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Merge pull request #56 from wallyweek/manpages
Update *nix man pages to 0.156
This commit is contained in:
commit
a4845546b8
@ -6,7 +6,7 @@
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|||||||
.\" Cesare Falco <c.falco@ubuntu.com>, February 2011
|
.\" Cesare Falco <c.falco@ubuntu.com>, February 2011
|
||||||
.\"
|
.\"
|
||||||
.\"
|
.\"
|
||||||
.TH CASTOOL 1 2014-10-15 0.155 "MESS Generic cassette manipulation tool"
|
.TH CASTOOL 1 2014-11-19 0.156 "MESS Generic cassette manipulation tool"
|
||||||
.\"
|
.\"
|
||||||
.\"
|
.\"
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||||||
.\" NAME chapter
|
.\" NAME chapter
|
||||||
|
@ -6,7 +6,7 @@
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|||||||
.\" Ashley T. Howes <debiandev@ashleyhowes.com>, February 2005
|
.\" Ashley T. Howes <debiandev@ashleyhowes.com>, February 2005
|
||||||
.\" updated by Cesare Falco <c.falco@ubuntu.com>, February 2007
|
.\" updated by Cesare Falco <c.falco@ubuntu.com>, February 2007
|
||||||
.\"
|
.\"
|
||||||
.TH CHDMAN 1 2014-10-15 0.155 "MAME Compressed Hunks of Data (CHD) manager"
|
.TH CHDMAN 1 2014-11-19 0.156 "MAME Compressed Hunks of Data (CHD) manager"
|
||||||
.\"
|
.\"
|
||||||
.\" NAME chapter
|
.\" NAME chapter
|
||||||
.SH NAME
|
.SH NAME
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
.\" Cesare Falco <c.falco@ubuntu.com>, April 2014
|
.\" Cesare Falco <c.falco@ubuntu.com>, April 2014
|
||||||
.\"
|
.\"
|
||||||
.\"
|
.\"
|
||||||
.TH FLOPTOOL 1 2014-10-15 0.155 "MESS Generic floppy manipulation tool"
|
.TH FLOPTOOL 1 2014-11-19 0.156 "MESS Generic floppy manipulation tool"
|
||||||
.\"
|
.\"
|
||||||
.\"
|
.\"
|
||||||
.\" NAME chapter
|
.\" NAME chapter
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
.\" Cesare Falco <c.falco@ubuntu.com>, February 2011
|
.\" Cesare Falco <c.falco@ubuntu.com>, February 2011
|
||||||
.\"
|
.\"
|
||||||
.\"
|
.\"
|
||||||
.TH IMGTOOL 1 2014-10-15 0.155 "MESS media image manipulation tool"
|
.TH IMGTOOL 1 2014-11-19 0.156 "MESS media image manipulation tool"
|
||||||
.\"
|
.\"
|
||||||
.\"
|
.\"
|
||||||
.\" NAME chapter
|
.\" NAME chapter
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
.\" References
|
.\" References
|
||||||
.\" http://aarongiles.com/?p=159
|
.\" http://aarongiles.com/?p=159
|
||||||
.\"
|
.\"
|
||||||
.TH JEDUTIL 1 2014-10-15 0.155 "MAME JEDEC file utilities"
|
.TH JEDUTIL 1 2014-11-19 0.156 "MAME JEDEC file utilities"
|
||||||
.\"
|
.\"
|
||||||
.\" NAME chapter
|
.\" NAME chapter
|
||||||
.SH NAME
|
.SH NAME
|
||||||
@ -47,4 +47,3 @@ Dump logic equations. \fIinputfile\fR can be either a JED or binary file.
|
|||||||
View list of supported devices.
|
View list of supported devices.
|
||||||
.SH SEE ALSO
|
.SH SEE ALSO
|
||||||
mame(6), mess(6)
|
mame(6), mess(6)
|
||||||
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
|
.\" Second parameter, SECTION, should be 1-8, maybe w/ subsection
|
||||||
.\" other parameters are allowed: see man(7), man(1)
|
.\" other parameters are allowed: see man(7), man(1)
|
||||||
.\"
|
.\"
|
||||||
.TH LDRESAMPLE 1 2014-10-15 0.155 "MAME laserdisc audio manipulation tool"
|
.TH LDRESAMPLE 1 2014-11-19 0.156 "MAME laserdisc audio manipulation tool"
|
||||||
.\"
|
.\"
|
||||||
.\" Please adjust this date whenever revising the manpage.
|
.\" Please adjust this date whenever revising the manpage.
|
||||||
.\"
|
.\"
|
||||||
@ -17,10 +17,8 @@
|
|||||||
.\" .br insert line break
|
.\" .br insert line break
|
||||||
.\" .sp <n> insert n+1 empty lines
|
.\" .sp <n> insert n+1 empty lines
|
||||||
.\" for manpage-specific macros, see man(7)
|
.\" for manpage-specific macros, see man(7)
|
||||||
|
|
||||||
.SH "NAME"
|
.SH "NAME"
|
||||||
ldresample \- MAME laserdisc audio manipulation tool
|
ldresample \- MAME laserdisc audio manipulation tool
|
||||||
|
|
||||||
.SH "SYNOPSIS"
|
.SH "SYNOPSIS"
|
||||||
.B ldresample
|
.B ldresample
|
||||||
.I source.chd
|
.I source.chd
|
||||||
@ -30,7 +28,6 @@ ldresample \- MAME laserdisc audio manipulation tool
|
|||||||
.I output.chd
|
.I output.chd
|
||||||
.B offset
|
.B offset
|
||||||
.B [slope]
|
.B [slope]
|
||||||
|
|
||||||
.SH "DESCRIPTION"
|
.SH "DESCRIPTION"
|
||||||
Assists in resynchronizing audio tracks in a CHD (Compressed Hunks of Data)
|
Assists in resynchronizing audio tracks in a CHD (Compressed Hunks of Data)
|
||||||
file with frames.
|
file with frames.
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
.\" Man page created from source and usage information by
|
.\" Man page created from source and usage information by
|
||||||
.\" Cesare Falco <c.falco@ubuntu.com>, August 2008
|
.\" Cesare Falco <c.falco@ubuntu.com>, August 2008
|
||||||
.\"
|
.\"
|
||||||
.TH LDVERIFY 1 2014-10-15 0.155 "MAME laserdisc data checker"
|
.TH LDVERIFY 1 2014-11-19 0.156 "MAME laserdisc data checker"
|
||||||
.\"
|
.\"
|
||||||
.\" NAME chapter
|
.\" NAME chapter
|
||||||
.SH NAME
|
.SH NAME
|
||||||
|
@ -13,7 +13,7 @@
|
|||||||
.\" and updated by Andrew Burton <burtona@gol.com>, July 2003
|
.\" and updated by Andrew Burton <burtona@gol.com>, July 2003
|
||||||
.\"
|
.\"
|
||||||
.\"
|
.\"
|
||||||
.TH MAME 6 2014-10-15 0.155 "MAME \- The Multiple Arcade Machine Emulator"
|
.TH MAME 6 2014-11-19 0.156 "MAME \- The Multiple Arcade Machine Emulator"
|
||||||
.\"
|
.\"
|
||||||
.\"
|
.\"
|
||||||
.\" NAME chapter
|
.\" NAME chapter
|
||||||
@ -172,7 +172,9 @@ limit this list by specifying a specific softwarelistname (without .XML).
|
|||||||
.TP
|
.TP
|
||||||
.B \-listmidi, \-mlist
|
.B \-listmidi, \-mlist
|
||||||
Create a list of list available MIDI I/O devices for use with emulation.
|
Create a list of list available MIDI I/O devices for use with emulation.
|
||||||
|
.TP
|
||||||
|
.B \-listnetwork, \-nlist
|
||||||
|
List available network adapters.
|
||||||
.\"
|
.\"
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.SS Configuration options
|
.SS Configuration options
|
||||||
@ -214,8 +216,9 @@ vector games, you can create a vector.ini with the "effect none" line
|
|||||||
in it, and it will override whatever effect value you have in your
|
in it, and it will override whatever effect value you have in your
|
||||||
mame.ini. The default is ON (\-readconfig).
|
mame.ini. The default is ON (\-readconfig).
|
||||||
.TP
|
.TP
|
||||||
.B \-writeconfig, \-wc
|
.B \-[no]writeconfig, \-[no]wc
|
||||||
Write configuration to \fI[driver]\fR.ini on exit.
|
Write configuration to \fI[driver]\fR.ini on exit.
|
||||||
|
Default is OFF (\-nowriteconfig).
|
||||||
.\"
|
.\"
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.SS Search path options
|
.SS Search path options
|
||||||
@ -230,6 +233,12 @@ Multiple paths can be specified by separating them with semicolons.
|
|||||||
The default is 'roms' (that is, a directory "roms" in the same directory
|
The default is 'roms' (that is, a directory "roms" in the same directory
|
||||||
as the MAME executable).
|
as the MAME executable).
|
||||||
.TP
|
.TP
|
||||||
|
.B \-hashpath \fIpathname
|
||||||
|
Specifies a list of paths within which to search for software hash files.
|
||||||
|
Multiple paths can be specified by separating them with semicolons.
|
||||||
|
The default is 'hash' (that is, a directory 'hash' in the same directory
|
||||||
|
as the MAME executable).
|
||||||
|
.TP
|
||||||
.B \-samplepath, \-sp \fIpathname
|
.B \-samplepath, \-sp \fIpathname
|
||||||
Specifies a list of paths within which to find sample files. Multiple
|
Specifies a list of paths within which to find sample files. Multiple
|
||||||
paths can be specified by separating them with semicolons. The default
|
paths can be specified by separating them with semicolons. The default
|
||||||
@ -359,6 +368,23 @@ consistent, you should only record and playback with all configuration
|
|||||||
(.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
|
(.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
|
||||||
(no recording).
|
(no recording).
|
||||||
.TP
|
.TP
|
||||||
|
.B \-mngwrite \fIfilename
|
||||||
|
Writes each video frame to the given \fIfilename\fP in MNG format, producing
|
||||||
|
an animation of the game session. Note that \-mngwrite only writes video
|
||||||
|
frames; it does not save any audio data. Use \-wavwrite for that, and
|
||||||
|
reassemble the audio/video using offline tools. The default is NULL (no
|
||||||
|
recording).
|
||||||
|
.TP
|
||||||
|
.B \-aviwrite \fIfilename
|
||||||
|
Stream video and sound data to the given \fIfilename\fP in AVI format,
|
||||||
|
producing an animation of the game session complete with sound. The
|
||||||
|
default is NULL (no recording).
|
||||||
|
.TP
|
||||||
|
.B \-wavwrite \fIfilename
|
||||||
|
Writes the final mixer output to the given \fIfilename\fP in WAV format,
|
||||||
|
producing an audio recording of the game session. The default is NULL
|
||||||
|
(no recording).
|
||||||
|
.TP
|
||||||
.B \-snapname \fIstring
|
.B \-snapname \fIstring
|
||||||
Describes how MAME should name files for snapshots. \fIstring\fP
|
Describes how MAME should name files for snapshots. \fIstring\fP
|
||||||
provides a template that is used to generate a filename. Three
|
provides a template that is used to generate a filename. Three
|
||||||
@ -397,6 +423,10 @@ specified by \fIviewname\fP. For example, \-snapview native will match the
|
|||||||
\fIviewname\fP can also be 'auto', which selects the first view with all
|
\fIviewname\fP can also be 'auto', which selects the first view with all
|
||||||
screens present. The default value is 'internal'.
|
screens present. The default value is 'internal'.
|
||||||
.TP
|
.TP
|
||||||
|
.B \-[no]snapbilinear
|
||||||
|
Specify whether snapshot/movie should have bilinear filtering applied.
|
||||||
|
Default is ON (\-snapbilinear).
|
||||||
|
.TP
|
||||||
.B \-statename \fIstring
|
.B \-statename \fIstring
|
||||||
Describes how MAME should store save state files, relative to the
|
Describes how MAME should store save state files, relative to the
|
||||||
state_directory path. \fIstring\fP provides a template that
|
state_directory path. \fIstring\fP provides a template that
|
||||||
@ -408,23 +438,6 @@ for each game. Example: if you use
|
|||||||
.B mame robby \-statename foo/%g
|
.B mame robby \-statename foo/%g
|
||||||
save states will be stored inside \fBsta/foo/robby/\fP.
|
save states will be stored inside \fBsta/foo/robby/\fP.
|
||||||
.TP
|
.TP
|
||||||
.B \-mngwrite \fIfilename
|
|
||||||
Writes each video frame to the given \fIfilename\fP in MNG format, producing
|
|
||||||
an animation of the game session. Note that \-mngwrite only writes video
|
|
||||||
frames; it does not save any audio data. Use \-wavwrite for that, and
|
|
||||||
reassemble the audio/video using offline tools. The default is NULL (no
|
|
||||||
recording).
|
|
||||||
.TP
|
|
||||||
.B \-aviwrite \fIfilename
|
|
||||||
Stream video and sound data to the given \fIfilename\fP in AVI format,
|
|
||||||
producing an animation of the game session complete with sound. The
|
|
||||||
default is NULL (no recording).
|
|
||||||
.TP
|
|
||||||
.B \-wavwrite \fIfilename
|
|
||||||
Writes the final mixer output to the given \fIfilename\fP in WAV format,
|
|
||||||
producing an audio recording of the game session. The default is NULL
|
|
||||||
(no recording).
|
|
||||||
.TP
|
|
||||||
.B \-[no]burnin
|
.B \-[no]burnin
|
||||||
Tracks brightness of the screen during play and at the end of
|
Tracks brightness of the screen during play and at the end of
|
||||||
emulation generates a PNG that can be used to simulate burn\-in
|
emulation generates a PNG that can be used to simulate burn\-in
|
||||||
@ -476,31 +489,36 @@ game isn't taxing 100% of your CPU resources. This option can potentially
|
|||||||
cause hiccups in performance if other demanding programs are running.
|
cause hiccups in performance if other demanding programs are running.
|
||||||
The default is ON (\-sleep).
|
The default is ON (\-sleep).
|
||||||
.TP
|
.TP
|
||||||
.B \-speed
|
.B \-speed \fIvalue
|
||||||
Controls the speed of gameplay, relative to realtime; smaller numbers are
|
Controls the speed of gameplay, relative to realtime; smaller numbers are
|
||||||
slower. Default is 1.00.
|
slower. Default is 1.00.
|
||||||
.TP
|
.TP
|
||||||
.B \-refreshspeed, \-rs
|
.B \-[no]refreshspeed, \-[no]rs
|
||||||
Automatically adjusts the \fB\-speed\fR parameter to keep the effective refresh
|
Automatically adjusts the \fB\-speed\fR parameter to keep the effective refresh
|
||||||
rate below that of the lowest screen refresh rate.
|
rate below that of the lowest screen refresh rate.
|
||||||
|
Default is OFF (\-norefreshspeed).
|
||||||
|
.\"
|
||||||
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
|
.\" OS specific
|
||||||
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
|
.TP
|
||||||
|
.B \-[no]multithreading, \-[no]mt
|
||||||
|
Enable multithreading; this enables rendering and blitting on a separate
|
||||||
|
thread. The default is OFF (\-nomultithreading).
|
||||||
|
.TP
|
||||||
|
.B \-numprocessors, \-np \fIvalue
|
||||||
|
Set number of processors; this overrides the number the system reports.
|
||||||
|
.TP
|
||||||
|
.B \-bench \fIvalue
|
||||||
|
Benchmark for the given number of emulated seconds;
|
||||||
|
implies \-video none \-sound none \-nothrottle.
|
||||||
.\"
|
.\"
|
||||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
.\" SDL specific
|
.\" SDL specific
|
||||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
.TP
|
.TP
|
||||||
.B \-multithreading, \-mt
|
.B \-[no]sdlvideofps
|
||||||
Enable multithreading; this enables rendering and blitting on a separate
|
Show SDL video performance. Default is OFF (\-nosdlvideofps).
|
||||||
thread. The default is OFF.
|
|
||||||
.TP
|
|
||||||
.B \-numprocessors, \-np
|
|
||||||
Set number of processors; this overrides the number the system reports.
|
|
||||||
.TP
|
|
||||||
.B \-sdlvideofps
|
|
||||||
Show SDL video performance.
|
|
||||||
.TP
|
|
||||||
.B \-bench
|
|
||||||
Benchmark for the given number of emulated seconds;
|
|
||||||
implies \-video none \-sound none \-nothrottle.
|
|
||||||
.\"
|
.\"
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.SS Rotation options
|
.SS Rotation options
|
||||||
@ -516,8 +534,8 @@ arcade, turn this option OFF. The default is ON (\-rotate).
|
|||||||
.B \-[no]ror | \-[no]rol
|
.B \-[no]ror | \-[no]rol
|
||||||
Rotate the game screen to the right (clockwise) or left (counter\-
|
Rotate the game screen to the right (clockwise) or left (counter\-
|
||||||
clockwise) relative to either its normal state (if \-rotate is specified)
|
clockwise) relative to either its normal state (if \-rotate is specified)
|
||||||
or its native state (if \-norotate is specified). The default for both of
|
or its native state (if \-norotate is specified).
|
||||||
these options is OFF (\-noror \-norol).
|
Default for both is OFF (\-noror \-norol).
|
||||||
.TP
|
.TP
|
||||||
.B \-[no]autoror | \-[no]autorol
|
.B \-[no]autoror | \-[no]autorol
|
||||||
These options are designed for use with pivoting screens that only
|
These options are designed for use with pivoting screens that only
|
||||||
@ -525,12 +543,13 @@ pivot in a single direction. If your screen only pivots clockwise,
|
|||||||
use \-autorol to ensure that the game will fill the screen either
|
use \-autorol to ensure that the game will fill the screen either
|
||||||
horizontally or vertically in one of the directions you can handle.
|
horizontally or vertically in one of the directions you can handle.
|
||||||
If your screen only pivots counter\-clockwise, use \-autoror.
|
If your screen only pivots counter\-clockwise, use \-autoror.
|
||||||
|
Default for both is OFF (\-noautoror \-noautorol).
|
||||||
.TP
|
.TP
|
||||||
.B \-[no]flipx \-[no]flipy
|
.B \-[no]flipx \-[no]flipy
|
||||||
Flip (mirror) the game screen either horizontally (\-flipx) or
|
Flip (mirror) the game screen either horizontally (\-flipx) or
|
||||||
vertically (\-flipy). The flips are applied after the \-rotate and
|
vertically (\-flipy). The flips are applied after the \-rotate and
|
||||||
\-ror/\-rol options are applied. The default for both of these options
|
\-ror/\-rol options are applied.
|
||||||
is OFF (\-noflipx \-noflipy).
|
Default for both is OFF (\-noflipx \-noflipy).
|
||||||
.\"
|
.\"
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.SS Artwork options
|
.SS Artwork options
|
||||||
@ -598,11 +617,8 @@ toward white. The default is 1.0.
|
|||||||
This controls the brightness level when MAME is paused. The default
|
This controls the brightness level when MAME is paused. The default
|
||||||
value is 0.65.
|
value is 0.65.
|
||||||
.TP
|
.TP
|
||||||
.B \-minimum_width \fIvalue
|
.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
|
||||||
Minimum screen width. The default value is 320.
|
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
|
||||||
.TP
|
|
||||||
.B \-minimum_height \fIvalue
|
|
||||||
Minimum screen eigth. The default value is 240.
|
|
||||||
.\"
|
.\"
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.SS Vector rendering options
|
.SS Vector rendering options
|
||||||
@ -612,7 +628,7 @@ Minimum screen eigth. The default value is 240.
|
|||||||
Enables antialiased line rendering for vector games. The default is ON
|
Enables antialiased line rendering for vector games. The default is ON
|
||||||
(\-antialias).
|
(\-antialias).
|
||||||
.TP
|
.TP
|
||||||
.B \-beam \fIwidth
|
.B \-beam \fIvalue
|
||||||
Sets the width of the vectors. This is a scaling factor against the
|
Sets the width of the vectors. This is a scaling factor against the
|
||||||
standard vector width. A value of 1.0 will keep the default vector line
|
standard vector width. A value of 1.0 will keep the default vector line
|
||||||
width. Smaller values will reduce the width, and larger values will
|
width. Smaller values will reduce the width, and larger values will
|
||||||
@ -659,33 +675,31 @@ start MAME. If it is turned off, the window will start out at the
|
|||||||
smallest supported size. This option only has an effect when the
|
smallest supported size. This option only has an effect when the
|
||||||
\-window option is used. The default is ON (\-maximize).
|
\-window option is used. The default is ON (\-maximize).
|
||||||
.TP
|
.TP
|
||||||
.B \-keepaspect, \-ka
|
.B \-[no]keepaspect, \-[no]ka
|
||||||
Forces the correct aspect ratio. This means when you're resizing the window
|
Forces the correct aspect ratio. This means when you're resizing the window
|
||||||
in windowed mode the actual game image will resize in discrete steps to
|
in windowed mode the actual game image will resize in discrete steps to
|
||||||
maintain the proper shape of the game graphics. If you turn this off you can
|
maintain the proper shape of the game graphics. If you turn this off you can
|
||||||
resize the window to anything you like and get funny squishing and stretching.
|
resize the window to anything you like and get funny squishing and stretching.
|
||||||
The same applies for full\-screen. Default is ON (\-keepaspect).
|
The same applies for full\-screen. Default is ON (\-keepaspect).
|
||||||
.TP
|
.TP
|
||||||
.B \-unevenstretch, \-ues
|
.B \-[no]unevenstretch, \-[no]ues
|
||||||
Allow non\-integer stretch factors. Video purists should stay far, far away
|
Allow non\-integer stretch factors. Video purists should stay far, far away
|
||||||
from this option, while everyone else will be happy to know that it lets you
|
from this option, while everyone else will be happy to know that it lets you
|
||||||
fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
|
fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
|
||||||
.TP
|
.TP
|
||||||
.B \-effect
|
.B \-[no]centerh
|
||||||
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
|
|
||||||
.TP
|
|
||||||
.B \-centerh
|
|
||||||
Center horizontally within the view area. Default is ON (\-centerh).
|
Center horizontally within the view area. Default is ON (\-centerh).
|
||||||
.TP
|
.TP
|
||||||
.B \-centerv
|
.B \-[no]centerv
|
||||||
Center vertically within the view area. Default is ON (\-centerv).
|
Center vertically within the view area. Default is ON (\-centerv).
|
||||||
.TP
|
.TP
|
||||||
.B \-waitvsync
|
.B \-[no]waitvsync, \-[no]vs
|
||||||
Enable waiting for the start of VBLANK before flipping screens;
|
Enable waiting for the start of VBLANK before flipping screens;
|
||||||
reduces tearing effects.
|
reduces tearing effects. Default is OFF (\-nowaitvsync).
|
||||||
.TP
|
.TP
|
||||||
.B \-syncrefresh
|
.B \-[no]syncrefresh, \-[no]srf
|
||||||
Enable using the start of VBLANK for throttling instead of the game time.
|
Enable using the start of VBLANK for throttling instead of the game time.
|
||||||
|
Default is OFF (\-nosyncrefresh).
|
||||||
.\"
|
.\"
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.SS Software video rendering subsystem options
|
.SS Software video rendering subsystem options
|
||||||
@ -697,7 +711,7 @@ Enable using the start of VBLANK for throttling instead of the game time.
|
|||||||
All the options in this group are available only with softare video
|
All the options in this group are available only with softare video
|
||||||
rendering subsystem, i.e \fB\-video soft\fR.
|
rendering subsystem, i.e \fB\-video soft\fR.
|
||||||
.TP
|
.TP
|
||||||
.B \-prescale
|
.B \-prescale\fR [\fIvalue\fR]
|
||||||
Scale screen rendering by this amount in software. Default is 1.
|
Scale screen rendering by this amount in software. Default is 1.
|
||||||
.TP
|
.TP
|
||||||
.B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR]
|
.B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR]
|
||||||
@ -727,30 +741,31 @@ Default is NONE.
|
|||||||
All the options in this group are available only with OpenGL video
|
All the options in this group are available only with OpenGL video
|
||||||
rendering subsystem, i.e \fB\-video opengl\fR or \fB\-video opengl16\fR.
|
rendering subsystem, i.e \fB\-video opengl\fR or \fB\-video opengl16\fR.
|
||||||
.TP
|
.TP
|
||||||
.B \-filter, \-glfilter, \-flt
|
.B \-[no]filter, \-[no]glfilter, \-[no]flt
|
||||||
Enable bilinear filtering on screen output. Default is ON (\-filter).
|
Enable bilinear filtering on screen output. Default is ON (\-filter).
|
||||||
.TP
|
.TP
|
||||||
.B \-prescale
|
.B \-prescale\fR [\fIvalue\fR]
|
||||||
Scale screen rendering by this amount in software. Default is 1.
|
Scale screen rendering by this amount in software. Default is 1.
|
||||||
.TP
|
.TP
|
||||||
.B \-gl_forcepow2texture
|
.B \-[no]gl_forcepow2texture
|
||||||
Force power of two textures. Default is NO.
|
Force power of two textures. Default is OFF (\-nogl_forcepow2texture).
|
||||||
.TP
|
.TP
|
||||||
.B \-gl_notexturerect
|
.B \-[no]gl_notexturerect
|
||||||
Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off
|
Don't use OpenGL GL_ARB_texture_rectangle. Turn off if
|
||||||
(set this to 0) if corruption occurs in OpenGL mode, at cost of some
|
corruption occurs in OpenGL mode, at cost of some performance
|
||||||
performance loss.
|
loss. Default is ON (\-gl_notexturerect).
|
||||||
.TP
|
.TP
|
||||||
.B \-gl_vbo
|
.B \-[no]gl_vbo
|
||||||
Enable OpenGL VBO, if available, for a performance increase.
|
Enable OpenGL VBO, if available, for a performance increase.
|
||||||
Default is ON: turn off (set this to 0) if corruption occurs.
|
Turn off if corruption occurs. Default is ON (\-gl_vbo).
|
||||||
.TP
|
.TP
|
||||||
.B \-gl_pbo
|
.B \-[no]gl_pbo
|
||||||
Enable OpenGL PBO, if available, for a performance increase.
|
Enable OpenGL PBO, if available, for a performance increase.
|
||||||
Default is ON: turn off (set this to 0) if corruption occurs.
|
Turn off if corruption occurs. Default is ON (\-gl_pbo).
|
||||||
.TP
|
.TP
|
||||||
.B \-gl_glsl
|
.B \-[no]gl_glsl
|
||||||
Enable OpenGL GLSL, if available, for a performance increase.
|
Enable OpenGL GLSL, if available, for a performance increase.
|
||||||
|
Default is OFF (\-nogl_glsl).
|
||||||
.TP
|
.TP
|
||||||
.B \-gl_glsl_filter \fIvalue
|
.B \-gl_glsl_filter \fIvalue
|
||||||
Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear.
|
Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear.
|
||||||
@ -805,10 +820,10 @@ Preferred view for the first|second|third|fourth screen.
|
|||||||
Affects full screen mode only. Chooses if MAME can try to change the screen
|
Affects full screen mode only. Chooses if MAME can try to change the screen
|
||||||
resolution (color depth is normally left alone) when in full\-screen mode. If
|
resolution (color depth is normally left alone) when in full\-screen mode. If
|
||||||
it's off, you always get your desktop resolution in full\-screen mode (which can
|
it's off, you always get your desktop resolution in full\-screen mode (which can
|
||||||
be useful for LCDs).
|
be useful for LCDs). Default is OFF (\-noswitchres).
|
||||||
.TP
|
.TP
|
||||||
.B \-useallheads
|
.B \-[no]useallheads
|
||||||
Split full screen image across monitors.
|
Split full screen image across monitors. Default is OFF (\-nouseallheads).
|
||||||
.\"
|
.\"
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.SS Sound options
|
.SS Sound options
|
||||||
@ -903,6 +918,10 @@ handling that makes it easier to register simultaneous button presses,
|
|||||||
but has the disadvantage of making controls less responsive. The
|
but has the disadvantage of making controls less responsive. The
|
||||||
default is OFF (\-nosteadykey).
|
default is OFF (\-nosteadykey).
|
||||||
.TP
|
.TP
|
||||||
|
.B \-[no]ui_active
|
||||||
|
Enable MAME user interface on top of emulated keyboard (if present).
|
||||||
|
Default is OFF (\-noui_active).
|
||||||
|
.TP
|
||||||
.B \-[no]offscreen_reload, \-[no]reload
|
.B \-[no]offscreen_reload, \-[no]reload
|
||||||
Controls whether or not MAME treats a second button input from a
|
Controls whether or not MAME treats a second button input from a
|
||||||
lightgun as a reload signal. In this case, MAME will report the gun's
|
lightgun as a reload signal. In this case, MAME will report the gun's
|
||||||
@ -930,18 +949,20 @@ the maximum range. This option expects a float in the range of 0.0 to
|
|||||||
1.0, where 0 is the center of the joystick and 1 is the outer limit.
|
1.0, where 0 is the center of the joystick and 1 is the outer limit.
|
||||||
The default is 0.85.
|
The default is 0.85.
|
||||||
.TP
|
.TP
|
||||||
.B \-natural, \-nat
|
.B \-[no]natural, \-[no]nat
|
||||||
Allows user to specify whether or not to use a natural keyboard.
|
Allows user to specify whether or not to use a natural keyboard.
|
||||||
This allows you to start your game or system in a 'native' mode, depending
|
This allows you to start your game or system in a 'native' mode, depending
|
||||||
on your region, allowing compatibility for non\-"QWERTY" style keyboards.
|
on your region, allowing compatibility for non\-"QWERTY" style keyboards.
|
||||||
The default is OFF (\-nonatural).
|
The default is OFF (\-nonatural).
|
||||||
.TP
|
.TP
|
||||||
.B \-joystick_contradictory
|
.B \-[no]joystick_contradictory, \-[no]joy_contradictory
|
||||||
Enable contradictory direction digital joystick input at the same time.
|
Enable contradictory direction digital joystick input at the same time.
|
||||||
|
Default is OFF (\-nojoystick_contradictory).
|
||||||
.TP
|
.TP
|
||||||
.B \-coin_impulse \fItime
|
.B \-coin_impulse \fItime
|
||||||
Set coin impulse time. A negative value for \fItime\fR disables the impulse;
|
Set coin impulse time. A negative value for \fItime\fR disables the impulse;
|
||||||
set \fItime\fR to 0 to obey driver or give a positive value to set impulse time.
|
set \fItime\fR to 0 to obey driver or give a positive value to set impulse time.
|
||||||
|
.\"
|
||||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
.\" SDL specific
|
.\" SDL specific
|
||||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
@ -949,9 +970,9 @@ set \fItime\fR to 0 to obey driver or give a positive value to set impulse time.
|
|||||||
.B \-uimodekey, \-umk
|
.B \-uimodekey, \-umk
|
||||||
Specifies the key used to toggle between full and partial UI mode.
|
Specifies the key used to toggle between full and partial UI mode.
|
||||||
.TP
|
.TP
|
||||||
.B \-keymap
|
.B \-[no]keymap
|
||||||
Enable keymap for non\-QWERTY keyboards. Used in conjunction with
|
Enable keymap for non\-QWERTY keyboards. Used in conjunction with
|
||||||
\fB\-keymap_file\fR.
|
\fB\-keymap_file\fR. Default is OFF (\-nokeymap).
|
||||||
.TP
|
.TP
|
||||||
.B \-keymap_file \fIkeymap_file\fR
|
.B \-keymap_file \fIkeymap_file\fR
|
||||||
Specifies the full path to the keymap file to be used. A few
|
Specifies the full path to the keymap file to be used. A few
|
||||||
@ -964,8 +985,9 @@ in a different order on the next boot, MAME will still see the joystick
|
|||||||
as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized.
|
as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized.
|
||||||
Default is 'auto'.
|
Default is 'auto'.
|
||||||
.TP
|
.TP
|
||||||
.B \-sixaxis
|
.B \-[no]sixaxis
|
||||||
Use special handling for PS3 Sixaxis controllers.
|
Use special handling for PS3 Sixaxis controllers.
|
||||||
|
Default is OFF (\-nosixaxis).
|
||||||
.TP
|
.TP
|
||||||
.B \-lightgun_index[1\-8]
|
.B \-lightgun_index[1\-8]
|
||||||
Map lightgun to specific index in MAME.
|
Map lightgun to specific index in MAME.
|
||||||
@ -1018,11 +1040,12 @@ is OFF (\-nolog).
|
|||||||
Displays internal diagnostic information. This information is very
|
Displays internal diagnostic information. This information is very
|
||||||
useful for debugging problems with your configuration. \fBIMPORTANT\fP: when
|
useful for debugging problems with your configuration. \fBIMPORTANT\fP: when
|
||||||
reporting bugs, please run with mame \-verbose and include the resulting
|
reporting bugs, please run with mame \-verbose and include the resulting
|
||||||
information. The default is off (\-noverbose).
|
information. The default is OFF (\-noverbose).
|
||||||
.TP
|
.TP
|
||||||
.B \-update_in_pause
|
.B \-[no]update_in_pause
|
||||||
Enables updating the screen bitmap while the game is paused. This is
|
Enables updating the screen bitmap while the game is paused. This is
|
||||||
useful for debuggin in some scenarios (and gets in the way in others).
|
useful for debuggin in some scenarios (and gets in the way in others).
|
||||||
|
Default is OFF (\-noupdate_in_pause).
|
||||||
.TP
|
.TP
|
||||||
.B \-[no]debug, \-[no]d
|
.B \-[no]debug, \-[no]d
|
||||||
Activates the integrated debugger. By default, the debugger is entered
|
Activates the integrated debugger. By default, the debugger is entered
|
||||||
@ -1032,6 +1055,7 @@ immediately at startup. The default is OFF (\-nodebug).
|
|||||||
.B \-debugscript \fIfilename
|
.B \-debugscript \fIfilename
|
||||||
Specifies a file that contains a list of debugger commands to execute
|
Specifies a file that contains a list of debugger commands to execute
|
||||||
immediately upon startup. The default is NULL (no commands).
|
immediately upon startup. The default is NULL (no commands).
|
||||||
|
.\"
|
||||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
.\" SDL specific
|
.\" SDL specific
|
||||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
@ -1045,11 +1069,17 @@ Default is OFF (\-nooslog).
|
|||||||
.SS Misc options
|
.SS Misc options
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.TP
|
.TP
|
||||||
.B \-drc
|
.B \-[no]drc
|
||||||
Enable DRC cpu core if available. Enabled by default.
|
Enable DRC cpu core if available. Default is ON (\-drc).
|
||||||
.TP
|
.TP
|
||||||
.B \-drc_use_c
|
.B \-[no]drc_use_c
|
||||||
Force DRC use C backend.
|
Force DRC use C backend. Default is OFF (\-nodrc_use_c).
|
||||||
|
.TP
|
||||||
|
.B \-[no]drc_log_uml
|
||||||
|
Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml).
|
||||||
|
.TP
|
||||||
|
.B \-[no]drc_log_native
|
||||||
|
Write DRC native disassembly log. Default is OFF (\-no_drc_log_native).
|
||||||
.TP
|
.TP
|
||||||
.B \-bios \fIbiosname
|
.B \-bios \fIbiosname
|
||||||
Specifies the specific BIOS to use with the current game, for game
|
Specifies the specific BIOS to use with the current game, for game
|
||||||
@ -1071,14 +1101,14 @@ to its built\-in UI font. On some platforms \fIfontname\fP can be a system
|
|||||||
font name instead of a BDF font file. The default is 'default' (use
|
font name instead of a BDF font file. The default is 'default' (use
|
||||||
the OSD\-determined default font).
|
the OSD\-determined default font).
|
||||||
.TP
|
.TP
|
||||||
.B \-ramsize, \-ram
|
.B \-ramsize, \-ram \fIvalue
|
||||||
Size of RAM (if supported by driver).
|
Size of RAM (if supported by driver).
|
||||||
.TP
|
.TP
|
||||||
.B \-confirm_quit
|
.B \-[no]confirm_quit
|
||||||
Display confirm quit screen on exit. Default is true.
|
Display confirm quit screen on exit. Default is ON (\-confirm_quit).
|
||||||
.TP
|
.TP
|
||||||
.B \-ui_mouse
|
.B \-[no]ui_mouse
|
||||||
Display UI mouse cursor.
|
Display UI mouse cursor. Default is OFF (\-noui_mouse).
|
||||||
.TP
|
.TP
|
||||||
.B \-autoboot_command, \-ab \fIcommand
|
.B \-autoboot_command, \-ab \fIcommand
|
||||||
Command string to execute after machine boot (in quotes ""). To issue
|
Command string to execute after machine boot (in quotes ""). To issue
|
||||||
@ -1087,15 +1117,15 @@ Using \fB\\n\fP will issue a create a new line, issuing what was
|
|||||||
typed prior as a command. Example:
|
typed prior as a command. Example:
|
||||||
\fB\-autoboot_command "load """$""",8,1\\n"\fP.
|
\fB\-autoboot_command "load """$""",8,1\\n"\fP.
|
||||||
.TP
|
.TP
|
||||||
.B \-autoboot_delay \fR[\fIseconds\fP]
|
.B \-autoboot_delay \fR[\fIvalue\fP]
|
||||||
Timer delay (in seconds) to trigger command execution on autoboot.
|
Timer delay (in seconds) to trigger command execution on autoboot.
|
||||||
Default is 2.
|
Default is 2.
|
||||||
.TP
|
.TP
|
||||||
.B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
|
.B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
|
||||||
File containing scripting to execute after machine boot.
|
File containing scripting to execute after machine boot.
|
||||||
.TP
|
.TP
|
||||||
.B \-http
|
.B \-[no]http
|
||||||
Enable local http server. Disabled by default.
|
Enable local http server. Default is OFF (\-nohttp).
|
||||||
.TP
|
.TP
|
||||||
.B \-http_port \fIport
|
.B \-http_port \fIport
|
||||||
Internal webserver listener port.
|
Internal webserver listener port.
|
||||||
@ -1103,13 +1133,13 @@ Internal webserver listener port.
|
|||||||
.B \-http_path \fIpath
|
.B \-http_path \fIpath
|
||||||
Path to web files. Default is /usr/share/games/mess/web.
|
Path to web files. Default is /usr/share/games/mess/web.
|
||||||
.TP
|
.TP
|
||||||
.B \-console
|
.B \-[no]console
|
||||||
Enable emulator LUA console.
|
Enable emulator LUA console. Default is OFF (\-noconsole).
|
||||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
.\" SDL specific
|
.\" SDL specific
|
||||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
.TP
|
.TP
|
||||||
.B \-watchdog
|
.B \-watchdog \fIvalue
|
||||||
Specifies a number of seconds after which MAME should automatically exit
|
Specifies a number of seconds after which MAME should automatically exit
|
||||||
if it detects that the emulation has locked up.
|
if it detects that the emulation has locked up.
|
||||||
.\"
|
.\"
|
||||||
|
@ -16,7 +16,7 @@
|
|||||||
.\" http://www.mess.org/
|
.\" http://www.mess.org/
|
||||||
.\"
|
.\"
|
||||||
.\"
|
.\"
|
||||||
.TH MESS 6 2014-10-15 0.155 "The Multiple Emulator Super System (MESS)"
|
.TH MESS 6 2014-11-19 0.156 "The Multiple Emulator Super System (MESS)"
|
||||||
.\"
|
.\"
|
||||||
.\"
|
.\"
|
||||||
.\" NAME chapter
|
.\" NAME chapter
|
||||||
@ -191,6 +191,9 @@ limit this list by specifying a specific softwarelistname (without .XML).
|
|||||||
.TP
|
.TP
|
||||||
.B \-listmidi, \-mlist
|
.B \-listmidi, \-mlist
|
||||||
List available MIDI I/O devices.
|
List available MIDI I/O devices.
|
||||||
|
.TP
|
||||||
|
.B \-listnetwork, \-nlist
|
||||||
|
List available network adapters.
|
||||||
.\"
|
.\"
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.SS Configuration options
|
.SS Configuration options
|
||||||
@ -219,8 +222,9 @@ note this sometimes resolves to the same of the source driver
|
|||||||
The settings in the later ini's override those in the earlier ini's.
|
The settings in the later ini's override those in the earlier ini's.
|
||||||
The default is ON (\-readconfig).
|
The default is ON (\-readconfig).
|
||||||
.TP
|
.TP
|
||||||
.B \-writeconfig, \-wc
|
.B \-[no]writeconfig, \-[no]wc
|
||||||
Write configuration to \fI[driver]\fR.ini on exit.
|
Write configuration to \fI[driver]\fR.ini on exit.
|
||||||
|
Default is OFF (\-nowriteconfig).
|
||||||
.\"
|
.\"
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.SS Search path options
|
.SS Search path options
|
||||||
@ -235,6 +239,12 @@ Multiple paths can be specified by separating them with semicolons.
|
|||||||
The default is 'roms' (that is, a directory 'roms' in the same directory
|
The default is 'roms' (that is, a directory 'roms' in the same directory
|
||||||
as the MESS executable).
|
as the MESS executable).
|
||||||
.TP
|
.TP
|
||||||
|
.B \-hashpath \fIpathname
|
||||||
|
Specifies a list of paths within which to search for software hash files.
|
||||||
|
Multiple paths can be specified by separating them with semicolons.
|
||||||
|
The default is 'hash' (that is, a directory 'hash' in the same directory
|
||||||
|
as the MESS executable).
|
||||||
|
.TP
|
||||||
.B \-samplepath, \-sp \fIpathname
|
.B \-samplepath, \-sp \fIpathname
|
||||||
Specifies a list of paths within which to find sample files. Multiple
|
Specifies a list of paths within which to find sample files. Multiple
|
||||||
paths can be specified by separating them with semicolons. The default
|
paths can be specified by separating them with semicolons. The default
|
||||||
@ -277,12 +287,6 @@ the MESS executable). If the Crosshair is set to default in the menu,
|
|||||||
MESS will look for system/cross#.png and then cross#.png in the
|
MESS will look for system/cross#.png and then cross#.png in the
|
||||||
specified path, where # is the player number. Failing that,
|
specified path, where # is the player number. Failing that,
|
||||||
MESS will use built\-in default crosshairs.
|
MESS will use built\-in default crosshairs.
|
||||||
.TP
|
|
||||||
.B \-hashpath \fIpathname
|
|
||||||
Specifies a list of paths within which to search for software hash files.
|
|
||||||
Multiple paths can be specified by separating them with semicolons.
|
|
||||||
The default is 'hash' (that is, a directory 'hash' in the same directory
|
|
||||||
as the MESS executable).
|
|
||||||
.\"
|
.\"
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.SS Output Directory Options
|
.SS Output Directory Options
|
||||||
@ -370,6 +374,23 @@ consistent, you should only record and playback with all configuration
|
|||||||
(.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
|
(.cfg), NVRAM (.nv), and memory card files deleted. The default is NULL
|
||||||
(no recording).
|
(no recording).
|
||||||
.TP
|
.TP
|
||||||
|
.B \-mngwrite \fIfilename
|
||||||
|
Writes each video frame to the given file in MNG format, producing
|
||||||
|
an animation of the system session.
|
||||||
|
Note that \-mngwrite only writes video frames; it does not save any audio
|
||||||
|
data. Use \-wavwrite for that, and reassemble the audio/video using
|
||||||
|
offline tools. The default is NULL (no recording).
|
||||||
|
.TP
|
||||||
|
.B \-aviwrite \fIfilename
|
||||||
|
Stream video and sound data to the given file
|
||||||
|
in AVI format, producing an animation of the system session complete
|
||||||
|
with sound. The default is NULL (no recording).
|
||||||
|
.TP
|
||||||
|
.B \-wavwrite \fIfilename
|
||||||
|
Writes the final mixer output to the given file
|
||||||
|
in WAV format, producing an audio recording of the system session.
|
||||||
|
The default is NULL (no recording).
|
||||||
|
.TP
|
||||||
.B \-snapname \fIstring
|
.B \-snapname \fIstring
|
||||||
Describes how MESS should name files for snapshots. \fIstring\fP
|
Describes how MESS should name files for snapshots. \fIstring\fP
|
||||||
provides a template that is used to generate a filename. Three
|
provides a template that is used to generate a filename. Three
|
||||||
@ -412,6 +433,10 @@ specified by \fIviewname\fP. For example, \-snapview native will match the
|
|||||||
\fIviewname\fP can also be 'auto', which selects the first view with all
|
\fIviewname\fP can also be 'auto', which selects the first view with all
|
||||||
screens present. The default value is 'internal'.
|
screens present. The default value is 'internal'.
|
||||||
.TP
|
.TP
|
||||||
|
.B \-[no]snapbilinear
|
||||||
|
Specify whether snapshot/movie should have bilinear filtering applied.
|
||||||
|
Default is ON (\-snapbilinear).
|
||||||
|
.TP
|
||||||
.B \-statename \fIstring
|
.B \-statename \fIstring
|
||||||
Describes how MESS should store save state files, relative to the
|
Describes how MESS should store save state files, relative to the
|
||||||
state_directory path. \fIstring\fP provides a template that
|
state_directory path. \fIstring\fP provides a template that
|
||||||
@ -428,23 +453,6 @@ save states will be stored inside \fBsta/nes/robby/\fP; if you use
|
|||||||
.B mess c64 \-flop1 robby \-statename %g/%d_flop1
|
.B mess c64 \-flop1 robby \-statename %g/%d_flop1
|
||||||
save states will be stored inside \fBsta/c64/robby/\fP.
|
save states will be stored inside \fBsta/c64/robby/\fP.
|
||||||
.TP
|
.TP
|
||||||
.B \-mngwrite \fIfilename
|
|
||||||
Writes each video frame to the given file in MNG format, producing
|
|
||||||
an animation of the system session.
|
|
||||||
Note that \-mngwrite only writes video frames; it does not save any audio
|
|
||||||
data. Use \-wavwrite for that, and reassemble the audio/video using
|
|
||||||
offline tools. The default is NULL (no recording).
|
|
||||||
.TP
|
|
||||||
.B \-aviwrite \fIfilename
|
|
||||||
Stream video and sound data to the given file
|
|
||||||
in AVI format, producing an animation of the system session complete
|
|
||||||
with sound. The default is NULL (no recording).
|
|
||||||
.TP
|
|
||||||
.B \-wavwrite \fIfilename
|
|
||||||
Writes the final mixer output to the given file
|
|
||||||
in WAV format, producing an audio recording of the system session.
|
|
||||||
The default is NULL (no recording).
|
|
||||||
.TP
|
|
||||||
.B \-[no]burnin
|
.B \-[no]burnin
|
||||||
Tracks brightness of the screen during play and at the end of
|
Tracks brightness of the screen during play and at the end of
|
||||||
emulation generates a PNG that can be used to simulate burn\-in
|
emulation generates a PNG that can be used to simulate burn\-in
|
||||||
@ -496,27 +504,36 @@ system isn't taxing 100% of your CPU resources. This option can potentially
|
|||||||
cause hiccups in performance if other demanding programs are running.
|
cause hiccups in performance if other demanding programs are running.
|
||||||
The default is ON (\-sleep).
|
The default is ON (\-sleep).
|
||||||
.TP
|
.TP
|
||||||
.B \-speed
|
.B \-speed \fIvalue
|
||||||
Controls the speed of gameplay, relative to realtime; smaller numbers are
|
Controls the speed of gameplay, relative to realtime; smaller numbers are
|
||||||
slower. Default is 1.00.
|
slower. Default is 1.00.
|
||||||
.TP
|
.TP
|
||||||
.B \-refreshspeed, \-rs
|
.B \-[no]refreshspeed, \-[no]rs
|
||||||
Automatically adjusts the \-speed parameter to keep the effective refresh
|
Automatically adjusts the \-speed parameter to keep the effective refresh
|
||||||
rate below that of the lowest screen refresh rate.
|
rate below that of the lowest screen refresh rate.
|
||||||
|
Default is OFF (\-norefreshspeed).
|
||||||
|
.\"
|
||||||
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
|
.\" OS specific
|
||||||
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
|
.TP
|
||||||
|
.B \-[no]multithreading, \-[no]mt
|
||||||
|
Enable multithreading; this enables rendering and blitting on a separate
|
||||||
|
thread. The default is OFF (\-nomultithreading).
|
||||||
|
.TP
|
||||||
|
.B \-numprocessors, \-np \fIvalue
|
||||||
|
Set number of processors; this overrides the number the system reports.
|
||||||
|
.TP
|
||||||
|
.B \-bench \fIvalue
|
||||||
|
Benchmark for the given number of emulated seconds;
|
||||||
|
implies \-video none \-sound none \-nothrottle.
|
||||||
.\"
|
.\"
|
||||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
.\" SDL specific
|
.\" SDL specific
|
||||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
.TP
|
.TP
|
||||||
.B \-multithreading, \-mt
|
.B \-[no]sdlvideofps
|
||||||
Enable multithreading; this enables rendering and blitting on a separate
|
Show SDL video performance. Default is OFF (\-nosdlvideofps).
|
||||||
thread. The default is OFF.
|
|
||||||
.TP
|
|
||||||
.B \-numprocessors, \-np
|
|
||||||
Set number of processors; this overrides the number the system reports.
|
|
||||||
.TP
|
|
||||||
.B \-sdlvideofps
|
|
||||||
Show SDL video performance.
|
|
||||||
.\"
|
.\"
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.SS Rotation options
|
.SS Rotation options
|
||||||
@ -532,8 +549,8 @@ have, turn this option off. The default is ON (\-rotate).
|
|||||||
.B \-[no]ror \-[no]rol
|
.B \-[no]ror \-[no]rol
|
||||||
Rotate the system screen to the right (clockwise) or left
|
Rotate the system screen to the right (clockwise) or left
|
||||||
(counter\-clockwise) relative to either its normal state (if \-rotate
|
(counter\-clockwise) relative to either its normal state (if \-rotate
|
||||||
is specified) or its native state (if \-norotate is specified). The
|
is specified) or its native state (if \-norotate is specified).
|
||||||
default for both of these options is OFF (\-noror \-norol).
|
Default for both is OFF (\-noror \-norol).
|
||||||
.TP
|
.TP
|
||||||
.B \-[no]autoror \-[no]autorol
|
.B \-[no]autoror \-[no]autorol
|
||||||
These options are designed for use with pivoting screens that only
|
These options are designed for use with pivoting screens that only
|
||||||
@ -541,12 +558,13 @@ pivot in a single direction. If your screen only pivots clockwise,
|
|||||||
use \-autorol to ensure that the system will fill the screen either
|
use \-autorol to ensure that the system will fill the screen either
|
||||||
horizontally or vertically in one of the directions you can handle.
|
horizontally or vertically in one of the directions you can handle.
|
||||||
If your screen only pivots counter\-clockwise, use \-autoror.
|
If your screen only pivots counter\-clockwise, use \-autoror.
|
||||||
|
Default for both is OFF (\-noautoror \-noautorol).
|
||||||
.TP
|
.TP
|
||||||
.B \-[no]flipx \-[no]flipy
|
.B \-[no]flipx \-[no]flipy
|
||||||
Flip (mirror) the system screen either horizontally (\-flipx) or
|
Flip (mirror) the system screen either horizontally (\-flipx) or
|
||||||
vertically (\-flipy). The flips are applied after the \-rotate and
|
vertically (\-flipy). The flips are applied after the \-rotate and
|
||||||
\-ror/\-rol options are applied. The default for both of these options
|
\-ror/\-rol options are applied.
|
||||||
is OFF (\-noflipx \-noflipy).
|
Default for both is OFF (\-noflipx \-noflipy).
|
||||||
.\"
|
.\"
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.SS Artwork options
|
.SS Artwork options
|
||||||
@ -613,6 +631,9 @@ toward white. The default is 1.0.
|
|||||||
.B \-pause_brightness \fIvalue
|
.B \-pause_brightness \fIvalue
|
||||||
This controls the brightness level when MESS is paused. The default
|
This controls the brightness level when MESS is paused. The default
|
||||||
value is 0.65.
|
value is 0.65.
|
||||||
|
.TP
|
||||||
|
.B \-effect\fR [\fInone\fR|\fIfilename[.png]\fR]
|
||||||
|
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
|
||||||
.\"
|
.\"
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.SS Vector rendering options
|
.SS Vector rendering options
|
||||||
@ -622,7 +643,7 @@ value is 0.65.
|
|||||||
Enables antialiased line rendering for vector systems. The default is ON
|
Enables antialiased line rendering for vector systems. The default is ON
|
||||||
(\-antialias).
|
(\-antialias).
|
||||||
.TP
|
.TP
|
||||||
.B \-beam \fIwidth
|
.B \-beam \fIvalue
|
||||||
Sets the width of the vectors. This is a scaling factor against the
|
Sets the width of the vectors. This is a scaling factor against the
|
||||||
standard vector width. A value of 1.0 will keep the default vector line
|
standard vector width. A value of 1.0 will keep the default vector line
|
||||||
width. Smaller values will reduce the width, and larger values will
|
width. Smaller values will reduce the width, and larger values will
|
||||||
@ -669,30 +690,31 @@ start MESS. If it is turned off, the window will start out at the
|
|||||||
smallest supported size. This option only has an effect when the
|
smallest supported size. This option only has an effect when the
|
||||||
\-window option is used. The default is ON (\-maximize).
|
\-window option is used. The default is ON (\-maximize).
|
||||||
.TP
|
.TP
|
||||||
.B \-keepaspect, \-ka
|
.B \-[no]keepaspect, \-[no]ka
|
||||||
Forces the correct aspect ratio. This means when you're resizing the window
|
Forces the correct aspect ratio. This means when you're resizing the window
|
||||||
in windowed mode the actual system image will resize in discrete steps to
|
in windowed mode the actual system image will resize in discrete steps to
|
||||||
maintain the proper shape of the system graphics. If you turn this off you can
|
maintain the proper shape of the system graphics. If you turn this off you can
|
||||||
resize the window to anything you like and get funny squishing and stretching.
|
resize the window to anything you like and get funny squishing and stretching.
|
||||||
The same applies for full\-screen. Default is ON (\-keepaspect).
|
The same applies for full\-screen. Default is ON (\-keepaspect).
|
||||||
.TP
|
.TP
|
||||||
.B \-unevenstretch, \-ues
|
.B \-[no]unevenstretch, \-[no]ues
|
||||||
Allow non\-integer stretch factors. Video purists should stay far, far away
|
Allow non\-integer stretch factors. Video purists should stay far, far away
|
||||||
from this option, while everyone else will be happy to know that it lets you
|
from this option, while everyone else will be happy to know that it lets you
|
||||||
fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
|
fill the screen properly in full\-screen mode. Default is ON (\-unevenstretch).
|
||||||
.TP
|
.TP
|
||||||
.B \-effect none\fR|\fIfilename
|
.B \-[no]centerh
|
||||||
Name of a PNG file to use for visual effects, or 'none'. Default is 'none'.
|
|
||||||
.TP
|
|
||||||
.B \-centerh
|
|
||||||
Center horizontally within the view area. Default is ON (\-centerh).
|
Center horizontally within the view area. Default is ON (\-centerh).
|
||||||
.TP
|
.TP
|
||||||
.B \-centerv
|
.B \-[no]centerv
|
||||||
Center vertically within the view area. Default is ON (\-centerv).
|
Center vertically within the view area. Default is ON (\-centerv).
|
||||||
.TP
|
.TP
|
||||||
.B \-waitvsync
|
.B \-[no]waitvsync, \-[no]vs
|
||||||
Enable waiting for the start of VBLANK before flipping screens;
|
Enable waiting for the start of VBLANK before flipping screens;
|
||||||
reduces tearing effects.
|
reduces tearing effects. Default is OFF (\-nowaitvsync).
|
||||||
|
.TP
|
||||||
|
.B \-[no]syncrefresh, \-[no]srf
|
||||||
|
Enable using the start of VBLANK for throttling instead of the game time.
|
||||||
|
Default is OFF (\-nosyncrefresh).
|
||||||
.\"
|
.\"
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.SS Software video rendering subsystem options
|
.SS Software video rendering subsystem options
|
||||||
@ -703,7 +725,7 @@ reduces tearing effects.
|
|||||||
All the options in this group are available only with softare video
|
All the options in this group are available only with softare video
|
||||||
rendering subsystem (\-video soft).
|
rendering subsystem (\-video soft).
|
||||||
.TP
|
.TP
|
||||||
.B \-prescale \fIvalue
|
.B \-prescale\fR [\fIvalue\fR]
|
||||||
Scale screen rendering by this amount in software. Default is 1.
|
Scale screen rendering by this amount in software. Default is 1.
|
||||||
.TP
|
.TP
|
||||||
.B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR]
|
.B \-scalemode, \-sm \fR[\fInone\fR|\fIasync\fR|\fIyv12\fR|\fIyuy2\fR|\fIyv12x2\fR|\fIyuy2x2\fR]
|
||||||
@ -732,27 +754,28 @@ Default is NONE.
|
|||||||
All the options in this group are available only with OpenGL video
|
All the options in this group are available only with OpenGL video
|
||||||
rendering subsystem (\-video opengl or \-video opengl16).
|
rendering subsystem (\-video opengl or \-video opengl16).
|
||||||
.TP
|
.TP
|
||||||
.B \-filter, \-glfilter, \-flt
|
.B \-[no]filter, \-[no]glfilter, \-[no]flt
|
||||||
Enable bilinear filtering on screen output. Default is ON (\-filter).
|
Enable bilinear filtering on screen output. Default is ON (\-filter).
|
||||||
.TP
|
.TP
|
||||||
.B \-gl_forcepow2texture
|
.B \-[no]gl_forcepow2texture
|
||||||
Force power of two textures. Default is NO.
|
Force power of two textures. Default is OFF (\-nogl_forcepow2texture).
|
||||||
.TP
|
.TP
|
||||||
.B \-gl_notexturerect
|
.B \-[no]gl_notexturerect
|
||||||
Don't use OpenGL GL_ARB_texture_rectangle. Default is ON: turn off
|
Don't use OpenGL GL_ARB_texture_rectangle. Turn off if
|
||||||
(set this to 0) if corruption occurs in OpenGL mode, at cost of some
|
corruption occurs in OpenGL mode, at cost of some performance
|
||||||
performance loss.
|
loss. Default is ON (\-gl_notexturerect).
|
||||||
.TP
|
.TP
|
||||||
.B \-gl_vbo
|
.B \-[no]gl_vbo
|
||||||
Enable OpenGL VBO, if available, for a performance increase.
|
Enable OpenGL VBO, if available, for a performance increase.
|
||||||
Default is ON: turn off (set this to 0) if corruption occurs.
|
Turn off if corruption occurs. Default is ON (\-gl_vbo).
|
||||||
.TP
|
.TP
|
||||||
.B \-gl_pbo
|
.B \-[no]gl_pbo
|
||||||
Enable OpenGL PBO, if available, for a performance increase.
|
Enable OpenGL PBO, if available, for a performance increase.
|
||||||
Default is ON: turn off (set this to 0) if corruption occurs.
|
Turn off if corruption occurs. Default is ON (\-gl_pbo).
|
||||||
.TP
|
.TP
|
||||||
.B \-gl_glsl
|
.B \-[no]gl_glsl
|
||||||
Enable OpenGL GLSL, if available, for a performance increase.
|
Enable OpenGL GLSL, if available, for a performance increase.
|
||||||
|
Default is OFF (\-nogl_glsl).
|
||||||
.TP
|
.TP
|
||||||
.B \-gl_glsl_filter \fIvalue
|
.B \-gl_glsl_filter \fIvalue
|
||||||
Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear.
|
Enable OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bilinear.
|
||||||
@ -808,9 +831,10 @@ Affects full screen mode only. Chooses if MESS can try to change the
|
|||||||
screen resolution (color depth is normally left alone) when in
|
screen resolution (color depth is normally left alone) when in
|
||||||
full\-screen mode. If it's off, you always get your desktop resolution
|
full\-screen mode. If it's off, you always get your desktop resolution
|
||||||
in full\-screen mode (which can be useful for LCDs).
|
in full\-screen mode (which can be useful for LCDs).
|
||||||
|
Default is OFF (\-noswitchres).
|
||||||
.TP
|
.TP
|
||||||
.B \-useallheads
|
.B \-[no]useallheads
|
||||||
Split full screen image across monitors.
|
Split full screen image across monitors. Default is OFF (\-nouseallhead).
|
||||||
.\"
|
.\"
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.SS Sound options
|
.SS Sound options
|
||||||
@ -904,6 +928,12 @@ handling that makes it easier to register simultaneous button presses,
|
|||||||
but has the disadvantage of making controls less responsive. The
|
but has the disadvantage of making controls less responsive. The
|
||||||
default is OFF (\-nosteadykey).
|
default is OFF (\-nosteadykey).
|
||||||
.TP
|
.TP
|
||||||
|
.B \-[no]ui_active
|
||||||
|
Enable MESS user interface on top of emulated keyboard (if present).
|
||||||
|
User interface may be toggled during execution by pressing the key
|
||||||
|
defined with \-ui_modekey.
|
||||||
|
Default is OFF (\-noui_active).
|
||||||
|
.TP
|
||||||
.B \-[no]offscreen_reload, \-[no]reload
|
.B \-[no]offscreen_reload, \-[no]reload
|
||||||
Controls whether or not MESS treats a second button input from a
|
Controls whether or not MESS treats a second button input from a
|
||||||
lightgun as a reload signal. In this case, MESS will report the gun's
|
lightgun as a reload signal. In this case, MESS will report the gun's
|
||||||
@ -932,21 +962,25 @@ the maximum range. This option expects a float in the range of 0.0 to
|
|||||||
1.0, where 0 is the center of the joystick and 1 is the outer limit.
|
1.0, where 0 is the center of the joystick and 1 is the outer limit.
|
||||||
The default is 0.85.
|
The default is 0.85.
|
||||||
.TP
|
.TP
|
||||||
.B \-natural, \-nat
|
.B \-[no]natural, \-[no]nat
|
||||||
Allows user to specify whether or not to use a natural keyboard.
|
Allows user to specify whether or not to use a natural keyboard.
|
||||||
This allows you to start your game or system in a 'native' mode, depending
|
This allows you to start your game or system in a 'native' mode, depending
|
||||||
on your region, allowing compatibility for non\-"QWERTY" style keyboards.
|
on your region, allowing compatibility for non\-"QWERTY" style keyboards.
|
||||||
The default is OFF (\-nonatural).
|
The default is OFF (\-nonatural).
|
||||||
.TP
|
.TP
|
||||||
|
.B \-[no]joystick_contradictory, \-[no]joy_contradictory
|
||||||
|
Enable contradictory direction digital joystick input at the same time.
|
||||||
|
Default is OFF (\-nojoystick_contradictory).
|
||||||
|
.TP
|
||||||
.B \-uimodekey, \-umk
|
.B \-uimodekey, \-umk
|
||||||
Specifies the key used to toggle between full and partial UI mode.
|
Specifies the key used to toggle between full and partial UI mode.
|
||||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
.\" SDL specific
|
.\" SDL specific
|
||||||
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
.\" +++++++++++++++++++++++++++++++++++++++++++++++++++++++
|
||||||
.TP
|
.TP
|
||||||
.B \-keymap
|
.B \-[no]keymap
|
||||||
Enable keymap for non\-QWERTY keyboards. Used in conjunction
|
Enable keymap for non\-QWERTY keyboards. Used in conjunction
|
||||||
with \fB\-keymap_file\fR.
|
with \fB\-keymap_file\fR. Default is OFF (\-nokeymap).
|
||||||
.TP
|
.TP
|
||||||
.B \-keymap_file \fIkeymap_file
|
.B \-keymap_file \fIkeymap_file
|
||||||
Specifies the full path to the keymap file to be used. A few
|
Specifies the full path to the keymap file to be used. A few
|
||||||
@ -959,8 +993,9 @@ in a different order on the next boot, MESS will still see the joystick
|
|||||||
as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized.
|
as e.g. "Joystick 2". Use mame \-v to see which joysticks are recognized.
|
||||||
Default is 'auto'.
|
Default is 'auto'.
|
||||||
.TP
|
.TP
|
||||||
.B \-sixaxis
|
.B \-[no]sixaxis
|
||||||
Use special handling for PS3 Sixaxis controllers.
|
Use special handling for PS3 Sixaxis controllers.
|
||||||
|
Default is OFF (\-nosixaxis).
|
||||||
.TP
|
.TP
|
||||||
.B \-lightgun_index[1\-8]
|
.B \-lightgun_index[1\-8]
|
||||||
Map lightgun to specific index in MESS.
|
Map lightgun to specific index in MESS.
|
||||||
@ -1016,9 +1051,10 @@ useful for debugging problems with your configuration.
|
|||||||
Please use the \-verbose option and include the resulting information
|
Please use the \-verbose option and include the resulting information
|
||||||
when reporting bugs. The default is OFF (\-noverbose).
|
when reporting bugs. The default is OFF (\-noverbose).
|
||||||
.TP
|
.TP
|
||||||
.B \-update_in_pause
|
.B \-[no]update_in_pause
|
||||||
Enables updating the screen bitmap while the system is paused. This is
|
Enables updating the screen bitmap while the system is paused. This is
|
||||||
useful for debuggin in some scenarios (and gets in the way in others).
|
useful for debuggin in some scenarios (and gets in the way in others).
|
||||||
|
Default is OFF (\-noupdate_in_pause).
|
||||||
.TP
|
.TP
|
||||||
.B \-[no]debug, \-[no]d
|
.B \-[no]debug, \-[no]d
|
||||||
Activates the integrated debugger. By default, the debugger is entered
|
Activates the integrated debugger. By default, the debugger is entered
|
||||||
@ -1041,11 +1077,17 @@ Default is OFF (\-nooslog).
|
|||||||
.SS Misc options
|
.SS Misc options
|
||||||
.\" *******************************************************
|
.\" *******************************************************
|
||||||
.TP
|
.TP
|
||||||
.B \-drc
|
.B \-[no]drc
|
||||||
Enable DRC cpu core if available. Enabled by default.
|
Enable DRC cpu core if available. Default is ON (\-drc).
|
||||||
.TP
|
.TP
|
||||||
.B \-drc_use_c
|
.B \-[no]drc_use_c
|
||||||
Force DRC use C backend.
|
Force DRC use C backend. Default is OFF (\-nodrc_use_c).
|
||||||
|
.TP
|
||||||
|
.B \-[no]drc_log_uml
|
||||||
|
Write DRC UML disassembly log. Default is OFF (\-nodrc_log_uml).
|
||||||
|
.TP
|
||||||
|
.B \-[no]drc_log_native
|
||||||
|
Write DRC native disassembly log. Default is OFF (\-no_drc_log_native).
|
||||||
.TP
|
.TP
|
||||||
.B \-bios \fIbiosname
|
.B \-bios \fIbiosname
|
||||||
Specifies the specific BIOS to use with the current system, for
|
Specifies the specific BIOS to use with the current system, for
|
||||||
@ -1067,14 +1109,14 @@ to its built\-in UI font. On some platforms \fIfontname\fP can be a system
|
|||||||
font name instead of a BDF font file. The default is 'default' (use
|
font name instead of a BDF font file. The default is 'default' (use
|
||||||
the OSD\-determined default font).
|
the OSD\-determined default font).
|
||||||
.TP
|
.TP
|
||||||
.B \-ramsize, \-ram
|
.B \-ramsize, \-ram \fIvalue
|
||||||
Size of RAM (if supported by driver).
|
Size of RAM (if supported by driver).
|
||||||
.TP
|
.TP
|
||||||
.B \-confirm_quit
|
.B \-[no]confirm_quit
|
||||||
Display confirm quit screen on exit.
|
Display confirm quit screen on exit. Default is ON (\-confirm_quit).
|
||||||
.TP
|
.TP
|
||||||
.B \-ui_mouse
|
.B \-[no]ui_mouse
|
||||||
Display UI mouse cursor.
|
Display UI mouse cursor. Default is OFF (\-noui_mouse).
|
||||||
.TP
|
.TP
|
||||||
.B \-autoboot_command, \-ab \fIcommand
|
.B \-autoboot_command, \-ab \fIcommand
|
||||||
Command string to execute after machine boot (in quotes ""). To issue
|
Command string to execute after machine boot (in quotes ""). To issue
|
||||||
@ -1083,15 +1125,15 @@ Using \fB\\n\fP will issue a create a new line, issuing what was
|
|||||||
typed prior as a command. Example:
|
typed prior as a command. Example:
|
||||||
\fB\-autoboot_command "load """$""",8,1\\n"\fP.
|
\fB\-autoboot_command "load """$""",8,1\\n"\fP.
|
||||||
.TP
|
.TP
|
||||||
.B \-autoboot_delay \fR[\fIseconds\fP]
|
.B \-autoboot_delay \fR[\fIvalue\fP]
|
||||||
Timer delay (in seconds) to trigger command execution on autoboot.
|
Timer delay (in seconds) to trigger command execution on autoboot.
|
||||||
Default is 2.
|
Default is 2.
|
||||||
.TP
|
.TP
|
||||||
.B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
|
.B \-autoboot_script, \-script \fR[\fIfilename.lua\fP]
|
||||||
File containing scripting to execute after machine boot.
|
File containing scripting to execute after machine boot.
|
||||||
.TP
|
.TP
|
||||||
.B \-http
|
.B \-[no]http
|
||||||
Enable local http server. Disabled by default.
|
Enable local http server. Default is OFF (\-nohttp).
|
||||||
.TP
|
.TP
|
||||||
.B \-http_port \fIport
|
.B \-http_port \fIport
|
||||||
Internal webserver listener port.
|
Internal webserver listener port.
|
||||||
@ -1099,13 +1141,13 @@ Internal webserver listener port.
|
|||||||
.B \-http_path \fIpath
|
.B \-http_path \fIpath
|
||||||
Path to web files. Default is /usr/share/games/mess/web.
|
Path to web files. Default is /usr/share/games/mess/web.
|
||||||
.TP
|
.TP
|
||||||
.B \-console
|
.B \-[no]console
|
||||||
Enable emulator LUA console.
|
Enable emulator LUA console. Default is OFF (\-noconsole).
|
||||||
.TP
|
.TP
|
||||||
.B \-newui, \-nu
|
.B \-newui, \-nu
|
||||||
Use the new MESS UI.
|
Use the new MESS UI.
|
||||||
.TP
|
.TP
|
||||||
.B \-watchdog
|
.B \-watchdog \fIvalue
|
||||||
Specifies a number of seconds after which MESS should automatically exit
|
Specifies a number of seconds after which MESS should automatically exit
|
||||||
if it detects that the emulation has locked up.
|
if it detects that the emulation has locked up.
|
||||||
.\"
|
.\"
|
||||||
|
@ -9,7 +9,7 @@
|
|||||||
.\" References
|
.\" References
|
||||||
.\" http://www.mame.net/mamefaq.html
|
.\" http://www.mame.net/mamefaq.html
|
||||||
.\"
|
.\"
|
||||||
.TH ROMCMP 1 2014-10-15 0.155 "MAME romset checking tool"
|
.TH ROMCMP 1 2014-11-19 0.156 "MAME romset checking tool"
|
||||||
.\"
|
.\"
|
||||||
.\" NAME chapter
|
.\" NAME chapter
|
||||||
.SH NAME
|
.SH NAME
|
||||||
|
@ -5,7 +5,7 @@
|
|||||||
.\" Man page created from source and usage information
|
.\" Man page created from source and usage information
|
||||||
.\" Cesare Falco <c.falco@ubuntu.com>, February 2007
|
.\" Cesare Falco <c.falco@ubuntu.com>, February 2007
|
||||||
.\"
|
.\"
|
||||||
.TH TESTKEYS 1 2014-10-15 0.155 "MAME SDL keycode scanner"
|
.TH TESTKEYS 1 2014-11-19 0.156 "MAME SDL keycode scanner"
|
||||||
.\"
|
.\"
|
||||||
.\" NAME chapter
|
.\" NAME chapter
|
||||||
.SH NAME
|
.SH NAME
|
||||||
|
Loading…
Reference in New Issue
Block a user