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Donkey Kong: Change orientation so that -norotate matches direct feed recordings [smf]
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@ -3647,56 +3647,56 @@ DRIVER_INIT_MEMBER(dkong_state,dkingjr)
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*
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*************************************/
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GAME( 1980, radarscp, 0, radarscp, radarscp, dkong_state, 0, ROT90, "Nintendo", "Radar Scope", MACHINE_SUPPORTS_SAVE )
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GAME( 1980, radarscp1, radarscp, radarscp1, radarscp, dkong_state, 0, ROT90, "Nintendo", "Radar Scope (TRS01)", MACHINE_SUPPORTS_SAVE )
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GAME( 1980, radarscp, 0, radarscp, radarscp, dkong_state, 0, ROT270, "Nintendo", "Radar Scope", MACHINE_SUPPORTS_SAVE )
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GAME( 1980, radarscp1, radarscp, radarscp1, radarscp, dkong_state, 0, ROT270, "Nintendo", "Radar Scope (TRS01)", MACHINE_SUPPORTS_SAVE )
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GAME( 1981, dkong, 0, dkong2b, dkong, dkong_state, 0, ROT90, "Nintendo of America", "Donkey Kong (US set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1981, dkonghrd, dkong, dkong2b, dkong, dkong_state, 0, ROT90, "Nintendo of America", "Donkey Kong (hard kit)", MACHINE_SUPPORTS_SAVE ) // not sure if original or bootleg (see notes on top of driver file)
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GAME( 1981, dkongo, dkong, dkong2b, dkong, dkong_state, 0, ROT90, "Nintendo", "Donkey Kong (US set 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1981, dkongj, dkong, dkong2b, dkong, dkong_state, 0, ROT90, "Nintendo", "Donkey Kong (Japan set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1981, dkongjo, dkong, dkong2b, dkong, dkong_state, 0, ROT90, "Nintendo", "Donkey Kong (Japan set 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1981, dkongjo1, dkong, dkong2b, dkong, dkong_state, 0, ROT90, "Nintendo", "Donkey Kong (Japan set 3)", MACHINE_SUPPORTS_SAVE )
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GAME( 1981, dkong, 0, dkong2b, dkong, dkong_state, 0, ROT270, "Nintendo of America", "Donkey Kong (US set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1981, dkonghrd, dkong, dkong2b, dkong, dkong_state, 0, ROT270, "Nintendo of America", "Donkey Kong (hard kit)", MACHINE_SUPPORTS_SAVE ) // not sure if original or bootleg (see notes on top of driver file)
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GAME( 1981, dkongo, dkong, dkong2b, dkong, dkong_state, 0, ROT270, "Nintendo", "Donkey Kong (US set 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1981, dkongj, dkong, dkong2b, dkong, dkong_state, 0, ROT270, "Nintendo", "Donkey Kong (Japan set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1981, dkongjo, dkong, dkong2b, dkong, dkong_state, 0, ROT270, "Nintendo", "Donkey Kong (Japan set 2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1981, dkongjo1, dkong, dkong2b, dkong, dkong_state, 0, ROT270, "Nintendo", "Donkey Kong (Japan set 3)", MACHINE_SUPPORTS_SAVE )
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GAME( 2004, dkongf, dkong, dkong2b, dkongf, dkong_state, 0, ROT90, "hack (Jeff Kulczycki)", "Donkey Kong Foundry (hack)", MACHINE_SUPPORTS_SAVE ) /* from Jeff's Romhack */
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GAME( 2001, dkonghs, dkong, dk_braze, dkongx, dkong_state, dkonghs, ROT90, "hack (Braze Technologies)", "Donkey Kong High Score Kit (hack,V1.2)", MACHINE_SUPPORTS_SAVE )
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GAME( 2001, dkongike, dkong, dk_braze, dkongike, dkong_state, dkonghs, ROT90, "hack (Braze Technologies)", "Donkey Kong/DK (Japan) (hack,V1.1 IKE)", MACHINE_SUPPORTS_SAVE )
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GAME( 2001, dkongjrhs, dkongjr, dkj_braze, dkongx, dkong_state, dkonghs, ROT90, "hack (Braze Technologies)", "Donkey Junior High Score Kit (hack,V1.2)", MACHINE_SUPPORTS_SAVE )
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GAME( 2001, dkongjrc, dkong, dkj_braze, dkongike, dkong_state, dkonghs, ROT90, "hack (Braze Technologies)", "Donkey Kong/JR (combo) (hack,V1.2)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING) /* Graphic roms not switched */
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GAME( 2001, dkongddk, dkongjr, ddk_braze, dkongx, dkong_state, dkonghs, ROT90, "hack (Braze Technologies)", "Double Donkey Kong (hack,V1.2)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING) /* Graphic roms not switched */
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GAME( 2006, dkongx, dkong, dk_braze, dkongx, dkong_state, dkongx, ROT90, "hack (Braze Technologies)", "Donkey Kong II: Jumpman Returns (hack, V1.2)", MACHINE_SUPPORTS_SAVE )
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GAME( 2006, dkongx11, dkong, dk_braze, dkongx, dkong_state, dkongx, ROT90, "hack (Braze Technologies)", "Donkey Kong II: Jumpman Returns (hack, V1.1)", MACHINE_SUPPORTS_SAVE )
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GAME( 2013, dkongpe, dkong, dkong2b, dkong, dkong_state, 0, ROT90, "hack (Clay Cowgill and Mike Mika)", "Donkey Kong: Pauline Edition Rev 5 (2013-04-22)", MACHINE_SUPPORTS_SAVE )
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GAME( 2004, dkongf, dkong, dkong2b, dkongf, dkong_state, 0, ROT270, "hack (Jeff Kulczycki)", "Donkey Kong Foundry (hack)", MACHINE_SUPPORTS_SAVE ) /* from Jeff's Romhack */
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GAME( 2001, dkonghs, dkong, dk_braze, dkongx, dkong_state, dkonghs, ROT270, "hack (Braze Technologies)", "Donkey Kong High Score Kit (hack,V1.2)", MACHINE_SUPPORTS_SAVE )
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GAME( 2001, dkongike, dkong, dk_braze, dkongike, dkong_state, dkonghs, ROT270, "hack (Braze Technologies)", "Donkey Kong/DK (Japan) (hack,V1.1 IKE)", MACHINE_SUPPORTS_SAVE )
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GAME( 2001, dkongjrhs, dkongjr, dkj_braze, dkongx, dkong_state, dkonghs, ROT270, "hack (Braze Technologies)", "Donkey Junior High Score Kit (hack,V1.2)", MACHINE_SUPPORTS_SAVE )
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GAME( 2001, dkongjrc, dkong, dkj_braze, dkongike, dkong_state, dkonghs, ROT270, "hack (Braze Technologies)", "Donkey Kong/JR (combo) (hack,V1.2)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING) /* Graphic roms not switched */
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GAME( 2001, dkongddk, dkongjr, ddk_braze, dkongx, dkong_state, dkonghs, ROT270, "hack (Braze Technologies)", "Double Donkey Kong (hack,V1.2)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING) /* Graphic roms not switched */
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GAME( 2006, dkongx, dkong, dk_braze, dkongx, dkong_state, dkongx, ROT270, "hack (Braze Technologies)", "Donkey Kong II: Jumpman Returns (hack, V1.2)", MACHINE_SUPPORTS_SAVE )
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GAME( 2006, dkongx11, dkong, dk_braze, dkongx, dkong_state, dkongx, ROT270, "hack (Braze Technologies)", "Donkey Kong II: Jumpman Returns (hack, V1.1)", MACHINE_SUPPORTS_SAVE )
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GAME( 2013, dkongpe, dkong, dkong2b, dkong, dkong_state, 0, ROT270, "hack (Clay Cowgill and Mike Mika)", "Donkey Kong: Pauline Edition Rev 5 (2013-04-22)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, dkongjr, 0, dkongjr, dkongjr, dkong_state, 0, ROT90, "Nintendo of America", "Donkey Kong Junior (US set F-2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, dkongjrj, dkongjr, dkongjr, dkongjr, dkong_state, 0, ROT90, "Nintendo", "Donkey Kong Jr. (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, dkongjnrj, dkongjr, dkongjr, dkongjr, dkong_state, 0, ROT90, "Nintendo", "Donkey Kong Junior (Japan set F-1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, dkongjrb, dkongjr, dkongjr, dkongjr, dkong_state, 0, ROT90, "bootleg", "Donkey Kong Jr. (bootleg)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, dkongjre, dkongjr, dkongjr, dkongjr, dkong_state, 0, ROT90, "Nintendo of America", "Donkey Kong Junior (E kit)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, dkongjrpb, dkongjr, dkongjr, dkongjr, dkong_state, 0, ROT90, "bootleg", "Donkey Kong Junior (P kit, bootleg)", MACHINE_SUPPORTS_SAVE ) // definitely not issued by Nintendo
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GAME( 1982, jrking, dkongjr, dkongjr, dkongjr, dkong_state, 0, ROT90, "bootleg", "Junior King (bootleg of Donkey Kong Jr.)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, dkingjr, dkongjr, dkongjr, dkongjr, dkong_state, dkingjr, ROT90, "bootleg", "Donkey King Jr. (bootleg of Donkey Kong Jr.)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, maguila, dkongjr, dkongjr, dkongjr, dkong_state, dkingjr, ROT90, "bootleg (Aguipa)", "Up Maguila (bootleg of Donkey Kong Jr.)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, dkongjr, 0, dkongjr, dkongjr, dkong_state, 0, ROT270, "Nintendo of America", "Donkey Kong Junior (US set F-2)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, dkongjrj, dkongjr, dkongjr, dkongjr, dkong_state, 0, ROT270, "Nintendo", "Donkey Kong Jr. (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, dkongjnrj, dkongjr, dkongjr, dkongjr, dkong_state, 0, ROT270, "Nintendo", "Donkey Kong Junior (Japan set F-1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, dkongjrb, dkongjr, dkongjr, dkongjr, dkong_state, 0, ROT270, "bootleg", "Donkey Kong Jr. (bootleg)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, dkongjre, dkongjr, dkongjr, dkongjr, dkong_state, 0, ROT270, "Nintendo of America", "Donkey Kong Junior (E kit)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, dkongjrpb, dkongjr, dkongjr, dkongjr, dkong_state, 0, ROT270, "bootleg", "Donkey Kong Junior (P kit, bootleg)", MACHINE_SUPPORTS_SAVE ) // definitely not issued by Nintendo
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GAME( 1982, jrking, dkongjr, dkongjr, dkongjr, dkong_state, 0, ROT270, "bootleg", "Junior King (bootleg of Donkey Kong Jr.)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, dkingjr, dkongjr, dkongjr, dkongjr, dkong_state, dkingjr, ROT270, "bootleg", "Donkey King Jr. (bootleg of Donkey Kong Jr.)", MACHINE_SUPPORTS_SAVE )
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GAME( 1982, maguila, dkongjr, dkongjr, dkongjr, dkong_state, dkingjr, ROT270, "bootleg (Aguipa)", "Up Maguila (bootleg of Donkey Kong Jr.)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, dkong3, 0, dkong3, dkong3, dkong_state, 0, ROT90, "Nintendo of America", "Donkey Kong 3 (US)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, dkong3j, dkong3, dkong3, dkong3, dkong_state, 0, ROT90, "Nintendo", "Donkey Kong 3 (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, dkong3b, dkong3, dkong3b, dkong3b, dkong_state, 0, ROT90, "bootleg", "Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, dkong3hs, dkong3, dk3_braze, dkong3, dkong_state, dkong3hs, ROT90, "hack (Braze Technologies)", "Donkey Kong High Score Kit (hack,V1.0a)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, dkong3, 0, dkong3, dkong3, dkong_state, 0, ROT270, "Nintendo of America", "Donkey Kong 3 (US)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, dkong3j, dkong3, dkong3, dkong3, dkong_state, 0, ROT270, "Nintendo", "Donkey Kong 3 (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, dkong3b, dkong3, dkong3b, dkong3b, dkong_state, 0, ROT270, "bootleg", "Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, dkong3hs, dkong3, dk3_braze, dkong3, dkong_state, dkong3hs, ROT270, "hack (Braze Technologies)", "Donkey Kong High Score Kit (hack,V1.0a)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, pestplce, mario, pestplce, pestplce, dkong_state, 0, ROT180, "bootleg", "Pest Place", MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1983, pestplce, mario, pestplce, pestplce, dkong_state, 0, ROT0, "bootleg", "Pest Place", MACHINE_WRONG_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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/* 2650 based */
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GAME( 1984, herbiedk, huncholy, herbiedk, herbiedk, dkong_state, 0, ROT90, "Century Electronics / Seatongrove Ltd", "Herbie at the Olympics (DK conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, hunchbkd, hunchbak, s2650, hunchbkd, dkong_state, 0, ROT90, "Century Electronics", "Hunchback (DK conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, sbdk, superbik, s2650, sbdk, dkong_state, 0, ROT90, "Century Electronics", "Super Bike (DK conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, herodk, hero, s2650, herodk, dkong_state, herodk, ROT90, "Seatongrove Ltd (Crown license)", "Hero in the Castle of Doom (DK conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, herodku, hero, s2650, herodk, dkong_state, 0, ROT90, "Seatongrove Ltd (Crown license)", "Hero in the Castle of Doom (DK conversion not encrypted)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, 8ballact, 0, herbiedk, 8ballact, dkong_state, 0, ROT90, "Seatongrove Ltd (Magic Electronics USA license)", "Eight Ball Action (DK conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, 8ballact2, 8ballact, herbiedk, 8ballact, dkong_state, 0, ROT90, "Seatongrove Ltd (Magic Electronics USA license)", "Eight Ball Action (DKJr conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, shootgal, 0, s2650, shootgal, dkong_state, 0, ROT180, "Seatongrove Ltd (Zaccaria license)", "Shooting Gallery", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1985, spclforc, 0, spclforc, spclforc, dkong_state, 0, ROT90, "Senko Industries (Magic Electronics Inc. license)", "Special Forces", MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1985, spcfrcii, 0, spclforc, spclforc, dkong_state, 0, ROT90, "Senko Industries (Magic Electronics Inc. license)", "Special Forces II", MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1984, herbiedk, huncholy, herbiedk, herbiedk, dkong_state, 0, ROT270, "Century Electronics / Seatongrove Ltd", "Herbie at the Olympics (DK conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1983, hunchbkd, hunchbak, s2650, hunchbkd, dkong_state, 0, ROT270, "Century Electronics", "Hunchback (DK conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, sbdk, superbik, s2650, sbdk, dkong_state, 0, ROT270, "Century Electronics", "Super Bike (DK conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, herodk, hero, s2650, herodk, dkong_state, herodk, ROT270, "Seatongrove Ltd (Crown license)", "Hero in the Castle of Doom (DK conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, herodku, hero, s2650, herodk, dkong_state, 0, ROT270, "Seatongrove Ltd (Crown license)", "Hero in the Castle of Doom (DK conversion not encrypted)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, 8ballact, 0, herbiedk, 8ballact, dkong_state, 0, ROT270, "Seatongrove Ltd (Magic Electronics USA license)", "Eight Ball Action (DK conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, 8ballact2, 8ballact, herbiedk, 8ballact, dkong_state, 0, ROT270, "Seatongrove Ltd (Magic Electronics USA license)", "Eight Ball Action (DKJr conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, shootgal, 0, s2650, shootgal, dkong_state, 0, ROT0, "Seatongrove Ltd (Zaccaria license)", "Shooting Gallery", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1985, spclforc, 0, spclforc, spclforc, dkong_state, 0, ROT270, "Senko Industries (Magic Electronics Inc. license)", "Special Forces", MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE )
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GAME( 1985, spcfrcii, 0, spclforc, spclforc, dkong_state, 0, ROT270, "Senko Industries (Magic Electronics Inc. license)", "Special Forces II", MACHINE_NO_SOUND | MACHINE_SUPPORTS_SAVE )
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/* EPOS */
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GAME( 1984, drakton, 0, drakton, drakton, dkong_state, drakton, ROT90, "Epos Corporation", "Drakton (DK conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, drktnjr, drakton, drktnjr, drakton, dkong_state, drakton, ROT90, "Epos Corporation", "Drakton (DKJr conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1985, strtheat, 0, strtheat, strtheat, dkong_state, strtheat, ROT90, "Epos Corporation", "Street Heat", MACHINE_SUPPORTS_SAVE ) // distributed by Cardinal Amusements Products (a division of Epos Corporation)
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GAME( 1984, drakton, 0, drakton, drakton, dkong_state, drakton, ROT270, "Epos Corporation", "Drakton (DK conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1984, drktnjr, drakton, drktnjr, drakton, dkong_state, drakton, ROT270, "Epos Corporation", "Drakton (DKJr conversion)", MACHINE_SUPPORTS_SAVE )
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GAME( 1985, strtheat, 0, strtheat, strtheat, dkong_state, strtheat, ROT270, "Epos Corporation", "Street Heat", MACHINE_SUPPORTS_SAVE ) // distributed by Cardinal Amusements Products (a division of Epos Corporation)
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@ -522,7 +522,7 @@ WRITE8_MEMBER(dkong_state::radarscp_grid_color_w)
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WRITE8_MEMBER(dkong_state::dkong_flipscreen_w)
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{
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m_flip = ~data & 0x01;
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m_flip = data & 0x01;
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}
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WRITE8_MEMBER(dkong_state::dkong_spritebank_w)
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@ -1008,6 +1008,7 @@ uint32_t dkong_state::screen_update_pestplce(screen_device &screen, bitmap_ind16
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{
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int offs;
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machine().tilemap().set_flip_all(m_flip ? TILEMAP_FLIPX | TILEMAP_FLIPY : 0);
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m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
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/* Draw the sprites. */
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@ -1015,7 +1016,14 @@ uint32_t dkong_state::screen_update_pestplce(screen_device &screen, bitmap_ind16
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{
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if (m_sprite_ram[offs])
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{
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m_gfxdecode->gfx(1)->transpen(bitmap,cliprect,
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if (m_flip)
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m_gfxdecode->gfx(1)->transpen(bitmap, cliprect,
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m_sprite_ram[offs + 2],
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(m_sprite_ram[offs + 1] & 0x0f) + 16 * m_palette_bank,
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~m_sprite_ram[offs + 1] & 0x80,~m_sprite_ram[offs + 1] & 0x40,
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240 - m_sprite_ram[offs + 3] + 8,m_sprite_ram[offs] - 8, 0);
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else
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m_gfxdecode->gfx(1)->transpen(bitmap,cliprect,
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m_sprite_ram[offs + 2],
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(m_sprite_ram[offs + 1] & 0x0f) + 16 * m_palette_bank,
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m_sprite_ram[offs + 1] & 0x80,m_sprite_ram[offs + 1] & 0x40,
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@ -1027,6 +1035,7 @@ uint32_t dkong_state::screen_update_pestplce(screen_device &screen, bitmap_ind16
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uint32_t dkong_state::screen_update_spclforc(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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machine().tilemap().set_flip_all(m_flip ? TILEMAP_FLIPX | TILEMAP_FLIPY : 0);
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m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
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/* it uses sprite_ram[offs + 2] & 0x10 for sprite bank */
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||||
|
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Reference in New Issue
Block a user