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https://github.com/holub/mame
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(nw) instantm : let's talk.
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// license:BSD-3-Clause
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// copyright-holders:David Haywood
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/*
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/******************************************************************************************************************************
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has a sticker marked
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Part # 04-0008
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@ -14,33 +14,91 @@ Serial# : 0115
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There were several different designs for this, it's possible they used
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different speech roms etc.
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ToDo:
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- work out how the cpus communicate (there's an interrupt handler in main cpu)
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- clear up the speech
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- inputs
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- mechanical matters (camera, printer, etc)
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*/
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At the moment it simply outputs all the speech strings, one after the other, then stops.
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*****************************************************************************************************************************/
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#include "emu.h"
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#include "cpu/z80/z80.h"
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#include "machine/clock.h"
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#include "sound/dac.h"
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#include "sound/volt_reg.h"
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#include "speaker.h"
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class instantm_state : public driver_device
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{
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public:
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instantm_state(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag),
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m_maincpu(*this, "maincpu")
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: driver_device(mconfig, type, tag)
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, m_maincpu(*this, "maincpu")
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{ }
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DECLARE_READ8_MEMBER(port01_r);
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DECLARE_WRITE8_MEMBER(port01_w);
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DECLARE_WRITE_LINE_MEMBER(clock_w);
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private:
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u8 m_port01;
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bool m_clock_en;
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virtual void machine_start() override;
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virtual void machine_reset() override;
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required_device<cpu_device> m_maincpu;
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};
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// return instruction from main cpu
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READ8_MEMBER( instantm_state::port01_r )
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{
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return m_port01;
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}
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// tell maincpu the speech is done
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WRITE8_MEMBER( instantm_state::port01_w )
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{
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// bump to next bit of speech for now
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if ((m_port01 & 15) < 15)
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m_port01++;
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else
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m_clock_en = false;
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}
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// clock out the speech bytes
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WRITE_LINE_MEMBER( instantm_state::clock_w )
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{
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if (m_clock_en)
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m_port01 ^= 0x80;
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}
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static ADDRESS_MAP_START( instantm_map, AS_PROGRAM, 8, instantm_state )
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AM_RANGE(0x0000, 0x7fff) AM_ROM
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static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8, instantm_state )
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AM_RANGE(0x0000, 0x1fff) AM_ROM
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AM_RANGE(0x4000, 0x47ff) AM_RAM
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AM_RANGE(0x8000, 0x8000) //AM_WRITE
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AM_RANGE(0xc000, 0xc000) //AM_WRITE
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AM_RANGE(0xc400, 0xc400) //AM_WRITE
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AM_RANGE(0xc800, 0xc800) //AM_WRITE
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AM_RANGE(0xcc00, 0xcc00) //AM_WRITE
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AM_RANGE(0xec00, 0xec00) //AM_READ
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AM_RANGE(0xf000, 0xf000) //AM_READ
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AM_RANGE(0xf400, 0xf400) //AM_READ
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AM_RANGE(0xfc00, 0xfc00) //AM_READ
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( instantm_submap, AS_PROGRAM, 8, instantm_state )
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AM_RANGE(0x0000, 0x7fff) AM_ROM
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// doesn't use ram
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static ADDRESS_MAP_START( sub_map, AS_PROGRAM, 8, instantm_state )
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AM_RANGE(0x0000, 0xffff) AM_ROM
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AM_RANGE(0x0000, 0x0000) AM_DEVWRITE("dac", dac_byte_interface, write)
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ADDRESS_MAP_END
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static ADDRESS_MAP_START( sub_io, AS_PROGRAM, 8, instantm_state )
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ADDRESS_MAP_GLOBAL_MASK(0xff)
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AM_RANGE(0x01, 0x01) AM_READWRITE(port01_r,port01_w)
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ADDRESS_MAP_END
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static INPUT_PORTS_START( instantm )
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@ -53,18 +111,29 @@ void instantm_state::machine_start()
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void instantm_state::machine_reset()
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{
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m_port01 = 0xf0; // bit 4 low sends subcpu to a test mode
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m_clock_en = true;
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}
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// OSC1 = XTAL_3_579545MHz
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static MACHINE_CONFIG_START( instantm )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", Z80,XTAL_3_579545MHz)
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MCFG_CPU_PROGRAM_MAP(instantm_map)
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MCFG_CPU_ADD("maincpu", Z80, XTAL_3_579545MHz)
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MCFG_CPU_PROGRAM_MAP(main_map)
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MCFG_CPU_ADD("subcpu", Z80,XTAL_3_579545MHz)
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MCFG_CPU_PROGRAM_MAP(instantm_submap)
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MCFG_CPU_ADD("subcpu", Z80, XTAL_3_579545MHz)
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MCFG_CPU_PROGRAM_MAP(sub_map)
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MCFG_CPU_IO_MAP(sub_io)
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// all guesswork
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MCFG_DEVICE_ADD("voice_clock", CLOCK, 24000)
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MCFG_CLOCK_SIGNAL_HANDLER(WRITELINE(instantm_state, clock_w))
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MCFG_SPEAKER_STANDARD_MONO("speaker")
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MCFG_SOUND_ADD("dac", MC1408, 0) MCFG_SOUND_ROUTE(ALL_OUTPUTS, "speaker", 0.5)
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MCFG_DEVICE_ADD("vref", VOLTAGE_REGULATOR, 0) MCFG_VOLTAGE_REGULATOR_OUTPUT(5.0)
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MCFG_SOUND_ROUTE_EX(0, "dac", 1.0, DAC_VREF_POS_INPUT) MCFG_SOUND_ROUTE_EX(0, "dac", -1.0, DAC_VREF_NEG_INPUT)
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MACHINE_CONFIG_END
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@ -78,4 +147,4 @@ ROM_START( instantm )
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ROM_END
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GAME( 199?, instantm, 0, instantm, instantm, instantm_state, 0, ROT0, "Capcom / Polaroid", "Polaroid Instant Memories", MACHINE_IS_SKELETON )
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GAME( 199?, instantm, 0, instantm, instantm, instantm_state, 0, ROT0, "Capcom / Polaroid", "Polaroid Instant Memories", MACHINE_IS_SKELETON_MECHANICAL )
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