_ # endif // BX_PLATFORM_
pd.context = NULL;
pd.backBuffer = NULL;
pd.backBufferDS = NULL;
setPlatformData(pd);
return true; return true;
} }
@ -153,19 +225,23 @@ namespace bgfx
{ {
inline void glfwSetWindow(GLFWwindow* _window) inline void glfwSetWindow(GLFWwindow* _window)
{ {
PlatformData pd;
# if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD # if BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
::Display* display = glfwGetX11Display(); pd.ndt = glfwGetX11Display();
::Window window = glfwGetX11Window(_window); pd.nwh = (void*)(uintptr_t)glfwGetX11Window(_window);
void* glx = glfwGetGLXContext(_window); pd.context = glfwGetGLXContext(_window);
x11SetDisplayWindow(display, window, glx);
# elif BX_PLATFORM_OSX # elif BX_PLATFORM_OSX
void* window = glfwGetCocoaWindow(_window); pd.ndt = NULL;
void* nsgl = glfwGetNSGLContext(_window); pd.nwh = glfwGetCocoaWindow(_window);
osxSetNSWindow(window, nsgl); pd.context = glfwGetNSGLContext(_window);
# elif BX_PLATFORM_WINDOWS # elif BX_PLATFORM_WINDOWS
HWND hwnd = glfwGetWin32Window(_window); pd.ndt = NULL;
winSetHwnd(hwnd); pd.nwh = glfwGetWin32Window(_window);
pd.context = NULL;
# endif // BX_PLATFORM_WINDOWS # endif // BX_PLATFORM_WINDOWS
pd.backBuffer = NULL;
pd.backBufferDS = NULL;
setPlatformData(pd);
} }
} // namespace bgfx } // namespace bgfx

View File

@ -81,7 +81,7 @@ function bgfxProject(_name, _kind, _defines)
"$(DXSDK_DIR)/include", "$(DXSDK_DIR)/include",
} }
configuration { "winphone8*"} configuration { "winphone8* or winstore8*"}
linkoptions { linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata "/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
} }

View File

@ -48,7 +48,8 @@ project ("example-common")
} }
end end
configuration { "winphone8*"} configuration { "winphone8* or winstore8*"}
linkoptions { linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata "/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
} }
premake.vstudio.splashpath = "../../../examples/runtime/images/SplashScreen.png"

View File

@ -88,10 +88,7 @@ function exampleProject(_name)
configuration {} configuration {}
-- don't output debugdir for winphone builds debugdir (path.join(BGFX_DIR, "examples/runtime"))
if "winphone81" ~= _OPTIONS["vs"] then
debugdir (path.join(BGFX_DIR, "examples/runtime"))
end
includedirs { includedirs {
path.join(BX_DIR, "include"), path.join(BX_DIR, "include"),
@ -221,7 +218,7 @@ function exampleProject(_name)
"psapi", "psapi",
} }
configuration { "winphone8*"} configuration { "winphone8* or winstore8*" }
removelinks { removelinks {
"DelayImp", "DelayImp",
"gdi32", "gdi32",
@ -234,7 +231,17 @@ function exampleProject(_name)
linkoptions { linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata "/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
} }
-- WinRT targets need their own output directories are build files stomp over each other
-- WinRT targets need their own output directories or build files stomp over each other
configuration { "x32", "winphone8* or winstore8*" }
targetdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "bin", _name))
objdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "obj", _name))
configuration { "x64", "winphone8* or winstore8*" }
targetdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "bin", _name))
objdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "obj", _name))
configuration { "ARM", "winphone8* or winstore8*" }
targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name)) targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name))
objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name)) objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name))
@ -366,7 +373,11 @@ exampleProject("21-deferred")
exampleProject("22-windows") exampleProject("22-windows")
exampleProject("23-vectordisplay") exampleProject("23-vectordisplay")
exampleProject("24-nbody") exampleProject("24-nbody")
exampleProject("25-c99")
-- C99 source doesn't compile under WinRT settings
if not premake.vstudio.iswinrt() then
exampleProject("25-c99")
end
if _OPTIONS["with-shared-lib"] then if _OPTIONS["with-shared-lib"] then
group "libs" group "libs"

View File

@ -50,7 +50,7 @@ project "shaderc"
"Cocoa.framework", "Cocoa.framework",
} }
configuration { "windows", "vs*" } configuration { "vs*" }
includedirs { includedirs {
path.join(GLSL_OPTIMIZER, "include/c99"), path.join(GLSL_OPTIMIZER, "include/c99"),
} }
@ -61,10 +61,9 @@ project "shaderc"
} }
configuration { "windows" } configuration { "vs* or mingw*" }
links { links {
"d3dcompiler", "d3dcompiler",
"dxguid",
} }
configuration {} configuration {}

View File

@ -7,7 +7,7 @@
namespace bgfx namespace bgfx
{ {
#define BGFX_MAIN_THREAD_MAGIC 0x78666762 #define BGFX_MAIN_THREAD_MAGIC UINT32_C(0x78666762)
#if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS #if BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
# define BGFX_CHECK_MAIN_THREAD() \ # define BGFX_CHECK_MAIN_THREAD() \
@ -19,56 +19,6 @@ namespace bgfx
# define BGFX_CHECK_RENDER_THREAD() # define BGFX_CHECK_RENDER_THREAD()
#endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS #endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
#if BX_PLATFORM_ANDROID
::ANativeWindow* g_bgfxAndroidWindow = NULL;
void androidSetWindow(::ANativeWindow* _window)
{
g_bgfxAndroidWindow = _window;
}
#elif BX_PLATFORM_IOS
void* g_bgfxEaglLayer = NULL;
void iosSetEaglLayer(void* _layer)
{
g_bgfxEaglLayer = _layer;
}
#elif BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
void* g_bgfxX11Display;
uint32_t g_bgfxX11Window;
void* g_bgfxGLX;
void x11SetDisplayWindow(void* _display, uint32_t _window, void* _glx)
{
g_bgfxX11Display = _display;
g_bgfxX11Window = _window;
g_bgfxGLX = _glx;
}
#elif BX_PLATFORM_OSX
void* g_bgfxNSWindow = NULL;
void* g_bgfxNSGL = NULL;
void osxSetNSWindow(void* _window, void* _nsgl)
{
g_bgfxNSWindow = _window;
g_bgfxNSGL = _nsgl;
}
#elif BX_PLATFORM_WINDOWS
::HWND g_bgfxHwnd = NULL;
void winSetHwnd(::HWND _window)
{
g_bgfxHwnd = _window;
}
#elif BX_PLATFORM_WINRT
::IUnknown* g_bgfxCoreWindow = NULL;
void winrtSetWindow(::IUnknown* _window)
{
g_bgfxCoreWindow = _window;
}
#endif // BX_PLATFORM_*
#if BGFX_CONFIG_USE_TINYSTL #if BGFX_CONFIG_USE_TINYSTL
void* TinyStlAllocator::static_allocate(size_t _bytes) void* TinyStlAllocator::static_allocate(size_t _bytes)
{ {
@ -252,6 +202,22 @@ namespace bgfx
static BX_THREAD uint32_t s_threadIndex = 0; static BX_THREAD uint32_t s_threadIndex = 0;
static Context* s_ctx = NULL; static Context* s_ctx = NULL;
static bool s_renderFrameCalled = false; static bool s_renderFrameCalled = false;
PlatformData g_platformData;
void setPlatformData(const PlatformData& _pd)
{
if (NULL != s_ctx)
{
BGFX_FATAL(true
&& g_platformData.ndt == _pd.ndt
&& g_platformData.nwh == _pd.nwh
&& g_platformData.context == _pd.context
, Fatal::UnableToInitialize
, "Only backbuffer pointer can be changed after initialization!"
);
}
memcpy(&g_platformData, &_pd, sizeof(PlatformData) );
}
void setGraphicsDebuggerPresent(bool _present) void setGraphicsDebuggerPresent(bool _present)
{ {
@ -387,7 +353,6 @@ namespace bgfx
void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem) void blit(RendererContextI* _renderCtx, TextVideoMemBlitter& _blitter, const TextVideoMem& _mem)
{ {
BGFX_CHECK_RENDER_THREAD();
struct Vertex struct Vertex
{ {
float m_x; float m_x;
@ -796,6 +761,7 @@ namespace bgfx
if (NULL == s_ctx) if (NULL == s_ctx)
{ {
s_renderFrameCalled = true; s_renderFrameCalled = true;
s_threadIndex = ~BGFX_MAIN_THREAD_MAGIC;
return RenderFrame::NoContext; return RenderFrame::NoContext;
} }
@ -871,6 +837,7 @@ namespace bgfx
CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN), CAPS_FLAGS(BGFX_CAPS_SWAP_CHAIN),
CAPS_FLAGS(BGFX_CAPS_HMD), CAPS_FLAGS(BGFX_CAPS_HMD),
CAPS_FLAGS(BGFX_CAPS_INDEX32), CAPS_FLAGS(BGFX_CAPS_INDEX32),
CAPS_FLAGS(BGFX_CAPS_DRAW_INDIRECT),
#undef CAPS_FLAGS #undef CAPS_FLAGS
}; };
@ -890,18 +857,24 @@ namespace bgfx
} }
BX_TRACE("Supported texture formats:"); BX_TRACE("Supported texture formats:");
BX_TRACE("\t +------ x = supported / * = emulated"); BX_TRACE("\t +--------- x = supported / * = emulated");
BX_TRACE("\t |+----- vertex format"); BX_TRACE("\t |+-------- sRGB format");
BX_TRACE("\t || +-- name"); BX_TRACE("\t ||+------- vertex format");
BX_TRACE("\t |||+------ image");
BX_TRACE("\t ||||+----- framebuffer");
BX_TRACE("\t ||||| +-- name");
for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii) for (uint32_t ii = 0; ii < TextureFormat::Count; ++ii)
{ {
if (TextureFormat::Unknown != ii if (TextureFormat::Unknown != ii
&& TextureFormat::UnknownDepth != ii) && TextureFormat::UnknownDepth != ii)
{ {
uint8_t flags = g_caps.formats[ii]; uint8_t flags = g_caps.formats[ii];
BX_TRACE("\t[%c%c] %s" BX_TRACE("\t[%c%c%c%c%c] %s"
, flags&BGFX_CAPS_FORMAT_TEXTURE_COLOR ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_EMULATED ? '*' : ' ' , flags&BGFX_CAPS_FORMAT_TEXTURE_COLOR ? 'x' : flags&BGFX_CAPS_FORMAT_TEXTURE_EMULATED ? '*' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' ' , flags&BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB ? 'l' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_VERTEX ? 'v' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_IMAGE ? 'i' : ' '
, flags&BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER ? 'f' : ' '
, getName(TextureFormat::Enum(ii) ) , getName(TextureFormat::Enum(ii) )
); );
BX_UNUSED(flags); BX_UNUSED(flags);
@ -946,16 +919,26 @@ namespace bgfx
// When bgfx::renderFrame is called before init render thread // When bgfx::renderFrame is called before init render thread
// should not be created. // should not be created.
BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread."); BX_TRACE("Application called bgfx::renderFrame directly, not creating render thread.");
m_singleThreaded = true
&& !BX_ENABLED(BX_PLATFORM_OSX || BX_PLATFORM_IOS)
&& ~BGFX_MAIN_THREAD_MAGIC == s_threadIndex
;
} }
else else
{ {
BX_TRACE("Creating rendering thread."); BX_TRACE("Creating rendering thread.");
m_thread.init(renderThread, this); m_thread.init(renderThread, this);
m_singleThreaded = false;
} }
#else #else
BX_TRACE("Multithreaded renderer is disabled."); BX_TRACE("Multithreaded renderer is disabled.");
m_singleThreaded = true;
#endif // BGFX_CONFIG_MULTITHREADED #endif // BGFX_CONFIG_MULTITHREADED
BX_TRACE("Running in %s-threaded mode", m_singleThreaded ? "single" : "multi");
s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii) for (uint32_t ii = 0; ii < BX_COUNTOF(m_viewRemap); ++ii)
{ {
m_viewRemap[ii] = uint8_t(ii); m_viewRemap[ii] = uint8_t(ii);
@ -1004,6 +987,10 @@ namespace bgfx
g_caps.rendererType = m_renderCtx->getRendererType(); g_caps.rendererType = m_renderCtx->getRendererType();
initAttribTypeSizeTable(g_caps.rendererType); initAttribTypeSizeTable(g_caps.rendererType);
g_caps.supported |= 0
| (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) && !m_singleThreaded ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
;
dumpCaps(); dumpCaps();
m_textVideoMemBlitter.init(); m_textVideoMemBlitter.init();
@ -1012,9 +999,13 @@ namespace bgfx
m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE); m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE); m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
frame(); frame();
m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE); if (BX_ENABLED(BGFX_CONFIG_MULTITHREADED) )
frame(); {
m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
frame();
}
} }
void Context::shutdown() void Context::shutdown()
@ -1060,6 +1051,8 @@ namespace bgfx
m_render->destroy(); m_render->destroy();
#endif // BGFX_CONFIG_MULTITHREADED #endif // BGFX_CONFIG_MULTITHREADED
s_ctx = NULL;
m_submit->destroy(); m_submit->destroy();
if (BX_ENABLED(BGFX_CONFIG_DEBUG) ) if (BX_ENABLED(BGFX_CONFIG_DEBUG) )
@ -1187,7 +1180,8 @@ namespace bgfx
bx::xchg(m_render, m_submit); bx::xchg(m_render, m_submit);
if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED) ) if (!BX_ENABLED(BGFX_CONFIG_MULTITHREADED)
|| m_singleThreaded)
{ {
renderFrame(); renderFrame();
} }
@ -1567,7 +1561,7 @@ again:
Memory* mem; Memory* mem;
_cmdbuf.read(mem); _cmdbuf.read(mem);
uint8_t flags; uint16_t flags;
_cmdbuf.read(flags); _cmdbuf.read(flags);
m_renderCtx->createIndexBuffer(handle, mem, flags); m_renderCtx->createIndexBuffer(handle, mem, flags);
@ -1617,7 +1611,7 @@ again:
VertexDeclHandle declHandle; VertexDeclHandle declHandle;
_cmdbuf.read(declHandle); _cmdbuf.read(declHandle);
uint8_t flags; uint16_t flags;
_cmdbuf.read(flags); _cmdbuf.read(flags);
m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags); m_renderCtx->createVertexBuffer(handle, mem, declHandle, flags);
@ -1643,7 +1637,7 @@ again:
uint32_t size; uint32_t size;
_cmdbuf.read(size); _cmdbuf.read(size);
uint8_t flags; uint16_t flags;
_cmdbuf.read(flags); _cmdbuf.read(flags);
m_renderCtx->createDynamicIndexBuffer(handle, size, flags); m_renderCtx->createDynamicIndexBuffer(handle, size, flags);
@ -1687,7 +1681,7 @@ again:
uint32_t size; uint32_t size;
_cmdbuf.read(size); _cmdbuf.read(size);
uint8_t flags; uint16_t flags;
_cmdbuf.read(flags); _cmdbuf.read(flags);
m_renderCtx->createDynamicVertexBuffer(handle, size, flags); m_renderCtx->createDynamicVertexBuffer(handle, size, flags);
@ -2007,9 +2001,6 @@ again:
BX_TRACE("Init..."); BX_TRACE("Init...");
memset(&g_caps, 0, sizeof(g_caps) ); memset(&g_caps, 0, sizeof(g_caps) );
g_caps.supported = 0
| (BGFX_CONFIG_MULTITHREADED ? BGFX_CAPS_RENDERER_MULTITHREADED : 0)
;
g_caps.maxViews = BGFX_CONFIG_MAX_VIEWS; g_caps.maxViews = BGFX_CONFIG_MAX_VIEWS;
g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS; g_caps.maxDrawCalls = BGFX_CONFIG_MAX_DRAW_CALLS;
g_caps.maxFBAttachments = 1; g_caps.maxFBAttachments = 1;
@ -2037,8 +2028,6 @@ again:
s_callbackStub = BX_NEW(g_allocator, CallbackStub); s_callbackStub = BX_NEW(g_allocator, CallbackStub);
} }
s_threadIndex = BGFX_MAIN_THREAD_MAGIC;
s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16); s_ctx = BX_ALIGNED_NEW(g_allocator, Context, 16);
s_ctx->init(_type); s_ctx->init(_type);
@ -2052,6 +2041,7 @@ again:
BGFX_CHECK_MAIN_THREAD(); BGFX_CHECK_MAIN_THREAD();
Context* ctx = s_ctx; // it's going to be NULLd inside shutdown. Context* ctx = s_ctx; // it's going to be NULLd inside shutdown.
ctx->shutdown(); ctx->shutdown();
BX_CHECK(NULL == s_ctx, "bgfx is should be uninitialized here.");
BX_ALIGNED_DELETE(g_allocator, ctx, 16); BX_ALIGNED_DELETE(g_allocator, ctx, 16);
@ -2188,7 +2178,7 @@ again:
s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch); s_ctx->dbgTextImage(_x, _y, _width, _height, _data, _pitch);
} }
IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags) IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags)
{ {
BGFX_CHECK_MAIN_THREAD(); BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL"); BX_CHECK(NULL != _mem, "_mem can't be NULL");
@ -2201,7 +2191,7 @@ again:
s_ctx->destroyIndexBuffer(_handle); s_ctx->destroyIndexBuffer(_handle);
} }
VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags) VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
{ {
BGFX_CHECK_MAIN_THREAD(); BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL"); BX_CHECK(NULL != _mem, "_mem can't be NULL");
@ -2215,13 +2205,13 @@ again:
s_ctx->destroyVertexBuffer(_handle); s_ctx->destroyVertexBuffer(_handle);
} }
DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags) DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags)
{ {
BGFX_CHECK_MAIN_THREAD(); BGFX_CHECK_MAIN_THREAD();
return s_ctx->createDynamicIndexBuffer(_num, _flags); return s_ctx->createDynamicIndexBuffer(_num, _flags);
} }
DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags) DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags)
{ {
BGFX_CHECK_MAIN_THREAD(); BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL"); BX_CHECK(NULL != _mem, "_mem can't be NULL");
@ -2241,14 +2231,14 @@ again:
s_ctx->destroyDynamicIndexBuffer(_handle); s_ctx->destroyDynamicIndexBuffer(_handle);
} }
DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags) DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags)
{ {
BGFX_CHECK_MAIN_THREAD(); BGFX_CHECK_MAIN_THREAD();
BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl."); BX_CHECK(0 != _decl.m_stride, "Invalid VertexDecl.");
return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags); return s_ctx->createDynamicVertexBuffer(_num, _decl, _flags);
} }
DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags) DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags)
{ {
BGFX_CHECK_MAIN_THREAD(); BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL"); BX_CHECK(NULL != _mem, "_mem can't be NULL");
@ -2337,6 +2327,18 @@ again:
return s_ctx->allocInstanceDataBuffer(_num, _stride); return s_ctx->allocInstanceDataBuffer(_num, _stride);
} }
IndirectBufferHandle createIndirectBuffer(uint32_t _num)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->createIndirectBuffer(_num);
}
void destroyIndirectBuffer(IndirectBufferHandle _handle)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->destroyIndirectBuffer(_handle);
}
ShaderHandle createShader(const Memory* _mem) ShaderHandle createShader(const Memory* _mem)
{ {
BGFX_CHECK_MAIN_THREAD(); BGFX_CHECK_MAIN_THREAD();
@ -2436,7 +2438,7 @@ again:
{ {
BGFX_CHECK_MAIN_THREAD(); BGFX_CHECK_MAIN_THREAD();
BX_CHECK(NULL != _mem, "_mem can't be NULL"); BX_CHECK(NULL != _mem, "_mem can't be NULL");
return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::None); return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::Count);
} }
void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height) void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
@ -2482,7 +2484,7 @@ again:
uint32_t magic = BGFX_CHUNK_MAGIC_TEX; uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
bx::write(&writer, magic); bx::write(&writer, magic);
if (BackbufferRatio::None != _ratio) if (BackbufferRatio::Count != _ratio)
{ {
_width = uint16_t(s_ctx->m_frame->m_resolution.m_width); _width = uint16_t(s_ctx->m_frame->m_resolution.m_width);
_height = uint16_t(s_ctx->m_frame->m_resolution.m_height); _height = uint16_t(s_ctx->m_frame->m_resolution.m_height);
@ -2506,11 +2508,13 @@ again:
TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem) TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
{ {
return createTexture2D(BackbufferRatio::None, _width, _height, _numMips, _format, _flags, _mem); BX_CHECK(_width > 0 && _height > 0, "Invalid texture size (width %d, height %d).", _width, _height);
return createTexture2D(BackbufferRatio::Count, _width, _height, _numMips, _format, _flags, _mem);
} }
TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags) TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
{ {
BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
return createTexture2D(_ratio, 0, 0, _numMips, _format, _flags, NULL); return createTexture2D(_ratio, 0, 0, _numMips, _format, _flags, NULL);
} }
@ -2552,7 +2556,7 @@ again:
tc.m_mem = _mem; tc.m_mem = _mem;
bx::write(&writer, tc); bx::write(&writer, tc);
return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::None); return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
} }
TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem) TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
@ -2592,7 +2596,7 @@ again:
tc.m_mem = _mem; tc.m_mem = _mem;
bx::write(&writer, tc); bx::write(&writer, tc);
return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::None); return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::Count);
} }
void destroyTexture(TextureHandle _handle) void destroyTexture(TextureHandle _handle)
@ -2657,6 +2661,7 @@ again:
FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags) FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
{ {
BX_CHECK(_ratio < BackbufferRatio::Count, "Invalid back buffer ratio.");
_textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT; _textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
TextureHandle th = createTexture2D(_ratio, 1, _format, _textureFlags); TextureHandle th = createTexture2D(_ratio, 1, _format, _textureFlags);
return createFrameBuffer(1, &th, true); return createFrameBuffer(1, &th, true);
@ -2960,6 +2965,12 @@ again:
return s_ctx->submit(_id, _depth); return s_ctx->submit(_id, _depth);
} }
uint32_t submit(uint8_t _id, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->submit(_id, _indirectHandle, _start, _num, _depth);
}
void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access) void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access)
{ {
BGFX_CHECK_MAIN_THREAD(); BGFX_CHECK_MAIN_THREAD();
@ -2984,6 +2995,12 @@ again:
s_ctx->setBuffer(_stage, _handle, _access); s_ctx->setBuffer(_stage, _handle, _access);
} }
void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access)
{
BGFX_CHECK_MAIN_THREAD();
s_ctx->setBuffer(_stage, _handle, _access);
}
void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format) void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format)
{ {
BGFX_CHECK_MAIN_THREAD(); BGFX_CHECK_MAIN_THREAD();
@ -2996,10 +3013,16 @@ again:
s_ctx->setImage(_stage, _sampler, _handle, _attachment, _access, _format); s_ctx->setImage(_stage, _sampler, _handle, _attachment, _access, _format);
} }
void dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags) uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
{ {
BGFX_CHECK_MAIN_THREAD(); BGFX_CHECK_MAIN_THREAD();
s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags); return s_ctx->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
}
uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
{
BGFX_CHECK_MAIN_THREAD();
return s_ctx->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
} }
void discard() void discard()
@ -3033,6 +3056,7 @@ BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_ve
BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) ); BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) ); BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) ); BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) );
BX_STATIC_ASSERT(sizeof(bgfx::PlatformData) == sizeof(bgfx_platform_data_t) );
BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer) BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
{ {
@ -3191,10 +3215,10 @@ BGFX_C_API void bgfx_dbg_text_image(uint16_t _x, uint16_t _y, uint16_t _width, u
bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch); bgfx::dbgTextImage(_x, _y, _width, _height, _data, _pitch);
} }
BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem) BGFX_C_API bgfx_index_buffer_handle_t bgfx_create_index_buffer(const bgfx_memory_t* _mem, uint16_t _flags)
{ {
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle; union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle;
handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem); handle.cpp = bgfx::createIndexBuffer( (const bgfx::Memory*)_mem, _flags);
return handle.c; return handle.c;
} }
@ -3204,7 +3228,7 @@ BGFX_C_API void bgfx_destroy_index_buffer(bgfx_index_buffer_handle_t _handle)
bgfx::destroyIndexBuffer(handle.cpp); bgfx::destroyIndexBuffer(handle.cpp);
} }
BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint8_t _flags) BGFX_C_API bgfx_vertex_buffer_handle_t bgfx_create_vertex_buffer(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
{ {
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl; const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle; union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle;
@ -3218,17 +3242,17 @@ BGFX_C_API void bgfx_destroy_vertex_buffer(bgfx_vertex_buffer_handle_t _handle)
bgfx::destroyVertexBuffer(handle.cpp); bgfx::destroyVertexBuffer(handle.cpp);
} }
BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num) BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer(uint32_t _num, uint16_t _flags)
{ {
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle; union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
handle.cpp = bgfx::createDynamicIndexBuffer(_num); handle.cpp = bgfx::createDynamicIndexBuffer(_num, _flags);
return handle.c; return handle.c;
} }
BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem) BGFX_C_API bgfx_dynamic_index_buffer_handle_t bgfx_create_dynamic_index_buffer_mem(const bgfx_memory_t* _mem, uint16_t _flags)
{ {
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle; union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle;
handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem); handle.cpp = bgfx::createDynamicIndexBuffer( (const bgfx::Memory*)_mem, _flags);
return handle.c; return handle.c;
} }
@ -3244,7 +3268,7 @@ BGFX_C_API void bgfx_destroy_dynamic_index_buffer(bgfx_dynamic_index_buffer_hand
bgfx::destroyDynamicIndexBuffer(handle.cpp); bgfx::destroyDynamicIndexBuffer(handle.cpp);
} }
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint8_t _flags) BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer(uint32_t _num, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
{ {
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl; const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle; union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
@ -3252,11 +3276,11 @@ BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer
return handle.c; return handle.c;
} }
BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl) BGFX_C_API bgfx_dynamic_vertex_buffer_handle_t bgfx_create_dynamic_vertex_buffer_mem(const bgfx_memory_t* _mem, const bgfx_vertex_decl_t* _decl, uint16_t _flags)
{ {
const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl; const bgfx::VertexDecl& decl = *(const bgfx::VertexDecl*)_decl;
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle; union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle;
handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl); handle.cpp = bgfx::createDynamicVertexBuffer( (const bgfx::Memory*)_mem, decl, _flags);
return handle.c; return handle.c;
} }
@ -3316,6 +3340,19 @@ BGFX_C_API const bgfx_instance_data_buffer_t* bgfx_alloc_instance_data_buffer(ui
return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride); return (bgfx_instance_data_buffer_t*)bgfx::allocInstanceDataBuffer(_num, _stride);
} }
BGFX_C_API bgfx_indirect_buffer_handle_t bgfx_create_indirect_buffer(uint32_t _num)
{
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle;
handle.cpp = bgfx::createIndirectBuffer(_num);
return handle.c;
}
BGFX_C_API void bgfx_destroy_indirect_buffer(bgfx_indirect_buffer_handle_t _handle)
{
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
bgfx::destroyIndirectBuffer(handle.cpp);
}
BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem) BGFX_C_API bgfx_shader_handle_t bgfx_create_shader(const bgfx_memory_t* _mem)
{ {
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle; union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } handle;
@ -3344,6 +3381,14 @@ BGFX_C_API bgfx_program_handle_t bgfx_create_program(bgfx_shader_handle_t _vsh,
return handle.c; return handle.c;
} }
BGFX_C_API bgfx_program_handle_t bgfx_create_compute_program(bgfx_shader_handle_t _csh, bool _destroyShaders)
{
union { bgfx_shader_handle_t c; bgfx::ShaderHandle cpp; } csh = { _csh };
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle;
handle.cpp = bgfx::createProgram(csh.cpp, _destroyShaders);
return handle.c;
}
BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle) BGFX_C_API void bgfx_destroy_program(bgfx_program_handle_t _handle)
{ {
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle }; union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
@ -3371,6 +3416,13 @@ BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d(uint16_t _width, uint16_
return handle.c; return handle.c;
} }
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_2d_scaled(bgfx_backbuffer_ratio_t _ratio, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags)
{
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
handle.cpp = bgfx::createTexture2D(bgfx::BackbufferRatio::Enum(_ratio), _numMips, bgfx::TextureFormat::Enum(_format), _flags);
return handle.c;
}
BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem) BGFX_C_API bgfx_texture_handle_t bgfx_create_texture_3d(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, bgfx_texture_format_t _format, uint32_t _flags, const bgfx_memory_t* _mem)
{ {
union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle; union { bgfx_texture_handle_t c; bgfx::TextureHandle cpp; } handle;
@ -3416,6 +3468,13 @@ BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer(uint16_t _width,
return handle.c; return handle.c;
} }
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_scaled(bgfx_backbuffer_ratio_t _ratio, bgfx_texture_format_t _format, uint32_t _textureFlags)
{
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
handle.cpp = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Enum(_ratio), bgfx::TextureFormat::Enum(_format), _textureFlags);
return handle.c;
}
BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures) BGFX_C_API bgfx_frame_buffer_handle_t bgfx_create_frame_buffer_from_handles(uint8_t _num, bgfx_texture_handle_t* _handles, bool _destroyTextures)
{ {
union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle; union { bgfx_frame_buffer_handle_t c; bgfx::FrameBufferHandle cpp; } handle;
@ -3585,6 +3644,18 @@ BGFX_C_API void bgfx_set_instance_data_buffer(const bgfx_instance_data_buffer_t*
bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num); bgfx::setInstanceDataBuffer( (const bgfx::InstanceDataBuffer*)_idb, _num);
} }
BGFX_C_API void bgfx_set_instance_data_from_vertex_buffer(bgfx_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
{
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
}
BGFX_C_API void bgfx_set_instance_data_from_dynamic_vertex_buffer(bgfx_dynamic_vertex_buffer_handle_t _handle, uint32_t _startVertex, uint32_t _num)
{
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
bgfx::setInstanceDataBuffer(handle.cpp, _startVertex, _num);
}
BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle) BGFX_C_API void bgfx_set_program(bgfx_program_handle_t _handle)
{ {
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle }; union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
@ -3610,6 +3681,12 @@ BGFX_C_API uint32_t bgfx_submit(uint8_t _id, int32_t _depth)
return bgfx::submit(_id, _depth); return bgfx::submit(_id, _depth);
} }
BGFX_C_API uint32_t bgfx_submit_indirect(uint8_t _id, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth)
{
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
return bgfx::submit(_id, indirectHandle.cpp, _start, _num, _depth);
}
BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format) BGFX_C_API void bgfx_set_image(uint8_t _stage, bgfx_uniform_handle_t _sampler, bgfx_texture_handle_t _handle, uint8_t _mip, bgfx_access_t _access, bgfx_texture_format_t _format)
{ {
union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler }; union { bgfx_uniform_handle_t c; bgfx::UniformHandle cpp; } sampler = { _sampler };
@ -3624,10 +3701,47 @@ BGFX_C_API void bgfx_set_image_from_frame_buffer(uint8_t _stage, bgfx_uniform_ha
bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) ); bgfx::setImage(_stage, sampler.cpp, handle.cpp, _attachment, bgfx::Access::Enum(_access), bgfx::TextureFormat::Enum(_format) );
} }
BGFX_C_API void bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags) BGFX_C_API void bgfx_set_compute_index_buffer(uint8_t _stage, bgfx_index_buffer_handle_t _handle, bgfx_access_t _access)
{
union { bgfx_index_buffer_handle_t c; bgfx::IndexBufferHandle cpp; } handle = { _handle };
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
}
BGFX_C_API void bgfx_set_compute_vertex_buffer(uint8_t _stage, bgfx_vertex_buffer_handle_t _handle, bgfx_access_t _access)
{
union { bgfx_vertex_buffer_handle_t c; bgfx::VertexBufferHandle cpp; } handle = { _handle };
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
}
BGFX_C_API void bgfx_set_compute_dynamic_index_buffer(uint8_t _stage, bgfx_dynamic_index_buffer_handle_t _handle, bgfx_access_t _access)
{
union { bgfx_dynamic_index_buffer_handle_t c; bgfx::DynamicIndexBufferHandle cpp; } handle = { _handle };
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
}
BGFX_C_API void bgfx_set_compute_dynamic_vertex_buffer(uint8_t _stage, bgfx_dynamic_vertex_buffer_handle_t _handle, bgfx_access_t _access)
{
union { bgfx_dynamic_vertex_buffer_handle_t c; bgfx::DynamicVertexBufferHandle cpp; } handle = { _handle };
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
}
BGFX_C_API void bgfx_set_compute_indirect_buffer(uint8_t _stage, bgfx_indirect_buffer_handle_t _handle, bgfx_access_t _access)
{
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } handle = { _handle };
bgfx::setBuffer(_stage, handle.cpp, bgfx::Access::Enum(_access) );
}
BGFX_C_API uint32_t bgfx_dispatch(uint8_t _id, bgfx_program_handle_t _handle, uint16_t _numX, uint16_t _numY, uint16_t _numZ, uint8_t _flags)
{ {
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle }; union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags); return bgfx::dispatch(_id, handle.cpp, _numX, _numY, _numZ, _flags);
}
BGFX_C_API uint32_t bgfx_dispatch_indirect(uint8_t _id, bgfx_program_handle_t _handle, bgfx_indirect_buffer_handle_t _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
{
union { bgfx_program_handle_t c; bgfx::ProgramHandle cpp; } handle = { _handle };
union { bgfx_indirect_buffer_handle_t c; bgfx::IndirectBufferHandle cpp; } indirectHandle = { _indirectHandle };
return bgfx::dispatch(_id, handle.cpp, indirectHandle.cpp, _start, _num, _flags);
} }
BGFX_C_API void bgfx_discard() BGFX_C_API void bgfx_discard()
@ -3645,40 +3759,7 @@ BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
return bgfx_render_frame_t(bgfx::renderFrame() ); return bgfx_render_frame_t(bgfx::renderFrame() );
} }
#if BX_PLATFORM_ANDROID BGFX_C_API void bgfx_set_platform_data(bgfx_platform_data_t* _pd)
BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window)
{ {
bgfx::androidSetWindow(_window); bgfx::setPlatformData(*(bgfx::PlatformData*)_pd);
} }
#elif BX_PLATFORM_IOS
BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer)
{
bgfx::iosSetEaglLayer(_layer);
}
#elif BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI
BGFX_C_API void bgfx_x11_set_display_window(::Display* _display, ::Window _window)
{
bgfx::x11SetDisplayWindow(_display, _window);
}
#elif BX_PLATFORM_NACL
BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, bgfx_post_swap_buffers_fn _postSwapBuffers)
{
return bgfx::naclSetInterfaces(_instance, _instInterface, _graphicsInterface, _postSwapBuffers);
}
#elif BX_PLATFORM_OSX
BGFX_C_API void bgfx_osx_set_ns_window(void* _window)
{
bgfx::osxSetNSWindow(_window);
}
#elif BX_PLATFORM_WINDOWS
BGFX_C_API void bgfx_win_set_hwnd(HWND _window)
{
bgfx::winSetHwnd(_window);
}
#endif // BX_PLATFORM_*

View File

@ -44,10 +44,11 @@ vec2 unpackHalf2x16(uint _x)
#define SHARED groupshared #define SHARED groupshared
#define r32ui uint #define r32ui uint
#define r32f float #define r32f float
#define rg16f float2 #define rg16f float2
#define rgba8 float4 #define rgba16f float4
#define rgba8 float4
#define IMAGE2D_RO( _name, _format, _reg) Texture2D<_format> _name : register(t[_reg]) #define IMAGE2D_RO( _name, _format, _reg) Texture2D<_format> _name : register(t[_reg])
#define UIMAGE2D_RO(_name, _format, _reg) Texture2D<_format> _name : register(t[_reg]) #define UIMAGE2D_RO(_name, _format, _reg) Texture2D<_format> _name : register(t[_reg])
@ -99,6 +100,13 @@ ivec2 imageSize(Texture2D _image)
return result; return result;
} }
ivec2 imageSize(Texture2D<uint> _image)
{
ivec2 result;
_image.GetDimensions(result.x, result.y);
return result;
}
ivec2 imageSize(RWTexture2D<float4> _image) ivec2 imageSize(RWTexture2D<float4> _image)
{ {
ivec2 result; ivec2 result;
@ -186,6 +194,34 @@ uint atomicCompSwap(uint _mem, uint _compare, uint _data)
#endif // BGFX_SHADER_LANGUAGE_HLSL #endif // BGFX_SHADER_LANGUAGE_HLSL
#define dispatchIndirect(_buffer \
, _offset \
, _numX \
, _numY \
, _numZ \
) \
_buffer[_offset*2+0] = uvec4(_numX, _numY, _numZ, 0u)
#define drawIndirect(_buffer \
, _offset \
, _numVertices \
, _numInstances \
, _startVertex \
, _startInstance \
) \
_buffer[_offset*2+0] = uvec4(_numVertices, _numInstances, _startVertex, _startInstance)
#define drawIndexedIndirect(_buffer \
, _offset \
, _numIndices \
, _numInstances \
, _startIndex \
, _startVertex \
, _startInstance \
) \
_buffer[_offset*2+0] = uvec4(_numIndices, _numInstances, _startIndex, _startInstance); \
_buffer[_offset*2+1] = uvec4(_startInstance, 0u, 0u, 0u)
#endif // __cplusplus #endif // __cplusplus
#endif // BGFX_COMPUTE_H_HEADER_GUARD #endif // BGFX_COMPUTE_H_HEADER_GUARD

View File

@ -217,22 +217,7 @@ namespace stl
namespace bgfx namespace bgfx
{ {
#if BX_PLATFORM_ANDROID extern PlatformData g_platformData;
extern ::ANativeWindow* g_bgfxAndroidWindow;
#elif BX_PLATFORM_IOS
extern void* g_bgfxEaglLayer;
#elif BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
extern void* g_bgfxX11Display;
extern uint32_t g_bgfxX11Window;
extern void* g_bgfxGLX;
#elif BX_PLATFORM_OSX
extern void* g_bgfxNSWindow;
extern void* g_bgfxNSGL;
#elif BX_PLATFORM_WINDOWS
extern ::HWND g_bgfxHwnd;
#elif BX_PLATFORM_WINRT
extern ::IUnknown* g_bgfxCoreWindow;
#endif // BX_PLATFORM_*
#if BGFX_CONFIG_MAX_DRAW_CALLS < (64<<10) #if BGFX_CONFIG_MAX_DRAW_CALLS < (64<<10)
typedef uint16_t RenderItemCount; typedef uint16_t RenderItemCount;
@ -1087,6 +1072,8 @@ namespace bgfx
m_instanceDataOffset = 0; m_instanceDataOffset = 0;
m_instanceDataStride = 0; m_instanceDataStride = 0;
m_numInstances = 1; m_numInstances = 1;
m_startIndirect = 0;
m_numIndirect = UINT16_MAX;
m_num = 1; m_num = 1;
m_flags = BGFX_SUBMIT_EYE_FIRST; m_flags = BGFX_SUBMIT_EYE_FIRST;
m_scissor = UINT16_MAX; m_scissor = UINT16_MAX;
@ -1094,6 +1081,7 @@ namespace bgfx
m_vertexDecl.idx = invalidHandle; m_vertexDecl.idx = invalidHandle;
m_indexBuffer.idx = invalidHandle; m_indexBuffer.idx = invalidHandle;
m_instanceDataBuffer.idx = invalidHandle; m_instanceDataBuffer.idx = invalidHandle;
m_indirectBuffer.idx = invalidHandle;
for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++ii) for (uint32_t ii = 0; ii < BGFX_CONFIG_MAX_TEXTURE_SAMPLERS; ++ii)
{ {
@ -1115,6 +1103,8 @@ namespace bgfx
uint32_t m_instanceDataOffset; uint32_t m_instanceDataOffset;
uint16_t m_instanceDataStride; uint16_t m_instanceDataStride;
uint16_t m_numInstances; uint16_t m_numInstances;
uint16_t m_startIndirect;
uint16_t m_numIndirect;
uint16_t m_num; uint16_t m_num;
uint16_t m_scissor; uint16_t m_scissor;
uint8_t m_submitFlags; uint8_t m_submitFlags;
@ -1123,6 +1113,7 @@ namespace bgfx
VertexDeclHandle m_vertexDecl; VertexDeclHandle m_vertexDecl;
IndexBufferHandle m_indexBuffer; IndexBufferHandle m_indexBuffer;
VertexBufferHandle m_instanceDataBuffer; VertexBufferHandle m_instanceDataBuffer;
IndirectBufferHandle m_indirectBuffer;
}; };
struct RenderCompute struct RenderCompute
@ -1138,6 +1129,10 @@ namespace bgfx
m_num = 0; m_num = 0;
m_submitFlags = BGFX_SUBMIT_EYE_FIRST; m_submitFlags = BGFX_SUBMIT_EYE_FIRST;
m_indirectBuffer.idx = invalidHandle;
m_startIndirect = 0;
m_numIndirect = UINT16_MAX;
for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii) for (uint32_t ii = 0; ii < BGFX_MAX_COMPUTE_BINDINGS; ++ii)
{ {
m_bind[ii].m_idx = invalidHandle; m_bind[ii].m_idx = invalidHandle;
@ -1148,10 +1143,13 @@ namespace bgfx
uint32_t m_constBegin; uint32_t m_constBegin;
uint32_t m_constEnd; uint32_t m_constEnd;
uint32_t m_matrix; uint32_t m_matrix;
IndirectBufferHandle m_indirectBuffer;
uint16_t m_numX; uint16_t m_numX;
uint16_t m_numY; uint16_t m_numY;
uint16_t m_numZ; uint16_t m_numZ;
uint16_t m_startIndirect;
uint16_t m_numIndirect;
uint16_t m_num; uint16_t m_num;
uint8_t m_submitFlags; uint8_t m_submitFlags;
}; };
@ -1187,7 +1185,7 @@ namespace bgfx
uint32_t m_offset; uint32_t m_offset;
uint32_t m_size; uint32_t m_size;
uint32_t m_startIndex; uint32_t m_startIndex;
uint8_t m_flags; uint16_t m_flags;
}; };
struct DynamicVertexBuffer struct DynamicVertexBuffer
@ -1199,7 +1197,7 @@ namespace bgfx
uint32_t m_numVertices; uint32_t m_numVertices;
uint16_t m_stride; uint16_t m_stride;
VertexDeclHandle m_decl; VertexDeclHandle m_decl;
uint8_t m_flags; uint16_t m_flags;
}; };
BX_ALIGN_DECL_CACHE_LINE(struct) Frame BX_ALIGN_DECL_CACHE_LINE(struct) Frame
@ -1464,7 +1462,25 @@ namespace bgfx
} }
uint32_t submit(uint8_t _id, int32_t _depth); uint32_t submit(uint8_t _id, int32_t _depth);
uint32_t submit(uint8_t _id, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth)
{
m_draw.m_startIndirect = _start;
m_draw.m_numIndirect = _num;
m_draw.m_indirectBuffer = _indirectHandle;
return submit(_id, _depth);
}
uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _ngx, uint16_t _ngy, uint16_t _ngz, uint8_t _flags); uint32_t dispatch(uint8_t _id, ProgramHandle _handle, uint16_t _ngx, uint16_t _ngy, uint16_t _ngz, uint8_t _flags);
uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags)
{
m_compute.m_indirectBuffer = _indirectHandle;
m_compute.m_startIndirect = _start;
m_compute.m_numIndirect = _num;
return dispatch(_id, _handle, 0, 0, 0, _flags);
}
void sort(); void sort();
bool checkAvailTransientIndexBuffer(uint32_t _num) bool checkAvailTransientIndexBuffer(uint32_t _num)
@ -1831,16 +1847,16 @@ namespace bgfx
virtual RendererType::Enum getRendererType() const = 0; virtual RendererType::Enum getRendererType() const = 0;
virtual const char* getRendererName() const = 0; virtual const char* getRendererName() const = 0;
virtual void flip(HMD& _hmd) = 0; virtual void flip(HMD& _hmd) = 0;
virtual void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint8_t _flags) = 0; virtual void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) = 0;
virtual void destroyIndexBuffer(IndexBufferHandle _handle) = 0; virtual void destroyIndexBuffer(IndexBufferHandle _handle) = 0;
virtual void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) = 0; virtual void createVertexDecl(VertexDeclHandle _handle, const VertexDecl& _decl) = 0;
virtual void destroyVertexDecl(VertexDeclHandle _handle) = 0; virtual void destroyVertexDecl(VertexDeclHandle _handle) = 0;
virtual void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t _flags) = 0; virtual void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t _flags) = 0;
virtual void destroyVertexBuffer(VertexBufferHandle _handle) = 0; virtual void destroyVertexBuffer(VertexBufferHandle _handle) = 0;
virtual void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t _flags) = 0; virtual void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) = 0;
virtual void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0; virtual void updateDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0;
virtual void destroyDynamicIndexBuffer(IndexBufferHandle _handle) = 0; virtual void destroyDynamicIndexBuffer(IndexBufferHandle _handle) = 0;
virtual void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t _flags) = 0; virtual void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t _flags) = 0;
virtual void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0; virtual void updateDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _offset, uint32_t _size, Memory* _mem) = 0;
virtual void destroyDynamicVertexBuffer(VertexBufferHandle _handle) = 0; virtual void destroyDynamicVertexBuffer(VertexBufferHandle _handle) = 0;
virtual void createShader(ShaderHandle _handle, Memory* _mem) = 0; virtual void createShader(ShaderHandle _handle, Memory* _mem) = 0;
@ -1894,6 +1910,7 @@ namespace bgfx
, m_rendererInitialized(false) , m_rendererInitialized(false)
, m_exit(false) , m_exit(false)
, m_flipAfterRender(false) , m_flipAfterRender(false)
, m_singleThreaded(false)
{ {
} }
@ -1936,7 +1953,7 @@ namespace bgfx
{ {
uint16_t textureIdx = m_textureHandle.getHandleAt(ii); uint16_t textureIdx = m_textureHandle.getHandleAt(ii);
const TextureRef& textureRef = m_textureRef[textureIdx]; const TextureRef& textureRef = m_textureRef[textureIdx];
if (BackbufferRatio::None != textureRef.m_bbRatio) if (BackbufferRatio::Count != textureRef.m_bbRatio)
{ {
TextureHandle handle = { textureIdx }; TextureHandle handle = { textureIdx };
resizeTexture(handle resizeTexture(handle
@ -1978,7 +1995,7 @@ namespace bgfx
return NULL; return NULL;
} }
BGFX_API_FUNC(IndexBufferHandle createIndexBuffer(const Memory* _mem, uint8_t _flags) ) BGFX_API_FUNC(IndexBufferHandle createIndexBuffer(const Memory* _mem, uint16_t _flags) )
{ {
IndexBufferHandle handle = { m_indexBufferHandle.alloc() }; IndexBufferHandle handle = { m_indexBufferHandle.alloc() };
@ -2019,7 +2036,7 @@ namespace bgfx
return declHandle; return declHandle;
} }
BGFX_API_FUNC(VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t flags) ) BGFX_API_FUNC(VertexBufferHandle createVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags) )
{ {
VertexBufferHandle handle = { m_vertexBufferHandle.alloc() }; VertexBufferHandle handle = { m_vertexBufferHandle.alloc() };
@ -2035,7 +2052,7 @@ namespace bgfx
cmdbuf.write(handle); cmdbuf.write(handle);
cmdbuf.write(_mem); cmdbuf.write(_mem);
cmdbuf.write(declHandle); cmdbuf.write(declHandle);
cmdbuf.write(flags); cmdbuf.write(_flags);
} }
return handle; return handle;
@ -2062,7 +2079,7 @@ namespace bgfx
m_vertexBufferHandle.free(_handle.idx); m_vertexBufferHandle.free(_handle.idx);
} }
uint64_t allocDynamicIndexBuffer(uint32_t _size, uint8_t _flags) uint64_t allocDynamicIndexBuffer(uint32_t _size, uint16_t _flags)
{ {
uint64_t ptr = m_dynIndexBufferAllocator.alloc(_size); uint64_t ptr = m_dynIndexBufferAllocator.alloc(_size);
if (ptr == NonLocalAllocator::invalidBlock) if (ptr == NonLocalAllocator::invalidBlock)
@ -2086,7 +2103,7 @@ namespace bgfx
return ptr; return ptr;
} }
BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint8_t _flags) ) BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(uint32_t _num, uint16_t _flags) )
{ {
DynamicIndexBufferHandle handle = BGFX_INVALID_HANDLE; DynamicIndexBufferHandle handle = BGFX_INVALID_HANDLE;
const uint32_t indexSize = 0 == (_flags & BGFX_BUFFER_INDEX32) ? 2 : 4; const uint32_t indexSize = 0 == (_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
@ -2134,7 +2151,7 @@ namespace bgfx
return handle; return handle;
} }
BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint8_t _flags) ) BGFX_API_FUNC(DynamicIndexBufferHandle createDynamicIndexBuffer(const Memory* _mem, uint16_t _flags) )
{ {
BX_CHECK(0 == (_flags & BGFX_BUFFER_COMPUTE_READ_WRITE), "Cannot initialize compute buffer from CPU."); BX_CHECK(0 == (_flags & BGFX_BUFFER_COMPUTE_READ_WRITE), "Cannot initialize compute buffer from CPU.");
const uint32_t indexSize = 0 == (_flags & BGFX_BUFFER_INDEX32) ? 2 : 4; const uint32_t indexSize = 0 == (_flags & BGFX_BUFFER_INDEX32) ? 2 : 4;
@ -2211,7 +2228,7 @@ namespace bgfx
m_dynamicIndexBufferHandle.free(_handle.idx); m_dynamicIndexBufferHandle.free(_handle.idx);
} }
uint64_t allocDynamicVertexBuffer(uint32_t _size, uint8_t _flags) uint64_t allocDynamicVertexBuffer(uint32_t _size, uint16_t _flags)
{ {
uint64_t ptr = m_dynVertexBufferAllocator.alloc(_size); uint64_t ptr = m_dynVertexBufferAllocator.alloc(_size);
if (ptr == NonLocalAllocator::invalidBlock) if (ptr == NonLocalAllocator::invalidBlock)
@ -2236,7 +2253,7 @@ namespace bgfx
return ptr; return ptr;
} }
BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint8_t _flags) ) BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(uint32_t _num, const VertexDecl& _decl, uint16_t _flags) )
{ {
DynamicVertexBufferHandle handle = BGFX_INVALID_HANDLE; DynamicVertexBufferHandle handle = BGFX_INVALID_HANDLE;
uint32_t size = bx::strideAlign16(_num*_decl.m_stride, _decl.m_stride); uint32_t size = bx::strideAlign16(_num*_decl.m_stride, _decl.m_stride);
@ -2283,7 +2300,7 @@ namespace bgfx
return handle; return handle;
} }
BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint8_t _flags) ) BGFX_API_FUNC(DynamicVertexBufferHandle createDynamicVertexBuffer(const Memory* _mem, const VertexDecl& _decl, uint16_t _flags) )
{ {
uint32_t numVertices = _mem->size/_decl.m_stride; uint32_t numVertices = _mem->size/_decl.m_stride;
BX_CHECK(numVertices <= UINT16_MAX, "Num vertices exceeds maximum (num %d, max %d).", numVertices, UINT16_MAX); BX_CHECK(numVertices <= UINT16_MAX, "Num vertices exceeds maximum (num %d, max %d).", numVertices, UINT16_MAX);
@ -2388,7 +2405,8 @@ namespace bgfx
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicIndexBuffer);
cmdbuf.write(handle); cmdbuf.write(handle);
cmdbuf.write(_size); cmdbuf.write(_size);
cmdbuf.write(uint8_t(BGFX_BUFFER_NONE) ); uint16_t flags = BGFX_BUFFER_NONE;
cmdbuf.write(flags);
tib = (TransientIndexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientIndexBuffer)+_size); tib = (TransientIndexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientIndexBuffer)+_size);
tib->data = (uint8_t*)&tib[1]; tib->data = (uint8_t*)&tib[1];
@ -2443,7 +2461,8 @@ namespace bgfx
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer); CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
cmdbuf.write(handle); cmdbuf.write(handle);
cmdbuf.write(_size); cmdbuf.write(_size);
cmdbuf.write(false); uint16_t flags = BGFX_BUFFER_NONE;
cmdbuf.write(flags);
tvb = (TransientVertexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientVertexBuffer)+_size); tvb = (TransientVertexBuffer*)BX_ALLOC(g_allocator, sizeof(TransientVertexBuffer)+_size);
tvb->data = (uint8_t*)&tvb[1]; tvb->data = (uint8_t*)&tvb[1];
@ -2511,6 +2530,36 @@ namespace bgfx
return idb; return idb;
} }
IndirectBufferHandle createIndirectBuffer(uint32_t _num)
{
BX_UNUSED(_num);
IndirectBufferHandle handle = { m_vertexBufferHandle.alloc() };
BX_WARN(isValid(handle), "Failed to allocate draw indirect buffer handle.");
if (isValid(handle) )
{
uint32_t size = _num * BGFX_CONFIG_DRAW_INDIRECT_STRIDE;
uint16_t flags = BGFX_BUFFER_DRAW_INDIRECT;
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateDynamicVertexBuffer);
cmdbuf.write(handle);
cmdbuf.write(size);
cmdbuf.write(flags);
}
return handle;
}
void destroyIndirectBuffer(IndirectBufferHandle _handle)
{
VertexBufferHandle handle = { _handle.idx };
BGFX_CHECK_HANDLE("destroyDrawIndirectBuffer", m_vertexBufferHandle, handle);
CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::DestroyDynamicVertexBuffer);
cmdbuf.write(handle);
m_submit->free(handle);
}
BGFX_API_FUNC(ShaderHandle createShader(const Memory* _mem) ) BGFX_API_FUNC(ShaderHandle createShader(const Memory* _mem) )
{ {
bx::MemoryReader reader(_mem->data, _mem->size); bx::MemoryReader reader(_mem->data, _mem->size);
@ -2810,7 +2859,7 @@ namespace bgfx
void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height)
{ {
const TextureRef& textureRef = m_textureRef[_handle.idx]; const TextureRef& textureRef = m_textureRef[_handle.idx];
BX_CHECK(BackbufferRatio::None != textureRef.m_bbRatio, ""); BX_CHECK(BackbufferRatio::Count != textureRef.m_bbRatio, "");
getTextureSizeFromRatio(BackbufferRatio::Enum(textureRef.m_bbRatio), _width, _height); getTextureSizeFromRatio(BackbufferRatio::Enum(textureRef.m_bbRatio), _width, _height);
@ -3304,6 +3353,12 @@ namespace bgfx
return m_submit->submit(_id, _depth); return m_submit->submit(_id, _depth);
} }
BGFX_API_FUNC(uint32_t submit(uint8_t _id, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, int32_t _depth) )
{
BGFX_CHECK_HANDLE("submit", m_vertexBufferHandle, _indirectHandle);
return m_submit->submit(_id, _indirectHandle, _start, _num, _depth);
}
BGFX_API_FUNC(void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access) ) BGFX_API_FUNC(void setBuffer(uint8_t _stage, IndexBufferHandle _handle, Access::Enum _access) )
{ {
BGFX_CHECK_HANDLE("setBuffer", m_indexBufferHandle, _handle); BGFX_CHECK_HANDLE("setBuffer", m_indexBufferHandle, _handle);
@ -3330,6 +3385,13 @@ namespace bgfx
m_submit->setBuffer(_stage, dvb.m_handle, _access); m_submit->setBuffer(_stage, dvb.m_handle, _access);
} }
BGFX_API_FUNC(void setBuffer(uint8_t _stage, IndirectBufferHandle _handle, Access::Enum _access) )
{
BGFX_CHECK_HANDLE("setBuffer", m_vertexBufferHandle, _handle);
VertexBufferHandle handle = { _handle.idx };
m_submit->setBuffer(_stage, handle, _access);
}
BGFX_API_FUNC(void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format) ) BGFX_API_FUNC(void setImage(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint8_t _mip, Access::Enum _access, TextureFormat::Enum _format) )
{ {
_format = TextureFormat::Count == _format ? TextureFormat::Enum(m_textureRef[_handle.idx].m_format) : _format; _format = TextureFormat::Count == _format ? TextureFormat::Enum(m_textureRef[_handle.idx].m_format) : _format;
@ -3359,6 +3421,11 @@ namespace bgfx
return m_submit->dispatch(_id, _handle, _numX, _numY, _numZ, _flags); return m_submit->dispatch(_id, _handle, _numX, _numY, _numZ, _flags);
} }
BGFX_API_FUNC(uint32_t dispatch(uint8_t _id, ProgramHandle _handle, IndirectBufferHandle _indirectHandle, uint16_t _start, uint16_t _num, uint8_t _flags) )
{
return m_submit->dispatch(_id, _handle, _indirectHandle, _start, _num, _flags);
}
BGFX_API_FUNC(void discard() ) BGFX_API_FUNC(void discard() )
{ {
m_submit->discard(); m_submit->discard();
@ -3380,28 +3447,40 @@ namespace bgfx
#if BGFX_CONFIG_MULTITHREADED #if BGFX_CONFIG_MULTITHREADED
void gameSemPost() void gameSemPost()
{ {
m_gameSem.post(); if (!m_singleThreaded)
{
m_gameSem.post();
}
} }
void gameSemWait() void gameSemWait()
{ {
int64_t start = bx::getHPCounter(); if (!m_singleThreaded)
bool ok = m_gameSem.wait(); {
BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok); int64_t start = bx::getHPCounter();
m_render->m_waitSubmit = bx::getHPCounter()-start; bool ok = m_gameSem.wait();
BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok);
m_render->m_waitSubmit = bx::getHPCounter()-start;
}
} }
void renderSemPost() void renderSemPost()
{ {
m_renderSem.post(); if (!m_singleThreaded)
{
m_renderSem.post();
}
} }
void renderSemWait() void renderSemWait()
{ {
int64_t start = bx::getHPCounter(); if (!m_singleThreaded)
bool ok = m_renderSem.wait(); {
BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok); int64_t start = bx::getHPCounter();
m_submit->m_waitRender = bx::getHPCounter() - start; bool ok = m_renderSem.wait();
BX_CHECK(ok, "Semaphore wait failed."); BX_UNUSED(ok);
m_submit->m_waitRender = bx::getHPCounter() - start;
}
} }
bx::Semaphore m_renderSem; bx::Semaphore m_renderSem;
@ -3532,6 +3611,7 @@ namespace bgfx
bool m_rendererInitialized; bool m_rendererInitialized;
bool m_exit; bool m_exit;
bool m_flipAfterRender; bool m_flipAfterRender;
bool m_singleThreaded;
typedef UpdateBatchT<256> TextureUpdateBatch; typedef UpdateBatchT<256> TextureUpdateBatch;
BX_ALIGN_DECL_CACHE_LINE(TextureUpdateBatch m_textureUpdateBatch); BX_ALIGN_DECL_CACHE_LINE(TextureUpdateBatch m_textureUpdateBatch);

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@ -199,7 +199,6 @@ float bgfxShadow2DProj(sampler2DShadow _sampler, vec4 _coord)
# define SAMPLER2D(_name, _reg) uniform sampler2D _name : register(s ## _reg) # define SAMPLER2D(_name, _reg) uniform sampler2D _name : register(s ## _reg)
# define texture2D(_sampler, _coord) tex2D(_sampler, _coord) # define texture2D(_sampler, _coord) tex2D(_sampler, _coord)
# define texture2DLod(_sampler, _coord, _level) tex2Dlod(_sampler, vec4( (_coord).xy, 0.0, _level) )
# define texture2DProj(_sampler, _coord) bgfxTexture2DProj(_sampler, _coord) # define texture2DProj(_sampler, _coord) bgfxTexture2DProj(_sampler, _coord)
# define SAMPLER2DSHADOW(_name, _reg) uniform sampler2DShadow _name : register(s ## _reg) # define SAMPLER2DSHADOW(_name, _reg) uniform sampler2DShadow _name : register(s ## _reg)
@ -208,12 +207,21 @@ float bgfxShadow2DProj(sampler2DShadow _sampler, vec4 _coord)
# define SAMPLER3D(_name, _reg) uniform sampler3D _name : register(s ## _reg) # define SAMPLER3D(_name, _reg) uniform sampler3D _name : register(s ## _reg)
# define texture3D(_sampler, _coord) tex3D(_sampler, _coord) # define texture3D(_sampler, _coord) tex3D(_sampler, _coord)
# define texture3DLod(_sampler, _coord, _level) tex3Dlod(_sampler, vec4( (_coord).xyz, _level) )
# define SAMPLERCUBE(_name, _reg) uniform samplerCUBE _name : register(s[_reg]) # define SAMPLERCUBE(_name, _reg) uniform samplerCUBE _name : register(s[_reg])
# define textureCube(_sampler, _coord) texCUBE(_sampler, _coord) # define textureCube(_sampler, _coord) texCUBE(_sampler, _coord)
# define textureCubeLod(_sampler, _coord, _level) texCUBElod(_sampler, vec4( (_coord).xyz, _level) )
# endif // # if BGFX_SHADER_LANGUAGE_HLSL == 2
# define texture2DLod(_sampler, _coord, _level) tex2D(_sampler, (_coord).xy)
# define texture3DLod(_sampler, _coord, _level) tex3D(_sampler, (_coord).xyz)
# define textureCubeLod(_sampler, _coord, _level) texCUBE(_sampler, (_coord).xyz)
# else
# define texture2DLod(_sampler, _coord, _level) tex2Dlod(_sampler, vec4( (_coord).xy, 0.0, _level) )
# define texture3DLod(_sampler, _coord, _level) tex3Dlod(_sampler, vec4( (_coord).xyz, _level) )
# define textureCubeLod(_sampler, _coord, _level) texCUBElod(_sampler, vec4( (_coord).xyz, _level) )
# endif // BGFX_SHADER_LANGUAGE_HLSL == 2
# endif // BGFX_SHADER_LANGUAGE_HLSL > 3
vec2 vec2_splat(float _x) { return vec2(_x, _x); } vec2 vec2_splat(float _x) { return vec2(_x, _x); }
vec3 vec3_splat(float _x) { return vec3(_x, _x, _x); } vec3 vec3_splat(float _x) { return vec3(_x, _x, _x); }

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@ -267,4 +267,6 @@
# define BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE 16 # define BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE 16
#endif // BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE #endif // BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE
#define BGFX_CONFIG_DRAW_INDIRECT_STRIDE 32
#endif // BGFX_CONFIG_H_HEADER_GUARD #endif // BGFX_CONFIG_H_HEADER_GUARD

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@ -1,14 +1,13 @@
static const uint8_t fs_clear0_glsl[130] = static const uint8_t fs_clear0_glsl[128] =
{ {
0x46, 0x53, 0x48, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, 0x67, 0x66, 0x78, 0x5f, // FSH........bgfx_ 0x46, 0x53, 0x48, 0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x62, 0x67, 0x66, 0x78, 0x5f, // FSH........bgfx_
0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x07, 0x08, 0x00, 0x00, 0x08, // clear_color..... 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x07, 0x08, 0x00, 0x00, 0x08, // clear_color.....
0x00, 0x5c, 0x00, 0x00, 0x00, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, // .....uniform vec 0x00, 0x5a, 0x00, 0x00, 0x00, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, // .Z...uniform vec
0x34, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, // 4 bgfx_clear_col 0x34, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, // 4 bgfx_clear_col
0x6f, 0x72, 0x5b, 0x38, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // or[8];.void main 0x6f, 0x72, 0x5b, 0x38, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // or[8];.void main
0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x44, // ().{. gl_FragD 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, // ().{. gl_FragC
0x61, 0x74, 0x61, 0x5b, 0x30, 0x5d, 0x20, 0x3d, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, // ata[0] = bgfx_cl 0x6f, 0x6c, 0x6f, 0x72, 0x20, 0x3d, 0x20, 0x62, 0x67, 0x66, 0x78, 0x5f, 0x63, 0x6c, 0x65, 0x61, // olor = bgfx_clea
0x65, 0x61, 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x30, 0x5d, 0x3b, 0x0a, 0x7d, 0x0a, // ear_color[0];.}. 0x72, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x5b, 0x30, 0x5d, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // r_color[0];.}...
0x0a, 0x00, // ..
}; };
static const uint8_t fs_clear0_dx9[204] = static const uint8_t fs_clear0_dx9[204] =
{ {

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@ -7,5 +7,5 @@ uniform vec4 bgfx_clear_color[8];
void main() void main()
{ {
gl_FragData[0] = bgfx_clear_color[0]; gl_FragColor = bgfx_clear_color[0];
} }

View File

@ -18,7 +18,7 @@ namespace bgfx { namespace gl
void GlContext::create(uint32_t _width, uint32_t _height) void GlContext::create(uint32_t _width, uint32_t _height)
{ {
BX_UNUSED(_width, _height); BX_UNUSED(_width, _height);
CAEAGLLayer* layer = (CAEAGLLayer*)g_bgfxEaglLayer; CAEAGLLayer* layer = (CAEAGLLayer*)g_platformData.nwh;
layer.opaque = true; layer.opaque = true;
layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys

View File

@ -14,48 +14,46 @@
# include <bcm_host.h> # include <bcm_host.h>
# endif // BX_PLATFORM_RPI # endif // BX_PLATFORM_RPI
#ifndef EGL_CONTEXT_MAJOR_VERSION_KHR
# define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION
#endif // EGL_CONTEXT_MAJOR_VERSION_KHR
#ifndef EGL_CONTEXT_MINOR_VERSION_KHR
# define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
#endif // EGL_CONTEXT_MINOR_VERSION_KHR
namespace bgfx { namespace gl namespace bgfx { namespace gl
{ {
#ifndef EGL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
# define EGL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
#endif // EGL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
#if BGFX_USE_GL_DYNAMIC_LIB #if BGFX_USE_GL_DYNAMIC_LIB
typedef void (*EGLPROC)(void); typedef void (*EGLPROC)(void);
typedef EGLPROC (EGLAPIENTRY* PFNEGLGETPROCADDRESSPROC)(const char *procname); typedef EGLBoolean (EGLAPIENTRY* PFNEGLCHOOSECONFIGPROC)(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
typedef EGLBoolean (EGLAPIENTRY* PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval); typedef EGLContext (EGLAPIENTRY* PFNEGLCREATECONTEXTPROC)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
typedef EGLBoolean (EGLAPIENTRY* PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); typedef EGLSurface (EGLAPIENTRY* PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
typedef EGLContext (EGLAPIENTRY* PFNEGLCREATECONTEXTPROC)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); typedef EGLint (EGLAPIENTRY* PFNEGLGETERRORPROC)(void);
typedef EGLSurface (EGLAPIENTRY* PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); typedef EGLDisplay (EGLAPIENTRY* PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType display_id);
typedef EGLBoolean (EGLAPIENTRY* PFNEGLCHOOSECONFIGPROC)(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); typedef EGLPROC (EGLAPIENTRY* PFNEGLGETPROCADDRESSPROC)(const char *procname);
typedef EGLBoolean (EGLAPIENTRY* PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint *major, EGLint *minor); typedef EGLBoolean (EGLAPIENTRY* PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint *major, EGLint *minor);
typedef EGLint (EGLAPIENTRY* PFNEGLGETERRORPROC)(void); typedef EGLBoolean (EGLAPIENTRY* PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
typedef EGLDisplay (EGLAPIENTRY* PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType display_id); typedef EGLBoolean (EGLAPIENTRY* PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx);
typedef EGLBoolean (EGLAPIENTRY* PFNEGLTERMINATEPROC)(EGLDisplay dpy); typedef EGLBoolean (EGLAPIENTRY* PFNEGLDESTROYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (EGLAPIENTRY* PFNEGLDESTROYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface); typedef const char* (EGLAPIENTRY* PGNEGLQUERYSTRINGPROC)(EGLDisplay dpy, EGLint name);
typedef EGLBoolean (EGLAPIENTRY* PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx); typedef EGLBoolean (EGLAPIENTRY* PFNEGLSWAPBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface);
typedef EGLBoolean (EGLAPIENTRY* PFNEGLSWAPBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface); typedef EGLBoolean (EGLAPIENTRY* PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval);
typedef EGLBoolean (EGLAPIENTRY* PFNEGLTERMINATEPROC)(EGLDisplay dpy);
#define EGL_IMPORT \ #define EGL_IMPORT \
EGL_IMPORT_FUNC(PFNEGLGETPROCADDRESSPROC, eglGetProcAddress); \ EGL_IMPORT_FUNC(PFNEGLCHOOSECONFIGPROC, eglChooseConfig); \
EGL_IMPORT_FUNC(PFNEGLSWAPINTERVALPROC, eglSwapInterval); \
EGL_IMPORT_FUNC(PFNEGLMAKECURRENTPROC, eglMakeCurrent); \
EGL_IMPORT_FUNC(PFNEGLCREATECONTEXTPROC, eglCreateContext); \ EGL_IMPORT_FUNC(PFNEGLCREATECONTEXTPROC, eglCreateContext); \
EGL_IMPORT_FUNC(PFNEGLCREATEWINDOWSURFACEPROC, eglCreateWindowSurface); \ EGL_IMPORT_FUNC(PFNEGLCREATEWINDOWSURFACEPROC, eglCreateWindowSurface); \
EGL_IMPORT_FUNC(PFNEGLCHOOSECONFIGPROC, eglChooseConfig); \
EGL_IMPORT_FUNC(PFNEGLINITIALIZEPROC, eglInitialize); \
EGL_IMPORT_FUNC(PFNEGLGETERRORPROC, eglGetError); \
EGL_IMPORT_FUNC(PFNEGLGETDISPLAYPROC, eglGetDisplay); \ EGL_IMPORT_FUNC(PFNEGLGETDISPLAYPROC, eglGetDisplay); \
EGL_IMPORT_FUNC(PFNEGLTERMINATEPROC, eglTerminate); \ EGL_IMPORT_FUNC(PFNEGLGETERRORPROC, eglGetError); \
EGL_IMPORT_FUNC(PFNEGLDESTROYSURFACEPROC, eglDestroySurface); \ EGL_IMPORT_FUNC(PFNEGLGETPROCADDRESSPROC, eglGetProcAddress); \
EGL_IMPORT_FUNC(PFNEGLDESTROYCONTEXTPROC, eglDestroyContext); \ EGL_IMPORT_FUNC(PFNEGLDESTROYCONTEXTPROC, eglDestroyContext); \
EGL_IMPORT_FUNC(PFNEGLSWAPBUFFERSPROC, eglSwapBuffers); EGL_IMPORT_FUNC(PFNEGLDESTROYSURFACEPROC, eglDestroySurface); \
EGL_IMPORT_FUNC(PFNEGLINITIALIZEPROC, eglInitialize); \
EGL_IMPORT_FUNC(PFNEGLMAKECURRENTPROC, eglMakeCurrent); \
EGL_IMPORT_FUNC(PGNEGLQUERYSTRINGPROC, eglQueryString); \
EGL_IMPORT_FUNC(PFNEGLSWAPBUFFERSPROC, eglSwapBuffers); \
EGL_IMPORT_FUNC(PFNEGLSWAPINTERVALPROC, eglSwapInterval); \
EGL_IMPORT_FUNC(PFNEGLTERMINATEPROC, eglTerminate);
#define EGL_IMPORT_FUNC(_proto, _func) _proto _func #define EGL_IMPORT_FUNC(_proto, _func) _proto _func
EGL_IMPORT EGL_IMPORT
@ -100,22 +98,7 @@ EGL_IMPORT
# define GL_IMPORT(_optional, _proto, _func, _import) _proto _func = NULL # define GL_IMPORT(_optional, _proto, _func, _import) _proto _func = NULL
# include "glimports.h" # include "glimports.h"
static const EGLint s_contextAttrs[] = static EGLint s_contextAttrs[16];
{
# if BGFX_CONFIG_RENDERER_OPENGLES >= 30
EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
# if BGFX_CONFIG_RENDERER_OPENGLES >= 31
EGL_CONTEXT_MINOR_VERSION_KHR, 1,
# else
// EGL_CONTEXT_MINOR_VERSION_KHR, 0,
# endif // BGFX_CONFIG_RENDERER_OPENGLES >= 31
# elif BGFX_CONFIG_RENDERER_OPENGLES
EGL_CONTEXT_MAJOR_VERSION_KHR, 2,
// EGL_CONTEXT_MINOR_VERSION_KHR, 0,
# endif // BGFX_CONFIG_RENDERER_
EGL_NONE
};
struct SwapChainGL struct SwapChainGL
{ {
@ -178,85 +161,154 @@ EGL_IMPORT
m_eglLibrary = eglOpen(); m_eglLibrary = eglOpen();
BX_UNUSED(_width, _height); if (NULL == g_platformData.context)
EGLNativeDisplayType ndt = EGL_DEFAULT_DISPLAY;
EGLNativeWindowType nwh = (EGLNativeWindowType)NULL;
# if BX_PLATFORM_WINDOWS
ndt = GetDC(g_bgfxHwnd);
nwh = g_bgfxHwnd;
# elif BX_PLATFORM_LINUX
ndt = (EGLNativeDisplayType)g_bgfxX11Display;
nwh = (EGLNativeWindowType)g_bgfxX11Window;
# endif // BX_PLATFORM_
m_display = eglGetDisplay(ndt);
BGFX_FATAL(m_display != EGL_NO_DISPLAY, Fatal::UnableToInitialize, "Failed to create display %p", m_display);
EGLint major = 0;
EGLint minor = 0;
EGLBoolean success = eglInitialize(m_display, &major, &minor);
BGFX_FATAL(success && major >= 1 && minor >= 3, Fatal::UnableToInitialize, "Failed to initialize %d.%d", major, minor);
EGLint attrs[] =
{ {
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, BX_UNUSED(_width, _height);
EGLNativeDisplayType ndt = (EGLNativeDisplayType)g_platformData.ndt;
EGLNativeWindowType nwh = (EGLNativeWindowType )g_platformData.nwh;
# if BX_PLATFORM_WINDOWS
if (NULL == g_platformData.ndt)
{
ndt = GetDC( (HWND)g_platformData.nwh);
}
# endif // BX_PLATFORM_WINDOWS
m_display = eglGetDisplay(ndt);
BGFX_FATAL(m_display != EGL_NO_DISPLAY, Fatal::UnableToInitialize, "Failed to create display %p", m_display);
EGLint major = 0;
EGLint minor = 0;
EGLBoolean success = eglInitialize(m_display, &major, &minor);
BGFX_FATAL(success && major >= 1 && minor >= 3, Fatal::UnableToInitialize, "Failed to initialize %d.%d", major, minor);
BX_TRACE("EGL info:");
const char* clientApis = eglQueryString(m_display, EGL_CLIENT_APIS);
BX_TRACE(" APIs: %s", clientApis); BX_UNUSED(clientApis);
const char* vendor = eglQueryString(m_display, EGL_VENDOR);
BX_TRACE(" Vendor: %s", vendor); BX_UNUSED(vendor);
const char* version = eglQueryString(m_display, EGL_VERSION);
BX_TRACE("Version: %s", version); BX_UNUSED(version);
const char* extensions = eglQueryString(m_display, EGL_EXTENSIONS);
BX_TRACE("Supported EGL extensions:");
dumpExtensions(extensions);
EGLint attrs[] =
{
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
# if BX_PLATFORM_ANDROID # if BX_PLATFORM_ANDROID
EGL_DEPTH_SIZE, 16, EGL_DEPTH_SIZE, 16,
# else # else
EGL_DEPTH_SIZE, 24, EGL_DEPTH_SIZE, 24,
# endif // BX_PLATFORM_ # endif // BX_PLATFORM_
EGL_STENCIL_SIZE, 8, EGL_STENCIL_SIZE, 8,
EGL_NONE EGL_NONE
}; };
EGLint numConfig = 0; EGLint numConfig = 0;
success = eglChooseConfig(m_display, attrs, &m_config, 1, &numConfig); success = eglChooseConfig(m_display, attrs, &m_config, 1, &numConfig);
BGFX_FATAL(success, Fatal::UnableToInitialize, "eglChooseConfig"); BGFX_FATAL(success, Fatal::UnableToInitialize, "eglChooseConfig");
# if BX_PLATFORM_ANDROID # if BX_PLATFORM_ANDROID
EGLint format;
eglGetConfigAttrib(m_display, m_config, EGL_NATIVE_VISUAL_ID, &format); EGLint format;
ANativeWindow_setBuffersGeometry(g_bgfxAndroidWindow, _width, _height, format); eglGetConfigAttrib(m_display, m_config, EGL_NATIVE_VISUAL_ID, &format);
nwh = g_bgfxAndroidWindow; ANativeWindow_setBuffersGeometry( (ANativeWindow*)g_platformData.nwh, _width, _height, format);
# elif BX_PLATFORM_RPI # elif BX_PLATFORM_RPI
DISPMANX_DISPLAY_HANDLE_T dispmanDisplay = vc_dispmanx_display_open(0); DISPMANX_DISPLAY_HANDLE_T dispmanDisplay = vc_dispmanx_display_open(0);
DISPMANX_UPDATE_HANDLE_T dispmanUpdate = vc_dispmanx_update_start(0); DISPMANX_UPDATE_HANDLE_T dispmanUpdate = vc_dispmanx_update_start(0);
VC_RECT_T dstRect = { 0, 0, _width, _height }; VC_RECT_T dstRect = { 0, 0, _width, _height };
VC_RECT_T srcRect = { 0, 0, _width << 16, _height << 16 }; VC_RECT_T srcRect = { 0, 0, _width << 16, _height << 16 };
DISPMANX_ELEMENT_HANDLE_T dispmanElement = vc_dispmanx_element_add(dispmanUpdate DISPMANX_ELEMENT_HANDLE_T dispmanElement = vc_dispmanx_element_add(dispmanUpdate
, dispmanDisplay , dispmanDisplay
, 0 , 0
, &dstRect , &dstRect
, 0 , 0
, &srcRect , &srcRect
, DISPMANX_PROTECTION_NONE , DISPMANX_PROTECTION_NONE
, NULL , NULL
, NULL , NULL
, DISPMANX_NO_ROTATE , DISPMANX_NO_ROTATE
); );
s_dispmanWindow.element = dispmanElement; s_dispmanWindow.element = dispmanElement;
s_dispmanWindow.width = _width; s_dispmanWindow.width = _width;
s_dispmanWindow.height = _height; s_dispmanWindow.height = _height;
nwh = &s_dispmanWindow; nwh = &s_dispmanWindow;
vc_dispmanx_update_submit_sync(dispmanUpdate); vc_dispmanx_update_submit_sync(dispmanUpdate);
# endif // BX_PLATFORM_ANDROID # endif // BX_PLATFORM_ANDROID
m_surface = eglCreateWindowSurface(m_display, m_config, nwh, NULL); m_surface = eglCreateWindowSurface(m_display, m_config, nwh, NULL);
BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface."); BGFX_FATAL(m_surface != EGL_NO_SURFACE, Fatal::UnableToInitialize, "Failed to create surface.");
m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, s_contextAttrs); const bool hasEglKhrCreateContext = !!bx::findIdentifierMatch(extensions, "EGL_KHR_create_context");
BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::UnableToInitialize, "Failed to create context."); const bool hasEglKhrNoError = !!bx::findIdentifierMatch(extensions, "EGL_KHR_create_context_no_error");
success = eglMakeCurrent(m_display, m_surface, m_surface, m_context); for (uint32_t ii = 0; ii < 2; ++ii)
BGFX_FATAL(success, Fatal::UnableToInitialize, "Failed to set context."); {
m_current = NULL; bx::StaticMemoryBlockWriter writer(s_contextAttrs, sizeof(s_contextAttrs) );
eglSwapInterval(m_display, 0); EGLint flags = 0;
if (hasEglKhrCreateContext)
{
bx::write(&writer, EGLint(EGL_CONTEXT_MAJOR_VERSION_KHR) );
bx::write(&writer, EGLint(BGFX_CONFIG_RENDERER_OPENGLES / 10) );
bx::write(&writer, EGLint(EGL_CONTEXT_MINOR_VERSION_KHR) );
bx::write(&writer, EGLint(BGFX_CONFIG_RENDERER_OPENGLES % 10) );
flags |= BGFX_CONFIG_DEBUG && hasEglKhrNoError ? 0
| EGL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
: 0
;
if (0 == ii)
{
flags |= BGFX_CONFIG_DEBUG ? 0
| EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR
// | EGL_OPENGL_ES3_BIT_KHR
: 0
;
bx::write(&writer, EGLint(EGL_CONTEXT_FLAGS_KHR) );
bx::write(&writer, flags);
}
}
else
{
bx::write(&writer, EGLint(EGL_CONTEXT_CLIENT_VERSION) );
bx::write(&writer, 2);
}
bx::write(&writer, EGLint(EGL_NONE) );
m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, s_contextAttrs);
if (NULL != m_context)
{
break;
}
BX_TRACE("Failed to create EGL context with EGL_CONTEXT_FLAGS_KHR (%08x).", flags);
}
BGFX_FATAL(m_context != EGL_NO_CONTEXT, Fatal::UnableToInitialize, "Failed to create context.");
success = eglMakeCurrent(m_display, m_surface, m_surface, m_context);
BGFX_FATAL(success, Fatal::UnableToInitialize, "Failed to set context.");
m_current = NULL;
eglSwapInterval(m_display, 0);
}
# if BX_PLATFORM_EMSCRIPTEN # if BX_PLATFORM_EMSCRIPTEN
emscripten_set_canvas_size(_width, _height); emscripten_set_canvas_size(_width, _height);
@ -267,11 +319,14 @@ EGL_IMPORT
void GlContext::destroy() void GlContext::destroy()
{ {
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (NULL != m_display)
eglDestroyContext(m_display, m_context); {
eglDestroySurface(m_display, m_surface); eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(m_display); eglDestroyContext(m_display, m_context);
m_context = NULL; eglDestroySurface(m_display, m_surface);
eglTerminate(m_display);
m_context = NULL;
}
eglClose(m_eglLibrary); eglClose(m_eglLibrary);
@ -283,14 +338,21 @@ EGL_IMPORT
void GlContext::resize(uint32_t _width, uint32_t _height, uint32_t _flags) void GlContext::resize(uint32_t _width, uint32_t _height, uint32_t _flags)
{ {
BX_UNUSED(_width, _height); BX_UNUSED(_width, _height);
# if BX_PLATFORM_ANDROID # if BX_PLATFORM_ANDROID
EGLint format; if (NULL != m_display)
eglGetConfigAttrib(m_display, m_config, EGL_NATIVE_VISUAL_ID, &format); {
ANativeWindow_setBuffersGeometry(g_bgfxAndroidWindow, _width, _height, format); EGLint format;
eglGetConfigAttrib(m_display, m_config, EGL_NATIVE_VISUAL_ID, &format);
ANativeWindow_setBuffersGeometry( (ANativeWindow*)g_platformData.nwh, _width, _height, format);
}
# endif // BX_PLATFORM_ANDROID # endif // BX_PLATFORM_ANDROID
bool vsync = !!(_flags&BGFX_RESET_VSYNC); if (NULL != m_display)
eglSwapInterval(m_display, vsync ? 1 : 0); {
bool vsync = !!(_flags&BGFX_RESET_VSYNC);
eglSwapInterval(m_display, vsync ? 1 : 0);
}
} }
bool GlContext::isSwapChainSupported() bool GlContext::isSwapChainSupported()
@ -317,7 +379,10 @@ EGL_IMPORT
if (NULL == _swapChain) if (NULL == _swapChain)
{ {
eglSwapBuffers(m_display, m_surface); if (NULL != m_display)
{
eglSwapBuffers(m_display, m_surface);
}
} }
else else
{ {
@ -333,7 +398,10 @@ EGL_IMPORT
if (NULL == _swapChain) if (NULL == _swapChain)
{ {
eglMakeCurrent(m_display, m_surface, m_surface, m_context); if (NULL != m_display)
{
eglMakeCurrent(m_display, m_surface, m_surface, m_context);
}
} }
else else
{ {

View File

@ -9,6 +9,7 @@
#if BGFX_USE_EGL #if BGFX_USE_EGL
#include <EGL/egl.h> #include <EGL/egl.h>
#include <EGL/eglext.h>
namespace bgfx { namespace gl namespace bgfx { namespace gl
{ {

View File

@ -29,23 +29,23 @@ namespace bgfx { namespace gl
SwapChainGL(::Window _window, XVisualInfo* _visualInfo, GLXContext _context) SwapChainGL(::Window _window, XVisualInfo* _visualInfo, GLXContext _context)
: m_window(_window) : m_window(_window)
{ {
m_context = glXCreateContext( (::Display*)g_bgfxX11Display, _visualInfo, _context, GL_TRUE); m_context = glXCreateContext( (::Display*)g_platformData.ndt, _visualInfo, _context, GL_TRUE);
} }
~SwapChainGL() ~SwapChainGL()
{ {
glXMakeCurrent( (::Display*)g_bgfxX11Display, 0, 0); glXMakeCurrent( (::Display*)g_platformData.ndt, 0, 0);
glXDestroyContext( (::Display*)g_bgfxX11Display, m_context); glXDestroyContext( (::Display*)g_platformData.ndt, m_context);
} }
void makeCurrent() void makeCurrent()
{ {
glXMakeCurrent( (::Display*)g_bgfxX11Display, m_window, m_context); glXMakeCurrent( (::Display*)g_platformData.ndt, m_window, m_context);
} }
void swapBuffers() void swapBuffers()
{ {
glXSwapBuffers( (::Display*)g_bgfxX11Display, m_window); glXSwapBuffers( (::Display*)g_platformData.ndt, m_window);
} }
Window m_window; Window m_window;
@ -56,14 +56,14 @@ namespace bgfx { namespace gl
{ {
BX_UNUSED(_width, _height); BX_UNUSED(_width, _height);
m_context = (GLXContext)g_bgfxGLX; m_context = (GLXContext)g_platformData.context;
if (NULL == g_bgfxGLX) if (NULL == g_platformData.context)
{ {
XLockDisplay( (::Display*)g_bgfxX11Display); XLockDisplay( (::Display*)g_platformData.ndt);
int major, minor; int major, minor;
bool version = glXQueryVersion( (::Display*)g_bgfxX11Display, &major, &minor); bool version = glXQueryVersion( (::Display*)g_platformData.ndt, &major, &minor);
BGFX_FATAL(version, Fatal::UnableToInitialize, "Failed to query GLX version"); BGFX_FATAL(version, Fatal::UnableToInitialize, "Failed to query GLX version");
BGFX_FATAL( (major == 1 && minor >= 2) || major > 1 BGFX_FATAL( (major == 1 && minor >= 2) || major > 1
, Fatal::UnableToInitialize , Fatal::UnableToInitialize
@ -72,9 +72,9 @@ namespace bgfx { namespace gl
, minor , minor
); );
int32_t screen = DefaultScreen( (::Display*)g_bgfxX11Display); int32_t screen = DefaultScreen( (::Display*)g_platformData.ndt);
const char* extensions = glXQueryExtensionsString( (::Display*)g_bgfxX11Display, screen); const char* extensions = glXQueryExtensionsString( (::Display*)g_platformData.ndt, screen);
BX_TRACE("GLX extensions:"); BX_TRACE("GLX extensions:");
dumpExtensions(extensions); dumpExtensions(extensions);
@ -96,13 +96,13 @@ namespace bgfx { namespace gl
GLXFBConfig bestConfig = NULL; GLXFBConfig bestConfig = NULL;
int numConfigs; int numConfigs;
GLXFBConfig* configs = glXChooseFBConfig( (::Display*)g_bgfxX11Display, screen, attrsGlx, &numConfigs); GLXFBConfig* configs = glXChooseFBConfig( (::Display*)g_platformData.ndt, screen, attrsGlx, &numConfigs);
BX_TRACE("glX num configs %d", numConfigs); BX_TRACE("glX num configs %d", numConfigs);
for (int ii = 0; ii < numConfigs; ++ii) for (int ii = 0; ii < numConfigs; ++ii)
{ {
m_visualInfo = glXGetVisualFromFBConfig( (::Display*)g_bgfxX11Display, configs[ii]); m_visualInfo = glXGetVisualFromFBConfig( (::Display*)g_platformData.ndt, configs[ii]);
if (NULL != m_visualInfo) if (NULL != m_visualInfo)
{ {
BX_TRACE("---"); BX_TRACE("---");
@ -110,7 +110,7 @@ namespace bgfx { namespace gl
for (uint32_t attr = 6; attr < BX_COUNTOF(attrsGlx)-1 && attrsGlx[attr] != None; attr += 2) for (uint32_t attr = 6; attr < BX_COUNTOF(attrsGlx)-1 && attrsGlx[attr] != None; attr += 2)
{ {
int value; int value;
glXGetFBConfigAttrib( (::Display*)g_bgfxX11Display, configs[ii], attrsGlx[attr], &value); glXGetFBConfigAttrib( (::Display*)g_platformData.ndt, configs[ii], attrsGlx[attr], &value);
BX_TRACE("glX %d/%d %2d: %4x, %8x (%8x%s)" BX_TRACE("glX %d/%d %2d: %4x, %8x (%8x%s)"
, ii , ii
, numConfigs , numConfigs
@ -146,7 +146,7 @@ namespace bgfx { namespace gl
BGFX_FATAL(m_visualInfo, Fatal::UnableToInitialize, "Failed to find a suitable X11 display configuration."); BGFX_FATAL(m_visualInfo, Fatal::UnableToInitialize, "Failed to find a suitable X11 display configuration.");
BX_TRACE("Create GL 2.1 context."); BX_TRACE("Create GL 2.1 context.");
m_context = glXCreateContext( (::Display*)g_bgfxX11Display, m_visualInfo, 0, GL_TRUE); m_context = glXCreateContext( (::Display*)g_platformData.ndt, m_visualInfo, 0, GL_TRUE);
BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "Failed to create GL 2.1 context."); BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "Failed to create GL 2.1 context.");
#if BGFX_CONFIG_RENDERER_OPENGL >= 31 #if BGFX_CONFIG_RENDERER_OPENGL >= 31
@ -163,11 +163,11 @@ namespace bgfx { namespace gl
0, 0,
}; };
GLXContext context = glXCreateContextAttribsARB( (::Display*)g_bgfxX11Display, bestConfig, 0, true, contextAttrs); GLXContext context = glXCreateContextAttribsARB( (::Display*)g_platformData.ndt, bestConfig, 0, true, contextAttrs);
if (NULL != context) if (NULL != context)
{ {
glXDestroyContext( (::Display*)g_bgfxX11Display, m_context); glXDestroyContext( (::Display*)g_platformData.ndt, m_context);
m_context = context; m_context = context;
} }
} }
@ -175,19 +175,19 @@ namespace bgfx { namespace gl
BX_UNUSED(bestConfig); BX_UNUSED(bestConfig);
#endif // BGFX_CONFIG_RENDERER_OPENGL >= 31 #endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
XUnlockDisplay( (::Display*)g_bgfxX11Display); XUnlockDisplay( (::Display*)g_platformData.ndt);
} }
import(); import();
glXMakeCurrent( (::Display*)g_bgfxX11Display, (::Window)g_bgfxX11Window, m_context); glXMakeCurrent( (::Display*)g_platformData.ndt, (::Window)g_platformData.nwh, m_context);
m_current = NULL; m_current = NULL;
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddress( (const GLubyte*)"glXSwapIntervalEXT"); glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddress( (const GLubyte*)"glXSwapIntervalEXT");
if (NULL != glXSwapIntervalEXT) if (NULL != glXSwapIntervalEXT)
{ {
BX_TRACE("Using glXSwapIntervalEXT."); BX_TRACE("Using glXSwapIntervalEXT.");
glXSwapIntervalEXT( (::Display*)g_bgfxX11Display, (::Window)g_bgfxX11Window, 0); glXSwapIntervalEXT( (::Display*)g_platformData.ndt, (::Window)g_platformData.nwh, 0);
} }
else else
{ {
@ -210,15 +210,15 @@ namespace bgfx { namespace gl
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
glXSwapBuffers( (::Display*)g_bgfxX11Display, (::Window)g_bgfxX11Window); glXSwapBuffers( (::Display*)g_platformData.ndt, (::Window)g_platformData.nwh);
} }
void GlContext::destroy() void GlContext::destroy()
{ {
glXMakeCurrent( (::Display*)g_bgfxX11Display, 0, 0); glXMakeCurrent( (::Display*)g_platformData.ndt, 0, 0);
if (NULL == g_bgfxGLX) if (NULL == g_platformData.context)
{ {
glXDestroyContext( (::Display*)g_bgfxX11Display, m_context); glXDestroyContext( (::Display*)g_platformData.ndt, m_context);
XFree(m_visualInfo); XFree(m_visualInfo);
} }
m_context = NULL; m_context = NULL;
@ -232,7 +232,7 @@ namespace bgfx { namespace gl
if (NULL != glXSwapIntervalEXT) if (NULL != glXSwapIntervalEXT)
{ {
glXSwapIntervalEXT( (::Display*)g_bgfxX11Display, (::Window)g_bgfxX11Window, interval); glXSwapIntervalEXT( (::Display*)g_platformData.ndt, (::Window)g_platformData.nwh, interval);
} }
else if (NULL != glXSwapIntervalMESA) else if (NULL != glXSwapIntervalMESA)
{ {
@ -265,7 +265,7 @@ namespace bgfx { namespace gl
if (NULL == _swapChain) if (NULL == _swapChain)
{ {
glXSwapBuffers( (::Display*)g_bgfxX11Display, (::Window)g_bgfxX11Window); glXSwapBuffers( (::Display*)g_platformData.ndt, (::Window)g_platformData.nwh);
} }
else else
{ {
@ -281,7 +281,7 @@ namespace bgfx { namespace gl
if (NULL == _swapChain) if (NULL == _swapChain)
{ {
glXMakeCurrent( (::Display*)g_bgfxX11Display, (::Window)g_bgfxX11Window, m_context); glXMakeCurrent( (::Display*)g_platformData.ndt, (::Window)g_platformData.nwh, m_context);
} }
else else
{ {

View File

@ -65,10 +65,10 @@ namespace bgfx { namespace gl
BX_CHECK(NULL != s_opengl, "OpenGL dynamic library is not found!"); BX_CHECK(NULL != s_opengl, "OpenGL dynamic library is not found!");
const AutoreleasePoolHolder pool; const AutoreleasePoolHolder pool;
NSWindow* nsWindow = (NSWindow*)g_bgfxNSWindow; NSWindow* nsWindow = (NSWindow*)g_platformData.nwh;
m_context = g_bgfxNSGL; m_context = g_platformData.context;
if (NULL == g_bgfxNSGL) if (NULL == g_platformData.context)
{ {
#if defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070) #if defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
NSOpenGLPixelFormatAttribute profile = NSOpenGLPixelFormatAttribute profile =
@ -120,7 +120,7 @@ namespace bgfx { namespace gl
void GlContext::destroy() void GlContext::destroy()
{ {
if (NULL == g_bgfxNSGL) if (NULL == g_platformData.context)
{ {
NSOpenGLView* glView = (NSOpenGLView*)m_view; NSOpenGLView* glView = (NSOpenGLView*)m_view;
[glView release]; [glView release];

View File

@ -109,14 +109,14 @@ namespace bgfx { namespace gl
wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)bx::dlsym(m_opengl32dll, "wglGetProcAddress"); wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)bx::dlsym(m_opengl32dll, "wglGetProcAddress");
BGFX_FATAL(NULL != wglGetProcAddress, Fatal::UnableToInitialize, "Failed get wglGetProcAddress."); BGFX_FATAL(NULL != wglGetProcAddress, Fatal::UnableToInitialize, "Failed get wglGetProcAddress.");
// If g_bgfxHwnd is NULL, the assumption is that GL context was created // If g_platformHooks.nwh is NULL, the assumption is that GL context was created
// by user (for example, using SDL, GLFW, etc.) // by user (for example, using SDL, GLFW, etc.)
BX_WARN(NULL != g_bgfxHwnd BX_WARN(NULL != g_platformData.nwh
, "bgfx::winSetHwnd with valid window is not called. This might " , "bgfx::setPlatform with valid window is not called. This might "
"be intentional when GL context is created by the user." "be intentional when GL context is created by the user."
); );
if (NULL != g_bgfxHwnd) if (NULL != g_platformData.nwh)
{ {
wglMakeCurrent = (PFNWGLMAKECURRENTPROC)bx::dlsym(m_opengl32dll, "wglMakeCurrent"); wglMakeCurrent = (PFNWGLMAKECURRENTPROC)bx::dlsym(m_opengl32dll, "wglMakeCurrent");
BGFX_FATAL(NULL != wglMakeCurrent, Fatal::UnableToInitialize, "Failed get wglMakeCurrent."); BGFX_FATAL(NULL != wglMakeCurrent, Fatal::UnableToInitialize, "Failed get wglMakeCurrent.");
@ -127,7 +127,7 @@ namespace bgfx { namespace gl
wglDeleteContext = (PFNWGLDELETECONTEXTPROC)bx::dlsym(m_opengl32dll, "wglDeleteContext"); wglDeleteContext = (PFNWGLDELETECONTEXTPROC)bx::dlsym(m_opengl32dll, "wglDeleteContext");
BGFX_FATAL(NULL != wglDeleteContext, Fatal::UnableToInitialize, "Failed get wglDeleteContext."); BGFX_FATAL(NULL != wglDeleteContext, Fatal::UnableToInitialize, "Failed get wglDeleteContext.");
m_hdc = GetDC(g_bgfxHwnd); m_hdc = GetDC( (HWND)g_platformData.nwh);
BGFX_FATAL(NULL != m_hdc, Fatal::UnableToInitialize, "GetDC failed!"); BGFX_FATAL(NULL != m_hdc, Fatal::UnableToInitialize, "GetDC failed!");
// Dummy window to peek into WGL functionality. // Dummy window to peek into WGL functionality.
@ -188,7 +188,7 @@ namespace bgfx { namespace gl
{ {
result = wglChoosePixelFormatARB(m_hdc, attrs, NULL, 1, &m_pixelFormat, &numFormats); result = wglChoosePixelFormatARB(m_hdc, attrs, NULL, 1, &m_pixelFormat, &numFormats);
if (0 == result if (0 == result
|| 0 == numFormats) || 0 == numFormats)
{ {
attrs[3] >>= 1; attrs[3] >>= 1;
attrs[1] = attrs[3] == 0 ? 0 : 1; attrs[1] = attrs[3] == 0 ? 0 : 1;
@ -212,7 +212,7 @@ namespace bgfx { namespace gl
); );
result = SetPixelFormat(m_hdc, m_pixelFormat, &m_pfd); result = SetPixelFormat(m_hdc, m_pixelFormat, &m_pfd);
// When window is created by SDL and SDL_WINDOW_OPENGL is set SetPixelFormat // When window is created by SDL and SDL_WINDOW_OPENGL is set, SetPixelFormat
// will fail. Just warn and continue. In case it failed for some other reason // will fail. Just warn and continue. In case it failed for some other reason
// create context will fail and it will error out there. // create context will fail and it will error out there.
BX_WARN(result, "SetPixelFormat failed (last err: 0x%08x)!", GetLastError() ); BX_WARN(result, "SetPixelFormat failed (last err: 0x%08x)!", GetLastError() );
@ -272,14 +272,14 @@ namespace bgfx { namespace gl
void GlContext::destroy() void GlContext::destroy()
{ {
if (NULL != g_bgfxHwnd) if (NULL != g_platformData.nwh)
{ {
wglMakeCurrent(NULL, NULL); wglMakeCurrent(NULL, NULL);
wglDeleteContext(m_context); wglDeleteContext(m_context);
m_context = NULL; m_context = NULL;
ReleaseDC(g_bgfxHwnd, m_hdc); ReleaseDC( (HWND)g_platformData.nwh, m_hdc);
m_hdc = NULL; m_hdc = NULL;
} }
@ -324,7 +324,7 @@ namespace bgfx { namespace gl
if (NULL == _swapChain) if (NULL == _swapChain)
{ {
if (NULL != g_bgfxHwnd) if (NULL != g_platformData.nwh)
{ {
SwapBuffers(m_hdc); SwapBuffers(m_hdc);
} }

View File

@ -26,6 +26,7 @@
#define GL_IMPORT_ANGLE(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## ANGLE) #define GL_IMPORT_ANGLE(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## ANGLE)
#define GL_IMPORT_ARB__(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## ARB) #define GL_IMPORT_ARB__(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## ARB)
#define GL_IMPORT_EXT__(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## EXT) #define GL_IMPORT_EXT__(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## EXT)
#define GL_IMPORT_KHR__(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## KHR)
#define GL_IMPORT_NV___(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## NV) #define GL_IMPORT_NV___(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## NV)
#define GL_IMPORT_OES__(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## OES) #define GL_IMPORT_OES__(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## OES)
#define GL_IMPORT_____x(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## XXXXX) #define GL_IMPORT_____x(_optional, _proto, _func) GL_EXTENSION(_optional, _proto, _func, _func ## XXXXX)
@ -94,15 +95,19 @@ typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint
typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum mode); typedef void (GL_APIENTRYP PFNGLDRAWBUFFERPROC) (GLenum mode);
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs); typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices); typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap); typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum cap, GLuint index); typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum cap, GLuint index);
typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index); typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target); typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLFINISHPROC) ();
typedef void (GL_APIENTRYP PFNGLFLUSHPROC) ();
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
@ -143,6 +148,8 @@ typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint progra
typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program); typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
@ -263,15 +270,19 @@ GL_IMPORT______(false, PFNGLDISABLEVERTEXATTRIBARRAYPROC, glDisableVert
GL_IMPORT______(true, PFNGLDISPATCHCOMPUTEPROC, glDispatchCompute); GL_IMPORT______(true, PFNGLDISPATCHCOMPUTEPROC, glDispatchCompute);
GL_IMPORT______(true, PFNGLDISPATCHCOMPUTEINDIRECTPROC, glDispatchComputeIndirect); GL_IMPORT______(true, PFNGLDISPATCHCOMPUTEINDIRECTPROC, glDispatchComputeIndirect);
GL_IMPORT______(false, PFNGLDRAWARRAYSPROC, glDrawArrays); GL_IMPORT______(false, PFNGLDRAWARRAYSPROC, glDrawArrays);
GL_IMPORT______(true, PFNGLDRAWARRAYSINDIRECTPROC, glDrawArraysIndirect);
GL_IMPORT______(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced); GL_IMPORT______(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced);
GL_IMPORT______(true, PFNGLDRAWBUFFERPROC, glDrawBuffer); GL_IMPORT______(true, PFNGLDRAWBUFFERPROC, glDrawBuffer);
GL_IMPORT______(true, PFNGLDRAWBUFFERSPROC, glDrawBuffers); GL_IMPORT______(true, PFNGLDRAWBUFFERSPROC, glDrawBuffers);
GL_IMPORT______(false, PFNGLDRAWELEMENTSPROC, glDrawElements); GL_IMPORT______(false, PFNGLDRAWELEMENTSPROC, glDrawElements);
GL_IMPORT______(true, PFNGLDRAWELEMENTSINDIRECTPROC, glDrawElementsIndirect);
GL_IMPORT______(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced); GL_IMPORT______(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced);
GL_IMPORT______(false, PFNGLENABLEPROC, glEnable); GL_IMPORT______(false, PFNGLENABLEPROC, glEnable);
GL_IMPORT______(true, PFNGLENABLEIPROC, glEnablei); GL_IMPORT______(true, PFNGLENABLEIPROC, glEnablei);
GL_IMPORT______(false, PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray); GL_IMPORT______(false, PFNGLENABLEVERTEXATTRIBARRAYPROC, glEnableVertexAttribArray);
GL_IMPORT______(true, PFNGLENDQUERYPROC, glEndQuery); GL_IMPORT______(true, PFNGLENDQUERYPROC, glEndQuery);
GL_IMPORT______(false, PFNGLFINISHPROC, glFinish);
GL_IMPORT______(false, PFNGLFLUSHPROC, glFlush);
GL_IMPORT______(true, PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer); GL_IMPORT______(true, PFNGLFRAMEBUFFERRENDERBUFFERPROC, glFramebufferRenderbuffer);
GL_IMPORT______(true, PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D); GL_IMPORT______(true, PFNGLFRAMEBUFFERTEXTURE2DPROC, glFramebufferTexture2D);
GL_IMPORT______(false, PFNGLGENBUFFERSPROC, glGenBuffers); GL_IMPORT______(false, PFNGLGENBUFFERSPROC, glGenBuffers);
@ -312,6 +323,8 @@ GL_IMPORT______(false, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformL
GL_IMPORT______(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer); GL_IMPORT______(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer);
GL_IMPORT______(false, PFNGLLINKPROGRAMPROC, glLinkProgram); GL_IMPORT______(false, PFNGLLINKPROGRAMPROC, glLinkProgram);
GL_IMPORT______(true, PFNGLMEMORYBARRIERPROC, glMemoryBarrier); GL_IMPORT______(true, PFNGLMEMORYBARRIERPROC, glMemoryBarrier);
GL_IMPORT______(true, PFNGLMULTIDRAWARRAYSINDIRECTPROC, glMultiDrawArraysIndirect);
GL_IMPORT______(true, PFNGLMULTIDRAWELEMENTSINDIRECTPROC, glMultiDrawElementsIndirect);
GL_IMPORT______(true, PFNGLOBJECTLABELPROC, glObjectLabel); GL_IMPORT______(true, PFNGLOBJECTLABELPROC, glObjectLabel);
GL_IMPORT______(true, PFNGLOBJECTPTRLABELPROC, glObjectPtrLabel); GL_IMPORT______(true, PFNGLOBJECTPTRLABELPROC, glObjectPtrLabel);
GL_IMPORT______(false, PFNGLPIXELSTOREIPROC, glPixelStorei); GL_IMPORT______(false, PFNGLPIXELSTOREIPROC, glPixelStorei);
@ -390,6 +403,9 @@ GL_IMPORT_ARB__(true, PFNGLDRAWBUFFERSPROC, glDrawBuffers
GL_IMPORT_ARB__(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer); GL_IMPORT_ARB__(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer);
GL_IMPORT_ARB__(true, PFNGLMULTIDRAWARRAYSINDIRECTPROC, glMultiDrawArraysIndirect);
GL_IMPORT_ARB__(true, PFNGLMULTIDRAWELEMENTSINDIRECTPROC, glMultiDrawElementsIndirect);
GL_IMPORT_EXT__(true, PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer); GL_IMPORT_EXT__(true, PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer);
GL_IMPORT_EXT__(true, PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers); GL_IMPORT_EXT__(true, PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers);
GL_IMPORT_EXT__(true, PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers); GL_IMPORT_EXT__(true, PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers);
@ -419,6 +435,11 @@ GL_IMPORT______(true, PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC, glGetTranslat
GL_IMPORT_ANGLE(true, PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer); GL_IMPORT_ANGLE(true, PFNGLBLITFRAMEBUFFERPROC, glBlitFramebuffer);
GL_IMPORT_ANGLE(true, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample); GL_IMPORT_ANGLE(true, PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC, glRenderbufferStorageMultisample);
GL_IMPORT_KHR__(true, PFNGLDEBUGMESSAGECONTROLPROC, glDebugMessageControl);
GL_IMPORT_KHR__(true, PFNGLDEBUGMESSAGEINSERTPROC, glDebugMessageInsert);
GL_IMPORT_KHR__(true, PFNGLDEBUGMESSAGECALLBACKPROC, glDebugMessageCallback);
GL_IMPORT_KHR__(true, PFNGLGETDEBUGMESSAGELOGPROC, glGetDebugMessageLog);
# if BGFX_CONFIG_RENDERER_OPENGLES < 30 # if BGFX_CONFIG_RENDERER_OPENGLES < 30
GL_IMPORT_OES__(true, PFNGLTEXIMAGE3DPROC, glTexImage3D); GL_IMPORT_OES__(true, PFNGLTEXIMAGE3DPROC, glTexImage3D);
GL_IMPORT_OES__(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D); GL_IMPORT_OES__(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);
@ -433,6 +454,11 @@ GL_IMPORT_EXT__(true, PFNGLPUSHGROUPMARKEREXTPROC, glPushGroupMa
GL_IMPORT_EXT__(true, PFNGLPOPGROUPMARKEREXTPROC, glPopGroupMarker); GL_IMPORT_EXT__(true, PFNGLPOPGROUPMARKEREXTPROC, glPopGroupMarker);
GL_IMPORT_EXT__(true, PFNGLOBJECTLABELPROC, glObjectLabel); GL_IMPORT_EXT__(true, PFNGLOBJECTLABELPROC, glObjectLabel);
GL_IMPORT_EXT__(true, PFNGLDRAWARRAYSINDIRECTPROC, glDrawArraysIndirect);
GL_IMPORT_EXT__(true, PFNGLDRAWELEMENTSINDIRECTPROC, glDrawElementsIndirect);
GL_IMPORT_EXT__(true, PFNGLMULTIDRAWARRAYSINDIRECTPROC, glMultiDrawArraysIndirect);
GL_IMPORT_EXT__(true, PFNGLMULTIDRAWELEMENTSINDIRECTPROC, glMultiDrawElementsIndirect);
GL_IMPORT_OES__(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary); GL_IMPORT_OES__(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary);
GL_IMPORT_OES__(true, PFNGLPROGRAMBINARYPROC, glProgramBinary); GL_IMPORT_OES__(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
@ -481,7 +507,7 @@ GL_IMPORT_NV___(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObj
GL_IMPORT (true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer, glDiscardFramebufferEXT); GL_IMPORT (true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer, glDiscardFramebufferEXT);
#elif !BGFX_USE_GL_DYNAMIC_LIB # elif !BGFX_USE_GL_DYNAMIC_LIB
GL_IMPORT______(true, PFNGLTEXIMAGE3DPROC, glTexImage3D); GL_IMPORT______(true, PFNGLTEXIMAGE3DPROC, glTexImage3D);
GL_IMPORT______(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D); GL_IMPORT______(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);
GL_IMPORT______(true, PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D); GL_IMPORT______(true, PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D);
@ -541,6 +567,11 @@ GL_IMPORT______(true, PFNGLBEGINQUERYPROC, glBeginQuery)
GL_IMPORT______(true, PFNGLENDQUERYPROC, glEndQuery); GL_IMPORT______(true, PFNGLENDQUERYPROC, glEndQuery);
GL_IMPORT______(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v); GL_IMPORT______(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v);
GL_IMPORT______(true, PFNGLDRAWARRAYSINDIRECTPROC, glDrawArraysIndirect);
GL_IMPORT______(true, PFNGLDRAWELEMENTSINDIRECTPROC, glDrawElementsIndirect);
GL_IMPORT______(true, PFNGLMULTIDRAWARRAYSINDIRECTPROC, glMultiDrawArraysIndirect);
GL_IMPORT______(true, PFNGLMULTIDRAWELEMENTSINDIRECTPROC, glMultiDrawElementsIndirect);
GL_IMPORT______(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer); GL_IMPORT______(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer);
# endif // BGFX_CONFIG_RENDERER_OPENGLES < 30 # endif // BGFX_CONFIG_RENDERER_OPENGLES < 30
@ -552,6 +583,7 @@ GL_IMPORT______(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateF
#undef GL_IMPORT______ #undef GL_IMPORT______
#undef GL_IMPORT_ARB__ #undef GL_IMPORT_ARB__
#undef GL_IMPORT_EXT__ #undef GL_IMPORT_EXT__
#undef GL_IMPORT_KHR__
#undef GL_IMPORT_NV___ #undef GL_IMPORT_NV___
#undef GL_IMPORT_OES__ #undef GL_IMPORT_OES__
#undef GL_IMPORT_____x #undef GL_IMPORT_____x

View File

@ -1251,33 +1251,42 @@ namespace bgfx
#define DDS_G32R32F 115 #define DDS_G32R32F 115
#define DDS_A32B32G32R32F 116 #define DDS_A32B32G32R32F 116
#define DDS_FORMAT_R32G32B32A32_FLOAT 2 #define DDS_FORMAT_R32G32B32A32_FLOAT 2
#define DDS_FORMAT_R32G32B32A32_UINT 3 #define DDS_FORMAT_R32G32B32A32_UINT 3
#define DDS_FORMAT_R16G16B16A16_FLOAT 10 #define DDS_FORMAT_R16G16B16A16_FLOAT 10
#define DDS_FORMAT_R16G16B16A16_UNORM 11 #define DDS_FORMAT_R16G16B16A16_UNORM 11
#define DDS_FORMAT_R16G16B16A16_UINT 12 #define DDS_FORMAT_R16G16B16A16_UINT 12
#define DDS_FORMAT_R32G32_FLOAT 16 #define DDS_FORMAT_R32G32_FLOAT 16
#define DDS_FORMAT_R32G32_UINT 17 #define DDS_FORMAT_R32G32_UINT 17
#define DDS_FORMAT_R10G10B10A2_UNORM 24 #define DDS_FORMAT_R10G10B10A2_UNORM 24
#define DDS_FORMAT_R16G16_FLOAT 34 #define DDS_FORMAT_R11G11B10_FLOAT 26
#define DDS_FORMAT_R16G16_UNORM 35 #define DDS_FORMAT_R8G8B8A8_UNORM 28
#define DDS_FORMAT_R32_FLOAT 41 #define DDS_FORMAT_R8G8B8A8_UNORM_SRGB 29
#define DDS_FORMAT_R32_UINT 42 #define DDS_FORMAT_R16G16_FLOAT 34
#define DDS_FORMAT_R8G8_UNORM 49 #define DDS_FORMAT_R16G16_UNORM 35
#define DDS_FORMAT_R16_FLOAT 54 #define DDS_FORMAT_R32_FLOAT 41
#define DDS_FORMAT_R16_UNORM 56 #define DDS_FORMAT_R32_UINT 42
#define DDS_FORMAT_R8_UNORM 61 #define DDS_FORMAT_R8G8_UNORM 49
#define DDS_FORMAT_BC1_UNORM 71 #define DDS_FORMAT_R16_FLOAT 54
#define DDS_FORMAT_BC2_UNORM 74 #define DDS_FORMAT_R16_UNORM 56
#define DDS_FORMAT_BC3_UNORM 77 #define DDS_FORMAT_R8_UNORM 61
#define DDS_FORMAT_BC4_UNORM 80 #define DDS_FORMAT_R1_UNORM 66
#define DDS_FORMAT_BC5_UNORM 83 #define DDS_FORMAT_BC1_UNORM 71
#define DDS_FORMAT_B5G6R5_UNORM 85 #define DDS_FORMAT_BC1_UNORM_SRGB 72
#define DDS_FORMAT_B5G5R5A1_UNORM 86 #define DDS_FORMAT_BC2_UNORM 74
#define DDS_FORMAT_B8G8R8A8_UNORM 87 #define DDS_FORMAT_BC2_UNORM_SRGB 75
#define DDS_FORMAT_BC6H_SF16 96 #define DDS_FORMAT_BC3_UNORM 77
#define DDS_FORMAT_BC7_UNORM 98 #define DDS_FORMAT_BC3_UNORM_SRGB 78
#define DDS_FORMAT_B4G4R4A4_UNORM 115 #define DDS_FORMAT_BC4_UNORM 80
#define DDS_FORMAT_BC5_UNORM 83
#define DDS_FORMAT_B5G6R5_UNORM 85
#define DDS_FORMAT_B5G5R5A1_UNORM 86
#define DDS_FORMAT_B8G8R8A8_UNORM 87
#define DDS_FORMAT_B8G8R8A8_UNORM_SRGB 91
#define DDS_FORMAT_BC6H_SF16 96
#define DDS_FORMAT_BC7_UNORM 98
#define DDS_FORMAT_BC7_UNORM_SRGB 99
#define DDS_FORMAT_B4G4R4A4_UNORM 115
#define DDSD_CAPS 0x00000001 #define DDSD_CAPS 0x00000001
#define DDSD_HEIGHT 0x00000002 #define DDSD_HEIGHT 0x00000002
@ -1318,70 +1327,80 @@ namespace bgfx
{ {
uint32_t m_format; uint32_t m_format;
TextureFormat::Enum m_textureFormat; TextureFormat::Enum m_textureFormat;
bool m_srgb;
}; };
static TranslateDdsFormat s_translateDdsFourccFormat[] = static TranslateDdsFormat s_translateDdsFourccFormat[] =
{ {
{ DDS_DXT1, TextureFormat::BC1 }, { DDS_DXT1, TextureFormat::BC1, false },
{ DDS_DXT2, TextureFormat::BC2 }, { DDS_DXT2, TextureFormat::BC2, false },
{ DDS_DXT3, TextureFormat::BC2 }, { DDS_DXT3, TextureFormat::BC2, false },
{ DDS_DXT4, TextureFormat::BC3 }, { DDS_DXT4, TextureFormat::BC3, false },
{ DDS_DXT5, TextureFormat::BC3 }, { DDS_DXT5, TextureFormat::BC3, false },
{ DDS_ATI1, TextureFormat::BC4 }, { DDS_ATI1, TextureFormat::BC4, false },
{ DDS_BC4U, TextureFormat::BC4 }, { DDS_BC4U, TextureFormat::BC4, false },
{ DDS_ATI2, TextureFormat::BC5 }, { DDS_ATI2, TextureFormat::BC5, false },
{ DDS_BC5U, TextureFormat::BC5 }, { DDS_BC5U, TextureFormat::BC5, false },
{ DDS_A16B16G16R16, TextureFormat::RGBA16 }, { DDS_A16B16G16R16, TextureFormat::RGBA16, false },
{ DDS_A16B16G16R16F, TextureFormat::RGBA16F }, { DDS_A16B16G16R16F, TextureFormat::RGBA16F, false },
{ DDPF_RGB|DDPF_ALPHAPIXELS, TextureFormat::BGRA8 }, { DDPF_RGB|DDPF_ALPHAPIXELS, TextureFormat::BGRA8, false },
{ DDPF_INDEXED, TextureFormat::R8 }, { DDPF_INDEXED, TextureFormat::R8, false },
{ DDPF_LUMINANCE, TextureFormat::R8 }, { DDPF_LUMINANCE, TextureFormat::R8, false },
{ DDPF_ALPHA, TextureFormat::R8 }, { DDPF_ALPHA, TextureFormat::R8, false },
{ DDS_R16F, TextureFormat::R16F }, { DDS_R16F, TextureFormat::R16F, false },
{ DDS_R32F, TextureFormat::R32F }, { DDS_R32F, TextureFormat::R32F, false },
{ DDS_A8L8, TextureFormat::RG8 }, { DDS_A8L8, TextureFormat::RG8, false },
{ DDS_G16R16, TextureFormat::RG16 }, { DDS_G16R16, TextureFormat::RG16, false },
{ DDS_G16R16F, TextureFormat::RG16F }, { DDS_G16R16F, TextureFormat::RG16F, false },
{ DDS_G32R32F, TextureFormat::RG32F }, { DDS_G32R32F, TextureFormat::RG32F, false },
{ DDS_A8R8G8B8, TextureFormat::BGRA8 }, { DDS_A8R8G8B8, TextureFormat::BGRA8, false },
{ DDS_A16B16G16R16, TextureFormat::RGBA16 }, { DDS_A16B16G16R16, TextureFormat::RGBA16, false },
{ DDS_A16B16G16R16F, TextureFormat::RGBA16F }, { DDS_A16B16G16R16F, TextureFormat::RGBA16F, false },
{ DDS_A32B32G32R32F, TextureFormat::RGBA32F }, { DDS_A32B32G32R32F, TextureFormat::RGBA32F, false },
{ DDS_R5G6B5, TextureFormat::R5G6B5 }, { DDS_R5G6B5, TextureFormat::R5G6B5, false },
{ DDS_A4R4G4B4, TextureFormat::RGBA4 }, { DDS_A4R4G4B4, TextureFormat::RGBA4, false },
{ DDS_A1R5G5B5, TextureFormat::RGB5A1 }, { DDS_A1R5G5B5, TextureFormat::RGB5A1, false },
{ DDS_A2B10G10R10, TextureFormat::RGB10A2 }, { DDS_A2B10G10R10, TextureFormat::RGB10A2, false },
}; };
static TranslateDdsFormat s_translateDxgiFormat[] = static TranslateDdsFormat s_translateDxgiFormat[] =
{ {
{ DDS_FORMAT_BC1_UNORM, TextureFormat::BC1 }, { DDS_FORMAT_BC1_UNORM, TextureFormat::BC1, false },
{ DDS_FORMAT_BC2_UNORM, TextureFormat::BC2 }, { DDS_FORMAT_BC1_UNORM_SRGB, TextureFormat::BC1, true },
{ DDS_FORMAT_BC3_UNORM, TextureFormat::BC3 }, { DDS_FORMAT_BC2_UNORM, TextureFormat::BC2, false },
{ DDS_FORMAT_BC4_UNORM, TextureFormat::BC4 }, { DDS_FORMAT_BC2_UNORM_SRGB, TextureFormat::BC2, true },
{ DDS_FORMAT_BC5_UNORM, TextureFormat::BC5 }, { DDS_FORMAT_BC3_UNORM, TextureFormat::BC3, false },
{ DDS_FORMAT_BC6H_SF16, TextureFormat::BC6H }, { DDS_FORMAT_BC3_UNORM_SRGB, TextureFormat::BC3, true },
{ DDS_FORMAT_BC7_UNORM, TextureFormat::BC7 }, { DDS_FORMAT_BC4_UNORM, TextureFormat::BC4, false },
{ DDS_FORMAT_BC5_UNORM, TextureFormat::BC5, false },
{ DDS_FORMAT_BC6H_SF16, TextureFormat::BC6H, false },
{ DDS_FORMAT_BC7_UNORM, TextureFormat::BC7, false },
{ DDS_FORMAT_BC7_UNORM_SRGB, TextureFormat::BC7, true },
{ DDS_FORMAT_R8_UNORM, TextureFormat::R8 }, { DDS_FORMAT_R1_UNORM, TextureFormat::R1, false },
{ DDS_FORMAT_R16_UNORM, TextureFormat::R16 }, { DDS_FORMAT_R8_UNORM, TextureFormat::R8, false },
{ DDS_FORMAT_R16_FLOAT, TextureFormat::R16F }, { DDS_FORMAT_R16_UNORM, TextureFormat::R16, false },
{ DDS_FORMAT_R32_UINT, TextureFormat::R32 }, { DDS_FORMAT_R16_FLOAT, TextureFormat::R16F, false },
{ DDS_FORMAT_R32_FLOAT, TextureFormat::R32F }, { DDS_FORMAT_R32_UINT, TextureFormat::R32, false },
{ DDS_FORMAT_R8G8_UNORM, TextureFormat::RG8 }, { DDS_FORMAT_R32_FLOAT, TextureFormat::R32F, false },
{ DDS_FORMAT_R16G16_UNORM, TextureFormat::RG16 }, { DDS_FORMAT_R8G8_UNORM, TextureFormat::RG8, false },
{ DDS_FORMAT_R16G16_FLOAT, TextureFormat::RG16F }, { DDS_FORMAT_R16G16_UNORM, TextureFormat::RG16, false },
{ DDS_FORMAT_R32G32_UINT, TextureFormat::RG32 }, { DDS_FORMAT_R16G16_FLOAT, TextureFormat::RG16F, false },
{ DDS_FORMAT_R32G32_FLOAT, TextureFormat::RG32F }, { DDS_FORMAT_R32G32_UINT, TextureFormat::RG32, false },
{ DDS_FORMAT_B8G8R8A8_UNORM, TextureFormat::BGRA8 }, { DDS_FORMAT_R32G32_FLOAT, TextureFormat::RG32F, false },
{ DDS_FORMAT_R16G16B16A16_UNORM, TextureFormat::RGBA16 }, { DDS_FORMAT_B8G8R8A8_UNORM, TextureFormat::BGRA8, false },
{ DDS_FORMAT_R16G16B16A16_FLOAT, TextureFormat::RGBA16F }, { DDS_FORMAT_B8G8R8A8_UNORM_SRGB, TextureFormat::BGRA8, true },
{ DDS_FORMAT_R32G32B32A32_UINT, TextureFormat::RGBA32 }, { DDS_FORMAT_R8G8B8A8_UNORM, TextureFormat::RGBA8, false },
{ DDS_FORMAT_R32G32B32A32_FLOAT, TextureFormat::RGBA32F }, { DDS_FORMAT_R8G8B8A8_UNORM_SRGB, TextureFormat::RGBA8, true },
{ DDS_FORMAT_B5G6R5_UNORM, TextureFormat::R5G6B5 }, { DDS_FORMAT_R16G16B16A16_UNORM, TextureFormat::RGBA16, false },
{ DDS_FORMAT_B4G4R4A4_UNORM, TextureFormat::RGBA4 }, { DDS_FORMAT_R16G16B16A16_FLOAT, TextureFormat::RGBA16F, false },
{ DDS_FORMAT_B5G5R5A1_UNORM, TextureFormat::RGB5A1 }, { DDS_FORMAT_R32G32B32A32_UINT, TextureFormat::RGBA32, false },
{ DDS_FORMAT_R10G10B10A2_UNORM, TextureFormat::RGB10A2 }, { DDS_FORMAT_R32G32B32A32_FLOAT, TextureFormat::RGBA32F, false },
{ DDS_FORMAT_B5G6R5_UNORM, TextureFormat::R5G6B5, false },
{ DDS_FORMAT_B4G4R4A4_UNORM, TextureFormat::RGBA4, false },
{ DDS_FORMAT_B5G5R5A1_UNORM, TextureFormat::RGB5A1, false },
{ DDS_FORMAT_R10G10B10A2_UNORM, TextureFormat::RGB10A2, false },
{ DDS_FORMAT_R11G11B10_FLOAT, TextureFormat::R11G11B10F, false },
}; };
struct TranslateDdsPixelFormat struct TranslateDdsPixelFormat
@ -1496,6 +1515,7 @@ namespace bgfx
TextureFormat::Enum format = TextureFormat::Unknown; TextureFormat::Enum format = TextureFormat::Unknown;
bool hasAlpha = pixelFlags & DDPF_ALPHAPIXELS; bool hasAlpha = pixelFlags & DDPF_ALPHAPIXELS;
bool srgb = false;
if (dxgiFormat == 0) if (dxgiFormat == 0)
{ {
@ -1534,6 +1554,7 @@ namespace bgfx
if (s_translateDxgiFormat[ii].m_format == dxgiFormat) if (s_translateDxgiFormat[ii].m_format == dxgiFormat)
{ {
format = s_translateDxgiFormat[ii].m_textureFormat; format = s_translateDxgiFormat[ii].m_textureFormat;
srgb = s_translateDxgiFormat[ii].m_srgb;
break; break;
} }
} }
@ -1550,6 +1571,7 @@ namespace bgfx
_imageContainer.m_hasAlpha = hasAlpha; _imageContainer.m_hasAlpha = hasAlpha;
_imageContainer.m_cubeMap = cubeMap; _imageContainer.m_cubeMap = cubeMap;
_imageContainer.m_ktx = false; _imageContainer.m_ktx = false;
_imageContainer.m_srgb = srgb;
return TextureFormat::Unknown != format; return TextureFormat::Unknown != format;
} }
@ -1873,6 +1895,7 @@ namespace bgfx
_imageContainer.m_hasAlpha = hasAlpha; _imageContainer.m_hasAlpha = hasAlpha;
_imageContainer.m_cubeMap = numFaces > 1; _imageContainer.m_cubeMap = numFaces > 1;
_imageContainer.m_ktx = false; _imageContainer.m_ktx = false;
_imageContainer.m_srgb = colorSpace > 0;
return TextureFormat::Unknown != format; return TextureFormat::Unknown != format;
} }
@ -1918,6 +1941,7 @@ namespace bgfx
_imageContainer.m_hasAlpha = false; _imageContainer.m_hasAlpha = false;
_imageContainer.m_cubeMap = tc.m_cubeMap; _imageContainer.m_cubeMap = tc.m_cubeMap;
_imageContainer.m_ktx = false; _imageContainer.m_ktx = false;
_imageContainer.m_srgb = false;
return true; return true;
} }

View File

@ -23,6 +23,7 @@ namespace bgfx
bool m_hasAlpha; bool m_hasAlpha;
bool m_cubeMap; bool m_cubeMap;
bool m_ktx; bool m_ktx;
bool m_srgb;
}; };
struct ImageMip struct ImageMip

View File

@ -65,6 +65,7 @@ namespace bgfx
break; break;
#endif // BGFX_CONFIG_RENDERER_OPENGL #endif // BGFX_CONFIG_RENDERER_OPENGL
case ovrRenderAPI_None:
default: default:
BX_CHECK(false, "You should not be here!"); BX_CHECK(false, "You should not be here!");
break; break;
@ -117,6 +118,7 @@ namespace bgfx
| ovrDistortionCap_TimeWarp | ovrDistortionCap_TimeWarp
| ovrDistortionCap_Overdrive | ovrDistortionCap_Overdrive
| ovrDistortionCap_NoRestore | ovrDistortionCap_NoRestore
| ovrDistortionCap_HqDistortion
, eyeFov , eyeFov
, m_erd , m_erd
); );
@ -174,6 +176,13 @@ ovrError:
m_texture[1].Header.RenderViewport = rect; m_texture[1].Header.RenderViewport = rect;
m_timing = ovrHmd_BeginFrame(m_hmd, 0); m_timing = ovrHmd_BeginFrame(m_hmd, 0);
#if OVR_VERSION > OVR_VERSION_042
m_pose[0] = ovrHmd_GetHmdPosePerEye(m_hmd, ovrEye_Left);
m_pose[1] = ovrHmd_GetHmdPosePerEye(m_hmd, ovrEye_Right);
#else
m_pose[0] = ovrHmd_GetEyePose(m_hmd, ovrEye_Left);
m_pose[1] = ovrHmd_GetEyePose(m_hmd, ovrEye_Right);
#endif // OVR_VERSION > OVR_VERSION_042
} }
} }

View File

@ -56,6 +56,7 @@ namespace bgfx
} }
#define RENDERDOC_IMPORT \ #define RENDERDOC_IMPORT \
RENDERDOC_IMPORT_FUNC(RENDERDOC_Shutdown); \
RENDERDOC_IMPORT_FUNC(RENDERDOC_SetLogFile); \ RENDERDOC_IMPORT_FUNC(RENDERDOC_SetLogFile); \
RENDERDOC_IMPORT_FUNC(RENDERDOC_GetCapture); \ RENDERDOC_IMPORT_FUNC(RENDERDOC_GetCapture); \
RENDERDOC_IMPORT_FUNC(RENDERDOC_SetCaptureOptions); \ RENDERDOC_IMPORT_FUNC(RENDERDOC_SetCaptureOptions); \
@ -67,7 +68,8 @@ namespace bgfx
RENDERDOC_IMPORT_FUNC(RENDERDOC_MaskOverlayBits); \ RENDERDOC_IMPORT_FUNC(RENDERDOC_MaskOverlayBits); \
RENDERDOC_IMPORT_FUNC(RENDERDOC_SetFocusToggleKeys); \ RENDERDOC_IMPORT_FUNC(RENDERDOC_SetFocusToggleKeys); \
RENDERDOC_IMPORT_FUNC(RENDERDOC_SetCaptureKeys); \ RENDERDOC_IMPORT_FUNC(RENDERDOC_SetCaptureKeys); \
RENDERDOC_IMPORT_FUNC(RENDERDOC_InitRemoteAccess); RENDERDOC_IMPORT_FUNC(RENDERDOC_InitRemoteAccess); \
RENDERDOC_IMPORT_FUNC(RENDERDOC_UnloadCrashHandler);
#define RENDERDOC_IMPORT_FUNC(_func) p##_func _func #define RENDERDOC_IMPORT_FUNC(_func) p##_func _func
RENDERDOC_IMPORT RENDERDOC_IMPORT
@ -129,6 +131,7 @@ RENDERDOC_IMPORT
{ {
if (NULL != _renderdocdll) if (NULL != _renderdocdll)
{ {
RENDERDOC_Shutdown();
bx::dlclose(_renderdocdll); bx::dlclose(_renderdocdll);
} }
} }

View File

@ -12,12 +12,19 @@ namespace bgfx
{ {
struct ViewState struct ViewState
{ {
ViewState() { }
ViewState(Frame* _render, bool _hmdEnabled) ViewState(Frame* _render, bool _hmdEnabled)
: m_alphaRef(0.0f)
, m_invViewCached(UINT16_MAX)
, m_invProjCached(UINT16_MAX)
, m_invViewProjCached(UINT16_MAX)
{ {
reset(_render, _hmdEnabled);
}
void reset(Frame* _render, bool _hmdEnabled)
{
m_alphaRef = 0.0f;
m_invViewCached = UINT16_MAX;
m_invProjCached = UINT16_MAX;
m_invViewProjCached = UINT16_MAX;
m_view[0] = _render->m_view; m_view[0] = _render->m_view;
m_view[1] = m_viewTmp[1]; m_view[1] = m_viewTmp[1];

File diff suppressed because it is too large Load Diff

View File

@ -19,10 +19,10 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_GCC("-Wpragmas");
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4005) // warning C4005: '' : macro redefinition BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4005) // warning C4005: '' : macro redefinition
#define D3D11_NO_HELPERS #define D3D11_NO_HELPERS
#if BX_PLATFORM_WINRT #if BX_PLATFORM_WINRT
#include <d3d11_2.h> # include <d3d11_2.h>
#else #else
#include <d3d11.h> # include <d3d11.h>
#endif #endif // BX_PLATFORM_WINRT
BX_PRAGMA_DIAGNOSTIC_POP() BX_PRAGMA_DIAGNOSTIC_POP()
#include "renderer.h" #include "renderer.h"
@ -75,21 +75,8 @@ BX_PRAGMA_DIAGNOSTIC_POP()
# define D3D11_REQ_MAXANISOTROPY 16 # define D3D11_REQ_MAXANISOTROPY 16
# endif // D3D11_REQ_MAXANISOTROPY # endif // D3D11_REQ_MAXANISOTROPY
# ifndef D3D11_FEATURE_DATA_FORMAT_SUPPORT typedef void ID3D11InfoQueue;
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
{
DXGI_FORMAT InFormat;
UINT OutFormatSupport;
} D3D11_FEATURE_DATA_FORMAT_SUPPORT;
# endif // D3D11_FEATURE_DATA_FORMAT_SUPPORT
# ifndef D3D11_FEATURE_DATA_FORMAT_SUPPORT2
typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
{
DXGI_FORMAT InFormat;
UINT OutFormatSupport2;
} D3D11_FEATURE_DATA_FORMAT_SUPPORT2;
# endif // D3D11_FEATURE_DATA_FORMAT_SUPPORT2
#endif // __MINGW32__ #endif // __MINGW32__
namespace bgfx { namespace d3d11 namespace bgfx { namespace d3d11
@ -105,7 +92,7 @@ namespace bgfx { namespace d3d11
{ {
} }
void create(uint32_t _size, void* _data, uint8_t _flags, uint16_t _stride = 0, bool _vertex = false); void create(uint32_t _size, void* _data, uint16_t _flags, uint16_t _stride = 0, bool _vertex = false);
void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false); void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false);
void destroy() void destroy()
@ -124,7 +111,7 @@ namespace bgfx { namespace d3d11
ID3D11ShaderResourceView* m_srv; ID3D11ShaderResourceView* m_srv;
ID3D11UnorderedAccessView* m_uav; ID3D11UnorderedAccessView* m_uav;
uint32_t m_size; uint32_t m_size;
uint8_t m_flags; uint16_t m_flags;
bool m_dynamic; bool m_dynamic;
}; };
@ -137,7 +124,7 @@ namespace bgfx { namespace d3d11
{ {
} }
void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags); void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags);
VertexDeclHandle m_decl; VertexDeclHandle m_decl;
}; };
@ -310,6 +297,33 @@ namespace bgfx { namespace d3d11
TextureHandle m_th[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS]; TextureHandle m_th[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
}; };
struct TimerQueryD3D11
{
TimerQueryD3D11()
: m_control(BX_COUNTOF(m_frame) )
{
}
void postReset();
void preReset();
void begin();
void end();
bool get();
struct Frame
{
ID3D11Query* m_disjoint;
ID3D11Query* m_start;
ID3D11Query* m_end;
};
uint64_t m_elapsed;
uint64_t m_frequency;
Frame m_frame[4];
bx::RingBufferControl m_control;
};
} /* namespace d3d11 */ } // namespace bgfx } /* namespace d3d11 */ } // namespace bgfx
#endif // BGFX_RENDERER_D3D11_H_HEADER_GUARD #endif // BGFX_RENDERER_D3D11_H_HEADER_GUARD

View File

@ -272,6 +272,8 @@ namespace bgfx { namespace d3d9
RendererContextD3D9() RendererContextD3D9()
: m_d3d9(NULL) : m_d3d9(NULL)
, m_device(NULL) , m_device(NULL)
, m_flushQuery(NULL)
, m_swapChain(NULL)
, m_captureTexture(NULL) , m_captureTexture(NULL)
, m_captureSurface(NULL) , m_captureSurface(NULL)
, m_captureResolve(NULL) , m_captureResolve(NULL)
@ -316,7 +318,7 @@ namespace bgfx { namespace d3d9
m_params.Windowed = true; m_params.Windowed = true;
RECT rect; RECT rect;
GetWindowRect(g_bgfxHwnd, &rect); GetWindowRect( (HWND)g_platformData.nwh, &rect);
m_params.BackBufferWidth = rect.right-rect.left; m_params.BackBufferWidth = rect.right-rect.left;
m_params.BackBufferHeight = rect.bottom-rect.top; m_params.BackBufferHeight = rect.bottom-rect.top;
@ -356,8 +358,11 @@ namespace bgfx { namespace d3d9
BGFX_FATAL(m_d3d9, Fatal::UnableToInitialize, "Unable to create Direct3D."); BGFX_FATAL(m_d3d9, Fatal::UnableToInitialize, "Unable to create Direct3D.");
m_adapter = D3DADAPTER_DEFAULT; m_adapter = D3DADAPTER_DEFAULT;
m_deviceType = D3DDEVTYPE_HAL; m_deviceType = BGFX_PCI_ID_SOFTWARE_RASTERIZER == g_caps.vendorId
? D3DDEVTYPE_REF
: D3DDEVTYPE_HAL
;
uint8_t numGPUs = uint8_t(bx::uint32_min(BX_COUNTOF(g_caps.gpu), m_d3d9->GetAdapterCount() ) ); uint8_t numGPUs = uint8_t(bx::uint32_min(BX_COUNTOF(g_caps.gpu), m_d3d9->GetAdapterCount() ) );
for (uint32_t ii = 0; ii < numGPUs; ++ii) for (uint32_t ii = 0; ii < numGPUs; ++ii)
@ -402,7 +407,10 @@ namespace bgfx { namespace d3d9
DX_CHECK(m_d3d9->GetAdapterIdentifier(m_adapter, 0, &m_identifier) ); DX_CHECK(m_d3d9->GetAdapterIdentifier(m_adapter, 0, &m_identifier) );
m_amd = m_identifier.VendorId == BGFX_PCI_ID_AMD; m_amd = m_identifier.VendorId == BGFX_PCI_ID_AMD;
m_nvidia = m_identifier.VendorId == BGFX_PCI_ID_NVIDIA; m_nvidia = m_identifier.VendorId == BGFX_PCI_ID_NVIDIA;
g_caps.vendorId = (uint16_t)m_identifier.VendorId; g_caps.vendorId = 0 == m_identifier.VendorId
? BGFX_PCI_ID_SOFTWARE_RASTERIZER
: (uint16_t)m_identifier.VendorId
;
g_caps.deviceId = (uint16_t)m_identifier.DeviceId; g_caps.deviceId = (uint16_t)m_identifier.DeviceId;
uint32_t behaviorFlags[] = uint32_t behaviorFlags[] =
@ -417,7 +425,7 @@ namespace bgfx { namespace d3d9
#if 0 // BGFX_CONFIG_RENDERER_DIRECT3D9EX #if 0 // BGFX_CONFIG_RENDERER_DIRECT3D9EX
DX_CHECK(m_d3d9->CreateDeviceEx(m_adapter DX_CHECK(m_d3d9->CreateDeviceEx(m_adapter
, m_deviceType , m_deviceType
, g_bgfxHwnd , g_platformHooks.nwh
, behaviorFlags[ii] , behaviorFlags[ii]
, &m_params , &m_params
, NULL , NULL
@ -426,7 +434,7 @@ namespace bgfx { namespace d3d9
#else #else
DX_CHECK(m_d3d9->CreateDevice(m_adapter DX_CHECK(m_d3d9->CreateDevice(m_adapter
, m_deviceType , m_deviceType
, g_bgfxHwnd , (HWND)g_platformData.nwh
, behaviorFlags[ii] , behaviorFlags[ii]
, &m_params , &m_params
, &m_device , &m_device
@ -524,6 +532,14 @@ namespace bgfx { namespace d3d9
, s_textureFormat[ii].m_fmt , s_textureFormat[ii].m_fmt
) ) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR : BGFX_CAPS_FORMAT_TEXTURE_NONE; ) ) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR : BGFX_CAPS_FORMAT_TEXTURE_NONE;
support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
, m_deviceType
, adapterFormat
, D3DUSAGE_QUERY_SRGBREAD
, D3DRTYPE_TEXTURE
, s_textureFormat[ii].m_fmt
) ) ? BGFX_CAPS_FORMAT_TEXTURE_COLOR_SRGB : BGFX_CAPS_FORMAT_TEXTURE_NONE;
support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
, m_deviceType , m_deviceType
, adapterFormat , adapterFormat
@ -532,6 +548,14 @@ namespace bgfx { namespace d3d9
, s_textureFormat[ii].m_fmt , s_textureFormat[ii].m_fmt
) ) ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX : BGFX_CAPS_FORMAT_TEXTURE_NONE; ) ) ? BGFX_CAPS_FORMAT_TEXTURE_VERTEX : BGFX_CAPS_FORMAT_TEXTURE_NONE;
support |= SUCCEEDED(m_d3d9->CheckDeviceFormat(m_adapter
, m_deviceType
, adapterFormat
, isDepth(TextureFormat::Enum(ii) ) ? D3DUSAGE_DEPTHSTENCIL : D3DUSAGE_RENDERTARGET
, D3DRTYPE_TEXTURE
, s_textureFormat[ii].m_fmt
) ) ? BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER : BGFX_CAPS_FORMAT_TEXTURE_NONE;
g_caps.formats[ii] = support; g_caps.formats[ii] = support;
} }
} }
@ -671,7 +695,7 @@ namespace bgfx { namespace d3d9
return BGFX_RENDERER_DIRECT3D9_NAME; return BGFX_RENDERER_DIRECT3D9_NAME;
} }
void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint8_t _flags) BX_OVERRIDE void createIndexBuffer(IndexBufferHandle _handle, Memory* _mem, uint16_t _flags) BX_OVERRIDE
{ {
m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags); m_indexBuffers[_handle.idx].create(_mem->size, _mem->data, _flags);
} }
@ -691,7 +715,7 @@ namespace bgfx { namespace d3d9
m_vertexDecls[_handle.idx].destroy(); m_vertexDecls[_handle.idx].destroy();
} }
void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint8_t /*_flags*/) BX_OVERRIDE void createVertexBuffer(VertexBufferHandle _handle, Memory* _mem, VertexDeclHandle _declHandle, uint16_t /*_flags*/) BX_OVERRIDE
{ {
m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle); m_vertexBuffers[_handle.idx].create(_mem->size, _mem->data, _declHandle);
} }
@ -701,7 +725,7 @@ namespace bgfx { namespace d3d9
m_vertexBuffers[_handle.idx].destroy(); m_vertexBuffers[_handle.idx].destroy();
} }
void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint8_t _flags) BX_OVERRIDE void createDynamicIndexBuffer(IndexBufferHandle _handle, uint32_t _size, uint16_t _flags) BX_OVERRIDE
{ {
m_indexBuffers[_handle.idx].create(_size, NULL, _flags); m_indexBuffers[_handle.idx].create(_size, NULL, _flags);
} }
@ -716,7 +740,7 @@ namespace bgfx { namespace d3d9
m_indexBuffers[_handle.idx].destroy(); m_indexBuffers[_handle.idx].destroy();
} }
void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint8_t /*_flags*/) BX_OVERRIDE void createDynamicVertexBuffer(VertexBufferHandle _handle, uint32_t _size, uint16_t /*_flags*/) BX_OVERRIDE
{ {
VertexDeclHandle decl = BGFX_INVALID_HANDLE; VertexDeclHandle decl = BGFX_INVALID_HANDLE;
m_vertexBuffers[_handle.idx].create(_size, NULL, decl); m_vertexBuffers[_handle.idx].create(_size, NULL, decl);
@ -860,11 +884,11 @@ namespace bgfx { namespace d3d9
) ); ) );
RECT rc; RECT rc;
GetClientRect(g_bgfxHwnd, &rc); GetClientRect( (HWND)g_platformData.nwh, &rc);
POINT point; POINT point;
point.x = rc.left; point.x = rc.left;
point.y = rc.top; point.y = rc.top;
ClientToScreen(g_bgfxHwnd, &point); ClientToScreen( (HWND)g_platformData.nwh, &point);
uint8_t* data = (uint8_t*)rect.pBits; uint8_t* data = (uint8_t*)rect.pBits;
uint32_t bytesPerPixel = rect.Pitch/dm.Width; uint32_t bytesPerPixel = rect.Pitch/dm.Width;
@ -1070,6 +1094,8 @@ namespace bgfx { namespace d3d9
DX_CHECK(m_device->SetRenderTarget(ii, NULL) ); DX_CHECK(m_device->SetRenderTarget(ii, NULL) );
} }
DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) ); DX_CHECK(m_device->SetDepthStencilSurface(m_backBufferDepthStencil) );
DX_CHECK(m_device->SetRenderState(D3DRS_SRGBWRITEENABLE, 0 != (m_flags & BGFX_RESET_SRGB_BACKBUFFER) ));
} }
else else
{ {
@ -1091,6 +1117,8 @@ namespace bgfx { namespace d3d9
IDirect3DSurface9* depthStencil = frameBuffer.m_depthStencil; IDirect3DSurface9* depthStencil = frameBuffer.m_depthStencil;
DX_CHECK(m_device->SetDepthStencilSurface(NULL != depthStencil ? depthStencil : m_backBufferDepthStencil) ); DX_CHECK(m_device->SetDepthStencilSurface(NULL != depthStencil ? depthStencil : m_backBufferDepthStencil) );
DX_CHECK(m_device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE) );
} }
m_fbh = _fbh; m_fbh = _fbh;
@ -1146,7 +1174,7 @@ namespace bgfx { namespace d3d9
void flip(HMD& /*_hmd*/) BX_OVERRIDE void flip(HMD& /*_hmd*/) BX_OVERRIDE
{ {
if (NULL != m_device) if (NULL != m_swapChain)
{ {
#if BGFX_CONFIG_RENDERER_DIRECT3D9EX #if BGFX_CONFIG_RENDERER_DIRECT3D9EX
if (NULL != m_deviceEx) if (NULL != m_deviceEx)
@ -1160,7 +1188,7 @@ namespace bgfx { namespace d3d9
HRESULT hr; HRESULT hr;
if (0 == ii) if (0 == ii)
{ {
hr = m_swapChain->Present(NULL, NULL, g_bgfxHwnd, NULL, 0); hr = m_swapChain->Present(NULL, NULL, (HWND)g_platformData.nwh, NULL, 0);
} }
else else
{ {
@ -1220,6 +1248,9 @@ namespace bgfx { namespace d3d9
capturePreReset(); capturePreReset();
DX_RELEASE(m_flushQuery, 0);
m_gpuTimer.preReset();
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii) for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
{ {
m_indexBuffers[ii].preReset(); m_indexBuffers[ii].preReset();
@ -1247,6 +1278,9 @@ namespace bgfx { namespace d3d9
DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) ); DX_CHECK(m_swapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_backBufferColor) );
DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) ); DX_CHECK(m_device->GetDepthStencilSurface(&m_backBufferDepthStencil) );
DX_CHECK(m_device->CreateQuery(D3DQUERYTYPE_EVENT, &m_flushQuery) );
m_gpuTimer.postReset();
capturePostReset(); capturePostReset();
for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii) for (uint32_t ii = 0; ii < BX_COUNTOF(m_indexBuffers); ++ii)
@ -1281,7 +1315,7 @@ namespace bgfx { namespace d3d9
void setSamplerState(uint8_t _stage, uint32_t _flags, bool _vertex = false) void setSamplerState(uint8_t _stage, uint32_t _flags, bool _vertex = false)
{ {
const uint32_t flags = _flags&( (~BGFX_TEXTURE_RESERVED_MASK) | BGFX_TEXTURE_SAMPLER_BITS_MASK); const uint32_t flags = _flags&( (~BGFX_TEXTURE_RESERVED_MASK) | BGFX_TEXTURE_SAMPLER_BITS_MASK | BGFX_TEXTURE_SRGB);
BX_CHECK(_stage < BX_COUNTOF(m_samplerFlags), ""); BX_CHECK(_stage < BX_COUNTOF(m_samplerFlags), "");
if (m_samplerFlags[_stage][_vertex] != flags) if (m_samplerFlags[_stage][_vertex] != flags)
{ {
@ -1303,6 +1337,7 @@ namespace bgfx { namespace d3d9
DX_CHECK(device->SetSamplerState(stage, D3DSAMP_MAGFILTER, magFilter) ); DX_CHECK(device->SetSamplerState(stage, D3DSAMP_MAGFILTER, magFilter) );
DX_CHECK(device->SetSamplerState(stage, D3DSAMP_MIPFILTER, mipFilter) ); DX_CHECK(device->SetSamplerState(stage, D3DSAMP_MIPFILTER, mipFilter) );
DX_CHECK(device->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY, m_maxAnisotropy) ); DX_CHECK(device->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY, m_maxAnisotropy) );
DX_CHECK(device->SetSamplerState(stage, D3DSAMP_SRGBTEXTURE, 0 != (flags & BGFX_TEXTURE_SRGB)) );
} }
} }
@ -1579,22 +1614,29 @@ namespace bgfx { namespace d3d9
DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) ); DX_CHECK(device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE) );
DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) ); DX_CHECK(device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE) );
if (BGFX_CLEAR_DEPTH & _clear.m_flags) if (BGFX_CLEAR_COLOR & _clear.m_flags)
{ {
DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE
, D3DCOLORWRITEENABLE_RED , D3DCOLORWRITEENABLE_RED
| D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_GREEN
| D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_BLUE
| D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_ALPHA
) ); ) );
}
else
{
DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, 0) );
}
if (BGFX_CLEAR_DEPTH & _clear.m_flags)
{
DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, TRUE) );
DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, TRUE) ); DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, TRUE) );
DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) ); DX_CHECK(device->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS) );
} }
else else
{ {
DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE) ); DX_CHECK(device->SetRenderState(D3DRS_ZWRITEENABLE, FALSE) );
DX_CHECK(device->SetRenderState(D3DRS_COLORWRITEENABLE, 0) );
DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) ); DX_CHECK(device->SetRenderState(D3DRS_ZENABLE, FALSE) );
} }
@ -1699,8 +1741,10 @@ namespace bgfx { namespace d3d9
IDirect3DDevice9Ex* m_deviceEx; IDirect3DDevice9Ex* m_deviceEx;
#endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX #endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
IDirect3D9* m_d3d9; IDirect3D9* m_d3d9;
IDirect3DDevice9* m_device; IDirect3DDevice9* m_device;
IDirect3DQuery9* m_flushQuery;
TimerQueryD3D9 m_gpuTimer;
D3DPOOL m_pool; D3DPOOL m_pool;
IDirect3DSwapChain9* m_swapChain; IDirect3DSwapChain9* m_swapChain;
@ -1772,7 +1816,7 @@ namespace bgfx { namespace d3d9
s_renderD3D9 = NULL; s_renderD3D9 = NULL;
} }
void IndexBufferD3D9::create(uint32_t _size, void* _data, uint8_t _flags) void IndexBufferD3D9::create(uint32_t _size, void* _data, uint16_t _flags)
{ {
m_size = _size; m_size = _size;
m_flags = _flags; m_flags = _flags;
@ -2416,6 +2460,11 @@ namespace bgfx { namespace d3d9
createTexture(textureWidth, textureHeight, numMips); createTexture(textureWidth, textureHeight, numMips);
} }
if (imageContainer.m_srgb)
{
m_flags |= BGFX_TEXTURE_SRGB;
}
BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s%s." BX_TRACE("Texture %3d: %s (requested: %s), %dx%d%s%s."
, this - s_renderD3D9->m_textures , this - s_renderD3D9->m_textures
, getName( (TextureFormat::Enum)m_textureFormat) , getName( (TextureFormat::Enum)m_textureFormat)
@ -2867,6 +2916,84 @@ namespace bgfx { namespace d3d9
) ); ) );
} }
void TimerQueryD3D9::postReset()
{
IDirect3DDevice9* device = s_renderD3D9->m_device;
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
{
Frame& frame = m_frame[ii];
DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMPDISJOINT, &frame.m_disjoint) );
DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &frame.m_start) );
DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMP, &frame.m_end) );
DX_CHECK(device->CreateQuery(D3DQUERYTYPE_TIMESTAMPFREQ, &frame.m_freq) );
}
m_elapsed = 0;
m_frequency = 1;
m_control.reset();
}
void TimerQueryD3D9::preReset()
{
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frame); ++ii)
{
Frame& frame = m_frame[ii];
DX_RELEASE(frame.m_disjoint, 0);
DX_RELEASE(frame.m_start, 0);
DX_RELEASE(frame.m_end, 0);
DX_RELEASE(frame.m_freq, 0);
}
}
void TimerQueryD3D9::begin()
{
while (0 == m_control.reserve(1) )
{
get();
}
Frame& frame = m_frame[m_control.m_current];
frame.m_disjoint->Issue(D3DISSUE_BEGIN);
frame.m_start->Issue(D3DISSUE_END);
}
void TimerQueryD3D9::end()
{
Frame& frame = m_frame[m_control.m_current];
frame.m_end->Issue(D3DISSUE_END);
frame.m_freq->Issue(D3DISSUE_END);
m_control.commit(1);
}
bool TimerQueryD3D9::get()
{
if (0 != m_control.available() )
{
Frame& frame = m_frame[m_control.m_read];
uint64_t freq;
HRESULT hr = frame.m_freq->GetData(&freq, sizeof(freq), 0);
if (S_OK == hr)
{
m_control.consume(1);
uint64_t start;
DX_CHECK(frame.m_start->GetData(&start, sizeof(start), 0) );
uint64_t end;
DX_CHECK(frame.m_end->GetData(&end, sizeof(end), 0) );
m_frequency = freq;
m_elapsed = end - start;
return true;
}
}
return false;
}
void RendererContextD3D9::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter) void RendererContextD3D9::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
{ {
IDirect3DDevice9* device = m_device; IDirect3DDevice9* device = m_device;
@ -2880,6 +3007,11 @@ namespace bgfx { namespace d3d9
device->BeginScene(); device->BeginScene();
if (_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
{
m_gpuTimer.begin();
}
if (0 < _render->m_iboffset) if (0 < _render->m_iboffset)
{ {
TransientIndexBuffer* ib = _render->m_transientIb; TransientIndexBuffer* ib = _render->m_transientIb;
@ -3404,6 +3536,12 @@ namespace bgfx { namespace d3d9
if (0 < _render->m_num) if (0 < _render->m_num)
{ {
if (0 != (m_resolution.m_flags & BGFX_RESET_FLUSH_AFTER_RENDER) )
{
m_flushQuery->Issue(D3DISSUE_END);
m_flushQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
}
captureElapsed = -bx::getHPCounter(); captureElapsed = -bx::getHPCounter();
capture(); capture();
captureElapsed += bx::getHPCounter(); captureElapsed += bx::getHPCounter();
@ -3428,6 +3566,20 @@ namespace bgfx { namespace d3d9
{ {
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats"); PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
static uint32_t maxGpuLatency = 0;
static double maxGpuElapsed = 0.0f;
double elapsedGpuMs = 0.0;
m_gpuTimer.end();
while (m_gpuTimer.get() )
{
double toGpuMs = 1000.0 / double(m_gpuTimer.m_frequency);
elapsedGpuMs = m_gpuTimer.m_elapsed * toGpuMs;
maxGpuElapsed = elapsedGpuMs > maxGpuElapsed ? elapsedGpuMs : maxGpuElapsed;
}
maxGpuLatency = bx::uint32_imax(maxGpuLatency, m_gpuTimer.m_control.available()-1);
TextVideoMem& tvm = m_textVideoMem; TextVideoMem& tvm = m_textVideoMem;
static int64_t next = now; static int64_t next = now;
@ -3465,12 +3617,18 @@ namespace bgfx { namespace d3d9
); );
double elapsedCpuMs = double(elapsed)*toMs; double elapsedCpuMs = double(elapsed)*toMs;
tvm.printf(10, pos++, 0x8e, " Submitted: %4d (draw %4d, compute %4d) / CPU %3.4f [ms]" tvm.printf(10, pos++, 0x8e, " Submitted: %4d (draw %4d, compute %4d) / CPU %3.4f [ms] %c GPU %3.4f [ms] (latency %d)"
, _render->m_num , _render->m_num
, statsKeyType[0] , statsKeyType[0]
, statsKeyType[1] , statsKeyType[1]
, elapsedCpuMs , elapsedCpuMs
, elapsedCpuMs > maxGpuElapsed ? '>' : '<'
, maxGpuElapsed
, maxGpuLatency
); );
maxGpuLatency = 0;
maxGpuElapsed = 0.0;
for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii) for (uint32_t ii = 0; ii < BX_COUNTOF(s_primName); ++ii)
{ {
tvm.printf(10, pos++, 0x8e, " %9s: %7d (#inst: %5d), submitted: %7d" tvm.printf(10, pos++, 0x8e, " %9s: %7d (#inst: %5d), submitted: %7d"

View File

@ -135,7 +135,7 @@ namespace bgfx { namespace d3d9
{ {
} }
void create(uint32_t _size, void* _data, uint8_t _flags); void create(uint32_t _size, void* _data, uint16_t _flags);
void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false) void update(uint32_t _offset, uint32_t _size, void* _data, bool _discard = false)
{ {
void* buffer; void* buffer;
@ -164,7 +164,7 @@ namespace bgfx { namespace d3d9
IDirect3DIndexBuffer9* m_ptr; IDirect3DIndexBuffer9* m_ptr;
uint32_t m_size; uint32_t m_size;
uint8_t m_flags; uint16_t m_flags;
bool m_dynamic; bool m_dynamic;
}; };
@ -389,6 +389,34 @@ namespace bgfx { namespace d3d9
bool m_needResolve; bool m_needResolve;
}; };
struct TimerQueryD3D9
{
TimerQueryD3D9()
: m_control(BX_COUNTOF(m_frame) )
{
}
void postReset();
void preReset();
void begin();
void end();
bool get();
struct Frame
{
IDirect3DQuery9* m_disjoint;
IDirect3DQuery9* m_start;
IDirect3DQuery9* m_end;
IDirect3DQuery9* m_freq;
};
uint64_t m_elapsed;
uint64_t m_frequency;
Frame m_frame[4];
bx::RingBufferControl m_control;
};
} /* namespace d3d9 */ } // namespace bgfx } /* namespace d3d9 */ } // namespace bgfx
#endif // BGFX_RENDERER_D3D9_H_HEADER_GUARD #endif // BGFX_RENDERER_D3D9_H_HEADER_GUARD

File diff suppressed because it is too large Load Diff

View File

@ -305,6 +305,22 @@ typedef uint64_t GLuint64;
# define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 # define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
#endif // GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG #endif // GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
#ifndef GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT
# define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
#endif // GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT
#ifndef GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT
# define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
#endif // GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT
#ifndef GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT
# define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
#endif // GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT
#ifndef GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT
# define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
#endif // GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT
#ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB #ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
# define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C # define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#endif // GL_COMPRESSED_RGBA_BPTC_UNORM_ARB #endif // GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
@ -321,6 +337,30 @@ typedef uint64_t GLuint64;
# define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F # define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
#endif // GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB #endif // GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
#ifndef GL_SRGB8_ALPHA8
# define GL_SRGB8_ALPHA8 0x8C43
#endif // GL_SRGB8_ALPHA8
#ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
# define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#endif // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
#ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
# define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#endif // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
#ifndef GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
# define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#endif // GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
#ifndef GL_COMPRESSED_SRGB8_ETC2
# define GL_COMPRESSED_SRGB8_ETC2 0x9275
#endif // GL_COMPRESSED_SRGB8_ETC2
#ifndef GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
# define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#endif // GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
#ifndef GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE #ifndef GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
# define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 # define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
#endif // GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE #endif // GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
@ -582,6 +622,53 @@ typedef uint64_t GLuint64;
# define GL_LOCATION 0x930E # define GL_LOCATION 0x930E
#endif // GL_LOCATION #endif // GL_LOCATION
// _KHR or _ARB...
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_LOW 0x9148
#ifndef GL_DEPTH_CLAMP
# define GL_DEPTH_CLAMP 0x864F
#endif // GL_DEPTH_CLAMP
#ifndef GL_TEXTURE_CUBE_MAP_SEAMLESS
# define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#endif // GL_TEXTURE_CUBE_MAP_SEAMLESS
#ifndef GL_DRAW_INDIRECT_BUFFER
# define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#endif // GL_DRAW_INDIRECT_BUFFER
#ifndef GL_DISPATCH_INDIRECT_BUFFER
# define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
#endif // GL_DISPATCH_INDIRECT_BUFFER
#if BX_PLATFORM_NACL #if BX_PLATFORM_NACL
# include "glcontext_ppapi.h" # include "glcontext_ppapi.h"
#elif BX_PLATFORM_WINDOWS #elif BX_PLATFORM_WINDOWS
@ -782,7 +869,7 @@ namespace bgfx { namespace gl
struct IndexBufferGL struct IndexBufferGL
{ {
void create(uint32_t _size, void* _data, uint8_t _flags) void create(uint32_t _size, void* _data, uint16_t _flags)
{ {
m_size = _size; m_size = _size;
m_flags = _flags; m_flags = _flags;
@ -820,37 +907,40 @@ namespace bgfx { namespace gl
GLuint m_id; GLuint m_id;
uint32_t m_size; uint32_t m_size;
VaoCacheRef m_vcref; VaoCacheRef m_vcref;
uint8_t m_flags; uint16_t m_flags;
}; };
struct VertexBufferGL struct VertexBufferGL
{ {
void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle) void create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint16_t _flags)
{ {
m_size = _size; m_size = _size;
m_decl = _declHandle; m_decl = _declHandle;
const bool drawIndirect = 0 != (_flags & BGFX_BUFFER_DRAW_INDIRECT);
m_target = drawIndirect ? GL_DRAW_INDIRECT_BUFFER : GL_ARRAY_BUFFER;
GL_CHECK(glGenBuffers(1, &m_id) ); GL_CHECK(glGenBuffers(1, &m_id) );
BX_CHECK(0 != m_id, "Failed to generate buffer id."); BX_CHECK(0 != m_id, "Failed to generate buffer id.");
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, m_id) ); GL_CHECK(glBindBuffer(m_target, m_id) );
GL_CHECK(glBufferData(GL_ARRAY_BUFFER GL_CHECK(glBufferData(m_target
, _size , _size
, _data , _data
, (NULL==_data) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW , (NULL==_data) ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW
) ); ) );
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) ); GL_CHECK(glBindBuffer(m_target, 0) );
} }
void update(uint32_t _offset, uint32_t _size, void* _data) void update(uint32_t _offset, uint32_t _size, void* _data)
{ {
BX_CHECK(0 != m_id, "Updating invalid vertex buffer."); BX_CHECK(0 != m_id, "Updating invalid vertex buffer.");
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, m_id) ); GL_CHECK(glBindBuffer(m_target, m_id) );
GL_CHECK(glBufferSubData(GL_ARRAY_BUFFER GL_CHECK(glBufferSubData(m_target
, _offset , _offset
, _size , _size
, _data , _data
) ); ) );
GL_CHECK(glBindBuffer(GL_ARRAY_BUFFER, 0) ); GL_CHECK(glBindBuffer(m_target, 0) );
} }
void destroy(); void destroy();
@ -861,6 +951,7 @@ namespace bgfx { namespace gl
} }
GLuint m_id; GLuint m_id;
GLenum m_target;
uint32_t m_size; uint32_t m_size;
VertexDeclHandle m_decl; VertexDeclHandle m_decl;
VaoCacheRef m_vcref; VaoCacheRef m_vcref;
@ -880,7 +971,7 @@ namespace bgfx { namespace gl
{ {
} }
bool init(GLenum _target, uint32_t _width, uint32_t _height, uint8_t _format, uint8_t _numMips, uint32_t _flags); bool init(GLenum _target, uint32_t _width, uint32_t _height, uint32_t _depth, uint8_t _format, uint8_t _numMips, uint32_t _flags);
void create(const Memory* _mem, uint32_t _flags, uint8_t _skip); void create(const Memory* _mem, uint32_t _flags, uint8_t _skip);
void destroy(); void destroy();
void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem); void update(uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem);
@ -896,6 +987,7 @@ namespace bgfx { namespace gl
uint32_t m_currentFlags; uint32_t m_currentFlags;
uint32_t m_width; uint32_t m_width;
uint32_t m_height; uint32_t m_height;
uint32_t m_depth;
uint8_t m_numMips; uint8_t m_numMips;
uint8_t m_requestedFormat; uint8_t m_requestedFormat;
uint8_t m_textureFormat; uint8_t m_textureFormat;

View File

@ -640,7 +640,7 @@ void help(const char* _error = NULL)
" -i <include path> Include path (for multiple paths use semicolon).\n" " -i <include path> Include path (for multiple paths use semicolon).\n"
" -o <file path> Output file path.\n" " -o <file path> Output file path.\n"
" --bin2c <file path> Generate C header file.\n" " --bin2c <file path> Generate C header file.\n"
" --depends <file path> Generate makefile style depends file.\n" " --depends Generate makefile style depends file.\n"
" --platform <platform> Target platform.\n" " --platform <platform> Target platform.\n"
" android\n" " android\n"
" asm.js\n" " asm.js\n"
@ -1390,7 +1390,7 @@ int main(int _argc, const char* _argv[])
strins(const_cast<char*>(brace+1), "\nvec4 bgfx_VoidFrag;\n"); strins(const_cast<char*>(brace+1), "\nvec4 bgfx_VoidFrag;\n");
} }
const bool hasFragCoord = NULL != strstr(input, "gl_FragCoord") || hlsl > 3; const bool hasFragCoord = NULL != strstr(input, "gl_FragCoord") || hlsl > 3 || hlsl == 2;
const bool hasFragDepth = NULL != strstr(input, "gl_FragDepth"); const bool hasFragDepth = NULL != strstr(input, "gl_FragDepth");
const bool hasFrontFacing = NULL != strstr(input, "gl_FrontFacing"); const bool hasFrontFacing = NULL != strstr(input, "gl_FrontFacing");
const bool hasPrimitiveId = NULL != strstr(input, "gl_PrimitiveID"); const bool hasPrimitiveId = NULL != strstr(input, "gl_PrimitiveID");

View File

@ -7,6 +7,7 @@
#if SHADERC_CONFIG_HLSL #if SHADERC_CONFIG_HLSL
#define INITGUID
#include <d3dcompiler.h> #include <d3dcompiler.h>
#include <d3d11shader.h> #include <d3d11shader.h>
@ -14,12 +15,6 @@
# define D3D_SVF_USED 2 # define D3D_SVF_USED 2
#endif // D3D_SVF_USED #endif // D3D_SVF_USED
#ifndef IID_ID3D11ShaderReflection
// In case MinGW is missing IID...
static const GUID GUID_ID3D11ShaderReflection = { 0x0a233719, 0x3960, 0x4578, { 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1 } };
# define IID_ID3D11ShaderReflection GUID_ID3D11ShaderReflection
#endif // IID_ID3D11ShaderReflection
struct CTHeader struct CTHeader
{ {
uint32_t Size; uint32_t Size;
@ -525,7 +520,7 @@ bool compileHLSLShader(bx::CommandLine& _cmdLine, uint32_t _d3d, const std::stri
while (!reader.isEof() ) while (!reader.isEof() )
{ {
std::string line = reader.getLine(); std::string line = reader.getLine();
for (UniformNameList::const_iterator it = unusedUniforms.begin(), itEnd = unusedUniforms.end(); it != itEnd; ++it) for (UniformNameList::iterator it = unusedUniforms.begin(), itEnd = unusedUniforms.end(); it != itEnd; ++it)
{ {
size_t index = line.find("uniform "); size_t index = line.find("uniform ");
if (index == std::string::npos) if (index == std::string::npos)

View File

@ -15,7 +15,7 @@ namespace bx
const float4_t xAyB = float4_shuf_xAyB(_a, _b); const float4_t xAyB = float4_shuf_xAyB(_a, _b);
const float4_t zCwD = float4_shuf_zCwD(_a, _b); const float4_t zCwD = float4_shuf_zCwD(_a, _b);
const float4_t result = float4_shuf_xyAB(xAyB, zCwD); const float4_t result = float4_shuf_xyAB(xAyB, zCwD);
return result; return result;
} }
@ -24,7 +24,7 @@ namespace bx
const float4_t xAyB = float4_shuf_xAyB(_a, _b); const float4_t xAyB = float4_shuf_xAyB(_a, _b);
const float4_t zCwD = float4_shuf_zCwD(_a, _b); const float4_t zCwD = float4_shuf_zCwD(_a, _b);
const float4_t result = float4_shuf_zwCD(xAyB, zCwD); const float4_t result = float4_shuf_zwCD(xAyB, zCwD);
return result; return result;
} }
@ -192,7 +192,7 @@ namespace bx
const float4_t one = float4_splat(1.0f); const float4_t one = float4_splat(1.0f);
const float4_t sqrt = float4_sqrt(_a); const float4_t sqrt = float4_sqrt(_a);
const float4_t result = float4_div(one, sqrt); const float4_t result = float4_div(one, sqrt);
return result; return result;
} }
@ -206,7 +206,7 @@ namespace bx
const float4_t three = float4_splat(3.0f); const float4_t three = float4_splat(3.0f);
const float4_t three_sub_iter1 = float4_sub(three, iter1); const float4_t three_sub_iter1 = float4_sub(three, iter1);
const float4_t result = float4_mul(half_rsqrt, three_sub_iter1); const float4_t result = float4_mul(half_rsqrt, three_sub_iter1);
return result; return result;
} }
@ -375,7 +375,7 @@ namespace bx
const float4_t expfpart = float4_logexp_detail::float4_exppoly(fpart); const float4_t expfpart = float4_logexp_detail::float4_exppoly(fpart);
const float4_t result = float4_mul(expipart, expfpart); const float4_t result = float4_mul(expipart, expfpart);
return result; return result;
} }
@ -401,12 +401,21 @@ namespace bx
BX_FLOAT4_INLINE float4_t float4_cross3_ni(float4_t _a, float4_t _b) BX_FLOAT4_INLINE float4_t float4_cross3_ni(float4_t _a, float4_t _b)
{ {
// a.yzx * b.zxy - a.zxy * b.yzx == (a * b.yzx - a.yzx * b).yzx
#if 0
const float4_t a_yzxw = float4_swiz_yzxw(_a); const float4_t a_yzxw = float4_swiz_yzxw(_a);
const float4_t a_zxyw = float4_swiz_zxyw(_a); const float4_t a_zxyw = float4_swiz_zxyw(_a);
const float4_t b_zxyw = float4_swiz_zxyw(_b); const float4_t b_zxyw = float4_swiz_zxyw(_b);
const float4_t b_yzxw = float4_swiz_yzxw(_b); const float4_t b_yzxw = float4_swiz_yzxw(_b);
const float4_t tmp = float4_mul(a_yzxw, b_zxyw); const float4_t tmp = float4_mul(a_yzxw, b_zxyw);
const float4_t result = float4_nmsub(a_zxyw, b_yzxw, tmp); const float4_t result = float4_nmsub(a_zxyw, b_yzxw, tmp);
#else
const float4_t a_yzxw = float4_swiz_yzxw(_a);
const float4_t b_yzxw = float4_swiz_yzxw(_b);
const float4_t tmp0 = float4_mul(_a, b_yzxw);
const float4_t tmp1 = float4_nmsub(a_yzxw, _b, tmp0);
const float4_t result = float4_swiz_yzxw(tmp1);
#endif
return result; return result;
} }
@ -416,7 +425,7 @@ namespace bx
const float4_t dot3 = float4_dot3(_a, _a); const float4_t dot3 = float4_dot3(_a, _a);
const float4_t invSqrt = float4_rsqrt(dot3); const float4_t invSqrt = float4_rsqrt(dot3);
const float4_t result = float4_mul(_a, invSqrt); const float4_t result = float4_mul(_a, invSqrt);
return result; return result;
} }

View File

@ -62,7 +62,7 @@
# define BX_THREAD /* not supported right now */ # define BX_THREAD /* not supported right now */
# else # else
# if (__GNUC__ == 4) && (__GNUC_MINOR__ <= 2) # if (__GNUC__ == 4) && (__GNUC_MINOR__ <= 2)
# define BX_THREAD /* not supported right now */ # define BX_THREAD /* not supported right now */
# else # else
# define BX_THREAD __thread # define BX_THREAD __thread
# endif // __GNUC__ <= 4.2 # endif // __GNUC__ <= 4.2
@ -179,7 +179,7 @@
# define BX_TYPE_IS_POD(t) (!__is_class(t) || __is_pod(t)) # define BX_TYPE_IS_POD(t) (!__is_class(t) || __is_pod(t))
#else #else
# define BX_TYPE_IS_POD(t) false # define BX_TYPE_IS_POD(t) false
#endif #endif
/// ///
#define BX_CLASS_NO_DEFAULT_CTOR(_class) \ #define BX_CLASS_NO_DEFAULT_CTOR(_class) \
private: _class() private: _class()

View File

@ -96,6 +96,26 @@ namespace bx
return _writer->write(_data, _size); return _writer->write(_data, _size);
} }
/// Write repeat the same value.
inline int32_t writeRep(WriterI* _writer, uint8_t _byte, int32_t _size)
{
const uint32_t tmp0 = uint32_sels(64 - _size, 64, _size);
const uint32_t tmp1 = uint32_sels(256 - _size, 256, tmp0);
const uint32_t blockSize = uint32_sels(1024 - _size, 1024, tmp1);
uint8_t* temp = (uint8_t*)alloca(blockSize);
memset(temp, _byte, blockSize);
int32_t size = 0;
while (0 < _size)
{
int32_t bytes = write(_writer, temp, uint32_min(blockSize, _size) );
size += bytes;
_size -= bytes;
}
return size;
}
/// Write value. /// Write value.
template<typename Ty> template<typename Ty>
inline int32_t write(WriterI* _writer, const Ty& _value) inline int32_t write(WriterI* _writer, const Ty& _value)

View File

@ -83,6 +83,13 @@ namespace bx
return result; return result;
} }
void reset()
{
m_current = 0;
m_write = 0;
m_read = 0;
}
const uint32_t m_size; const uint32_t m_size;
uint32_t m_current; uint32_t m_current;
uint32_t m_write; uint32_t m_write;
@ -164,6 +171,13 @@ namespace bx
return result; return result;
} }
void reset()
{
m_current = 0;
m_write = 0;
m_read = 0;
}
const uint32_t m_size; const uint32_t m_size;
uint32_t m_current; uint32_t m_current;
uint32_t m_write; uint32_t m_write;

View File

@ -85,6 +85,11 @@ namespace bx
return _a & _b; return _a & _b;
} }
inline uint32_t uint32_andc(uint32_t _a, uint32_t _b)
{
return _a & ~_b;
}
inline uint32_t uint32_xor(uint32_t _a, uint32_t _b) inline uint32_t uint32_xor(uint32_t _a, uint32_t _b)
{ {
return _a ^ _b; return _a ^ _b;
@ -95,16 +100,16 @@ namespace bx
return !_a != !_b; return !_a != !_b;
} }
inline uint32_t uint32_andc(uint32_t _a, uint32_t _b)
{
return _a & ~_b;
}
inline uint32_t uint32_or(uint32_t _a, uint32_t _b) inline uint32_t uint32_or(uint32_t _a, uint32_t _b)
{ {
return _a | _b; return _a | _b;
} }
inline uint32_t uint32_orc(uint32_t _a, uint32_t _b)
{
return _a | ~_b;
}
inline uint32_t uint32_sll(uint32_t _a, int _sa) inline uint32_t uint32_sll(uint32_t _a, int _sa)
{ {
return _a << _sa; return _a << _sa;
@ -271,6 +276,14 @@ namespace bx
return result; return result;
} }
inline uint32_t uint32_iclamp(uint32_t _a, uint32_t _min, uint32_t _max)
{
const uint32_t tmp = uint32_imax(_a, _min);
const uint32_t result = uint32_imin(tmp, _max);
return result;
}
inline uint32_t uint32_incwrap(uint32_t _val, uint32_t _min, uint32_t _max) inline uint32_t uint32_incwrap(uint32_t _val, uint32_t _min, uint32_t _max)
{ {
const uint32_t inc = uint32_inc(_val); const uint32_t inc = uint32_inc(_val);

838
3rdparty/bx/include/compat/msvc/dirent.h vendored Normal file
View File

@ -0,0 +1,838 @@
/*
* dirent.h - dirent API for Microsoft Visual Studio
*
* Copyright (C) 2006-2012 Toni Ronkko
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* ``Software''), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED ``AS IS'', WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL TONI RONKKO BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* $Id: dirent.h,v 1.20 2014/03/19 17:52:23 tronkko Exp $
*/
#ifndef DIRENT_H
#define DIRENT_H
/*
* Define architecture flags so we don't need to include windows.h.
* Avoiding windows.h makes it simpler to use windows sockets in conjunction
* with dirent.h.
*/
#if !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && defined(_M_IX86)
# define _X86_
#endif
#if !defined(_68K_) && !defined(_MPPC_) && !defined(_X86_) && !defined(_IA64_) && !defined(_AMD64_) && defined(_M_AMD64)
#define _AMD64_
#endif
#include <stdio.h>
#include <stdarg.h>
#include <windef.h>
#include <winbase.h>
#include <wchar.h>
#include <string.h>
#include <stdlib.h>
#include <malloc.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <errno.h>
/* Indicates that d_type field is available in dirent structure */
#define _DIRENT_HAVE_D_TYPE
/* Indicates that d_namlen field is available in dirent structure */
#define _DIRENT_HAVE_D_NAMLEN
/* Entries missing from MSVC 6.0 */
#if !defined(FILE_ATTRIBUTE_DEVICE)
# define FILE_ATTRIBUTE_DEVICE 0x40
#endif
/* File type and permission flags for stat() */
#if !defined(S_IFMT)
# define S_IFMT _S_IFMT /* File type mask */
#endif
#if !defined(S_IFDIR)
# define S_IFDIR _S_IFDIR /* Directory */
#endif
#if !defined(S_IFCHR)
# define S_IFCHR _S_IFCHR /* Character device */
#endif
#if !defined(S_IFFIFO)
# define S_IFFIFO _S_IFFIFO /* Pipe */
#endif
#if !defined(S_IFREG)
# define S_IFREG _S_IFREG /* Regular file */
#endif
#if !defined(S_IREAD)
# define S_IREAD _S_IREAD /* Read permission */
#endif
#if !defined(S_IWRITE)
# define S_IWRITE _S_IWRITE /* Write permission */
#endif
#if !defined(S_IEXEC)
# define S_IEXEC _S_IEXEC /* Execute permission */
#endif
#if !defined(S_IFIFO)
# define S_IFIFO _S_IFIFO /* Pipe */
#endif
#if !defined(S_IFBLK)
# define S_IFBLK 0 /* Block device */
#endif
#if !defined(S_IFLNK)
# define S_IFLNK 0 /* Link */
#endif
#if !defined(S_IFSOCK)
# define S_IFSOCK 0 /* Socket */
#endif
#if defined(_MSC_VER)
# define S_IRUSR S_IREAD /* Read user */
# define S_IWUSR S_IWRITE /* Write user */
# define S_IXUSR 0 /* Execute user */
# define S_IRGRP 0 /* Read group */
# define S_IWGRP 0 /* Write group */
# define S_IXGRP 0 /* Execute group */
# define S_IROTH 0 /* Read others */
# define S_IWOTH 0 /* Write others */
# define S_IXOTH 0 /* Execute others */
#endif
/* Maximum length of file name */
#if !defined(PATH_MAX)
# define PATH_MAX MAX_PATH
#endif
#if !defined(FILENAME_MAX)
# define FILENAME_MAX MAX_PATH
#endif
#if !defined(NAME_MAX)
# define NAME_MAX FILENAME_MAX
#endif
/* File type flags for d_type */
#define DT_UNKNOWN 0
#define DT_REG S_IFREG
#define DT_DIR S_IFDIR
#define DT_FIFO S_IFIFO
#define DT_SOCK S_IFSOCK
#define DT_CHR S_IFCHR
#define DT_BLK S_IFBLK
#define DT_LNK S_IFLNK
/* Macros for converting between st_mode and d_type */
#define IFTODT(mode) ((mode) & S_IFMT)
#define DTTOIF(type) (type)
/*
* File type macros. Note that block devices, sockets and links cannot be
* distinguished on Windows and the macros S_ISBLK, S_ISSOCK and S_ISLNK are
* only defined for compatibility. These macros should always return false
* on Windows.
*/
#define S_ISFIFO(mode) (((mode) & S_IFMT) == S_IFIFO)
#define S_ISDIR(mode) (((mode) & S_IFMT) == S_IFDIR)
#define S_ISREG(mode) (((mode) & S_IFMT) == S_IFREG)
#define S_ISLNK(mode) (((mode) & S_IFMT) == S_IFLNK)
#define S_ISSOCK(mode) (((mode) & S_IFMT) == S_IFSOCK)
#define S_ISCHR(mode) (((mode) & S_IFMT) == S_IFCHR)
#define S_ISBLK(mode) (((mode) & S_IFMT) == S_IFBLK)
/* Return the exact length of d_namlen without zero terminator */
#define _D_EXACT_NAMLEN(p) ((p)->d_namlen)
/* Return number of bytes needed to store d_namlen */
#define _D_ALLOC_NAMLEN(p) (PATH_MAX)
#ifdef __cplusplus
extern "C" {
#endif
/* Wide-character version */
struct _wdirent {
long d_ino; /* Always zero */
unsigned short d_reclen; /* Structure size */
size_t d_namlen; /* Length of name without \0 */
int d_type; /* File type */
wchar_t d_name[PATH_MAX]; /* File name */
};
typedef struct _wdirent _wdirent;
struct _WDIR {
struct _wdirent ent; /* Current directory entry */
WIN32_FIND_DATAW data; /* Private file data */
int cached; /* True if data is valid */
HANDLE handle; /* Win32 search handle */
wchar_t *patt; /* Initial directory name */
};
typedef struct _WDIR _WDIR;
static _WDIR *_wopendir (const wchar_t *dirname);
static struct _wdirent *_wreaddir (_WDIR *dirp);
static int _wclosedir (_WDIR *dirp);
static void _wrewinddir (_WDIR* dirp);
/* For compatibility with Symbian */
#define wdirent _wdirent
#define WDIR _WDIR
#define wopendir _wopendir
#define wreaddir _wreaddir
#define wclosedir _wclosedir
#define wrewinddir _wrewinddir
/* Multi-byte character versions */
struct dirent {
long d_ino; /* Always zero */
unsigned short d_reclen; /* Structure size */
size_t d_namlen; /* Length of name without \0 */
int d_type; /* File type */
char d_name[PATH_MAX]; /* File name */
};
typedef struct dirent dirent;
struct DIR {
struct dirent ent;
struct _WDIR *wdirp;
};
typedef struct DIR DIR;
static DIR *opendir (const char *dirname);
static struct dirent *readdir (DIR *dirp);
static int closedir (DIR *dirp);
static void rewinddir (DIR* dirp);
/* Internal utility functions */
static WIN32_FIND_DATAW *dirent_first (_WDIR *dirp);
static WIN32_FIND_DATAW *dirent_next (_WDIR *dirp);
static int dirent_mbstowcs_s(
size_t *pReturnValue,
wchar_t *wcstr,
size_t sizeInWords,
const char *mbstr,
size_t count);
static int dirent_wcstombs_s(
size_t *pReturnValue,
char *mbstr,
size_t sizeInBytes,
const wchar_t *wcstr,
size_t count);
static void dirent_set_errno (int error);
/*
* Open directory stream DIRNAME for read and return a pointer to the
* internal working area that is used to retrieve individual directory
* entries.
*/
static _WDIR*
_wopendir(
const wchar_t *dirname)
{
_WDIR *dirp = NULL;
int error;
/* Must have directory name */
if (dirname == NULL || dirname[0] == '\0') {
dirent_set_errno (ENOENT);
return NULL;
}
/* Allocate new _WDIR structure */
dirp = (_WDIR*) malloc (sizeof (struct _WDIR));
if (dirp != NULL) {
DWORD n;
/* Reset _WDIR structure */
dirp->handle = INVALID_HANDLE_VALUE;
dirp->patt = NULL;
dirp->cached = 0;
/* Compute the length of full path plus zero terminator */
n = GetFullPathNameW (dirname, 0, NULL, NULL);
/* Allocate room for absolute directory name and search pattern */
dirp->patt = (wchar_t*) malloc (sizeof (wchar_t) * n + 16);
if (dirp->patt) {
/*
* Convert relative directory name to an absolute one. This
* allows rewinddir() to function correctly even when current
* working directory is changed between opendir() and rewinddir().
*/
n = GetFullPathNameW (dirname, n, dirp->patt, NULL);
if (n > 0) {
wchar_t *p;
/* Append search pattern \* to the directory name */
p = dirp->patt + n;
if (dirp->patt < p) {
switch (p[-1]) {
case '\\':
case '/':
case ':':
/* Directory ends in path separator, e.g. c:\temp\ */
/*NOP*/;
break;
default:
/* Directory name doesn't end in path separator */
*p++ = '\\';
}
}
*p++ = '*';
*p = '\0';
/* Open directory stream and retrieve the first entry */
if (dirent_first (dirp)) {
/* Directory stream opened successfully */
error = 0;
} else {
/* Cannot retrieve first entry */
error = 1;
dirent_set_errno (ENOENT);
}
} else {
/* Cannot retrieve full path name */
dirent_set_errno (ENOENT);
error = 1;
}
} else {
/* Cannot allocate memory for search pattern */
error = 1;
}
} else {
/* Cannot allocate _WDIR structure */
error = 1;
}
/* Clean up in case of error */
if (error && dirp) {
_wclosedir (dirp);
dirp = NULL;
}
return dirp;
}
/*
* Read next directory entry. The directory entry is returned in dirent
* structure in the d_name field. Individual directory entries returned by
* this function include regular files, sub-directories, pseudo-directories
* "." and ".." as well as volume labels, hidden files and system files.
*/
static struct _wdirent*
_wreaddir(
_WDIR *dirp)
{
WIN32_FIND_DATAW *datap;
struct _wdirent *entp;
/* Read next directory entry */
datap = dirent_next (dirp);
if (datap) {
size_t n;
DWORD attr;
/* Pointer to directory entry to return */
entp = &dirp->ent;
/*
* Copy file name as wide-character string. If the file name is too
* long to fit in to the destination buffer, then truncate file name
* to PATH_MAX characters and zero-terminate the buffer.
*/
n = 0;
while (n + 1 < PATH_MAX && datap->cFileName[n] != 0) {
entp->d_name[n] = datap->cFileName[n];
n++;
}
dirp->ent.d_name[n] = 0;
/* Length of file name excluding zero terminator */
entp->d_namlen = n;
/* File type */
attr = datap->dwFileAttributes;
if ((attr & FILE_ATTRIBUTE_DEVICE) != 0) {
entp->d_type = DT_CHR;
} else if ((attr & FILE_ATTRIBUTE_DIRECTORY) != 0) {
entp->d_type = DT_DIR;
} else {
entp->d_type = DT_REG;
}
/* Reset dummy fields */
entp->d_ino = 0;
entp->d_reclen = sizeof (struct _wdirent);
} else {
/* Last directory entry read */
entp = NULL;
}
return entp;
}
/*
* Close directory stream opened by opendir() function. This invalidates the
* DIR structure as well as any directory entry read previously by
* _wreaddir().
*/
static int
_wclosedir(
_WDIR *dirp)
{
int ok;
if (dirp) {
/* Release search handle */
if (dirp->handle != INVALID_HANDLE_VALUE) {
FindClose (dirp->handle);
dirp->handle = INVALID_HANDLE_VALUE;
}
/* Release search pattern */
if (dirp->patt) {
free (dirp->patt);
dirp->patt = NULL;
}
/* Release directory structure */
free (dirp);
ok = /*success*/0;
} else {
/* Invalid directory stream */
dirent_set_errno (EBADF);
ok = /*failure*/-1;
}
return ok;
}
/*
* Rewind directory stream such that _wreaddir() returns the very first
* file name again.
*/
static void
_wrewinddir(
_WDIR* dirp)
{
if (dirp) {
/* Release existing search handle */
if (dirp->handle != INVALID_HANDLE_VALUE) {
FindClose (dirp->handle);
}
/* Open new search handle */
dirent_first (dirp);
}
}
/* Get first directory entry (internal) */
static WIN32_FIND_DATAW*
dirent_first(
_WDIR *dirp)
{
WIN32_FIND_DATAW *datap;
/* Open directory and retrieve the first entry */
dirp->handle = FindFirstFileW (dirp->patt, &dirp->data);
if (dirp->handle != INVALID_HANDLE_VALUE) {
/* a directory entry is now waiting in memory */
datap = &dirp->data;
dirp->cached = 1;
} else {
/* Failed to re-open directory: no directory entry in memory */
dirp->cached = 0;
datap = NULL;
}
return datap;
}
/* Get next directory entry (internal) */
static WIN32_FIND_DATAW*
dirent_next(
_WDIR *dirp)
{
WIN32_FIND_DATAW *p;
/* Get next directory entry */
if (dirp->cached != 0) {
/* A valid directory entry already in memory */
p = &dirp->data;
dirp->cached = 0;
} else if (dirp->handle != INVALID_HANDLE_VALUE) {
/* Get the next directory entry from stream */
if (FindNextFileW (dirp->handle, &dirp->data) != FALSE) {
/* Got a file */
p = &dirp->data;
} else {
/* The very last entry has been processed or an error occured */
FindClose (dirp->handle);
dirp->handle = INVALID_HANDLE_VALUE;
p = NULL;
}
} else {
/* End of directory stream reached */
p = NULL;
}
return p;
}
/*
* Open directory stream using plain old C-string.
*/
static DIR*
opendir(
const char *dirname)
{
struct DIR *dirp;
int error;
/* Must have directory name */
if (dirname == NULL || dirname[0] == '\0') {
dirent_set_errno (ENOENT);
return NULL;
}
/* Allocate memory for DIR structure */
dirp = (DIR*) malloc (sizeof (struct DIR));
if (dirp) {
wchar_t wname[PATH_MAX];
size_t n;
/* Convert directory name to wide-character string */
error = dirent_mbstowcs_s (&n, wname, PATH_MAX, dirname, PATH_MAX);
if (!error) {
/* Open directory stream using wide-character name */
dirp->wdirp = _wopendir (wname);
if (dirp->wdirp) {
/* Directory stream opened */
error = 0;
} else {
/* Failed to open directory stream */
error = 1;
}
} else {
/*
* Cannot convert file name to wide-character string. This
* occurs if the string contains invalid multi-byte sequences or
* the output buffer is too small to contain the resulting
* string.
*/
error = 1;
}
} else {
/* Cannot allocate DIR structure */
error = 1;
}
/* Clean up in case of error */
if (error && dirp) {
free (dirp);
dirp = NULL;
}
return dirp;
}
/*
* Read next directory entry.
*
* When working with text consoles, please note that file names returned by
* readdir() are represented in the default ANSI code page while any output to
* console is typically formatted on another code page. Thus, non-ASCII
* characters in file names will not usually display correctly on console. The
* problem can be fixed in two ways: (1) change the character set of console
* to 1252 using chcp utility and use Lucida Console font, or (2) use
* _cprintf function when writing to console. The _cprinf() will re-encode
* ANSI strings to the console code page so many non-ASCII characters will
* display correcly.
*/
static struct dirent*
readdir(
DIR *dirp)
{
WIN32_FIND_DATAW *datap;
struct dirent *entp;
/* Read next directory entry */
datap = dirent_next (dirp->wdirp);
if (datap) {
size_t n;
int error;
/* Attempt to convert file name to multi-byte string */
error = dirent_wcstombs_s(
&n, dirp->ent.d_name, PATH_MAX, datap->cFileName, PATH_MAX);
/*
* If the file name cannot be represented by a multi-byte string,
* then attempt to use old 8+3 file name. This allows traditional
* Unix-code to access some file names despite of unicode
* characters, although file names may seem unfamiliar to the user.
*
* Be ware that the code below cannot come up with a short file
* name unless the file system provides one. At least
* VirtualBox shared folders fail to do this.
*/
if (error && datap->cAlternateFileName[0] != '\0') {
error = dirent_wcstombs_s(
&n, dirp->ent.d_name, PATH_MAX,
datap->cAlternateFileName, PATH_MAX);
}
if (!error) {
DWORD attr;
/* Initialize directory entry for return */
entp = &dirp->ent;
/* Length of file name excluding zero terminator */
entp->d_namlen = n - 1;
/* File attributes */
attr = datap->dwFileAttributes;
if ((attr & FILE_ATTRIBUTE_DEVICE) != 0) {
entp->d_type = DT_CHR;
} else if ((attr & FILE_ATTRIBUTE_DIRECTORY) != 0) {
entp->d_type = DT_DIR;
} else {
entp->d_type = DT_REG;
}
/* Reset dummy fields */
entp->d_ino = 0;
entp->d_reclen = sizeof (struct dirent);
} else {
/*
* Cannot convert file name to multi-byte string so construct
* an errornous directory entry and return that. Note that
* we cannot return NULL as that would stop the processing
* of directory entries completely.
*/
entp = &dirp->ent;
entp->d_name[0] = '?';
entp->d_name[1] = '\0';
entp->d_namlen = 1;
entp->d_type = DT_UNKNOWN;
entp->d_ino = 0;
entp->d_reclen = 0;
}
} else {
/* No more directory entries */
entp = NULL;
}
return entp;
}
/*
* Close directory stream.
*/
static int
closedir(
DIR *dirp)
{
int ok;
if (dirp) {
/* Close wide-character directory stream */
ok = _wclosedir (dirp->wdirp);
dirp->wdirp = NULL;
/* Release multi-byte character version */
free (dirp);
} else {
/* Invalid directory stream */
dirent_set_errno (EBADF);
ok = /*failure*/-1;
}
return ok;
}
/*
* Rewind directory stream to beginning.
*/
static void
rewinddir(
DIR* dirp)
{
/* Rewind wide-character string directory stream */
_wrewinddir (dirp->wdirp);
}
/* Convert multi-byte string to wide character string */
static int
dirent_mbstowcs_s(
size_t *pReturnValue,
wchar_t *wcstr,
size_t sizeInWords,
const char *mbstr,
size_t count)
{
int error;
#if defined(_MSC_VER) && _MSC_VER >= 1400
/* Microsoft Visual Studio 2005 or later */
error = mbstowcs_s (pReturnValue, wcstr, sizeInWords, mbstr, count);
#else
/* Older Visual Studio or non-Microsoft compiler */
size_t n;
/* Convert to wide-character string (or count characters) */
n = mbstowcs (wcstr, mbstr, sizeInWords);
if (!wcstr || n < count) {
/* Zero-terminate output buffer */
if (wcstr && sizeInWords) {
if (n >= sizeInWords) {
n = sizeInWords - 1;
}
wcstr[n] = 0;
}
/* Length of resuting multi-byte string WITH zero terminator */
if (pReturnValue) {
*pReturnValue = n + 1;
}
/* Success */
error = 0;
} else {
/* Could not convert string */
error = 1;
}
#endif
return error;
}
/* Convert wide-character string to multi-byte string */
static int
dirent_wcstombs_s(
size_t *pReturnValue,
char *mbstr,
size_t sizeInBytes, /* max size of mbstr */
const wchar_t *wcstr,
size_t count)
{
int error;
#if defined(_MSC_VER) && _MSC_VER >= 1400
/* Microsoft Visual Studio 2005 or later */
error = wcstombs_s (pReturnValue, mbstr, sizeInBytes, wcstr, count);
#else
/* Older Visual Studio or non-Microsoft compiler */
size_t n;
/* Convert to multi-byte string (or count the number of bytes needed) */
n = wcstombs (mbstr, wcstr, sizeInBytes);
if (!mbstr || n < count) {
/* Zero-terminate output buffer */
if (mbstr && sizeInBytes) {
if (n >= sizeInBytes) {
n = sizeInBytes - 1;
}
mbstr[n] = '\0';
}
/* Lenght of resulting multi-bytes string WITH zero-terminator */
if (pReturnValue) {
*pReturnValue = n + 1;
}
/* Success */
error = 0;
} else {
/* Cannot convert string */
error = 1;
}
#endif
return error;
}
/* Set errno variable */
static void
dirent_set_errno(
int error)
{
#if defined(_MSC_VER) && _MSC_VER >= 1400
/* Microsoft Visual Studio 2005 and later */
_set_errno (error);
#else
/* Non-Microsoft compiler or older Microsoft compiler */
errno = error;
#endif
}
#ifdef __cplusplus
}
#endif
#endif /*DIRENT_H*/

View File

@ -27,6 +27,7 @@
#ifndef TINYSTL_STRING_H #ifndef TINYSTL_STRING_H
#define TINYSTL_STRING_H #define TINYSTL_STRING_H
#include <string.h> // strlen
#include "stddef.h" #include "stddef.h"
#include "hash.h" #include "hash.h"

View File

@ -46,6 +46,8 @@ function toolchain(_buildDir, _libDir)
{ "vs2015-xp", "Visual Studio 2015 targeting XP" }, { "vs2015-xp", "Visual Studio 2015 targeting XP" },
{ "winphone8", "Windows Phone 8.0" }, { "winphone8", "Windows Phone 8.0" },
{ "winphone81", "Windows Phone 8.1" }, { "winphone81", "Windows Phone 8.1" },
{ "winstore81", "Windows Store 8.1" },
{ "winstore82", "Universal Windows App" }
}, },
} }
@ -281,9 +283,22 @@ function toolchain(_buildDir, _libDir)
elseif "winphone81" == _OPTIONS["vs"] then elseif "winphone81" == _OPTIONS["vs"] then
premake.vstudio.toolset = "v120_wp81" premake.vstudio.toolset = "v120_wp81"
premake.vstudio.storeapp = "8.1"
platforms { "ARM" } platforms { "ARM" }
location (path.join(_buildDir, "projects", _ACTION .. "-winphone81")) location (path.join(_buildDir, "projects", _ACTION .. "-winphone81"))
elseif "winstore81" == _OPTIONS["vs"] then
premake.vstudio.toolset = "v120"
premake.vstudio.storeapp = "8.1"
platforms { "ARM" }
location (path.join(_buildDir, "projects", _ACTION .. "-winstore81"))
elseif "winstore82" == _OPTIONS["vs"] then
premake.vstudio.toolset = "v140"
premake.vstudio.storeapp = "8.2"
platforms { "ARM" }
location (path.join(_buildDir, "projects", _ACTION .. "-winstore82"))
elseif ("vs2012-xp") == _OPTIONS["vs"] then elseif ("vs2012-xp") == _OPTIONS["vs"] then
premake.vstudio.toolset = ("v110_xp") premake.vstudio.toolset = ("v110_xp")
location (path.join(_buildDir, "projects", _ACTION .. "-xp")) location (path.join(_buildDir, "projects", _ACTION .. "-xp"))
@ -334,7 +349,7 @@ function toolchain(_buildDir, _libDir)
} }
targetsuffix "Release" targetsuffix "Release"
configuration { "vs*", "x86" } configuration { "vs*", "x32" }
flags { flags {
"EnableSSE2", "EnableSSE2",
} }
@ -397,7 +412,7 @@ function toolchain(_buildDir, _libDir)
targetdir (path.join(_buildDir, "win64_" .. _ACTION .. "-clang/bin")) targetdir (path.join(_buildDir, "win64_" .. _ACTION .. "-clang/bin"))
objdir (path.join(_buildDir, "win64_" .. _ACTION .. "-clang/obj")) objdir (path.join(_buildDir, "win64_" .. _ACTION .. "-clang/obj"))
configuration { "winphone8*" } configuration { "winphone8* or winstore8*" }
removeflags { removeflags {
"StaticRuntime", "StaticRuntime",
"NoExceptions", "NoExceptions",

View File

@ -228,6 +228,11 @@ TEST(float4_arithmetic)
, float4_madd(float4_ld(0.0f, 1.0f, 2.0f, 3.0f), float4_ld(4.0f, 5.0f, 6.0f, 7.0f), float4_ld(8.0f, 9.0f, 10.0f, 11.0f) ) , float4_madd(float4_ld(0.0f, 1.0f, 2.0f, 3.0f), float4_ld(4.0f, 5.0f, 6.0f, 7.0f), float4_ld(8.0f, 9.0f, 10.0f, 11.0f) )
, 8.0f, 14.0f, 22.0f, 32.0f , 8.0f, 14.0f, 22.0f, 32.0f
); );
float4_check_float("cross3"
, float4_cross3(float4_ld(1.0f, 0.0f, 0.0f, 0.0f), float4_ld(0.0f, 1.0f, 0.0f, 0.0f) )
, 0.0f, 0.0f, 1.0f, 0.0f
);
} }
TEST(float4) TEST(float4)

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