New working clone

Mario Bros. (bootleg on Ambush Hardware, set 2) [Corrado Tomaselli, The
Dumping Union]

Graphics decoding is wrong, but the game itself seems to work fine.
This commit is contained in:
Dirk Best 2018-08-14 19:58:08 +02:00
parent af4a5deb29
commit a3c0e8683e
2 changed files with 57 additions and 8 deletions

View File

@ -73,8 +73,9 @@ public:
{ }
void ambush_base(machine_config &config);
void mariobl(machine_config &config);
void ambush(machine_config &config);
void mariobl(machine_config &config);
void mariobla(machine_config &config);
void dkong3abl(machine_config &config);
private:
@ -585,6 +586,24 @@ static GFXDECODE_START( gfx_mariobl )
GFXDECODE_ENTRY("gfx2", 0, spritelayout_mariobl, 0, 32)
GFXDECODE_END
// wrong
static const gfx_layout mariobla_charlayoutx1 =
{
8,8,
512,
1,
{ 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
// wrong
static GFXDECODE_START( gfx_mariobla )
GFXDECODE_ENTRY("gfx1", 0x2000, mariobla_charlayoutx1, 0, 64)
GFXDECODE_ENTRY("gfx2", 0, spritelayout_mariobl, 0, 32)
GFXDECODE_END
static GFXDECODE_START( gfx_dkong3abl )
GFXDECODE_ENTRY("gfx1", 0, gfx_8x8x2_planar, 0, 64)
GFXDECODE_ENTRY("gfx2", 0, spritelayout, 0, 32)
@ -766,6 +785,12 @@ MACHINE_CONFIG_START(ambush_state::mariobl)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.33)
MACHINE_CONFIG_END
MACHINE_CONFIG_START(ambush_state::mariobla)
mariobl(config);
MCFG_GFXDECODE_MODIFY("gfxdecode", gfx_mariobla)
MACHINE_CONFIG_END
MACHINE_CONFIG_START(ambush_state::dkong3abl)
mariobl(config);
MCFG_MACHINE_START_OVERRIDE(ambush_state, dkong3abl)
@ -889,6 +914,28 @@ ROM_START( mariobl )
ROM_LOAD("tma1-c-4p.4p", 0x000, 0x200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801))
ROM_END
ROM_START( mariobla )
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("4.7i", 0x0000, 0x4000, CRC(9a364905) SHA1(82215e4724cc01cdf552adce0df739cb2a6bc3cd))
ROM_LOAD("3.7g", 0x4000, 0x2000, CRC(5c50209c) SHA1(e3fb4dbf9c866a346b20ec21a03d13e85b58669d))
ROM_LOAD("2.7f", 0xe000, 0x2000, CRC(5718fe0e) SHA1(dad7158f4e7a5552f6107b825387cb6aab8dd652))
ROM_REGION(0x6000, "gfx1", ROMREGION_INVERT)
ROM_LOAD("5.4n", 0x0000, 0x4000, CRC(903615df) SHA1(d20cdf64894ad9f48af71cf2e4e4c457ccb3d365))
ROM_LOAD("6.4l", 0x4000, 0x2000, CRC(7b58c92e) SHA1(25dfce7a4a93f661f495cc80378d445a2b064ba7))
ROM_REGION(0x4000, "gfx2", 0)
ROM_LOAD("7.4n", 0x0000, 0x4000, CRC(04ef8165) SHA1(71d0ee903f2e442fd7f1c76e48d99a8bec49d482))
ROM_REGION(0xeb, "prom", 0)
ROM_LOAD("82s153.7n", 0x00, 0xeb, CRC(9da5e80d) SHA1(3bd1a55e68a7e6b7590fe3c15ae2e3a36b298fa6))
ROM_REGION(0x200, "colors", 0)
ROM_LOAD("prom.8i", 0x000, 0x200, NO_DUMP)
// taken from mario
ROM_LOAD("tma1-c-4p.4p", 0x000, 0x200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801))
ROM_END
ROM_START( dkong3abl )
ROM_REGION(0x10000, "maincpu", 0)
ROM_LOAD("dk3ba-7.7i", 0x0000, 0x4000, CRC(a9263275) SHA1(c3867f6b0d379b70669b3b954e582533406db203))
@ -917,10 +964,11 @@ ROM_END
// SYSTEM DRIVERS
//**************************************************************************
// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROTATION COMPANY FULLNAME FLAGS
GAME( 1983, ambush, 0, ambush, ambusht, ambush_state, empty_init, ROT0, "Tecfri", "Ambush", MACHINE_SUPPORTS_SAVE )
GAME( 1983, ambushh, ambush, ambush, ambusht, ambush_state, empty_init, ROT0, "Tecfri", "Ambush (hack?)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, ambushj, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Nippon Amuse license)", "Ambush (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, ambushv, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Volt Electronics license)", "Ambush (Volt Electronics)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, mariobl, mario, mariobl, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, dkong3abl, dkong3, dkong3abl, dkong3abl, ambush_state, empty_init, ROT90, "bootleg", "Donkey Kong 3 (bootleg on Ambush hardware)", MACHINE_SUPPORTS_SAVE )
// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROTATION COMPANY FULLNAME FLAGS
GAME( 1983, ambush, 0, ambush, ambusht, ambush_state, empty_init, ROT0, "Tecfri", "Ambush", MACHINE_SUPPORTS_SAVE )
GAME( 1983, ambushh, ambush, ambush, ambusht, ambush_state, empty_init, ROT0, "Tecfri", "Ambush (hack?)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, ambushj, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Nippon Amuse license)", "Ambush (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, ambushv, ambush, ambush, ambush, ambush_state, empty_init, ROT0, "Tecfri (Volt Electronics license)", "Ambush (Volt Electronics)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, mariobl, mario, mariobl, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1983, mariobla, mario, mariobla, mariobl, ambush_state, empty_init, ROT180, "bootleg", "Mario Bros. (bootleg on Ambush Hardware, set 2)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1983, dkong3abl, dkong3, dkong3abl, dkong3abl, ambush_state, empty_init, ROT90, "bootleg", "Donkey Kong 3 (bootleg on Ambush hardware)", MACHINE_SUPPORTS_SAVE )

View File

@ -1160,6 +1160,7 @@ ambushj // (c) 1983 Nippon Amuse license
ambushv // (c) 1983 Volt Electronics license
dkong3abl // bootleg
mariobl // bootleg
mariobla // bootleg
@source:amerihok.cpp
amerihok //