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Da: David Haywood [mailto:neohaze@nildram.co.uk]
Inviato: domenica 28 giugno 2009 23.58 A: Angelo Salese Oggetto: Konami GX the following kludges are needed to get racin force / open golf past the initial check screens with the TMS emulation enabled. However, it appears that the adc (same as the one used on konami573) has stopped working at some point? (or at least none of the inputs will work on Racin' Force, which makes fixing the graphics somewhat harder) Maybe Olivier could take a look at what's happened, just incase it's related to some of his changes?
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@ -806,6 +806,21 @@ static READ32_HANDLER( sound020_r )
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case 10: // Vs. Net Soccer ver. JAB
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if (cpu_get_pc(space->cpu) == 0x24c5f0) rv = 0xc0c0c0c0;
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break;
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case 11: // Racin' Force
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if (reg == 0)
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{
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if (cpu_get_pc(space->cpu) == 0x0202190)
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rv |= 0x4000;
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}
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break;
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case 12: // Open Golf / Golfing Greats 2
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if (reg == 0)
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{
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if ((cpu_get_pc(space->cpu) == 0x0245e80) || (cpu_get_pc(space->cpu) == 0x02459d6) || (cpu_get_pc(space->cpu) == 0x0245e40) )
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rv |= 0x4000;
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}
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break;
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}
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return(rv);
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@ -3379,9 +3394,11 @@ typedef struct
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static const GXGameInfoT gameDefs[] =
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{
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{ "racinfrc", 11, 0, 0, BPP4 },
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{ "racinfru", 11, 0, 0, BPP4 },
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{ "opengolf", 11, 0, 0, BPP4 },
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{ "racinfrc", 11, 11, 0, BPP4 },
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{ "racinfru", 11, 11, 0, BPP4 },
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{ "opengolf", 11, 12, 0, BPP4 },
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{ "opengol2", 11, 12, 0, BPP4 },
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{ "ggreats2", 11, 12, 0, BPP4 },
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{ "le2", 13, 1, 1, BPP4 },
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{ "le2u", 13, 1, 1, BPP4 },
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{ "gokuparo", 7, 0, 0, BPP5 },
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