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synced 2025-05-03 21:13:18 +03:00
move a set sc1 -> b85 (nw)
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405b7e4768
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@ -1613,11 +1613,6 @@ ROM_START( sc1disc )
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ROM_LOAD( "disc-88.a", 0x8000, 0x008000, CRC(1ac052d0) SHA1(a37cc2896fb884af7e922289d7fda1e7d26fc387) )
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ROM_END
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ROM_START( sc1disca )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "ds2.bin", 0x0000, 0x008000, CRC(fa549c55) SHA1(93a31e4f847dcd326760d17753c994f6210fb6ed) )
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ROM_LOAD( "ds1.bin", 0x8000, 0x008000, CRC(22f6ce92) SHA1(5db8f54bc83e963687ebe2f13769e3f2f678d356) )
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ROM_END
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@ -3186,7 +3181,6 @@ GAME( 198?, sc1copdd , 0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse ,
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GAME( 198?, sc1disc , 0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM/ELAM", "Discovey (Bellfruit) (Dutch) (set 1) (Scorpion 1)", GAME_FLAGS )
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GAME( 198?, sc1disca , sc1disc , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM/ELAM", "Discovey (Bellfruit) (set 2) (Scorpion 1)", GAME_FLAGS )
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GAME( 198?, sc1dream , 0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM", "Dream Machine (Bellfruit) (Scorpion 1)", GAME_FLAGS )
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GAME( 198?, sc1final , 0 , scorpion1 , scorpion1 , bfm_sc1_state, lotse , 0, "BFM", "Final Touch (Bellfruit) (Scorpion 1)", GAME_FLAGS )
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GAME( 198?, sc1flash , 0 , scorpion1 , scorpion1 , bfm_sc1_state, nocrypt , 0, "BFM/ELAM", "Flash (Bellfruit) (Dutch) (Scorpion 1)", GAME_FLAGS )
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@ -648,6 +648,13 @@ ROM_START( b85koca )
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ROM_END
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ROM_START( b85disc )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "ds2.bin", 0x0000, 0x008000, CRC(fa549c55) SHA1(93a31e4f847dcd326760d17753c994f6210fb6ed) )
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ROM_LOAD( "ds1.bin", 0x8000, 0x008000, CRC(22f6ce92) SHA1(5db8f54bc83e963687ebe2f13769e3f2f678d356) )
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ROM_END
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DRIVER_INIT_MEMBER(bfmsys85_state,decode)
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{
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bfm_decode_mainrom(machine(),"maincpu", m_codec_data);
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@ -683,3 +690,6 @@ GAME( 1988, b85sngam , 0 , bfmsys85, bfmsys85, bfmsys85_state, decode , 0,
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GAME( 199?, b85cops , 0 , bfmsys85, bfmsys85, driver_device, 0 , 0, "BFM", "Cops 'n' Robbers (Bellfruit) (Dutch) (System 85)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL)
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GAME( 199?, b85koc , 0 , bfmsys85, bfmsys85, bfmsys85_state, decode , 0, "BFM", "King of Clubs (Bellfruit) (System 85, set 1)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // this has valid strings in it BEFORE the bfm decode, but decodes to valid code, does it use some funky mapping, or did they just fill unused space with valid looking data?
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GAME( 199?, b85koca , b85koc , bfmsys85, bfmsys85, bfmsys85_state, decode , 0, "BFM", "King of Clubs (Bellfruit) (System 85, set 2)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL) // this has valid strings in it BEFORE the bfm decode, but decodes to valid code, does it use some funky mapping, or did they just fill unused space with valid looking data?
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// PROJECT NUMBER 5596 DISCOVERY 85 - 06-APR-1990 08:57:39
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GAME( 198?, b85disc , 0 , bfmsys85 , bfmsys85 , bfmsys85_state, decode , 0, "BFM/ELAM", "Discovey (Bellfruit) (System 85)", GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL ) // GAME No 39-350-251
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@ -13264,6 +13264,7 @@ b85sngam
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b85cops // Cops 'n' Robbers (Bellfruit) [Dutch]
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b85koc
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b85koca
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b85disc
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// Scorpion 1 games
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@ -13346,7 +13347,6 @@ sc1counta
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sc1countap
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sc1dago // Dagobert's Vault (Bellfruit)
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sc1disc // Discovey (Bellfruit)
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sc1disca
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sc1dblch // Double Chance (Bellfruit)
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sc1dblcha
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sc1dblchb
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