move a set sc1 -> b85 (nw)

This commit is contained in:
David Haywood 2012-12-13 16:25:59 +00:00
parent 405b7e4768
commit a32e6298e8
3 changed files with 11 additions and 7 deletions

View File

@ -1613,11 +1613,6 @@ ROM_START( sc1disc )
ROM_LOAD( "disc-88.a", 0x8000, 0x008000, CRC(1ac052d0) SHA1(a37cc2896fb884af7e922289d7fda1e7d26fc387) )
ROM_END
ROM_START( sc1disca )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ds2.bin", 0x0000, 0x008000, CRC(fa549c55) SHA1(93a31e4f847dcd326760d17753c994f6210fb6ed) )
ROM_LOAD( "ds1.bin", 0x8000, 0x008000, CRC(22f6ce92) SHA1(5db8f54bc83e963687ebe2f13769e3f2f678d356) )
ROM_END
@ -3186,7 +3181,6 @@ GAME( 198?, sc1copdd , 0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse ,
GAME( 198?, sc1disc , 0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM/ELAM", "Discovey (Bellfruit) (Dutch) (set 1) (Scorpion 1)", GAME_FLAGS )
GAME( 198?, sc1disca , sc1disc , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM/ELAM", "Discovey (Bellfruit) (set 2) (Scorpion 1)", GAME_FLAGS )
GAME( 198?, sc1dream , 0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM", "Dream Machine (Bellfruit) (Scorpion 1)", GAME_FLAGS )
GAME( 198?, sc1final , 0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM", "Final Touch (Bellfruit) (Scorpion 1)", GAME_FLAGS )
GAME( 198?, sc1flash , 0 , scorpion1 , scorpion1 , bfm_sc1_state, nocrypt , 0, "BFM/ELAM", "Flash (Bellfruit) (Dutch) (Scorpion 1)", GAME_FLAGS )

View File

@ -648,6 +648,13 @@ ROM_START( b85koca )
ROM_END
ROM_START( b85disc )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ds2.bin", 0x0000, 0x008000, CRC(fa549c55) SHA1(93a31e4f847dcd326760d17753c994f6210fb6ed) )
ROM_LOAD( "ds1.bin", 0x8000, 0x008000, CRC(22f6ce92) SHA1(5db8f54bc83e963687ebe2f13769e3f2f678d356) )
ROM_END
DRIVER_INIT_MEMBER(bfmsys85_state,decode)
{
bfm_decode_mainrom(machine(),"maincpu", m_codec_data);
@ -683,3 +690,6 @@ GAME( 1988, b85sngam , 0 , bfmsys85, bfmsys85, bfmsys85_state, decode , 0,
GAME( 199?, b85cops , 0 , bfmsys85, bfmsys85, driver_device, 0 , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (Dutch) (System 85)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
GAME( 199?, b85koc , 0 , bfmsys85, bfmsys85, bfmsys85_state, decode , 0, "BFM", "King of Clubs (Bellfruit) (System 85, set 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // this has valid strings in it BEFORE the bfm decode, but decodes to valid code, does it use some funky mapping, or did they just fill unused space with valid looking data?
GAME( 199?, b85koca , b85koc , bfmsys85, bfmsys85, bfmsys85_state, decode , 0, "BFM", "King of Clubs (Bellfruit) (System 85, set 2)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // this has valid strings in it BEFORE the bfm decode, but decodes to valid code, does it use some funky mapping, or did they just fill unused space with valid looking data?
// PROJECT NUMBER 5596 DISCOVERY 85 - 06-APR-1990 08:57:39
GAME( 198?, b85disc , 0 , bfmsys85 , bfmsys85 , bfmsys85_state, decode , 0, "BFM/ELAM", "Discovey (Bellfruit) (System 85)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL ) // GAME No 39-350-251

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@ -13264,6 +13264,7 @@ b85sngam
b85cops // Cops 'n' Robbers (Bellfruit) [Dutch]
b85koc
b85koca
b85disc
// Scorpion 1 games
@ -13346,7 +13347,6 @@ sc1counta
sc1countap
sc1dago // Dagobert's Vault (Bellfruit)
sc1disc // Discovey (Bellfruit)
sc1disca
sc1dblch // Double Chance (Bellfruit)
sc1dblcha
sc1dblchb