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https://github.com/holub/mame
synced 2025-04-24 17:30:55 +03:00
Minor cosmetic changes
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parent
96a1535372
commit
a2da57f494
@ -154,7 +154,7 @@ public:
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// draw arrow
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static void draw_arrow(render_container *container, float x0, float y0, float x1, float y1, rgb_t fgcolor, UINT32 orientation);
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// master handler
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// master handler
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static UINT32 ui_handler(running_machine &machine, render_container *container, UINT32 state);
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// Used by sliders
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@ -233,7 +233,7 @@ private:
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class ui_menu_sliders : public ui_menu {
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public:
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ui_menu_sliders(running_machine &machine, render_container *container, bool menuless_mode);
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ui_menu_sliders(running_machine &machine, render_container *container, bool menuless_mode = false);
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virtual ~ui_menu_sliders();
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virtual void populate();
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virtual void handle();
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@ -1,4 +1,4 @@
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/*********************************************************************
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/***************************************************************************
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ui/selgame.c
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@ -7,7 +7,7 @@
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Copyright Nicola Salmoria and the MAME Team.
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Visit http://mamedev.org for licensing and usage restrictions.
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*********************************************************************/
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***************************************************************************/
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#include "emu.h"
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#include "osdnet.h"
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@ -176,7 +176,6 @@ void ui_menu_select_game::inkey_select(const ui_menu_event *menu_event)
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}
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//-------------------------------------------------
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// inkey_cancel
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//-------------------------------------------------
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@ -198,6 +197,7 @@ void ui_menu_select_game::inkey_cancel(const ui_menu_event *menu_event)
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void ui_menu_select_game::inkey_special(const ui_menu_event *menu_event)
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{
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// typed characters append to the buffer
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int buflen = strlen(m_search);
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// if it's a backspace and we can handle it, do so
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@ -448,5 +448,3 @@ void ui_menu_select_game::force_game_select(running_machine &machine, render_con
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// make sure MAME is paused
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machine.pause();
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}
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