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Remove start_viewscreen, fix sdl.mak. (nw)
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@ -2729,6 +2729,7 @@ void sdl_info_ogl::texture_coord_update(texture_info *texture, const render_prim
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ustop = (float)(m_width) / (float)surf_w_pow2;
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vstop = (float)(m_height) / (float)surf_h_pow2;
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}
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else
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{
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@ -82,7 +82,7 @@ SDL_FRAMEWORK_PATH = /Library/Frameworks/
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# uncomment to use BGFX
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USE_BGFX = 1
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# USE_BGFX = 1
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###########################################################################
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################## END USER-CONFIGURABLE OPTIONS ######################
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@ -1072,7 +1072,6 @@ void sdl_window_info::set_starting_view(running_machine &machine, int index, con
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// set the view
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target()->set_view(viewindex);
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m_start_viewscreen=viewindex;
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}
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@ -32,13 +32,22 @@ typedef UINT32 HashT;
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// TYPE DEFINITIONS
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//============================================================
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/* ------------------------------------------------------
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*
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* All types named osd_* will ultimately be located in
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* the modules tree. They are temporarily maintained in
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* window.h until basic code simplification is finished.
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*
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*/
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class win_window_info;
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class osd_window
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{
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public:
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osd_window()
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:
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#ifdef OSD_SDL
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m_start_viewscreen(0),
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#else
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m_hwnd(0), m_focus_hwnd(0), m_monitor(NULL), m_resize_state(0),
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m_maxwidth(0), m_maxheight(0),
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@ -64,15 +73,14 @@ public:
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#else
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virtual SDL_Surface *sdl_surface() = 0;
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#endif
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int m_start_viewscreen;
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#else
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virtual bool win_has_menu() = 0;
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virtual win_monitor_info *winwindow_video_window_monitor(const RECT *proposed) = 0;
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// window handle and info
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HWND m_hwnd;
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// FIXME: this is the same as win_window_list->m_hwnd, i.e. first window.
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// During modularization, this should be passed in differently
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HWND m_focus_hwnd;
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// monitor info
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@ -74,9 +74,6 @@ public:
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#else
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virtual SDL_Surface *sdl_surface() = 0;
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#endif
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int m_start_viewscreen;
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#else
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virtual bool win_has_menu() = 0;
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virtual win_monitor_info *winwindow_video_window_monitor(const RECT *proposed) = 0;
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