ui: split a few more menu entries from miscmenu.c to separate files,

so to avoid having too much assorted stuff in miscmenu.c (now it is
down to a reasonable size). nw.
This commit is contained in:
etabeta78 2015-01-20 10:31:02 +01:00
parent d02f770764
commit a1e9e0f228
14 changed files with 750 additions and 654 deletions

View File

@ -120,6 +120,7 @@ EMUOBJS = \
$(EMUOBJ)/ui/mainmenu.o \
$(EMUOBJ)/ui/miscmenu.o \
$(EMUOBJ)/ui/barcode.o \
$(EMUOBJ)/ui/cheatopt.o \
$(EMUOBJ)/ui/devopt.o \
$(EMUOBJ)/ui/filemngr.o \
$(EMUOBJ)/ui/filesel.o \
@ -127,9 +128,11 @@ EMUOBJS = \
$(EMUOBJ)/ui/info.o \
$(EMUOBJ)/ui/inputmap.o \
$(EMUOBJ)/ui/selgame.o \
$(EMUOBJ)/ui/sliders.o \
$(EMUOBJ)/ui/slotopt.o \
$(EMUOBJ)/ui/swlist.o \
$(EMUOBJ)/ui/tapectrl.o \
$(EMUOBJ)/ui/videoopt.o \
$(EMUOBJ)/ui/viewgfx.o \
$(EMUOBJ)/validity.o \
$(EMUOBJ)/video.o \

133
src/emu/ui/cheatopt.c Normal file
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@ -0,0 +1,133 @@
/*********************************************************************
ui/cheatopt.c
Internal menu for the cheat interface.
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
*********************************************************************/
#include "emu.h"
#include "cheat.h"
#include "uiinput.h"
#include "ui/ui.h"
#include "ui/cheatopt.h"
/*-------------------------------------------------
menu_cheat - handle the cheat menu
-------------------------------------------------*/
void ui_menu_cheat::handle()
{
/* process the menu */
const ui_menu_event *menu_event = process(UI_MENU_PROCESS_LR_REPEAT);
/* handle events */
if (menu_event != NULL && menu_event->itemref != NULL)
{
bool changed = false;
/* clear cheat comment on any movement or keypress */
popmessage(NULL);
/* handle reset all + reset all cheats for reload all option */
if ((FPTR)menu_event->itemref < 3 && menu_event->iptkey == IPT_UI_SELECT)
{
for (cheat_entry *curcheat = machine().cheat().first(); curcheat != NULL; curcheat = curcheat->next())
if (curcheat->select_default_state())
changed = true;
}
/* handle individual cheats */
else if ((FPTR)menu_event->itemref > 2)
{
cheat_entry *curcheat = reinterpret_cast<cheat_entry *>(menu_event->itemref);
const char *string;
switch (menu_event->iptkey)
{
/* if selected, activate a oneshot */
case IPT_UI_SELECT:
changed = curcheat->activate();
break;
/* if cleared, reset to default value */
case IPT_UI_CLEAR:
changed = curcheat->select_default_state();
break;
/* left decrements */
case IPT_UI_LEFT:
changed = curcheat->select_previous_state();
break;
/* right increments */
case IPT_UI_RIGHT:
changed = curcheat->select_next_state();
break;
/* bring up display comment if one exists */
case IPT_UI_DISPLAY_COMMENT:
case IPT_UI_UP:
case IPT_UI_DOWN:
string = curcheat->comment();
if (string != NULL && string[0] != 0)
popmessage("Cheat Comment:\n%s", string);
break;
}
}
/* handle reload all */
if ((FPTR)menu_event->itemref == 2 && menu_event->iptkey == IPT_UI_SELECT)
{
/* re-init cheat engine and thus reload cheats/cheats have already been turned off by here */
machine().cheat().reload();
/* display the reloaded cheats */
reset(UI_MENU_RESET_REMEMBER_REF);
popmessage("All cheats reloaded");
}
/* if things changed, update */
if (changed)
reset(UI_MENU_RESET_REMEMBER_REF);
}
}
/*-------------------------------------------------
menu_cheat_populate - populate the cheat menu
-------------------------------------------------*/
ui_menu_cheat::ui_menu_cheat(running_machine &machine, render_container *container) : ui_menu(machine, container)
{
}
void ui_menu_cheat::populate()
{
/* iterate over cheats */
astring text;
astring subtext;
for (cheat_entry *curcheat = machine().cheat().first(); curcheat != NULL; curcheat = curcheat->next())
{
UINT32 flags;
curcheat->menu_text(text, subtext, flags);
item_append(text, subtext, flags, curcheat);
}
/* add a separator */
item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL);
/* add a reset all option */
item_append("Reset All", NULL, 0, (void *)1);
/* add a reload all cheats option */
item_append("Reload All", NULL, 0, (void *)2);
}
ui_menu_cheat::~ui_menu_cheat()
{
}

25
src/emu/ui/cheatopt.h Normal file
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@ -0,0 +1,25 @@
/***************************************************************************
ui/cheatopt.h
Internal menu for the cheat interface.
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
***************************************************************************/
#pragma once
#ifndef __UI_CHEATOPT_H__
#define __UI_CHEATOPT_H__
class ui_menu_cheat : public ui_menu {
public:
ui_menu_cheat(running_machine &machine, render_container *container);
virtual ~ui_menu_cheat();
virtual void populate();
virtual void handle();
};
#endif /* __UI_CHEATOPT_H__ */

View File

@ -6,15 +6,9 @@
TODO
- Restrict directory listing by file extension
- Support file manager invocation from the main menu for
required images
*********************************************************************/
#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>
#include "emu.h"
#include "ui/ui.h"
#include "ui/swlist.h"

View File

@ -10,25 +10,27 @@
*********************************************************************/
#include "emu.h"
#include "audit.h"
#include "crsshair.h"
#include "osdnet.h"
#include "emuopts.h"
#include "ui/ui.h"
#include "rendutil.h"
#include "cheat.h"
#include "uiinput.h"
#include "ui/ui.h"
#include "ui/filemngr.h"
#include "ui/filesel.h"
#include "ui/barcode.h"
#include "ui/cheatopt.h"
#include "ui/info.h"
#include "ui/inputmap.h"
#include "ui/mainmenu.h"
#include "ui/miscmenu.h"
#include "ui/selgame.h"
#include "ui/sliders.h"
#include "ui/slotopt.h"
#include "ui/tapectrl.h"
#include "audit.h"
#include "crsshair.h"
#include <ctype.h>
#include "ui/videoopt.h"
#include "imagedev/cassette.h"
#include "imagedev/bitbngr.h"
#include "machine/bcreader.h"

View File

@ -14,7 +14,6 @@
#ifndef __UI_MAINMENU_H__
#define __UI_MAINMENU_H__
#include "crsshair.h"
#include "drivenum.h"
class ui_menu_main : public ui_menu {

View File

@ -11,13 +11,12 @@
#include "emu.h"
#include "emuopts.h"
#include "ui/ui.h"
#include "rendutil.h"
#include "uiinput.h"
#include "cheat.h"
#include "uiinput.h"
#include "ui/ui.h"
#include "ui/mainmenu.h"
#include "ui/miscmenu.h"
#include <ctype.h>
#include "ui/cheatopt.h"

View File

@ -9,46 +9,14 @@
*********************************************************************/
#include <ctype.h>
#include "emu.h"
#include "emuopts.h"
#include "cheat.h"
#include "osdnet.h"
#include "rendutil.h"
#include "uiinput.h"
#include "ui/ui.h"
#include "ui/miscmenu.h"
#include "ui/filemngr.h"
#include "osdepend.h"
/*-------------------------------------------------
ui_slider_ui_handler - pushes the slider
menu on the stack and hands off to the
standard menu handler
-------------------------------------------------*/
UINT32 ui_menu_sliders::ui_handler(running_machine &machine, render_container *container, UINT32 state)
{
UINT32 result;
/* if this is the first call, push the sliders menu */
if (state)
ui_menu::stack_push(auto_alloc_clear(machine, ui_menu_sliders(machine, container, true)));
/* handle standard menus */
result = ui_menu::ui_handler(machine, container, state);
/* if we are cancelled, pop the sliders menu */
if (result == UI_HANDLER_CANCEL)
ui_menu::stack_pop(machine);
ui_menu_sliders *uim = dynamic_cast<ui_menu_sliders *>(menu_stack);
return uim && uim->menuless_mode ? 0 : UI_HANDLER_CANCEL;
}
/***************************************************************************
MENU HANDLERS
@ -302,556 +270,6 @@ void ui_menu_bookkeeping::populate()
item_append(tempstring, NULL, MENU_FLAG_MULTILINE, NULL);
}
/*-------------------------------------------------
menu_cheat - handle the cheat menu
-------------------------------------------------*/
void ui_menu_cheat::handle()
{
/* process the menu */
const ui_menu_event *menu_event = process(UI_MENU_PROCESS_LR_REPEAT);
/* handle events */
if (menu_event != NULL && menu_event->itemref != NULL)
{
bool changed = false;
/* clear cheat comment on any movement or keypress */
popmessage(NULL);
/* handle reset all + reset all cheats for reload all option */
if ((FPTR)menu_event->itemref < 3 && menu_event->iptkey == IPT_UI_SELECT)
{
for (cheat_entry *curcheat = machine().cheat().first(); curcheat != NULL; curcheat = curcheat->next())
if (curcheat->select_default_state())
changed = true;
}
/* handle individual cheats */
else if ((FPTR)menu_event->itemref > 2)
{
cheat_entry *curcheat = reinterpret_cast<cheat_entry *>(menu_event->itemref);
const char *string;
switch (menu_event->iptkey)
{
/* if selected, activate a oneshot */
case IPT_UI_SELECT:
changed = curcheat->activate();
break;
/* if cleared, reset to default value */
case IPT_UI_CLEAR:
changed = curcheat->select_default_state();
break;
/* left decrements */
case IPT_UI_LEFT:
changed = curcheat->select_previous_state();
break;
/* right increments */
case IPT_UI_RIGHT:
changed = curcheat->select_next_state();
break;
/* bring up display comment if one exists */
case IPT_UI_DISPLAY_COMMENT:
case IPT_UI_UP:
case IPT_UI_DOWN:
string = curcheat->comment();
if (string != NULL && string[0] != 0)
popmessage("Cheat Comment:\n%s", string);
break;
}
}
/* handle reload all */
if ((FPTR)menu_event->itemref == 2 && menu_event->iptkey == IPT_UI_SELECT)
{
/* re-init cheat engine and thus reload cheats/cheats have already been turned off by here */
machine().cheat().reload();
/* display the reloaded cheats */
reset(UI_MENU_RESET_REMEMBER_REF);
popmessage("All cheats reloaded");
}
/* if things changed, update */
if (changed)
reset(UI_MENU_RESET_REMEMBER_REF);
}
}
/*-------------------------------------------------
menu_cheat_populate - populate the cheat menu
-------------------------------------------------*/
ui_menu_cheat::ui_menu_cheat(running_machine &machine, render_container *container) : ui_menu(machine, container)
{
}
void ui_menu_cheat::populate()
{
/* iterate over cheats */
astring text;
astring subtext;
for (cheat_entry *curcheat = machine().cheat().first(); curcheat != NULL; curcheat = curcheat->next())
{
UINT32 flags;
curcheat->menu_text(text, subtext, flags);
item_append(text, subtext, flags, curcheat);
}
/* add a separator */
item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL);
/* add a reset all option */
item_append("Reset All", NULL, 0, (void *)1);
/* add a reload all cheats option */
item_append("Reload All", NULL, 0, (void *)2);
}
ui_menu_cheat::~ui_menu_cheat()
{
}
/*-------------------------------------------------
menu_sliders - handle the sliders menu
-------------------------------------------------*/
void ui_menu_sliders::handle()
{
const ui_menu_event *menu_event;
/* process the menu */
menu_event = process(UI_MENU_PROCESS_LR_REPEAT | (hidden ? UI_MENU_PROCESS_CUSTOM_ONLY : 0));
if (menu_event != NULL)
{
/* handle keys if there is a valid item selected */
if (menu_event->itemref != NULL)
{
const slider_state *slider = (const slider_state *)menu_event->itemref;
INT32 curvalue = (*slider->update)(machine(), slider->arg, NULL, SLIDER_NOCHANGE);
INT32 increment = 0;
switch (menu_event->iptkey)
{
/* toggle visibility */
case IPT_UI_ON_SCREEN_DISPLAY:
if (menuless_mode)
ui_menu::stack_pop(machine());
else
hidden = !hidden;
break;
/* decrease value */
case IPT_UI_LEFT:
if (machine().input().code_pressed(KEYCODE_LALT) || machine().input().code_pressed(KEYCODE_RALT))
increment = -1;
else if (machine().input().code_pressed(KEYCODE_LSHIFT) || machine().input().code_pressed(KEYCODE_RSHIFT))
increment = (slider->incval > 10) ? -(slider->incval / 10) : -1;
else if (machine().input().code_pressed(KEYCODE_LCONTROL) || machine().input().code_pressed(KEYCODE_RCONTROL))
increment = -slider->incval * 10;
else
increment = -slider->incval;
break;
/* increase value */
case IPT_UI_RIGHT:
if (machine().input().code_pressed(KEYCODE_LALT) || machine().input().code_pressed(KEYCODE_RALT))
increment = 1;
else if (machine().input().code_pressed(KEYCODE_LSHIFT) || machine().input().code_pressed(KEYCODE_RSHIFT))
increment = (slider->incval > 10) ? (slider->incval / 10) : 1;
else if (machine().input().code_pressed(KEYCODE_LCONTROL) || machine().input().code_pressed(KEYCODE_RCONTROL))
increment = slider->incval * 10;
else
increment = slider->incval;
break;
/* restore default */
case IPT_UI_SELECT:
increment = slider->defval - curvalue;
break;
}
/* handle any changes */
if (increment != 0)
{
INT32 newvalue = curvalue + increment;
/* clamp within bounds */
if (newvalue < slider->minval)
newvalue = slider->minval;
if (newvalue > slider->maxval)
newvalue = slider->maxval;
/* update the slider and recompute the menu */
(*slider->update)(machine(), slider->arg, NULL, newvalue);
reset(UI_MENU_RESET_REMEMBER_REF);
}
}
/* if we are selecting an invalid item and we are hidden, skip to the next one */
else if (hidden)
{
/* if we got here via up or page up, select the previous item */
if (menu_event->iptkey == IPT_UI_UP || menu_event->iptkey == IPT_UI_PAGE_UP)
{
selected = (selected + numitems - 1) % numitems;
validate_selection(-1);
}
/* otherwise select the next item */
else if (menu_event->iptkey == IPT_UI_DOWN || menu_event->iptkey == IPT_UI_PAGE_DOWN)
{
selected = (selected + 1) % numitems;
validate_selection(1);
}
}
}
}
/*-------------------------------------------------
menu_sliders_populate - populate the sliders
menu
-------------------------------------------------*/
ui_menu_sliders::ui_menu_sliders(running_machine &machine, render_container *container, bool _menuless_mode) : ui_menu(machine, container)
{
menuless_mode = hidden = _menuless_mode;
}
void ui_menu_sliders::populate()
{
const slider_state *curslider;
astring tempstring;
/* add all sliders */
for (curslider = machine().ui().get_slider_list(); curslider != NULL; curslider = curslider->next)
{
INT32 curval = (*curslider->update)(machine(), curslider->arg, &tempstring, SLIDER_NOCHANGE);
UINT32 flags = 0;
if (curval > curslider->minval)
flags |= MENU_FLAG_LEFT_ARROW;
if (curval < curslider->maxval)
flags |= MENU_FLAG_RIGHT_ARROW;
item_append(curslider->description, tempstring, flags, (void *)curslider);
if (menuless_mode)
break;
}
/* add all sliders */
for (curslider = (slider_state*)machine().osd().get_slider_list(); curslider != NULL; curslider = curslider->next)
{
INT32 curval = (*curslider->update)(machine(), curslider->arg, &tempstring, SLIDER_NOCHANGE);
UINT32 flags = 0;
if (curval > curslider->minval)
flags |= MENU_FLAG_LEFT_ARROW;
if (curval < curslider->maxval)
flags |= MENU_FLAG_RIGHT_ARROW;
item_append(curslider->description, tempstring, flags, (void *)curslider);
}
custombottom = 2.0f * machine().ui().get_line_height() + 2.0f * UI_BOX_TB_BORDER;
}
ui_menu_sliders::~ui_menu_sliders()
{
}
/*-------------------------------------------------
menu_sliders_custom_render - perform our special
rendering
-------------------------------------------------*/
void ui_menu_sliders::custom_render(void *selectedref, float top, float bottom, float x1, float y1, float x2, float y2)
{
const slider_state *curslider = (const slider_state *)selectedref;
if (curslider != NULL)
{
float bar_left, bar_area_top, bar_width, bar_area_height, bar_top, bar_bottom, default_x, current_x;
float line_height = machine().ui().get_line_height();
float percentage, default_percentage;
astring tempstring;
float text_height;
INT32 curval;
/* determine the current value and text */
curval = (*curslider->update)(machine(), curslider->arg, &tempstring, SLIDER_NOCHANGE);
/* compute the current and default percentages */
percentage = (float)(curval - curslider->minval) / (float)(curslider->maxval - curslider->minval);
default_percentage = (float)(curslider->defval - curslider->minval) / (float)(curslider->maxval - curslider->minval);
/* assemble the text */
tempstring.ins(0, " ").ins(0, curslider->description);
/* move us to the bottom of the screen, and expand to full width */
y2 = 1.0f - UI_BOX_TB_BORDER;
y1 = y2 - bottom;
x1 = UI_BOX_LR_BORDER;
x2 = 1.0f - UI_BOX_LR_BORDER;
/* draw extra menu area */
machine().ui().draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
y1 += UI_BOX_TB_BORDER;
/* determine the text height */
machine().ui().draw_text_full(container, tempstring, 0, 0, x2 - x1 - 2.0f * UI_BOX_LR_BORDER,
JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, NULL, &text_height);
/* draw the thermometer */
bar_left = x1 + UI_BOX_LR_BORDER;
bar_area_top = y1;
bar_width = x2 - x1 - 2.0f * UI_BOX_LR_BORDER;
bar_area_height = line_height;
/* compute positions */
bar_top = bar_area_top + 0.125f * bar_area_height;
bar_bottom = bar_area_top + 0.875f * bar_area_height;
default_x = bar_left + bar_width * default_percentage;
current_x = bar_left + bar_width * percentage;
/* fill in the percentage */
container->add_rect(bar_left, bar_top, current_x, bar_bottom, UI_SLIDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
/* draw the top and bottom lines */
container->add_line(bar_left, bar_top, bar_left + bar_width, bar_top, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
container->add_line(bar_left, bar_bottom, bar_left + bar_width, bar_bottom, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
/* draw default marker */
container->add_line(default_x, bar_area_top, default_x, bar_top, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
container->add_line(default_x, bar_bottom, default_x, bar_area_top + bar_area_height, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
/* draw the actual text */
machine().ui().draw_text_full(container, tempstring, x1 + UI_BOX_LR_BORDER, y1 + line_height, x2 - x1 - 2.0f * UI_BOX_LR_BORDER,
JUSTIFY_CENTER, WRAP_WORD, DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, NULL, &text_height);
}
}
/*-------------------------------------------------
menu_video_targets - handle the video targets
menu
-------------------------------------------------*/
void ui_menu_video_targets::handle()
{
/* process the menu */
const ui_menu_event *menu_event = process(0);
if (menu_event != NULL && menu_event->iptkey == IPT_UI_SELECT)
ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_video_options(machine(), container, static_cast<render_target *>(menu_event->itemref))));
}
/*-------------------------------------------------
menu_video_targets_populate - populate the
video targets menu
-------------------------------------------------*/
ui_menu_video_targets::ui_menu_video_targets(running_machine &machine, render_container *container) : ui_menu(machine, container)
{
}
void ui_menu_video_targets::populate()
{
int targetnum;
/* find the targets */
for (targetnum = 0; ; targetnum++)
{
render_target *target = machine().render().target_by_index(targetnum);
char buffer[40];
/* stop when we run out */
if (target == NULL)
break;
/* add a menu item */
sprintf(buffer, "Screen #%d", targetnum);
item_append(buffer, NULL, 0, target);
}
}
ui_menu_video_targets::~ui_menu_video_targets()
{
}
/*-------------------------------------------------
menu_video_options - handle the video options
menu
-------------------------------------------------*/
void ui_menu_video_options::handle()
{
bool changed = false;
/* process the menu */
const ui_menu_event *menu_event = process(0);
if (menu_event != NULL && menu_event->itemref != NULL)
{
switch ((FPTR)menu_event->itemref)
{
/* rotate adds rotation depending on the direction */
case VIDEO_ITEM_ROTATE:
if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
{
int delta = (menu_event->iptkey == IPT_UI_LEFT) ? ROT270 : ROT90;
target->set_orientation(orientation_add(delta, target->orientation()));
if (target->is_ui_target())
{
render_container::user_settings settings;
container->get_user_settings(settings);
settings.m_orientation = orientation_add(delta ^ ROT180, settings.m_orientation);
container->set_user_settings(settings);
}
changed = true;
}
break;
/* layer config bitmasks handle left/right keys the same (toggle) */
case VIDEO_ITEM_BACKDROPS:
if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
{
target->set_backdrops_enabled(!target->backdrops_enabled());
changed = true;
}
break;
case VIDEO_ITEM_OVERLAYS:
if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
{
target->set_overlays_enabled(!target->overlays_enabled());
changed = true;
}
break;
case VIDEO_ITEM_BEZELS:
if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
{
target->set_bezels_enabled(!target->bezels_enabled());
changed = true;
}
break;
case VIDEO_ITEM_CPANELS:
if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
{
target->set_cpanels_enabled(!target->cpanels_enabled());
changed = true;
}
break;
case VIDEO_ITEM_MARQUEES:
if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
{
target->set_marquees_enabled(!target->marquees_enabled());
changed = true;
}
break;
case VIDEO_ITEM_ZOOM:
if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
{
target->set_zoom_to_screen(!target->zoom_to_screen());
changed = true;
}
break;
/* anything else is a view item */
default:
if (menu_event->iptkey == IPT_UI_SELECT && (int)(FPTR)menu_event->itemref >= VIDEO_ITEM_VIEW)
{
target->set_view((FPTR)menu_event->itemref - VIDEO_ITEM_VIEW);
changed = true;
}
break;
}
}
/* if something changed, rebuild the menu */
if (changed)
reset(UI_MENU_RESET_REMEMBER_REF);
}
/*-------------------------------------------------
menu_video_options_populate - populate the
video options menu
-------------------------------------------------*/
ui_menu_video_options::ui_menu_video_options(running_machine &machine, render_container *container, render_target *_target) : ui_menu(machine, container)
{
target = _target;
}
void ui_menu_video_options::populate()
{
const char *subtext = "";
astring tempstring;
int viewnum;
int enabled;
/* add items for each view */
for (viewnum = 0; ; viewnum++)
{
const char *name = target->view_name(viewnum);
if (name == NULL)
break;
/* create a string for the item, replacing underscores with spaces */
tempstring.cpy(name).replace(0, "_", " ");
item_append(tempstring, NULL, 0, (void *)(FPTR)(VIDEO_ITEM_VIEW + viewnum));
}
/* add a separator */
item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL);
/* add a rotate item */
switch (target->orientation())
{
case ROT0: subtext = "None"; break;
case ROT90: subtext = "CW 90" UTF8_DEGREES; break;
case ROT180: subtext = "180" UTF8_DEGREES; break;
case ROT270: subtext = "CCW 90" UTF8_DEGREES; break;
}
item_append("Rotate", subtext, MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_ROTATE);
/* backdrop item */
enabled = target->backdrops_enabled();
item_append("Backdrops", enabled ? "Enabled" : "Disabled", enabled ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_BACKDROPS);
/* overlay item */
enabled = target->overlays_enabled();
item_append("Overlays", enabled ? "Enabled" : "Disabled", enabled ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_OVERLAYS);
/* bezel item */
enabled = target->bezels_enabled();
item_append("Bezels", enabled ? "Enabled" : "Disabled", enabled ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_BEZELS);
/* cpanel item */
enabled = target->cpanels_enabled();
item_append("CPanels", enabled ? "Enabled" : "Disabled", enabled ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_CPANELS);
/* marquee item */
enabled = target->marquees_enabled();
item_append("Marquees", enabled ? "Enabled" : "Disabled", enabled ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_MARQUEES);
/* cropping */
enabled = target->zoom_to_screen();
item_append("View", enabled ? "Cropped" : "Full", enabled ? MENU_FLAG_RIGHT_ARROW : MENU_FLAG_LEFT_ARROW, (void *)VIDEO_ITEM_ZOOM);
}
ui_menu_video_options::~ui_menu_video_options()
{
}
/*-------------------------------------------------
menu_crosshair - handle the crosshair settings
menu

View File

@ -14,8 +14,8 @@
#ifndef __UI_MISCMENU_H__
#define __UI_MISCMENU_H__
#include "crsshair.h"
#include "drivenum.h"
#include "crsshair.h"
class ui_menu_keyboard_mode : public ui_menu {
public:
@ -44,59 +44,6 @@ private:
attotime prevtime;
};
class ui_menu_cheat : public ui_menu {
public:
ui_menu_cheat(running_machine &machine, render_container *container);
virtual ~ui_menu_cheat();
virtual void populate();
virtual void handle();
};
class ui_menu_sliders : public ui_menu {
public:
ui_menu_sliders(running_machine &machine, render_container *container, bool menuless_mode = false);
virtual ~ui_menu_sliders();
virtual void populate();
virtual void handle();
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2);
static UINT32 ui_handler(running_machine &machine, render_container *container, UINT32 state);
private:
bool menuless_mode, hidden;
};
class ui_menu_video_targets : public ui_menu {
public:
ui_menu_video_targets(running_machine &machine, render_container *container);
virtual ~ui_menu_video_targets();
virtual void populate();
virtual void handle();
};
class ui_menu_video_options : public ui_menu {
public:
ui_menu_video_options(running_machine &machine, render_container *container, render_target *target);
virtual ~ui_menu_video_options();
virtual void populate();
virtual void handle();
private:
enum {
VIDEO_ITEM_ROTATE = 0x80000000,
VIDEO_ITEM_BACKDROPS,
VIDEO_ITEM_OVERLAYS,
VIDEO_ITEM_BEZELS,
VIDEO_ITEM_CPANELS,
VIDEO_ITEM_MARQUEES,
VIDEO_ITEM_ZOOM,
VIDEO_ITEM_VIEW
};
render_target *target;
};
class ui_menu_crosshair : public ui_menu {
public:
ui_menu_crosshair(running_machine &machine, render_container *container);

260
src/emu/ui/sliders.c Normal file
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@ -0,0 +1,260 @@
/*********************************************************************
miscmenu.c
Internal MAME menus for the user interface.
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
*********************************************************************/
#include "emu.h"
#include "osdepend.h"
#include "uiinput.h"
#include "ui/ui.h"
#include "ui/sliders.h"
ui_menu_sliders::ui_menu_sliders(running_machine &machine, render_container *container, bool _menuless_mode) : ui_menu(machine, container)
{
menuless_mode = hidden = _menuless_mode;
}
ui_menu_sliders::~ui_menu_sliders()
{
}
/*-------------------------------------------------
menu_sliders - handle the sliders menu
-------------------------------------------------*/
void ui_menu_sliders::handle()
{
const ui_menu_event *menu_event;
/* process the menu */
menu_event = process(UI_MENU_PROCESS_LR_REPEAT | (hidden ? UI_MENU_PROCESS_CUSTOM_ONLY : 0));
if (menu_event != NULL)
{
/* handle keys if there is a valid item selected */
if (menu_event->itemref != NULL)
{
const slider_state *slider = (const slider_state *)menu_event->itemref;
INT32 curvalue = (*slider->update)(machine(), slider->arg, NULL, SLIDER_NOCHANGE);
INT32 increment = 0;
switch (menu_event->iptkey)
{
/* toggle visibility */
case IPT_UI_ON_SCREEN_DISPLAY:
if (menuless_mode)
ui_menu::stack_pop(machine());
else
hidden = !hidden;
break;
/* decrease value */
case IPT_UI_LEFT:
if (machine().input().code_pressed(KEYCODE_LALT) || machine().input().code_pressed(KEYCODE_RALT))
increment = -1;
else if (machine().input().code_pressed(KEYCODE_LSHIFT) || machine().input().code_pressed(KEYCODE_RSHIFT))
increment = (slider->incval > 10) ? -(slider->incval / 10) : -1;
else if (machine().input().code_pressed(KEYCODE_LCONTROL) || machine().input().code_pressed(KEYCODE_RCONTROL))
increment = -slider->incval * 10;
else
increment = -slider->incval;
break;
/* increase value */
case IPT_UI_RIGHT:
if (machine().input().code_pressed(KEYCODE_LALT) || machine().input().code_pressed(KEYCODE_RALT))
increment = 1;
else if (machine().input().code_pressed(KEYCODE_LSHIFT) || machine().input().code_pressed(KEYCODE_RSHIFT))
increment = (slider->incval > 10) ? (slider->incval / 10) : 1;
else if (machine().input().code_pressed(KEYCODE_LCONTROL) || machine().input().code_pressed(KEYCODE_RCONTROL))
increment = slider->incval * 10;
else
increment = slider->incval;
break;
/* restore default */
case IPT_UI_SELECT:
increment = slider->defval - curvalue;
break;
}
/* handle any changes */
if (increment != 0)
{
INT32 newvalue = curvalue + increment;
/* clamp within bounds */
if (newvalue < slider->minval)
newvalue = slider->minval;
if (newvalue > slider->maxval)
newvalue = slider->maxval;
/* update the slider and recompute the menu */
(*slider->update)(machine(), slider->arg, NULL, newvalue);
reset(UI_MENU_RESET_REMEMBER_REF);
}
}
/* if we are selecting an invalid item and we are hidden, skip to the next one */
else if (hidden)
{
/* if we got here via up or page up, select the previous item */
if (menu_event->iptkey == IPT_UI_UP || menu_event->iptkey == IPT_UI_PAGE_UP)
{
selected = (selected + numitems - 1) % numitems;
validate_selection(-1);
}
/* otherwise select the next item */
else if (menu_event->iptkey == IPT_UI_DOWN || menu_event->iptkey == IPT_UI_PAGE_DOWN)
{
selected = (selected + 1) % numitems;
validate_selection(1);
}
}
}
}
/*-------------------------------------------------
menu_sliders_populate - populate the sliders
menu
-------------------------------------------------*/
void ui_menu_sliders::populate()
{
const slider_state *curslider;
astring tempstring;
/* add all sliders */
for (curslider = machine().ui().get_slider_list(); curslider != NULL; curslider = curslider->next)
{
INT32 curval = (*curslider->update)(machine(), curslider->arg, &tempstring, SLIDER_NOCHANGE);
UINT32 flags = 0;
if (curval > curslider->minval)
flags |= MENU_FLAG_LEFT_ARROW;
if (curval < curslider->maxval)
flags |= MENU_FLAG_RIGHT_ARROW;
item_append(curslider->description, tempstring, flags, (void *)curslider);
if (menuless_mode)
break;
}
/* add all sliders */
for (curslider = (slider_state*)machine().osd().get_slider_list(); curslider != NULL; curslider = curslider->next)
{
INT32 curval = (*curslider->update)(machine(), curslider->arg, &tempstring, SLIDER_NOCHANGE);
UINT32 flags = 0;
if (curval > curslider->minval)
flags |= MENU_FLAG_LEFT_ARROW;
if (curval < curslider->maxval)
flags |= MENU_FLAG_RIGHT_ARROW;
item_append(curslider->description, tempstring, flags, (void *)curslider);
}
custombottom = 2.0f * machine().ui().get_line_height() + 2.0f * UI_BOX_TB_BORDER;
}
/*-------------------------------------------------
menu_sliders_custom_render - perform our special
rendering
-------------------------------------------------*/
void ui_menu_sliders::custom_render(void *selectedref, float top, float bottom, float x1, float y1, float x2, float y2)
{
const slider_state *curslider = (const slider_state *)selectedref;
if (curslider != NULL)
{
float bar_left, bar_area_top, bar_width, bar_area_height, bar_top, bar_bottom, default_x, current_x;
float line_height = machine().ui().get_line_height();
float percentage, default_percentage;
astring tempstring;
float text_height;
INT32 curval;
/* determine the current value and text */
curval = (*curslider->update)(machine(), curslider->arg, &tempstring, SLIDER_NOCHANGE);
/* compute the current and default percentages */
percentage = (float)(curval - curslider->minval) / (float)(curslider->maxval - curslider->minval);
default_percentage = (float)(curslider->defval - curslider->minval) / (float)(curslider->maxval - curslider->minval);
/* assemble the text */
tempstring.ins(0, " ").ins(0, curslider->description);
/* move us to the bottom of the screen, and expand to full width */
y2 = 1.0f - UI_BOX_TB_BORDER;
y1 = y2 - bottom;
x1 = UI_BOX_LR_BORDER;
x2 = 1.0f - UI_BOX_LR_BORDER;
/* draw extra menu area */
machine().ui().draw_outlined_box(container, x1, y1, x2, y2, UI_BACKGROUND_COLOR);
y1 += UI_BOX_TB_BORDER;
/* determine the text height */
machine().ui().draw_text_full(container, tempstring, 0, 0, x2 - x1 - 2.0f * UI_BOX_LR_BORDER,
JUSTIFY_CENTER, WRAP_TRUNCATE, DRAW_NONE, ARGB_WHITE, ARGB_BLACK, NULL, &text_height);
/* draw the thermometer */
bar_left = x1 + UI_BOX_LR_BORDER;
bar_area_top = y1;
bar_width = x2 - x1 - 2.0f * UI_BOX_LR_BORDER;
bar_area_height = line_height;
/* compute positions */
bar_top = bar_area_top + 0.125f * bar_area_height;
bar_bottom = bar_area_top + 0.875f * bar_area_height;
default_x = bar_left + bar_width * default_percentage;
current_x = bar_left + bar_width * percentage;
/* fill in the percentage */
container->add_rect(bar_left, bar_top, current_x, bar_bottom, UI_SLIDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
/* draw the top and bottom lines */
container->add_line(bar_left, bar_top, bar_left + bar_width, bar_top, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
container->add_line(bar_left, bar_bottom, bar_left + bar_width, bar_bottom, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
/* draw default marker */
container->add_line(default_x, bar_area_top, default_x, bar_top, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
container->add_line(default_x, bar_bottom, default_x, bar_area_top + bar_area_height, UI_LINE_WIDTH, UI_BORDER_COLOR, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
/* draw the actual text */
machine().ui().draw_text_full(container, tempstring, x1 + UI_BOX_LR_BORDER, y1 + line_height, x2 - x1 - 2.0f * UI_BOX_LR_BORDER,
JUSTIFY_CENTER, WRAP_WORD, DRAW_NORMAL, UI_TEXT_COLOR, UI_TEXT_BG_COLOR, NULL, &text_height);
}
}
/*-------------------------------------------------
ui_slider_ui_handler - pushes the slider
menu on the stack and hands off to the
standard menu handler
-------------------------------------------------*/
UINT32 ui_menu_sliders::ui_handler(running_machine &machine, render_container *container, UINT32 state)
{
UINT32 result;
/* if this is the first call, push the sliders menu */
if (state)
ui_menu::stack_push(auto_alloc_clear(machine, ui_menu_sliders(machine, container, true)));
/* handle standard menus */
result = ui_menu::ui_handler(machine, container, state);
/* if we are cancelled, pop the sliders menu */
if (result == UI_HANDLER_CANCEL)
ui_menu::stack_pop(machine);
ui_menu_sliders *uim = dynamic_cast<ui_menu_sliders *>(menu_stack);
return uim && uim->menuless_mode ? 0 : UI_HANDLER_CANCEL;
}

33
src/emu/ui/sliders.h Normal file
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@ -0,0 +1,33 @@
/***************************************************************************
ui/miscmenu.h
Internal MAME menus for the user interface.
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
***************************************************************************/
#pragma once
#ifndef __UI_SLIDERS_H__
#define __UI_SLIDERS_H__
class ui_menu_sliders : public ui_menu {
public:
ui_menu_sliders(running_machine &machine, render_container *container, bool menuless_mode = false);
virtual ~ui_menu_sliders();
virtual void populate();
virtual void handle();
virtual void custom_render(void *selectedref, float top, float bottom, float x, float y, float x2, float y2);
static UINT32 ui_handler(running_machine &machine, render_container *container, UINT32 state);
private:
bool menuless_mode, hidden;
};
#endif /* __UI_SLIDERS_H__ */

View File

@ -16,14 +16,15 @@
#include "render.h"
#include "cheat.h"
#include "rendfont.h"
#include "ui/ui.h"
#include "uiinput.h"
#include "ui/ui.h"
#include "ui/cheatopt.h"
#include "ui/mainmenu.h"
#include "ui/miscmenu.h"
#include "ui/filemngr.h"
#include "ui/sliders.h"
#include "ui/viewgfx.h"
#include "imagedev/cassette.h"
#include <ctype.h>
/***************************************************************************

233
src/emu/ui/videoopt.c Normal file
View File

@ -0,0 +1,233 @@
/*********************************************************************
ui/videoopt.c
Internal menus for video options
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
*********************************************************************/
#include "emu.h"
#include "rendutil.h"
#include "uiinput.h"
#include "ui/ui.h"
#include "ui/videoopt.h"
/*-------------------------------------------------
menu_video_targets - handle the video targets
menu
-------------------------------------------------*/
void ui_menu_video_targets::handle()
{
/* process the menu */
const ui_menu_event *menu_event = process(0);
if (menu_event != NULL && menu_event->iptkey == IPT_UI_SELECT)
ui_menu::stack_push(auto_alloc_clear(machine(), ui_menu_video_options(machine(), container, static_cast<render_target *>(menu_event->itemref))));
}
/*-------------------------------------------------
menu_video_targets_populate - populate the
video targets menu
-------------------------------------------------*/
ui_menu_video_targets::ui_menu_video_targets(running_machine &machine, render_container *container) : ui_menu(machine, container)
{
}
void ui_menu_video_targets::populate()
{
int targetnum;
/* find the targets */
for (targetnum = 0; ; targetnum++)
{
render_target *target = machine().render().target_by_index(targetnum);
char buffer[40];
/* stop when we run out */
if (target == NULL)
break;
/* add a menu item */
sprintf(buffer, "Screen #%d", targetnum);
item_append(buffer, NULL, 0, target);
}
}
ui_menu_video_targets::~ui_menu_video_targets()
{
}
/*-------------------------------------------------
menu_video_options - handle the video options
menu
-------------------------------------------------*/
void ui_menu_video_options::handle()
{
bool changed = false;
/* process the menu */
const ui_menu_event *menu_event = process(0);
if (menu_event != NULL && menu_event->itemref != NULL)
{
switch ((FPTR)menu_event->itemref)
{
/* rotate adds rotation depending on the direction */
case VIDEO_ITEM_ROTATE:
if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
{
int delta = (menu_event->iptkey == IPT_UI_LEFT) ? ROT270 : ROT90;
target->set_orientation(orientation_add(delta, target->orientation()));
if (target->is_ui_target())
{
render_container::user_settings settings;
container->get_user_settings(settings);
settings.m_orientation = orientation_add(delta ^ ROT180, settings.m_orientation);
container->set_user_settings(settings);
}
changed = true;
}
break;
/* layer config bitmasks handle left/right keys the same (toggle) */
case VIDEO_ITEM_BACKDROPS:
if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
{
target->set_backdrops_enabled(!target->backdrops_enabled());
changed = true;
}
break;
case VIDEO_ITEM_OVERLAYS:
if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
{
target->set_overlays_enabled(!target->overlays_enabled());
changed = true;
}
break;
case VIDEO_ITEM_BEZELS:
if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
{
target->set_bezels_enabled(!target->bezels_enabled());
changed = true;
}
break;
case VIDEO_ITEM_CPANELS:
if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
{
target->set_cpanels_enabled(!target->cpanels_enabled());
changed = true;
}
break;
case VIDEO_ITEM_MARQUEES:
if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
{
target->set_marquees_enabled(!target->marquees_enabled());
changed = true;
}
break;
case VIDEO_ITEM_ZOOM:
if (menu_event->iptkey == IPT_UI_LEFT || menu_event->iptkey == IPT_UI_RIGHT)
{
target->set_zoom_to_screen(!target->zoom_to_screen());
changed = true;
}
break;
/* anything else is a view item */
default:
if (menu_event->iptkey == IPT_UI_SELECT && (int)(FPTR)menu_event->itemref >= VIDEO_ITEM_VIEW)
{
target->set_view((FPTR)menu_event->itemref - VIDEO_ITEM_VIEW);
changed = true;
}
break;
}
}
/* if something changed, rebuild the menu */
if (changed)
reset(UI_MENU_RESET_REMEMBER_REF);
}
/*-------------------------------------------------
menu_video_options_populate - populate the
video options menu
-------------------------------------------------*/
ui_menu_video_options::ui_menu_video_options(running_machine &machine, render_container *container, render_target *_target) : ui_menu(machine, container)
{
target = _target;
}
void ui_menu_video_options::populate()
{
const char *subtext = "";
astring tempstring;
int viewnum;
int enabled;
/* add items for each view */
for (viewnum = 0; ; viewnum++)
{
const char *name = target->view_name(viewnum);
if (name == NULL)
break;
/* create a string for the item, replacing underscores with spaces */
tempstring.cpy(name).replace(0, "_", " ");
item_append(tempstring, NULL, 0, (void *)(FPTR)(VIDEO_ITEM_VIEW + viewnum));
}
/* add a separator */
item_append(MENU_SEPARATOR_ITEM, NULL, 0, NULL);
/* add a rotate item */
switch (target->orientation())
{
case ROT0: subtext = "None"; break;
case ROT90: subtext = "CW 90" UTF8_DEGREES; break;
case ROT180: subtext = "180" UTF8_DEGREES; break;
case ROT270: subtext = "CCW 90" UTF8_DEGREES; break;
}
item_append("Rotate", subtext, MENU_FLAG_LEFT_ARROW | MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_ROTATE);
/* backdrop item */
enabled = target->backdrops_enabled();
item_append("Backdrops", enabled ? "Enabled" : "Disabled", enabled ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_BACKDROPS);
/* overlay item */
enabled = target->overlays_enabled();
item_append("Overlays", enabled ? "Enabled" : "Disabled", enabled ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_OVERLAYS);
/* bezel item */
enabled = target->bezels_enabled();
item_append("Bezels", enabled ? "Enabled" : "Disabled", enabled ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_BEZELS);
/* cpanel item */
enabled = target->cpanels_enabled();
item_append("CPanels", enabled ? "Enabled" : "Disabled", enabled ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_CPANELS);
/* marquee item */
enabled = target->marquees_enabled();
item_append("Marquees", enabled ? "Enabled" : "Disabled", enabled ? MENU_FLAG_LEFT_ARROW : MENU_FLAG_RIGHT_ARROW, (void *)VIDEO_ITEM_MARQUEES);
/* cropping */
enabled = target->zoom_to_screen();
item_append("View", enabled ? "Cropped" : "Full", enabled ? MENU_FLAG_RIGHT_ARROW : MENU_FLAG_LEFT_ARROW, (void *)VIDEO_ITEM_ZOOM);
}
ui_menu_video_options::~ui_menu_video_options()
{
}

49
src/emu/ui/videoopt.h Normal file
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@ -0,0 +1,49 @@
/***************************************************************************
ui/videoopt.h
Internal menus for video options
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
***************************************************************************/
#pragma once
#ifndef __UI_VIDEOOPT_H__
#define __UI_VIDEOOPT_H__
class ui_menu_video_targets : public ui_menu {
public:
ui_menu_video_targets(running_machine &machine, render_container *container);
virtual ~ui_menu_video_targets();
virtual void populate();
virtual void handle();
};
class ui_menu_video_options : public ui_menu {
public:
ui_menu_video_options(running_machine &machine, render_container *container, render_target *target);
virtual ~ui_menu_video_options();
virtual void populate();
virtual void handle();
private:
enum {
VIDEO_ITEM_ROTATE = 0x80000000,
VIDEO_ITEM_BACKDROPS,
VIDEO_ITEM_OVERLAYS,
VIDEO_ITEM_BEZELS,
VIDEO_ITEM_CPANELS,
VIDEO_ITEM_MARQUEES,
VIDEO_ITEM_ZOOM,
VIDEO_ITEM_VIEW
};
render_target *target;
};
#endif /* __UI_VIDEOOPT_H__ */