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https://github.com/holub/mame
synced 2025-07-05 09:57:47 +03:00
s9.cpp: Added outputs, savestates, notes.
Moved alcat_l7 to s11. Made wldtexas a clone of fpwr2_l2.
This commit is contained in:
parent
bd00adb24f
commit
a1984ce710
@ -531,7 +531,7 @@ void s11_state::s11_only(machine_config &config)
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/ Grand Lizard 04/86 (#523)
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/-----------------------------*/
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ROM_START(grand_l4)
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_REGION(0x10000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("lzrd_u26.l3", 0x4000, 0x2000, CRC(5fe50db6) SHA1(7e2adfefce5c33ad605606574dbdfb2642aa0e85))
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ROM_RELOAD( 0x6000, 0x2000)
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ROM_LOAD("lzrd_u27.l4", 0x8000, 0x8000, CRC(6462ca55) SHA1(0ebfa998d3cefc213ada9ed815d44977120e5d6d))
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@ -549,7 +549,7 @@ ROM_START(grand_l4)
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ROM_END
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ROM_START(grand_l3)
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_REGION(0x10000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("lzrd_u26.l3", 0x4000, 0x2000, CRC(5fe50db6) SHA1(7e2adfefce5c33ad605606574dbdfb2642aa0e85))
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ROM_RELOAD( 0x6000, 0x2000)
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ROM_LOAD("lzrd_u27.l3", 0x8000, 0x8000, CRC(9061dfdc) SHA1(06e0add721afa0a89ad4961cddbc5409f95362df))
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@ -570,7 +570,7 @@ ROM_END
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/ High Speed 01/86 (#541)
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/--------------------------*/
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ROM_START(hs_l4)
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_REGION(0x10000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("hs_u26.l4", 0x4000, 0x2000, CRC(38b73830) SHA1(df89670f3df2b657dcf1f8ee08e506e54e016028))
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ROM_RELOAD( 0x6000, 0x2000)
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ROM_LOAD("hs_u27.l4", 0x8000, 0x8000, CRC(24c6f7f0) SHA1(bb0058650ec0908f88b6a202df79e971b46f8594))
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@ -584,7 +584,7 @@ ROM_START(hs_l4)
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ROM_END
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ROM_START(hs_l3)
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_REGION(0x10000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("u26-l3.rom", 0x4000, 0x2000, CRC(fd587959) SHA1(20fe6d7bd617b1fa886362ce520393a25be9a632))
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ROM_RELOAD( 0x6000, 0x2000)
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ROM_LOAD("hs_u27.l4", 0x8000, 0x8000, CRC(24c6f7f0) SHA1(bb0058650ec0908f88b6a202df79e971b46f8594))
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@ -602,7 +602,7 @@ ROM_END
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/--------------------------*/
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ROM_START(rdkng_l1)
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_REGION(0x10000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("road_u26.l1", 0x4000, 0x4000, CRC(19abe96b) SHA1(d6c3b6dab328f23cc4506e4f56cd0beeb06fb3cb))
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ROM_LOAD("road_u27.l1", 0x8000, 0x8000, CRC(3dcad794) SHA1(0cf06f8e16d738f0bc0111e2e12351a26e2f02c6))
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@ -615,7 +615,7 @@ ROM_START(rdkng_l1)
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ROM_END
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ROM_START(rdkng_l2)
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_REGION(0x10000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("road_u26.l1", 0x4000, 0x4000, CRC(19abe96b) SHA1(d6c3b6dab328f23cc4506e4f56cd0beeb06fb3cb))
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ROM_LOAD("road_u27.l2", 0x8000, 0x8000, CRC(aff45e2b) SHA1(c52aca20639f519a940951ef04c2bd179a596b30))
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@ -628,7 +628,7 @@ ROM_START(rdkng_l2)
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ROM_END
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ROM_START(rdkng_l3)
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_REGION(0x10000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("road_u26.l3", 0x4000, 0x4000, CRC(9bade45d) SHA1(c1791724761cdd1d863e12b02655c5fed8936162))
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ROM_LOAD("road_u27.l3", 0x8000, 0x8000, CRC(97b599dc) SHA1(18524d22a75b0569bb480d847cef8047ee51f91e))
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@ -641,7 +641,7 @@ ROM_START(rdkng_l3)
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ROM_END
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ROM_START(rdkng_l4)
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_REGION(0x10000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("road_u26.l4", 0x4000, 0x4000, CRC(4ea27d67) SHA1(cf46e8c5e417999150403d6d40adf8c36b1c0347))
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ROM_LOAD("road_u27.l4", 0x8000, 0x8000, CRC(5b88e755) SHA1(6438505bb335f670e0892126764819a48eec9b88))
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@ -655,11 +655,24 @@ ROM_END
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/************************ From here, not pinball machines **************************************/
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/*------------------------------
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/ Alley Cats (Shuffle) (#918)
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/-------------------------------*/
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ROM_START(alcat_l7)
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ROM_REGION(0x10000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("u26_rev7.rom", 0xd000, 0x1000, CRC(4d274dd3) SHA1(80d72bd0f85ce2cac04f6d9f59dc1fcccc86d402))
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ROM_LOAD("u27_rev7.rom", 0xe000, 0x2000, CRC(9c7faf8a) SHA1(dc1a561948b9a303f7924d7bebcd972db766827b))
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ROM_REGION(0x20000, "audiocpu", ROMREGION_ERASEFF)
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ROM_LOAD("acs_u21.bin", 0x18000, 0x8000, CRC(c54cd329) SHA1(4b86b10e60a30c4de5d97129074f5657447be676))
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ROM_LOAD("acs_u22.bin", 0x10000, 0x8000, CRC(56c1011a) SHA1(c817a3410c643617f3643897b8f529ae78546b0d))
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ROM_END
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/*--------------------
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/ Tic-Tac-Strike (#919)
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/--------------------*/
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ROM_START(tts_l2)
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_REGION(0x10000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("u27_l2.128", 0x8000, 0x4000, CRC(edbcab92) SHA1(0f6b2dc01874984f9a17ee873f2fa0b6c9bba5be))
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ROM_RELOAD( 0xc000, 0x4000)
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@ -669,7 +682,7 @@ ROM_START(tts_l2)
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ROM_END
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ROM_START(tts_l1)
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_REGION(0x10000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("tts_u27.128", 0x8000, 0x4000, CRC(f540c53c) SHA1(1c7a318278ad1afdcbe6aaf81f9b774882b069d6))
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ROM_RELOAD( 0xc000, 0x4000)
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@ -682,7 +695,7 @@ ROM_END
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/ Gold Mine (Shuffle) (#920) s11b
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/--------------------------------*/
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ROM_START(gmine_l2)
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_REGION(0x10000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("u27.128", 0x8000, 0x4000, CRC(99c6e049) SHA1(356faec0598a54892050a28857e9eb5cdbf35833))
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ROM_RELOAD( 0xc000, 0x4000)
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@ -695,7 +708,7 @@ ROM_END
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/ Top Dawg (Shuffle) (#921)
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/--------------------------*/
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ROM_START(tdawg_l1)
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_REGION(0x10000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("tdu27r1.128", 0x8000, 0x4000, CRC(0b4bb586) SHA1(a927ebf7167609cc84b38c22aa35d0c4d259dd8b))
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ROM_RELOAD( 0xc000, 0x4000)
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@ -708,7 +721,7 @@ ROM_END
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/ Shuffle Inn (Shuffle) (#922)
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/-----------------------------*/
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ROM_START(shfin_l1)
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ROM_REGION(0x10000, "maincpu", 0)
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ROM_REGION(0x10000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("u27rom-1.rv1", 0x8000, 0x4000, CRC(40cfb74a) SHA1(8cee4212ea8bb6b360060391df3208e1e129d7e5))
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ROM_RELOAD( 0xc000, 0x4000)
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@ -717,17 +730,20 @@ ROM_START(shfin_l1)
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ROM_LOAD("u22snd-2.rv1", 0x10000, 0x8000, CRC(6894abaf) SHA1(2d661765fbfce33a73a20778c41233c0bd9933e9))
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ROM_END
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GAME( 1986, grand_l4, 0, s11_bgs, s11, s11_state, init_s11, ROT0, "Williams", "Grand Lizard (L-4)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
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GAME( 1986, grand_l3, grand_l4, s11_bgs, s11, s11_state, init_s11, ROT0, "Williams", "Grand Lizard (L-3)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
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GAME( 1986, hs_l4, 0, s11_bgs, s11, s11_state, init_s11, ROT0, "Williams", "High Speed (L-4)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
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GAME( 1986, hs_l3, hs_l4, s11_bgs, s11, s11_state, init_s11, ROT0, "Williams", "High Speed (L-3)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
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GAME( 1986, rdkng_l4, 0, s11_bgm, s11, s11_state, init_s11, ROT0, "Williams", "Road Kings (L-4)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
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GAME( 1986, rdkng_l1, rdkng_l4, s11_bgm, s11, s11_state, init_s11, ROT0, "Williams", "Road Kings (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
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GAME( 1986, rdkng_l2, rdkng_l4, s11_bgm, s11, s11_state, init_s11, ROT0, "Williams", "Road Kings (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
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GAME( 1986, rdkng_l3, rdkng_l4, s11_bgm, s11, s11_state, init_s11, ROT0, "Williams", "Road Kings (L-3)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
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// Pinball
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GAME( 1986, grand_l4, 0, s11_bgs, s11, s11_state, init_s11, ROT0, "Williams", "Grand Lizard (L-4)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1986, grand_l3, grand_l4, s11_bgs, s11, s11_state, init_s11, ROT0, "Williams", "Grand Lizard (L-3)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1986, hs_l4, 0, s11_bgs, s11, s11_state, init_s11, ROT0, "Williams", "High Speed (L-4)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1986, hs_l3, hs_l4, s11_bgs, s11, s11_state, init_s11, ROT0, "Williams", "High Speed (L-3)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1986, rdkng_l4, 0, s11_bgm, s11, s11_state, init_s11, ROT0, "Williams", "Road Kings (L-4)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1986, rdkng_l1, rdkng_l4, s11_bgm, s11, s11_state, init_s11, ROT0, "Williams", "Road Kings (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1986, rdkng_l2, rdkng_l4, s11_bgm, s11, s11_state, init_s11, ROT0, "Williams", "Road Kings (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1986, rdkng_l3, rdkng_l4, s11_bgm, s11, s11_state, init_s11, ROT0, "Williams", "Road Kings (L-3)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1986, tts_l2, 0, s11_only, s11, s11_state, init_s11, ROT0, "Williams", "Tic-Tac-Strike (Shuffle) (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
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GAME( 1986, tts_l1, tts_l2, s11_only, s11, s11_state, init_s11, ROT0, "Williams", "Tic-Tac-Strike (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
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GAME( 1987, gmine_l2, 0, s11_only, s11, s11_state, init_s11, ROT0, "Williams", "Gold Mine (Shuffle) (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
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GAME( 1987, tdawg_l1, 0, s11_only, s11, s11_state, init_s11, ROT0, "Williams", "Top Dawg (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
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GAME( 1987, shfin_l1, 0, s11_only, s11, s11_state, init_s11, ROT0, "Williams", "Shuffle Inn (Shuffle) (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
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// Shuffle
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GAME( 1985, alcat_l7, 0, s11_only, s11, s11_state, init_s11, ROT0, "Williams", "Alley Cats (Shuffle) (L-7)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1986, tts_l2, 0, s11_only, s11, s11_state, init_s11, ROT0, "Williams", "Tic-Tac-Strike (Shuffle) (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1986, tts_l1, tts_l2, s11_only, s11, s11_state, init_s11, ROT0, "Williams", "Tic-Tac-Strike (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1987, gmine_l2, 0, s11_only, s11, s11_state, init_s11, ROT0, "Williams", "Gold Mine (Shuffle) (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1987, tdawg_l1, 0, s11_only, s11, s11_state, init_s11, ROT0, "Williams", "Top Dawg (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1987, shfin_l1, 0, s11_only, s11, s11_state, init_s11, ROT0, "Williams", "Shuffle Inn (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
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@ -11,6 +11,15 @@ Schematic and PinMAME used as references.
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Written during October 2012 [Robbbert]
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Games:
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- Hot Tip (#477)
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- Lucky Seven (#480)
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- World Cup Soccer (#481)
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- Contact (#482)
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- Disco Fevel (#483)
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- Phoenix (#485)
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- Pokerino (#488)
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When first used, it appears frozen (the score should alternate). Press F3 to fix.
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For those games with a sound card, pressing NUM-8 will select a different set of
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@ -10,7 +10,24 @@ Differences to system 3:
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- Use 6802 instead of 6800+6875.
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- Soundcard does more sounds, and uses 6808.
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Phoenix and Pokerino are listed as System 4 systems, but use System 3 ROMs.
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Games:
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- Flash (#486)
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- Trizone (#487)
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- Time Warp (#489)
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- Stellar Wars (#490)
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- Pompei
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- Aristocrat
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- Topaz
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- Taurus
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- King Tut
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- Omni
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- Big Strike
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- Triple Strike
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The first time run, the pinballs will display will show the model number, while
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the shuffle games show 0200 and 419. Press F3 to clear this.
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Phoenix and Pokerino are listed as System 4, but use System 3 ROMs.
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They have been moved to s3.cpp, and are working there.
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The "Shuffle" games consist of a flat board with an air-driven puck and 10
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@ -18,12 +35,10 @@ The "Shuffle" games consist of a flat board with an air-driven puck and 10
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strikes and spares. Since the maximum score is 300, the displays have 4 digits
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and 6 can play. They will most likely be split off to a separate driver.
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When first used, game appears frozen (the score should alternate). Press F3 to fix.
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Pressing NUM-8 will select a different set of sounds.
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Status:
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- flash, trizn, trmwp, stlwr are playable.
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- Pinballs are playable.
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ToDo:
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- Shuffle games: need a layout, and no manuals found. Press 6 to insert coin,
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@ -803,7 +818,7 @@ ROM_END
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} // Anonymous namespace
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// Pinball
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GAME( 1979, flash_l2, 0, s4a, flash, s4a_state, empty_init, ROT0, "Williams", "Flash (Williams, L-2)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, flash_l1, flash_l2, s4a, flash, s4a_state, empty_init, ROT0, "Williams", "Flash (Williams, L-1)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, flash_t1, flash_l2, s4a, flash, s4a_state, empty_init, ROT0, "Williams", "Flash (Williams, T-1) Ted Estes", MACHINE_IS_SKELETON_MECHANICAL )
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@ -814,6 +829,7 @@ GAME( 1979, tmwrp_l2, tmwrp_l3, s4a, tmwrp, s4a_state, empty_init, ROT0, "Willia
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GAME( 1979, tmwrp_t2, tmwrp_l3, s4a, tmwrp, s4a_state, empty_init, ROT0, "Williams", "Time Warp (Williams, T-2)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1979, stlwr_l2, 0, s4a, stlwr, s4a_state, empty_init, ROT0, "Williams", "Stellar Wars (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
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// Shuffle
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GAME( 1978, pomp_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Pompeii (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1978, arist_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Aristocrat (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1978, topaz_l1, 0, s4a, s4a, s4a_state, empty_init, ROT0, "Williams", "Topaz (Shuffle) (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
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@ -10,6 +10,15 @@ Differences to system 4:
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- Some machines have multiball (scrpn, frpwr).
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- New soundcard.
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Games:
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- Laserball (#493)
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- Scorpion (#494)
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- Blackout (#495)
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- Gorgar (#496)
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- Firepower (#497)
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The first time run, the display will show the model number. Press F3 to clear this.
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Diagnostic actions:
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- You must be in game over mode. All buttons are in the number-pad. When you are
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finished, you must reboot.
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@ -26,12 +35,16 @@ Diagnostic actions:
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- Other: Set Dips to SW7 or SW8. Press NUM-0. Press NUM-ENTER.
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Here are the key codes to enable play:
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Game NUM Start game End ball
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-----------------------------------------------------------------------------------------------
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Scorpion 494 AX hit 1 AX
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Firepower 497 ASD hit 1 Hit X, hold D, hit X, hold S, hit X, hit A
|
||||
Others --- 1 X
|
||||
|
||||
Status:
|
||||
- All games are playable.
|
||||
- scrpn: Multiball - hold AX hit 1 to start; hold AX to end ball
|
||||
- frpwr: Multiball - hold ASD hit 1 to start; to end ball is quite tricky:
|
||||
Hit X (wait for sound), hold D, hit X hold S, hit X hold A.
|
||||
|
||||
ToDo:
|
||||
- Nothing
|
||||
|
@ -8,6 +8,12 @@ Williams System 6a
|
||||
Differences to system 6:
|
||||
- Player score is 7 digits instead of 6.
|
||||
|
||||
Games:
|
||||
- Algar (#499)
|
||||
- Alien Poker (#501)
|
||||
|
||||
The first time run, the display will show the model number. Press F3 to clear this.
|
||||
|
||||
Diagnostic actions:
|
||||
- You must be in game over mode. All buttons are in the number-pad. When you are
|
||||
finished, you must reboot.
|
||||
|
@ -32,25 +32,27 @@ and start playing.
|
||||
|
||||
Most games are multiball - here are the key codes:
|
||||
|
||||
Game Start game End ball
|
||||
Game NUM Start game End ball
|
||||
-----------------------------------------------------------------------------------------------
|
||||
Black Knight ASD hit 1 Hit X, hold A, hit X, hold S, hit X, hit D
|
||||
Cosmic Gunfight AS hit 1 AS
|
||||
Jungle Lord AS hit 1 Hit X, hold A, hit X, hit S
|
||||
Pharaoh AS hit 1 AS
|
||||
Solar Fire ASD hit 1 ASD
|
||||
Thunderball 1 unknown
|
||||
HyperBall 1 unknown
|
||||
Barracora ASD hit 1 ASD
|
||||
Varkon AX hit 1 AX
|
||||
Time Fantasy 1 X
|
||||
Warlok 1 X
|
||||
Defender hold up,left,right,hit 1 Hit X, hold Left, hit X, hold Up, Hit X, hit Right.
|
||||
Joust ABCD hit 1 unknown
|
||||
Laser Cue 1 X
|
||||
Firepower II AS hit 1 AS
|
||||
Wild Texas AS hit 1 AS
|
||||
Starlight AS hit 1 AS
|
||||
Black Knight 500 ASD hit 1 Hit X, hold A, hit X, hold S, hit X, hit D
|
||||
Cosmic Gunfight 502 AS hit 1 AS
|
||||
Jungle Lord 503 AS hit 1 Hit X, hold A, hit X, hit S
|
||||
Pharaoh 504 AS hit 1 AS
|
||||
Solar Fire 507 ASD hit 1 ASD
|
||||
Thunderball 508 1 unknown
|
||||
HyperBall 509 1 unknown
|
||||
Barracora 510 ASD hit 1 ASD
|
||||
Varkon 512 AX hit 1 AX
|
||||
Time Fantasy 515 1 X
|
||||
Warlok 516 1 X
|
||||
Defender 517 hold up,left,right,hit 1 Hit X, hold Left, hit X, hold Up, Hit X, hit Right.
|
||||
Joust 519 ABCD hit 1 unknown
|
||||
Laser Cue 520 1 X
|
||||
Firepower II 521 AS hit 1 AS
|
||||
Wild Texas *(521) AS hit 1 AS
|
||||
Starlight 530 AS hit 1 AS
|
||||
|
||||
*Wild Texas is a clone/bootleg of Firepower II, and shows the same game number.
|
||||
|
||||
Status:
|
||||
- All machines are playable
|
||||
@ -1171,4 +1173,4 @@ GAME( 1983, lsrcu_l2, 0, s7, lsrcu, s7_state, empty_init, ROT0, "Williams
|
||||
GAME( 1983, fpwr2_l2, 0, s7, fpwr2, s7_state, empty_init, ROT0, "Williams", "Firepower II (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 1984, strlt_l1, 0, s7, strlt, s7_state, empty_init, ROT0, "Williams", "Star Light (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
// same hardware, unknown manufacturer, clone of fpwr2
|
||||
GAME( 1983, wldtexas, 0, s7, fpwr2, s7_state, empty_init, ROT0, "<unknown>", "Wild Texas", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 1983, wldtexas, fpwr2_l2, s7, fpwr2, s7_state, empty_init, ROT0, "<unknown>", "Wild Texas", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
|
@ -2,8 +2,8 @@
|
||||
// copyright-holders:Robbbert
|
||||
/***********************************************************************************
|
||||
|
||||
PINBALL
|
||||
Williams System 8: Still Crazy
|
||||
PINBALL
|
||||
Williams System 8: Still Crazy
|
||||
|
||||
The first time run, the display will show the model number (543).
|
||||
Press F3 to clear this.
|
||||
|
@ -2,10 +2,23 @@
|
||||
// copyright-holders:Robbbert
|
||||
/****************************************************************************************
|
||||
|
||||
PINBALL
|
||||
Williams System 9
|
||||
PINBALL
|
||||
Williams System 9
|
||||
|
||||
When first started, it shows the game number and stops. Press F3 to reboot, then it works.
|
||||
Differences to system 7:
|
||||
- PIA at 0x2200 removed
|
||||
- Dip switches removed
|
||||
- Crystals changed from 3.58 to 4MHz
|
||||
|
||||
Games:
|
||||
- Sorcerer (#532)
|
||||
- Space Shuttle (#535)
|
||||
- Comet (#540)
|
||||
- Rat Race (#527)
|
||||
- Rat Race II (#533)
|
||||
- Strike Zone (#916)
|
||||
|
||||
The first time run, the display will show the model number. Press F3 to clear this.
|
||||
|
||||
Rat Race is played in a one-player cocktail cabinet, the player uses a joystick
|
||||
to tilt the board, to coax the ball into following lit arrows in a maze. After
|
||||
@ -13,20 +26,23 @@ a successful navigation, the maze changes to something else faster and harder.
|
||||
It's almost an arcade game done mechanically. Obviously there is no way to emulate it
|
||||
in its intended form. Probably would have been a nice game, but it never passed the
|
||||
prototype stage. Currently it runs but the player display flashes randoms ones while
|
||||
a sound is produced every couple of seconds.
|
||||
a sound is produced every couple of seconds. Bad byte at "maincpu" D7FF.
|
||||
|
||||
Each game has its own switches, you need to know the outhole and slam-tilt ones.
|
||||
Note that T is also a tilt, but it may take 3 hits to activate it.
|
||||
Here are the key codes to enable play:
|
||||
|
||||
Game NUM Start game End ball
|
||||
-----------------------------------------------------------------------------------------------
|
||||
Sorcerer 532 AD hit 1 AD
|
||||
Space Huttle 535 ASD hit 1 ASD
|
||||
Comet 540 1 X
|
||||
|
||||
Game Outhole Tilt Notes
|
||||
----------------------------------------------------------------------------------------
|
||||
Sorcerer X - Y To start, hold down X and minus, then press 1.
|
||||
Space Shuttle S D F Right-shift To start, hold down SDF, then press 1.
|
||||
Comet Y Right-shift
|
||||
Rat Race Not working
|
||||
Status:
|
||||
- Pinballs (Sorcerer, Space Shuttle, Comet) are playable.
|
||||
|
||||
ToDo:
|
||||
- Rat Race: need a manual, playboard contacts are unknown/don't respond.
|
||||
- Strike Zone (Shuffle): need a manual, need a layout. Press 5 to insert coin,
|
||||
press 1 to start. Some keys make noises.
|
||||
- Mechanical sounds
|
||||
|
||||
*****************************************************************************************/
|
||||
@ -56,32 +72,32 @@ public:
|
||||
, m_pia24(*this, "pia24")
|
||||
, m_pia28(*this, "pia28")
|
||||
, m_pia30(*this, "pia30")
|
||||
, m_digits(*this, "digit%u", 0U)
|
||||
, m_swarray(*this, "SW.%u", 0U)
|
||||
, m_io_keyboard(*this, "X%d", 0U)
|
||||
, m_digits(*this, "digit%d", 0U)
|
||||
, m_io_outputs(*this, "out%d", 0U)
|
||||
{ }
|
||||
|
||||
void s9(machine_config &config);
|
||||
|
||||
void init_s9();
|
||||
|
||||
DECLARE_INPUT_CHANGED_MEMBER(main_nmi);
|
||||
DECLARE_INPUT_CHANGED_MEMBER(audio_nmi);
|
||||
|
||||
protected:
|
||||
virtual void machine_start() override { m_digits.resolve(); }
|
||||
virtual void machine_start() override;
|
||||
virtual void machine_reset() override;
|
||||
virtual void device_timer(emu_timer &timer, device_timer_id id, int param, void *ptr) override;
|
||||
|
||||
private:
|
||||
uint8_t sound_r();
|
||||
void dig0_w(uint8_t data);
|
||||
void dig1_w(uint8_t data);
|
||||
void lamp0_w(uint8_t data) { };
|
||||
void lamp1_w(uint8_t data) { };
|
||||
void sol2_w(uint8_t data) { }; // solenoids 8-15
|
||||
void sol3_w(uint8_t data) { }; // solenoids 0-7
|
||||
void sound_w(uint8_t data);
|
||||
uint8_t switch_r();
|
||||
void switch_w(uint8_t data);
|
||||
u8 sound_r();
|
||||
void dig0_w(u8 data);
|
||||
void dig1_w(u8 data);
|
||||
void lamp0_w(u8 data);
|
||||
void lamp1_w(u8 data);
|
||||
void sol2_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[8U+i] = BIT(data, i); }; // solenoids 8-15
|
||||
void sol3_w(u8 data) { for (u8 i = 0; i < 8; i++) m_io_outputs[i] = BIT(data, i); }; // solenoids 0-7
|
||||
void sound_w(u8 data);
|
||||
u8 switch_r();
|
||||
void switch_w(u8 data);
|
||||
DECLARE_READ_LINE_MEMBER(pia21_ca1_r);
|
||||
DECLARE_WRITE_LINE_MEMBER(pia21_ca2_w);
|
||||
DECLARE_WRITE_LINE_MEMBER(pia21_cb2_w) { }; // enable solenoids
|
||||
@ -90,13 +106,14 @@ private:
|
||||
DECLARE_WRITE_LINE_MEMBER(pia28_cb2_w) { }; // comma1&2
|
||||
DECLARE_WRITE_LINE_MEMBER(pia_irq);
|
||||
|
||||
void s9_audio_map(address_map &map);
|
||||
void s9_main_map(address_map &map);
|
||||
void audio_map(address_map &map);
|
||||
void main_map(address_map &map);
|
||||
|
||||
uint8_t m_sound_data;
|
||||
uint8_t m_strobe;
|
||||
uint8_t m_switch_col;
|
||||
bool m_data_ok;
|
||||
u8 m_sound_data = 0;
|
||||
u8 m_strobe = 0;
|
||||
u8 m_row = 0;
|
||||
bool m_data_ok = 0;
|
||||
u8 m_lamp_data = 0;
|
||||
emu_timer* m_irq_timer;
|
||||
static const device_timer_id TIMER_IRQ = 0;
|
||||
required_device<cpu_device> m_maincpu;
|
||||
@ -107,11 +124,12 @@ private:
|
||||
required_device<pia6821_device> m_pia24;
|
||||
required_device<pia6821_device> m_pia28;
|
||||
required_device<pia6821_device> m_pia30;
|
||||
required_ioport_array<8> m_io_keyboard;
|
||||
output_finder<61> m_digits;
|
||||
required_ioport_array<8> m_swarray;
|
||||
output_finder<80> m_io_outputs; // 16 solenoids + 64 lamps
|
||||
};
|
||||
|
||||
void s9_state::s9_main_map(address_map &map)
|
||||
void s9_state::main_map(address_map &map)
|
||||
{
|
||||
map.global_mask(0x7fff);
|
||||
map(0x0000, 0x07ff).ram().share("nvram");
|
||||
@ -120,94 +138,120 @@ void s9_state::s9_main_map(address_map &map)
|
||||
map(0x2400, 0x2403).rw(m_pia24, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // lamps
|
||||
map(0x2800, 0x2803).rw(m_pia28, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // display
|
||||
map(0x3000, 0x3003).rw(m_pia30, FUNC(pia6821_device::read), FUNC(pia6821_device::write)); // inputs
|
||||
map(0x4000, 0x7fff).rom().region("roms", 0);
|
||||
map(0x4000, 0x7fff).rom().region("maincpu", 0 );
|
||||
}
|
||||
|
||||
void s9_state::s9_audio_map(address_map &map)
|
||||
void s9_state::audio_map(address_map &map)
|
||||
{
|
||||
map(0x0000, 0x07ff).ram();
|
||||
map(0x2000, 0x2003).rw(m_pias, FUNC(pia6821_device::read), FUNC(pia6821_device::write));
|
||||
map(0x8000, 0xffff).rom().region("audioroms", 0);
|
||||
map(0x8000, 0xffff).rom().region("audiocpu", 0 );
|
||||
}
|
||||
|
||||
static INPUT_PORTS_START( s9 )
|
||||
PORT_START("SW.0")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_TILT )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN3 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER )
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER )
|
||||
PORT_START("X0")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_NAME("Plumb Tilt") // 3 touches before it tilts
|
||||
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_NAME("Tilt")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN3 )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 )
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_NAME("Slam Tilt")
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("High Score Reset")
|
||||
|
||||
PORT_START("SW.1")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A)
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G)
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H)
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J)
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K)
|
||||
PORT_START("X1")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP09")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP10")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP11")
|
||||
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("INP12")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("INP13")
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("INP14")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("INP15")
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("INP16")
|
||||
|
||||
PORT_START("SW.2")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L)
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V)
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B)
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N)
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M)
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
|
||||
PORT_START("X2")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("INP17")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("INP18")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("INP19")
|
||||
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("INP20")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("INP21")
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("INP22")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("INP23")
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("INP24")
|
||||
|
||||
PORT_START("SW.3")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X)
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_MINUS)
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
|
||||
PORT_START("X3")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("INP25")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("INP26")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP27")
|
||||
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP28")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP29")
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP30")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("INP31")
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("INP32")
|
||||
|
||||
PORT_START("SW.4")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER)
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_LEFT)
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_RIGHT)
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_UP)
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_DOWN)
|
||||
PORT_START("X4")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("INP33")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP34")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP35")
|
||||
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP36")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP37")
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP38")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP39")
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP40")
|
||||
|
||||
PORT_START("SW.5")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R)
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U)
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I)
|
||||
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O)
|
||||
PORT_START("X5")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP41")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSLASH) PORT_NAME("INP42")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_NAME("INP43")
|
||||
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("INP44")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("INP46")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_UP) PORT_NAME("INP47")
|
||||
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LEFT) PORT_NAME("INP48")
|
||||
|
||||
PORT_START("SW.6")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_RSHIFT)
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SPACE)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_LALT)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_LSHIFT)
|
||||
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_START("X6")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
|
||||
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("INP50")
|
||||
|
||||
PORT_START("SW.7")
|
||||
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_START("X7")
|
||||
|
||||
PORT_START("DIAGS")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Audio Diag") PORT_CODE(KEYCODE_1_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s9_state, audio_nmi, 1)
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Main Diag") PORT_CODE(KEYCODE_4_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s9_state, main_nmi, 1)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Advance") PORT_CODE(KEYCODE_5_PAD)
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Audio Diag") PORT_CODE(KEYCODE_7_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s9_state, audio_nmi, 1)
|
||||
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Main Diag") PORT_CODE(KEYCODE_0_PAD) PORT_CHANGED_MEMBER(DEVICE_SELF, s9_state, main_nmi, 1)
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Advance") PORT_CODE(KEYCODE_1_PAD)
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER) PORT_NAME("Up/Down") PORT_CODE(KEYCODE_6_PAD) PORT_TOGGLE
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( sorcr )
|
||||
PORT_INCLUDE(s9)
|
||||
PORT_MODIFY("X1")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("INP09")
|
||||
PORT_MODIFY("X3")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("INP27")
|
||||
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP29")
|
||||
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP30")
|
||||
PORT_MODIFY("X5")
|
||||
PORT_BIT( 0xe1, IP_ACTIVE_HIGH, IPT_UNUSED )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("INP45")
|
||||
PORT_MODIFY("X6")
|
||||
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
|
||||
INPUT_PORTS_END
|
||||
|
||||
static INPUT_PORTS_START( sshtl )
|
||||
PORT_INCLUDE(s9)
|
||||
PORT_MODIFY("X1")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
|
||||
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("INP10")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("INP11")
|
||||
PORT_MODIFY("X3")
|
||||
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("INP27")
|
||||
PORT_MODIFY("X5")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("INP45")
|
||||
PORT_MODIFY("X6")
|
||||
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
|
||||
INPUT_PORTS_END
|
||||
|
||||
INPUT_CHANGED_MEMBER( s9_state::main_nmi )
|
||||
{
|
||||
// Diagnostic button sends a pulse to NMI pin
|
||||
@ -222,7 +266,7 @@ INPUT_CHANGED_MEMBER( s9_state::audio_nmi )
|
||||
m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
|
||||
}
|
||||
|
||||
void s9_state::sound_w(uint8_t data)
|
||||
void s9_state::sound_w(u8 data)
|
||||
{
|
||||
m_sound_data = data;
|
||||
}
|
||||
@ -239,18 +283,32 @@ WRITE_LINE_MEMBER( s9_state::pia21_ca2_w )
|
||||
m_pias->ca1_w(state);
|
||||
}
|
||||
|
||||
void s9_state::dig0_w(uint8_t data)
|
||||
void s9_state::lamp0_w(u8 data)
|
||||
{
|
||||
static const uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0x58, 0x4c, 0x62, 0x69, 0x78, 0 }; // 7447
|
||||
m_lamp_data = data ^ 0xff;
|
||||
}
|
||||
|
||||
void s9_state::lamp1_w(u8 data)
|
||||
{
|
||||
// find out which row is active
|
||||
for (u8 i = 0; i < 8; i++)
|
||||
if (BIT(data, i))
|
||||
for (u8 j = 0; j < 8; j++)
|
||||
m_io_outputs[16U+i*8U+j] = BIT(m_lamp_data, j);
|
||||
}
|
||||
|
||||
void s9_state::dig0_w(u8 data)
|
||||
{
|
||||
static const u8 patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0x58, 0x4c, 0x62, 0x69, 0x78, 0 }; // 7447
|
||||
data &= 0x7f;
|
||||
m_strobe = data & 15;
|
||||
m_data_ok = true;
|
||||
m_digits[60] = patterns[data>>4]; // diag digit
|
||||
}
|
||||
|
||||
void s9_state::dig1_w(uint8_t data)
|
||||
void s9_state::dig1_w(u8 data)
|
||||
{
|
||||
static const uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0, 0, 0, 0, 0, 0 }; // MC14558
|
||||
static const u8 patterns[16] = { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7d,0x07,0x7f,0x6f,0,0,0,0,0,0 }; // MC14543
|
||||
if (m_data_ok)
|
||||
{
|
||||
m_digits[m_strobe+16] = patterns[data&15];
|
||||
@ -259,27 +317,23 @@ void s9_state::dig1_w(uint8_t data)
|
||||
m_data_ok = false;
|
||||
}
|
||||
|
||||
uint8_t s9_state::switch_r()
|
||||
u8 s9_state::switch_r()
|
||||
{
|
||||
uint8_t retval = 0xff;
|
||||
// scan all 8 input columns, since multiple can be selected at once
|
||||
for (int i = 0; i < 7; i++)
|
||||
{
|
||||
if (m_switch_col & (1<<i))
|
||||
retval &= m_swarray[i]->read();
|
||||
}
|
||||
//retval &= ioport("OPTOS")->read(); // optos should be read here as well, and are always active even if no column is selected
|
||||
return ~retval;
|
||||
u8 data = 0;
|
||||
// there's hardware for 8 rows, but machine uses 7 max
|
||||
for (u8 i = 0; i < 7; i++)
|
||||
if (BIT(m_row, i))
|
||||
data |= m_io_keyboard[i]->read();
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
void s9_state::switch_w(uint8_t data)
|
||||
void s9_state::switch_w(u8 data)
|
||||
{
|
||||
// this drives the pulldown 2N3904 NPN transistors Q7-Q14, each of which drives one column of the switch matrix low
|
||||
// it is possible for multiple columns to be enabled at once, this is handled in switch_r above.
|
||||
m_switch_col = data;
|
||||
m_row = data;
|
||||
}
|
||||
|
||||
uint8_t s9_state::sound_r()
|
||||
u8 s9_state::sound_r()
|
||||
{
|
||||
return m_sound_data;
|
||||
}
|
||||
@ -322,17 +376,34 @@ void s9_state::device_timer(emu_timer &timer, device_timer_id id, int param, voi
|
||||
}
|
||||
}
|
||||
|
||||
void s9_state::init_s9()
|
||||
void s9_state::machine_start()
|
||||
{
|
||||
genpin_class::machine_start();
|
||||
m_io_outputs.resolve();
|
||||
m_digits.resolve();
|
||||
|
||||
save_item(NAME(m_strobe));
|
||||
save_item(NAME(m_row));
|
||||
save_item(NAME(m_data_ok));
|
||||
save_item(NAME(m_lamp_data));
|
||||
save_item(NAME(m_sound_data));
|
||||
|
||||
m_irq_timer = timer_alloc(TIMER_IRQ);
|
||||
m_irq_timer->adjust(attotime::from_ticks(980,1e6),1);
|
||||
}
|
||||
|
||||
void s9_state::machine_reset()
|
||||
{
|
||||
genpin_class::machine_reset();
|
||||
for (u8 i = 0; i < m_io_outputs.size(); i++)
|
||||
m_io_outputs[i] = 0;
|
||||
}
|
||||
|
||||
void s9_state::s9(machine_config &config)
|
||||
{
|
||||
/* basic machine hardware */
|
||||
M6808(config, m_maincpu, XTAL(4'000'000));
|
||||
m_maincpu->set_addrmap(AS_PROGRAM, &s9_state::s9_main_map);
|
||||
m_maincpu->set_addrmap(AS_PROGRAM, &s9_state::main_map);
|
||||
|
||||
/* Video */
|
||||
config.set_default_layout(layout_s9);
|
||||
@ -378,7 +449,7 @@ void s9_state::s9(machine_config &config)
|
||||
|
||||
/* Add the soundcard */
|
||||
M6808(config, m_audiocpu, XTAL(4'000'000));
|
||||
m_audiocpu->set_addrmap(AS_PROGRAM, &s9_state::s9_audio_map);
|
||||
m_audiocpu->set_addrmap(AS_PROGRAM, &s9_state::audio_map);
|
||||
|
||||
SPEAKER(config, "speaker").front_center();
|
||||
MC1408(config, "dac", 0).add_route(ALL_OUTPUTS, "speaker", 0.5);
|
||||
@ -398,14 +469,15 @@ void s9_state::s9(machine_config &config)
|
||||
|
||||
/*-----------------------------
|
||||
/ Rat Race - Sys.9 (Game #527)- Prototype (displays as #500)
|
||||
/ IMPD shows this as System 7, however the writes to 0x2200 indicate System 9.
|
||||
/-----------------------------*/
|
||||
ROM_START(ratrc_l1)
|
||||
ROM_REGION(0x4000, "roms", 0)
|
||||
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("ic20.532", 0x1000, 0x1000, CRC(0c5c7c09) SHA1(c93b39ba1460feee5850fcd3ca7cacb72c4c8ff3))
|
||||
ROM_LOAD("ic14.532", 0x2000, 0x1000, CRC(c6f4bcf4) SHA1(d71c86299139abe3dd376a324315a039be82875c))
|
||||
ROM_LOAD("ic17.532", 0x3000, 0x1000, CRC(0800c214) SHA1(3343c07fd550bb0759032628e01bb750135dab15))
|
||||
|
||||
ROM_REGION(0x8000, "audioroms", 0)
|
||||
ROM_REGION(0x8000, "audiocpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("b486.bin", 0x6000, 0x2000, CRC(c54b9402) SHA1(c56fc5f105fc2c1166e3b22bb09b72af79e0aec1))
|
||||
ROM_END
|
||||
|
||||
@ -413,11 +485,11 @@ ROM_END
|
||||
/ Sorcerer (S9) 03/85 (#532)
|
||||
/------------------------------*/
|
||||
ROM_START(sorcr_l1)
|
||||
ROM_REGION(0x4000, "roms", 0)
|
||||
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("cpu_u19.732", 0x1000, 0x1000, CRC(88b6837d) SHA1(d26b06342741443406a72ba48a70e82df62bb26e))
|
||||
ROM_LOAD("cpu_u20.764", 0x2000, 0x2000, CRC(c235b692) SHA1(d3b97fad2d501c894570601b387933c7644f64e6))
|
||||
|
||||
ROM_REGION(0x8000, "audioroms", 0)
|
||||
ROM_REGION(0x8000, "audiocpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("spch_u7.732", 0x0000, 0x1000, CRC(bba9ed18) SHA1(8e37ba8cb6bbc1e0afeef230088beda4513adddb))
|
||||
ROM_LOAD("spch_u5.732", 0x1000, 0x1000, CRC(d48c68ad) SHA1(b1391b87519ad47be3dcce7f8581f871e6a3669f))
|
||||
ROM_LOAD("spch_u6.732", 0x2000, 0x1000, CRC(a5c54d47) SHA1(4e1206412ecf52ae61c9df2055e0715749a6325d))
|
||||
@ -426,11 +498,11 @@ ROM_START(sorcr_l1)
|
||||
ROM_END
|
||||
|
||||
ROM_START(sorcr_l2)
|
||||
ROM_REGION(0x4000, "roms", 0)
|
||||
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("cpu_u19.l2", 0x1000, 0x1000, CRC(faf738db) SHA1(a3b3f4160dc837ddf5379e1edb0eafeefcc11e3d))
|
||||
ROM_LOAD("cpu_u20.l2", 0x2000, 0x2000, CRC(74fc8117) SHA1(c228c76ade670603f77bb324e6794ec6dd358285))
|
||||
|
||||
ROM_REGION(0x8000, "audioroms", 0)
|
||||
ROM_REGION(0x8000, "audiocpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("spch_u7.732", 0x0000, 0x1000, CRC(bba9ed18) SHA1(8e37ba8cb6bbc1e0afeef230088beda4513adddb))
|
||||
ROM_LOAD("spch_u5.732", 0x1000, 0x1000, CRC(d48c68ad) SHA1(b1391b87519ad47be3dcce7f8581f871e6a3669f))
|
||||
ROM_LOAD("spch_u6.732", 0x2000, 0x1000, CRC(a5c54d47) SHA1(4e1206412ecf52ae61c9df2055e0715749a6325d))
|
||||
@ -438,15 +510,20 @@ ROM_START(sorcr_l2)
|
||||
ROM_LOAD("cpu_u49.128", 0x4000, 0x4000, CRC(a0bae1e4) SHA1(dc5172aa1d59191d4119da20757cb2c2469f8fe3))
|
||||
ROM_END
|
||||
|
||||
/*-----------------------------
|
||||
/ Rat Race II (Game #533)
|
||||
/ - never produced
|
||||
/-----------------------------*/
|
||||
|
||||
/*---------------------------------
|
||||
/ Space Shuttle (S9) 12/84 (#535)
|
||||
/----------------------------------*/
|
||||
ROM_START(sshtl_l7)
|
||||
// Spanish licensed version by Stargame is identical to this set
|
||||
ROM_REGION(0x4000, "roms", 0)
|
||||
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("cpu_u20.128", 0x0000, 0x4000, CRC(848ad54c) SHA1(4e4ce5fb970da37706472f94a27fd912e1ecb1a0))
|
||||
|
||||
ROM_REGION(0x8000, "audioroms", 0)
|
||||
ROM_REGION(0x8000, "audiocpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("spch_u5.732", 0x1000, 0x1000, CRC(13edd4e5) SHA1(46c4052c31ddc20bb87445636f8fe3b6f7bff856))
|
||||
ROM_LOAD("spch_u6.732", 0x2000, 0x1000, CRC(cf48b2e7) SHA1(fe55419a5d40b3a4e8c02a92746b25a075b8efd3))
|
||||
ROM_LOAD("spch_u4.732", 0x3000, 0x1000, CRC(b0d03c5e) SHA1(46b952f71a7ecc03e22e427875f6e16a9d124067))
|
||||
@ -454,10 +531,10 @@ ROM_START(sshtl_l7)
|
||||
ROM_END
|
||||
|
||||
ROM_START(sshtl_l3)
|
||||
ROM_REGION(0x4000, "roms", 0)
|
||||
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("cpu_u20.l3", 0x0000, 0x4000, CRC(dc5f08e0) SHA1(67869c1db4e1f49f38588978d4ed32fe7d62e2d6))
|
||||
|
||||
ROM_REGION(0x8000, "audioroms", 0)
|
||||
ROM_REGION(0x8000, "audiocpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("spch_u5.732", 0x1000, 0x1000, CRC(13edd4e5) SHA1(46c4052c31ddc20bb87445636f8fe3b6f7bff856))
|
||||
ROM_LOAD("spch_u6.732", 0x2000, 0x1000, CRC(cf48b2e7) SHA1(fe55419a5d40b3a4e8c02a92746b25a075b8efd3))
|
||||
ROM_LOAD("spch_u4.732", 0x3000, 0x1000, CRC(b0d03c5e) SHA1(46b952f71a7ecc03e22e427875f6e16a9d124067))
|
||||
@ -468,10 +545,10 @@ ROM_END
|
||||
/ Comet (S9) 06/85 (#540)
|
||||
/--------------------------*/
|
||||
ROM_START(comet_l4)
|
||||
ROM_REGION(0x4000, "roms", 0)
|
||||
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("cpu_u20.128", 0x0000, 0x4000, CRC(36193600) SHA1(efdc44ef26c2def8f860a0296e27b2c3dac55ec8))
|
||||
|
||||
ROM_REGION(0x8000, "audioroms", 0)
|
||||
ROM_REGION(0x8000, "audiocpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("spch_u7.732", 0x0000, 0x1000, CRC(36545b22) SHA1(f4a026f3fa58dce81b439d76120a6769f4632955))
|
||||
ROM_LOAD("spch_u5.732", 0x1000, 0x1000, CRC(89f7ede5) SHA1(bbfbd991c9e005c2fa36d8458803b121f4933618))
|
||||
ROM_LOAD("spch_u6.732", 0x2000, 0x1000, CRC(6ba2aba6) SHA1(783b4e9b38db8677d91f86cb4805f0fa1ae8f856))
|
||||
@ -480,10 +557,10 @@ ROM_START(comet_l4)
|
||||
ROM_END
|
||||
|
||||
ROM_START(comet_l5)
|
||||
ROM_REGION(0x4000, "roms", 0)
|
||||
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("cpu_u20.l5", 0x0000, 0x4000, CRC(d153d9ab) SHA1(0b97591b8ba35207b1427900486d69078ae122bc))
|
||||
|
||||
ROM_REGION(0x8000, "audioroms", 0)
|
||||
ROM_REGION(0x8000, "audiocpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("spch_u7.732", 0x0000, 0x1000, CRC(36545b22) SHA1(f4a026f3fa58dce81b439d76120a6769f4632955))
|
||||
ROM_LOAD("spch_u5.732", 0x1000, 0x1000, CRC(89f7ede5) SHA1(bbfbd991c9e005c2fa36d8458803b121f4933618))
|
||||
ROM_LOAD("spch_u6.732", 0x2000, 0x1000, CRC(6ba2aba6) SHA1(783b4e9b38db8677d91f86cb4805f0fa1ae8f856))
|
||||
@ -495,48 +572,36 @@ ROM_END
|
||||
/ Strike Zone (Shuffle) (#916)
|
||||
/---------------------------------*/
|
||||
ROM_START(szone_l5)
|
||||
ROM_REGION(0x4000, "roms", 0)
|
||||
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("sz_u19r5.732", 0x1000, 0x1000, CRC(c79c46cb) SHA1(422ba74ae67bebbe02f85a9a8df0e3072f3cebc0))
|
||||
ROM_LOAD("sz_u20r5.764", 0x2000, 0x2000, CRC(9b5b3be2) SHA1(fce051a60b6eecd9bc07273892b14046b251b372))
|
||||
|
||||
ROM_REGION(0x8000, "audioroms", 0)
|
||||
ROM_REGION(0x8000, "audiocpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("szs_u49.128", 0x4000, 0x4000, CRC(144c3c07) SHA1(57be6f336f200079cd698b13f8fa4755cf694274))
|
||||
ROM_END
|
||||
|
||||
ROM_START(szone_l2)
|
||||
ROM_REGION(0x4000, "roms", 0)
|
||||
ROM_REGION(0x4000, "maincpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("sz_u19r2.732", 0x1000, 0x1000, CRC(c0e4238b) SHA1(eae60ccd5b5001671cd6d2685fd588494d052d1e))
|
||||
ROM_LOAD("sz_u20r2.764", 0x2000, 0x2000, CRC(91c08137) SHA1(86da08f346f85810fceceaa7b9824ab76a68da54))
|
||||
|
||||
ROM_REGION(0x8000, "audioroms", 0)
|
||||
ROM_REGION(0x8000, "audiocpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("szs_u49.128", 0x4000, 0x4000, CRC(144c3c07) SHA1(57be6f336f200079cd698b13f8fa4755cf694274))
|
||||
ROM_END
|
||||
|
||||
/*------------------------------
|
||||
/ Alley Cats (Shuffle) (#918)
|
||||
/-------------------------------*/
|
||||
ROM_START(alcat_l7)
|
||||
ROM_REGION(0x4000, "roms", 0) // system 9 mainboard
|
||||
ROM_LOAD("u26_rev7.rom", 0x1000, 0x1000, CRC(4d274dd3) SHA1(80d72bd0f85ce2cac04f6d9f59dc1fcccc86d402))
|
||||
ROM_LOAD("u27_rev7.rom", 0x2000, 0x2000, CRC(9c7faf8a) SHA1(dc1a561948b9a303f7924d7bebcd972db766827b))
|
||||
|
||||
ROM_REGION(0x20000, "audiocpu", 0) // System 11 soundboard
|
||||
ROM_LOAD("acs_u21.bin", 0x18000, 0x8000, CRC(c54cd329) SHA1(4b86b10e60a30c4de5d97129074f5657447be676))
|
||||
ROM_LOAD("acs_u22.bin", 0x10000, 0x8000, CRC(56c1011a) SHA1(c817a3410c643617f3643897b8f529ae78546b0d))
|
||||
|
||||
ROM_REGION(0x8000, "audioroms", ROMREGION_ERASEFF)
|
||||
ROM_END
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
// Novelty
|
||||
GAME( 1983, ratrc_l1, 0, s9, s9, s9_state, empty_init, ROT0, "Williams", "Rat Race (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
|
||||
GAME( 1983, ratrc_l1, 0, s9, s9, s9_state, init_s9, ROT0, "Williams", "Rat Race (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
|
||||
GAME( 1985, sorcr_l1, sorcr_l2, s9, s9, s9_state, init_s9, ROT0, "Williams", "Sorcerer (L-1)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
|
||||
GAME( 1985, sorcr_l2, 0, s9, s9, s9_state, init_s9, ROT0, "Williams", "Sorcerer (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
|
||||
GAME( 1984, sshtl_l7, 0, s9, s9, s9_state, init_s9, ROT0, "Williams", "Space Shuttle (L-7)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
|
||||
GAME( 1984, sshtl_l3, sshtl_l7, s9, s9, s9_state, init_s9, ROT0, "Williams", "Space Shuttle (L-3)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
|
||||
GAME( 1985, comet_l4, comet_l5, s9, s9, s9_state, init_s9, ROT0, "Williams", "Comet (L-4)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
|
||||
GAME( 1985, comet_l5, 0, s9, s9, s9_state, init_s9, ROT0, "Williams", "Comet (L-5)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
|
||||
GAME( 1984, szone_l5, 0, s9, s9, s9_state, init_s9, ROT0, "Williams", "Strike Zone (Shuffle) (L-5)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
|
||||
GAME( 1984, szone_l2, szone_l5, s9, s9, s9_state, init_s9, ROT0, "Williams", "Strike Zone (Shuffle) (L-2)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING)
|
||||
GAME( 1985, alcat_l7, 0, s9, s9, s9_state, init_s9, ROT0, "Williams", "Alley Cats (Shuffle) (L-7)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND)
|
||||
// Pinball
|
||||
GAME( 1985, sorcr_l1, sorcr_l2, s9, sorcr, s9_state, empty_init, ROT0, "Williams", "Sorcerer (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 1985, sorcr_l2, 0, s9, sorcr, s9_state, empty_init, ROT0, "Williams", "Sorcerer (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 1984, sshtl_l7, 0, s9, sshtl, s9_state, empty_init, ROT0, "Williams", "Space Shuttle (L-7)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 1984, sshtl_l3, sshtl_l7, s9, sshtl, s9_state, empty_init, ROT0, "Williams", "Space Shuttle (L-3)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 1985, comet_l4, comet_l5, s9, s9, s9_state, empty_init, ROT0, "Williams", "Comet (L-4)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 1985, comet_l5, 0, s9, s9, s9_state, empty_init, ROT0, "Williams", "Comet (L-5)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
|
||||
// Shuffle
|
||||
GAME( 1984, szone_l5, 0, s9, s9, s9_state, empty_init, ROT0, "Williams", "Strike Zone (Shuffle) (L-5)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
GAME( 1984, szone_l2, szone_l5, s9, s9, s9_state, empty_init, ROT0, "Williams", "Strike Zone (Shuffle) (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
|
||||
|
Loading…
Reference in New Issue
Block a user