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Merge pull request #888 from MoochMcGee/master
Fix compilation when LOG_NV2A is defined
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commit
a2f6127830
@ -2843,7 +2843,7 @@ int nv2a_renderer::geforce_exec_method(address_space & space, UINT32 chanel, UIN
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offset = data & 0xffffff;
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offset = data & 0xffffff;
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count = (data >> 24) & 0xff;
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count = (data >> 24) & 0xff;
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#ifdef LOG_NV2A
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#ifdef LOG_NV2A
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printf("vertex %d %d %d\n\r", type, offset, count);
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printf("vertex %d %d\n\r", offset, count);
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#endif
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#endif
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for (n = 0; n <= count; n++) {
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for (n = 0; n <= count; n++) {
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read_vertices_0x1810(space, vertex_software + vertex_first, n + offset, 1);
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read_vertices_0x1810(space, vertex_software + vertex_first, n + offset, 1);
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@ -4281,7 +4281,7 @@ void nv2a_renderer::geforce_assign_object(address_space & space, UINT32 chanel,
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handle = space.read_dword(address);
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handle = space.read_dword(address);
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handle = geforce_object_offset(handle);
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handle = geforce_object_offset(handle);
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#ifdef LOG_NV2A
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#ifdef LOG_NV2A
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machine().logerror(" assign to subchannel %d object at %d", subch, handle);
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machine().logerror(" assign to subchannel %d object at %d", subchannel, handle);
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#endif
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#endif
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channel[chanel][subchannel].object.objhandle = handle;
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channel[chanel][subchannel].object.objhandle = handle;
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handle = ramin[handle / 4];
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handle = ramin[handle / 4];
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