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fix buffer overflow, thanks DigiGhost
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@ -299,7 +299,7 @@ VIDEO_START( m92 )
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state->save_item(NAME(state->m_sprite_buffer_busy));
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state->save_item(NAME(state->m_palette_bank));
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state_save_register_global_pointer(machine, machine.generic.paletteram.u16, 0x1000);
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state_save_register_global_pointer(machine, machine.generic.paletteram.u16, 0x1000/2);
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}
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VIDEO_START( ppan )
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