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https://github.com/holub/mame
synced 2025-04-24 01:11:11 +03:00
video21: added color overlay (nw)
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parent
666a649015
commit
a2f529a761
@ -16,7 +16,6 @@ TODO:
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- improve sound, it's definitely beeper pitch control, but sounds offtune
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- identify all dips (7 total)
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- confirm CPU clock
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- color overlay as seen on flyer upright cabinet
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When booted, press Key out (mapped to W by default) to get it going.
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@ -69,7 +68,7 @@ private:
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required_shared_ptr<u8> m_p_videoram;
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required_region_ptr<u8> m_p_chargen;
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optional_device<beep_device> m_beeper;
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output_finder<24> m_lamps;
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output_finder<6> m_lamps;
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};
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@ -136,7 +135,7 @@ WRITE8_MEMBER(video21_state::lamp1_w)
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// d5: take/stand(which?)
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// d6: take/stand(which?)
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// d7: start
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for (int i = 0; i < 8; i++)
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for (int i = 0; i < 3; i++)
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m_lamps[i+0] = BIT(data, 7-i);
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}
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@ -146,8 +145,8 @@ WRITE8_MEMBER(video21_state::lamp2_w)
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// d5: bet
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// d6: accept win/double(which?)
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// d7: accept win/double(which?)
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for (int i = 0; i < 8; i++)
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m_lamps[i+8] = BIT(data, 7-i);
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for (int i = 0; i < 3; i++)
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m_lamps[i+3] = BIT(data, 7-i);
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}
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@ -1,108 +1,134 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<element name="Out0_80" defstate="0">
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<rect state="1">
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<color red="0.80" green="0.80" blue="0.80" />
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</rect>
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<rect state="0">
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<color red="0.10" green="0.10" blue="0.10" />
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</rect>
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<text string="Start">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0.1" y="0.25" width="0.8" height="0.5" />
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</text>
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</element>
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<!-- define elements -->
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<element name="Out0_40" defstate="0">
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<rect state="1">
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<color red="0.80" green="0.80" blue="0.80" />
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</rect>
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<rect state="0">
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<color red="0.10" green="0.10" blue="0.10" />
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</rect>
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<text string="Take">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0.1" y="0.25" width="0.8" height="0.5" />
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</text>
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</element>
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<element name="overlay">
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<rect>
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<bounds x="0" y="0" width="256" height="97" />
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<color red="1" green="0.2" blue="0.2" />
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</rect>
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<rect>
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<bounds x="0" y="96" width="129" height="37" />
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<color red="0.2" green="0.5" blue="1" />
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</rect>
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<rect>
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<bounds x="128" y="96" width="128" height="37" />
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<color red="0.2" green="1" blue="0.1" />
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</rect>
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<rect>
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<bounds x="0" y="132" width="256" height="92" />
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<color red="1" green="1" blue="0.2" />
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</rect>
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</element>
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<element name="Out0_20" defstate="0">
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<rect state="1">
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<color red="0.80" green="0.80" blue="0.80" />
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</rect>
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<rect state="0">
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<color red="0.10" green="0.10" blue="0.10" />
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</rect>
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<text string="Stand">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0.1" y="0.25" width="0.8" height="0.5" />
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</text>
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</element>
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<element name="start" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.0" blue="0.0" />
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</rect>
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<text string="Start">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0.1" y="0.25" width="0.8" height="0.5" />
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</text>
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</element>
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<element name="Out1_20" defstate="0">
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<rect state="1">
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<color red="0.80" green="0.80" blue="0.80" />
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</rect>
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<rect state="0">
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<color red="0.10" green="0.10" blue="0.10" />
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</rect>
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<text string="Bet">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0.1" y="0.25" width="0.8" height="0.5" />
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</text>
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</element>
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<element name="take" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.0" blue="0.0" />
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</rect>
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<text string="Take">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0.1" y="0.25" width="0.8" height="0.5" />
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</text>
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</element>
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<element name="Out1_40" defstate="0">
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<rect state="1">
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<color red="0.80" green="0.80" blue="0.80" />
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</rect>
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<rect state="0">
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<color red="0.10" green="0.10" blue="0.10" />
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</rect>
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<text string="Accept">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0.1" y="0.25" width="0.8" height="0.5" />
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</text>
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</element>
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<element name="stand" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.0" blue="0.0" />
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</rect>
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<text string="Stand">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0.1" y="0.25" width="0.8" height="0.5" />
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</text>
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</element>
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<element name="Out1_80" defstate="0">
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<rect state="1">
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<color red="0.80" green="0.80" blue="0.80" />
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</rect>
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<rect state="0">
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<color red="0.10" green="0.10" blue="0.10" />
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</rect>
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<text string="Double">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0.1" y="0.25" width="0.8" height="0.5" />
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</text>
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</element>
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<element name="bet" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.0" blue="0.0" />
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</rect>
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<text string="Bet">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0.1" y="0.25" width="0.8" height="0.5" />
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</text>
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</element>
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<element name="accept" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.0" blue="0.0" />
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</rect>
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<text string="Accept">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0.1" y="0.25" width="0.8" height="0.5" />
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</text>
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</element>
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<element name="double" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.0" blue="0.0" />
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</rect>
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<text string="Double">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0.1" y="0.25" width="0.8" height="0.5" />
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</text>
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</element>
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<view name="Button Lamps">
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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<!-- build screen -->
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<bezel name="lamp10" element="Out1_20" inputtag="IN44" inputmask="0x10">
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<bounds x="0.00" y="3.10" width="0.20" height="0.14" />
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</bezel>
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<bezel name="lamp0" element="Out0_80" inputtag="IN42" inputmask="0x04">
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<bounds x="0.25" y="3.10" width="0.20" height="0.14" />
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</bezel>
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<bezel name="lamp1" element="Out0_40" inputtag="IN42" inputmask="0x08">
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<bounds x="0.50" y="3.10" width="0.20" height="0.14" />
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</bezel>
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<bezel name="lamp2" element="Out0_20" inputtag="IN42" inputmask="0x10">
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<bounds x="0.75" y="3.10" width="0.20" height="0.14" />
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</bezel>
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<bezel name="lamp8" element="Out1_40" inputtag="IN44" inputmask="0x40">
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<bounds x="1.00" y="3.10" width="0.20" height="0.14" />
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</bezel>
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<bezel name="lamp9" element="Out1_80" inputtag="IN44" inputmask="0x20">
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<bounds x="1.25" y="3.10" width="0.20" height="0.14" />
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</bezel>
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<view name="Internal Layout">
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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<overlay name="overlay" element="overlay">
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<bounds left="0" top="0" right="4" bottom="3" />
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</overlay>
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</view>
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<bezel name="lamp5" element="bet" inputtag="IN44" inputmask="0x10">
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<bounds x="0.0" y="3.05" width="0.35" height="0.24" />
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</bezel>
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<bezel name="lamp0" element="start" inputtag="IN42" inputmask="0x04">
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<bounds x="0.4" y="3.05" width="0.35" height="0.24" />
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</bezel>
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<bezel name="lamp1" element="take" inputtag="IN42" inputmask="0x08">
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<bounds x="0.8" y="3.05" width="0.35" height="0.24" />
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</bezel>
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<bezel name="lamp2" element="stand" inputtag="IN42" inputmask="0x10">
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<bounds x="1.2" y="3.05" width="0.35" height="0.24" />
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</bezel>
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<bezel name="lamp3" element="accept" inputtag="IN44" inputmask="0x40">
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<bounds x="1.85" y="3.05" width="0.35" height="0.24" />
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</bezel>
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<bezel name="lamp4" element="double" inputtag="IN44" inputmask="0x20">
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<bounds x="2.25" y="3.05" width="0.35" height="0.24" />
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</bezel>
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</view>
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</mamelayout>
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