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PC-98 update notes (nw)
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@ -38,12 +38,13 @@
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TODO: (PC-9821AP)
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- No way to exit the initial loop. Code looks broken/bad dump?
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floppy issues TODO (certain fail)
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floppy issues TODO (* denotes actually fixed)
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- Unsupported disk types: *.nfd, *.fdd, *.nhd
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- 46 Okunen Monogatari - The Shinkaron
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- AD&D Champions of Krynn
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- AI Shougi (asserts upon loading, 3'5 image?)
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- Aki no Tsukasa no Fushigi no Kabe (works in PC-9801RS only)
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- alice
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- Aoki Ookami no Shiroki Mejika - Gengis Khan
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- Arcshu
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- Arcus 2
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@ -59,56 +60,52 @@
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- Bible Master 2 (at new game loading)
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- Birdy World
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- Bokosuka Wars
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* Bokosuka Wars
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- Jangou 2: floppy fails to load after the title screen;
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- runners (size assert)
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- Sorcerian (2dd image)
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- Twilight Zone 3 (2dd image)
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List of per-game TODO:
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- 38 Man Kilo no Kokuu: doesn't seem possible to skip the intro?
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- 4D Boxing: inputs are unresponsive
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- A Ressha de Ikou 2: missing text (PC-9801RS only);
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- 4dboxing: inputs are unresponsive;
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- 4dboxing: crashes after user disk creation (regression);
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- agumixsl: non-interlace mode doesn't resize graphics, has rectangle selection bugs (note: needs GDC = 5 MHz to boot);
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- agenesis: fails loading, attempting to read IDE RAM switch port;
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- alice: doesn't set bitmap interlace properly, can't do disk swaps via the File Manager;
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- applecl1: can't pass hands apparently;
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- arctic, fsmoon: Doesn't detect sound board (tied to 0x00ec ports);
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- atragon: HDD install disk swap doesn't work?
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- asokokof: black screen with BGM, executes invalid opcode (previous note "waits at 0x225f6");
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- arquelph: beeps out at initial sound check, no voice samples, extra sound board tested;
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- bandkun: can't install to HDD, has unemulated sound boards in settings (Roland MT-32 & D-10/D-110, Kawai MSB-98, Korg M1, MIDI);
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- bishohzx: Soft House logo uses pseudo-ROZ effect (?), no title screen graphics?
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- bishotsu: beeps out before game (missing sound board?), doesn't draw some text?
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- deflektr: no sound, moans about a DIP-SW setting during loading, has timing issues (keyboard being too fast on PC-9801RS);
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- edge: has gfx glitch when intro scrolls to top-left;
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- edge: user disk creation is offset?
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- idolsaga: Moans with a "(program) ended. remove the floppy disk and turn off the power."
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- karateka: no sound;
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- lovelyho: Doesn't show kanjis in PC-9801F version (tries to read them thru the 0xa9 port);
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- madoum1, madoum2, madoum3: doesn't display bitmap gfxs during gameplay;
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- quarth: sound cuts off at title screen, doesn't work on 9801rs (bogus "corrupt .exe" detected);
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- prinmak2, tim: cursor stays stuck when using mouse (works with keyboard);
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- puyopuyo: beeps out when it's supposed to play samples, Not supposed to use ADPCM, is it a PIT issue?
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- runners: wrong double height on the title screen;
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- rusty: black stripes when scrolling;
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- rusty: voice pitches are too slow (tested with -26 and -86);
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- win211: EGC drawing issue (byte wide writes?)
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- win31: doesn't boot at
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per-game TODO (Dounjishi SW):
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- Absolutely Mahjong: Transitions are too fast.
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- Agumix Selects!: needs GDC = 5 MHz, interlace doesn't work properly;
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- Alice no Yakata: doesn't set bitmap interlace properly, can't do disk swaps via the File Manager;
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- Anniversary - Memories of Summer: thinks that a button is pressed;
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- Another Genesis: fails loading;
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- Apple Club 1: how to pass an hand?
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- Arctic: keyboard doesn't work?
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- Arcus 3: moans with a JP message "not enough memory (needs 640kb to start)";
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- Armored Flagship Atragon: needs HDD install
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- Arquephos: needs extra sound board(s)?
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- Asoko no Koufuku: black screen with BGM, waits at 0x225f6;
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- Band-Kun: (how to run this without installing?)
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- Battle Chess: wants some dip-switches to be on in DSW4, too slow during IA thinking?
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- Bishoujo Audition: Moans with a "(program) ended. remove the floppy disk and turn off the poewr."
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- Bishoujo Hunter ZX: Doesn't color cycle at intro (seems stuck?), doesn't clear text selection at new game screen;
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- Bishoujo Shanshinkan: has white rectangles all over the place;
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- Bishoujo Tsuushin: hangs with a beep while writing some intro text;
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- Bomber Quest: beeps when speech is supposed to be played (0->1 to i/o port 0xfe8e?)
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- Deflektor: no sound, moans about a DIP-sw during loading, very slow on non-pc9801rs machines;
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- Dragon Buster: slight issue with window masking;
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- Far Side Moon: doesn't detect sound board (tied to 0x00ec ports)
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- Jan Borg Suzume: gets stuck at a pic8259 read;
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- Karateka: no sound?
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- Lovely Horror: Doesn't show kanji, tries to read it thru the 0xa9 port;
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- Madou Monogatari 1/2/3: doesn't display bitmap gfxs during gameplay;
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- Quarth: title screen is broken after first attract play;
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- Princess Maker 2: mouse is buggy;
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- Princess Maker 2: screen transitions are very ugly (btanb?)
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- Puyo Puyo: beeps out when it's supposed to play samples, Not supposed to use ADPCM, is it a PIT issue?
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- Puzznic: trips illegal irq 0x41 (?), prints an error on screen. (PC-9801RS only, writes an 1 to 0x69d2f for whatever reason, almost surely a btanb)
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- Runner's High: wrong double height on the title screen;
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- Sokoban Perfect: hangs at title screen, after loading the menu;
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- Sorcerian, Twilight Zone 3: Fails initial booting, issue with 2dd irq?
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- The Incredible Machine: hangs at main menu (YM mis-fires irq?)
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- Uchiyama Aki no Chou Bangai: keyboard irq is fussy (sometimes it doesn't register a key press);
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- Windows 2: EGC drawing issue (byte wide writes?)
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per-game TODO (PC-9821):
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- Battle Skin Panic: gfx bugs at the Gainax logo, it crashes after it;
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- Policenauts: EMS error at boot;
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- Policenauts: CD-ROM drive not found;
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Notes:
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- annivers: ALT key cycles through different color schemes (normal, b&w, legacy);
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- Animahjong V3 makes advantage of the possibility of installing 2 sound boards, where SFX and BGMs are played on separate chips.
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- Apple Club 1/2 needs data disks to load properly;
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- Beast Lord: needs a titan.fnt, in MS-DOS
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