Minor cosmetic changes

This commit is contained in:
Nathan Woods 2014-02-02 12:02:46 +00:00
parent 96a1535372
commit a2da57f494
3 changed files with 5 additions and 7 deletions

View File

@ -154,7 +154,7 @@ public:
// draw arrow
static void draw_arrow(render_container *container, float x0, float y0, float x1, float y1, rgb_t fgcolor, UINT32 orientation);
// master handler
// master handler
static UINT32 ui_handler(running_machine &machine, render_container *container, UINT32 state);
// Used by sliders

View File

@ -233,7 +233,7 @@ private:
class ui_menu_sliders : public ui_menu {
public:
ui_menu_sliders(running_machine &machine, render_container *container, bool menuless_mode);
ui_menu_sliders(running_machine &machine, render_container *container, bool menuless_mode = false);
virtual ~ui_menu_sliders();
virtual void populate();
virtual void handle();

View File

@ -1,4 +1,4 @@
/*********************************************************************
/***************************************************************************
ui/selgame.c
@ -7,7 +7,7 @@
Copyright Nicola Salmoria and the MAME Team.
Visit http://mamedev.org for licensing and usage restrictions.
*********************************************************************/
***************************************************************************/
#include "emu.h"
#include "osdnet.h"
@ -176,7 +176,6 @@ void ui_menu_select_game::inkey_select(const ui_menu_event *menu_event)
}
//-------------------------------------------------
// inkey_cancel
//-------------------------------------------------
@ -198,6 +197,7 @@ void ui_menu_select_game::inkey_cancel(const ui_menu_event *menu_event)
void ui_menu_select_game::inkey_special(const ui_menu_event *menu_event)
{
// typed characters append to the buffer
int buflen = strlen(m_search);
// if it's a backspace and we can handle it, do so
@ -448,5 +448,3 @@ void ui_menu_select_game::force_game_select(running_machine &machine, render_con
// make sure MAME is paused
machine.pause();
}