bfm: bulk replace Deal or No Deal wrong title capitalization

This commit is contained in:
angelosa 2024-06-05 19:37:43 +02:00
parent 7d2a6cec94
commit a57e4cebde
5 changed files with 825 additions and 825 deletions

View File

@ -2022,10 +2022,10 @@ GAME( 200?, ad5cmons, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0,
GAME( 200?, ad5cmonsa, ad5cmons, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Crazy Money (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) GAME( 200?, ad5cmonsa, ad5cmons, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Crazy Money (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR3314 AWP DEAL OR NO DEAL PLATINUM SCORP5 PR3314 DOND PLATINUM SOUNDS11 // PR3314 AWP DEAL OR NO DEAL PLATINUM SCORP5 PR3314 DOND PLATINUM SOUNDS11
GAME( 200?, ad5dndpl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndpl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndpla, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndpla, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndplb, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndplb, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndplc, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Platinum (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndplc, ad5dndpl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Platinum (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
// PROJECT NUMBER PR3401 AWP HI ROLLER SCORP5 PR3401 HI ROLLER SOUNDS11 HI ROLLER S.SITE // PROJECT NUMBER PR3401 AWP HI ROLLER SCORP5 PR3401 HI ROLLER SOUNDS11 HI ROLLER S.SITE
GAME( 200?, ad5hir, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) GAME( 200?, ad5hir, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
@ -2039,49 +2039,49 @@ GAME( 200?, ad5hircla, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0,
GAME( 200?, ad5hirclb, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) GAME( 200?, ad5hirclb, ad5hir, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Hi Roller Club (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
// PROJECT NUMBER PR1965 CASINO DOND TRIPLE CASINO DOND ARCADE PR1965 CASINO DOND R SOUNDS11 // PROJECT NUMBER PR1965 CASINO DOND TRIPLE CASINO DOND ARCADE PR1965 CASINO DOND R SOUNDS11
GAME( 200?, ad5dnd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dnd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dnda, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dnda, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndb, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndb, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndc, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndc, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndd, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndd, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dnde, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dnde, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndf, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndf, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 7)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndg, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 8)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndg, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 8)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndh, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 9)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndh, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 9)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndi, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 10)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndi, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 10)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndj, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 11)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndj, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 11)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndk, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 12)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndk, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 12)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndl, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 13)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndl, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 13)", MACHINE_IS_SKELETON )
// PROJECT NUMBER PR1945 VIDEO CASINO DOND VID CASINO DOND ARCADE PR1945 CASINO D O N D SOUNDS12 // PROJECT NUMBER PR1945 VIDEO CASINO DOND VID CASINO DOND ARCADE PR1945 CASINO D O N D SOUNDS12
GAME( 200?, ad5dndm, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 14)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndm, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 14)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndn, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 15)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndn, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 15)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndo, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 16)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndo, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 16)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndp, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 17)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndp, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 17)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndq, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 18)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndq, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 18)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndr, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 19)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndr, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 19)", MACHINE_IS_SKELETON )
// PROJECT NUMBER PR1945 DEAL OR NO DEAL - BFG*DEAL ( PR1945 CASINO D O N D SOUNDS11 ) // PROJECT NUMBER PR1945 DEAL OR NO DEAL - BFG*DEAL ( PR1945 CASINO D O N D SOUNDS11 )
GAME( 200?, ad5dndu, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 22)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndu, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 22)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndv, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal (Bellfruit) (Adder 5) (set 23)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndv, ad5dnd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal (Bellfruit) (Adder 5) (set 23)", MACHINE_IS_SKELETON )
// PROJECT NUMBER PR3078 DEAL OR NO DEAL - BFG*BDTS ( PR3078 DOND TWIN SOUNDS11 ) (twin screen) // PROJECT NUMBER PR3078 DEAL OR NO DEAL - BFG*BDTS ( PR3078 DOND TWIN SOUNDS11 ) (twin screen)
GAME( 200?, ad5dndcl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndcl, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndcla, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndcla, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndclb, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndclb, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndclc, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndclc, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndcld, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndcld, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 5)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndcle, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndcle, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 6)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndclf, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 20)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndclf, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 20)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndclg, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Club (Bellfruit) (Adder 5) (set 21)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndclg, ad5dndcl, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Club (Bellfruit) (Adder 5) (set 21)", MACHINE_IS_SKELETON )
// PR3402 AWP DOND DOUBLE DELUXE S5 PR3402 DOUBLE DELUXE SOUNDS11 // PR3402 AWP DOND DOUBLE DELUXE S5 PR3402 DOUBLE DELUXE SOUNDS11
GAME( 200?, ad5dnddd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dnddd, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dnddda, ad5dnddd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dnddda, ad5dnddd, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal Double Deal or No Deal (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
// PR3526 DEAL OR NO DEAL THE PERFECT GAME - BFGNVVPG ( R3526 DOND PERFG CLUB SOUNDS12 ) (twin screen) // PR3526 DEAL OR NO DEAL THE PERFECT GAME - BFGNVVPG ( R3526 DOND PERFG CLUB SOUNDS12 ) (twin screen)
GAME( 200?, ad5dndpg, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndpg, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndpga, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndpga, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 2)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndpgb, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndpgb, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 3)", MACHINE_IS_SKELETON )
GAME( 200?, ad5dndpgc, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal Or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON ) GAME( 200?, ad5dndpgc, ad5dndpg, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Deal or No Deal The Perfect Game (Bellfruit) (Adder 5) (set 4)", MACHINE_IS_SKELETON )
// PR3206 AWP COPS N ROBBERS PR3206 COPS N ROBBERS SOUNDS11 // PR3206 AWP COPS N ROBBERS PR3206 COPS N ROBBERS SOUNDS11
GAME( 200?, ad5copsr, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON ) GAME( 200?, ad5copsr, 0, bfm_ad5, bfm_ad5, adder5_state, init_ad5, ROT0, "BFM","Cops 'n' Robbers (PR3206) (Bellfruit) (Adder 5) (set 1)", MACHINE_IS_SKELETON )

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@ -35778,22 +35778,22 @@ INPUT_PORTS_START( sc4dnd35 )
INPUT_PORTS_END INPUT_PORTS_END
// PR1927 AWP DEAL OR NO DEAL S4 PR1907 DEAL OR NO DEAL SOUNDS11 // PR1927 AWP DEAL OR NO DEAL S4 PR1907 DEAL OR NO DEAL SOUNDS11
GAMEL( 200?, sc4dnd, 0, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 016 GAMEL( 200?, sc4dnd, 0, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 016
GAMEL( 200?, sc4dndb, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 016 GAMEL( 200?, sc4dndb, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL016, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 016
GAMEL( 200?, sc4dnde, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 017 GAMEL( 200?, sc4dnde, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 017
GAMEL( 200?, sc4dndh, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 017 GAMEL( 200?, sc4dndh, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL017, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 017
GAMEL( 200?, sc4dndf, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 018 GAMEL( 200?, sc4dndf, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 018
GAMEL( 200?, sc4dndi, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 018 GAMEL( 200?, sc4dndi, sc4dnd, sc4, sc4dnd25, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL018, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 018
GAMEL( 200?, sc4dndd, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 402 GAMEL( 200?, sc4dndd, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 402
GAMEL( 200?, sc4dndg, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 402 GAMEL( 200?, sc4dndg, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL402, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 402
GAMEL( 200?, sc4dndj, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 1)", MACHINE_FLAGS, layout_sc4dnd )// DONL 406 GAMEL( 200?, sc4dndj, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 1)", MACHINE_FLAGS, layout_sc4dnd )// DONL 406
GAMEL( 200?, sc4dndl, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 406 GAMEL( 200?, sc4dndl, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL406, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 406
GAMEL( 200?, sc4dndc, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 422 GAMEL( 200?, sc4dndc, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 1)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 422
GAMEL( 200?, sc4dnda, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 422, incomplete pairing GAMEL( 200?, sc4dnda, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL422, set 2)", MACHINE_FLAGS, layout_sc4dnd ) // DONL 422, incomplete pairing
GAMEL( 200?, sc4dndn, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 1)", MACHINE_FLAGS, layout_sc4dnd )// DONL 424 GAMEL( 200?, sc4dndn, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 1)", MACHINE_FLAGS, layout_sc4dnd )// DONL 424
GAMEL( 200?, sc4dndo, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 424 GAMEL( 200?, sc4dndo, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL424, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 424
GAMEL( 200?, sc4dndk, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 1)", MACHINE_FLAGS, layout_sc4dnd )// DONL 428 GAMEL( 200?, sc4dndk, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 1)", MACHINE_FLAGS, layout_sc4dnd )// DONL 428
GAMEL( 200?, sc4dndm, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal Or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 428 GAMEL( 200?, sc4dndm, sc4dnd, sc4, sc4dnd35, sc4_state, init_sc4dnd, ROT0, "BFM", "Deal or No Deal (Bellfruit) (Scorpion 4) (DONL428, set 2)", MACHINE_FLAGS, layout_sc4dnd )// DONL 428
void sc4_state::init_sc4dndcs() void sc4_state::init_sc4dndcs()
@ -35871,12 +35871,12 @@ INPUT_PORTS_START( sc4dndcs5 )
INPUT_PORTS_END INPUT_PORTS_END
// PR1967 AWP CLASSIC DEAL OR NO DEAL S4 PR1907 DEAL OR NO DEAL SOUNDS11 // PR1967 AWP CLASSIC DEAL OR NO DEAL S4 PR1907 DEAL OR NO DEAL SOUNDS11
GAMEL( 200?, sc4dndcs, 0, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 211 GAMEL( 200?, sc4dndcs, 0, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 211
GAMEL( 200?, sc4dndcsb, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 211 GAMEL( 200?, sc4dndcsb, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD211, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 211
GAMEL( 200?, sc4dndcsa, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 212 GAMEL( 200?, sc4dndcsa, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 212
GAMEL( 200?, sc4dndcsc, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 212 GAMEL( 200?, sc4dndcsc, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD212, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 212
GAMEL( 200?, sc4dndcsd, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 215 GAMEL( 200?, sc4dndcsd, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 215
GAMEL( 200?, sc4dndcse, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal Or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 215 GAMEL( 200?, sc4dndcse, sc4dndcs, sc4, sc4dndcs5, sc4_state, init_sc4dndcs, ROT0, "BFM", "Deal or No Deal Classic (Bellfruit) (Scorpion 4) (CLDD215, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CLDD 215
void sc4_state::init_sc4dndbb() void sc4_state::init_sc4dndbb()
@ -35969,16 +35969,16 @@ INPUT_PORTS_END
// PR3229 AWP DEAL OR NO DEAL BREAK THE BANK SCORP4 PR3209 BREAK THE BANK SOUNDS11 // PR3229 AWP DEAL OR NO DEAL BREAK THE BANK SCORP4 PR3209 BREAK THE BANK SOUNDS11
GAMEL( 200?, sc4dndbb, 0, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 471 GAMEL( 200?, sc4dndbb, 0, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 471
GAMEL( 200?, sc4dndbbb, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 471 GAMEL( 200?, sc4dndbbb, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 471
GAMEL( 200?, sc4dndbba, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 472 GAMEL( 200?, sc4dndbba, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 472
GAMEL( 200?, sc4dndbbc, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 472 GAMEL( 200?, sc4dndbbc, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 472
GAMEL( 200?, sc4dndbbd, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 473 GAMEL( 200?, sc4dndbbd, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 473
GAMEL( 200?, sc4dndbbg, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 473 GAMEL( 200?, sc4dndbbg, sc4dndbb, sc4_5reel_alt, sc4dndbb35, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE473, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 473
GAMEL( 200?, sc4dndbbe, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 571 GAMEL( 200?, sc4dndbbe, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 571
GAMEL( 200?, sc4dndbbh, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 571 GAMEL( 200?, sc4dndbbh, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 571
GAMEL( 200?, sc4dndbbf, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 572 GAMEL( 200?, sc4dndbbf, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRBE 572
GAMEL( 200?, sc4dndbbi, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal Or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// CRBE 572 GAMEL( 200?, sc4dndbbi, sc4dndbb, sc4_5reel_alt, sc4dndbb70, sc4_state, init_sc4dndbb, ROT0, "BFM", "Deal or No Deal Break The Bank (Bellfruit) (Scorpion 4) (CRBE572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// CRBE 572
@ -36062,14 +36062,14 @@ INPUT_PORTS_START( sc4dndcl500 )
INPUT_PORTS_END INPUT_PORTS_END
// PR1949 CLUB DEAL OR NO DEAL DEAL OR NO DEAL CLUB PR1949 DEAL O N D SOUNDS11 // PR1949 CLUB DEAL OR NO DEAL DEAL OR NO DEAL CLUB PR1949 DEAL O N D SOUNDS11
GAMEL( 200?, sc4dndclc, sc4dndcl, sc4, sc4dndcl, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 181 CLUB $500 (no key req?) GAMEL( 200?, sc4dndclc, sc4dndcl, sc4, sc4dndcl, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 181 CLUB $500 (no key req?)
GAMEL( 200?, sc4dndclg, sc4dndcl, sc4, sc4dndcl, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 181 CLUB $500 (no key req?) GAMEL( 200?, sc4dndclg, sc4dndcl, sc4, sc4dndcl, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL181, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 181 CLUB $500 (no key req?)
GAMEL( 200?, sc4dndcla, sc4dndcl, sc4, sc4dndcl500, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 212 CLUB ?500 GAMEL( 200?, sc4dndcla, sc4dndcl, sc4, sc4dndcl500, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 212 CLUB ?500
GAMEL( 200?, sc4dndcle, sc4dndcl, sc4, sc4dndcl500, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 212 CLUB ?500 GAMEL( 200?, sc4dndcle, sc4dndcl, sc4, sc4dndcl500, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL212, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 212 CLUB ?500
GAMEL( 200?, sc4dndcl, 0, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 313 CLUB ?250 GAMEL( 200?, sc4dndcl, 0, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 313 CLUB ?250
GAMEL( 200?, sc4dndcld, sc4dndcl, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 313 CLUB ?250 GAMEL( 200?, sc4dndcld, sc4dndcl, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL313, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 313 CLUB ?250
GAMEL( 200?, sc4dndclb, sc4dndcl, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 391 CLUB ?250 GAMEL( 200?, sc4dndclb, sc4dndcl, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 391 CLUB ?250
GAMEL( 200?, sc4dndclf, sc4dndcl, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal Or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 391 CLUB ?250 GAMEL( 200?, sc4dndclf, sc4dndcl, sc4, sc4dndcl250, sc4_state, init_sc4dndcl, ROT0, "BFM", "Deal or No Deal Club (Bellfruit) (Scorpion 4) (DNDL391, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNDL 391 CLUB ?250
void sc4_state::init_sc4dnddd() void sc4_state::init_sc4dnddd()
@ -36156,14 +36156,14 @@ INPUT_PORTS_END
// PR3235 AWP DEAL OR NO DEAL DOUBLE S4 PR3215 DOND DOUBLE SOUNDS11 DOUBLE DOND S.SITE // PR3235 AWP DEAL OR NO DEAL DOUBLE S4 PR3215 DOND DOUBLE SOUNDS11 DOUBLE DOND S.SITE
GAMEL( 200?, sc4dnddd, 0, sc4_5reel_alt, sc4dnddd35, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 471 GAMEL( 200?, sc4dnddd, 0, sc4_5reel_alt, sc4dnddd35, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 471
GAMEL( 200?, sc4dndddd, sc4dnddd, sc4_5reel_alt, sc4dnddd35, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 471 GAMEL( 200?, sc4dndddd, sc4dnddd, sc4_5reel_alt, sc4dnddd35, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 471
GAMEL( 200?, sc4dnddda, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 571 GAMEL( 200?, sc4dnddda, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 571
GAMEL( 200?, sc4dnddde, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 571 GAMEL( 200?, sc4dnddde, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 571
GAMEL( 200?, sc4dndddb, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 572 GAMEL( 200?, sc4dndddb, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 572
GAMEL( 200?, sc4dndddf, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 572 GAMEL( 200?, sc4dndddf, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 572
GAMEL( 200?, sc4dndddc, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 573 GAMEL( 200?, sc4dndddc, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 573
GAMEL( 200?, sc4dndddg, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal Or No Deal Double Deal Or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 573 GAMEL( 200?, sc4dndddg, sc4dnddd, sc4_5reel_alt, sc4dnddd70, sc4_state, init_sc4dnddd, ROT0, "BFM", "Deal or No Deal Double Deal or No Deal (Bellfruit) (Scorpion 4) (DDNO573, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DDNO 573
@ -36251,19 +36251,19 @@ INPUT_PORTS_START( sc4dndhf70 )
INPUT_PORTS_END INPUT_PORTS_END
// PR3038 DEAL OR NO DEAL HALL OF FAME SCORP4 PR3008 HALL OF FAME SOUNDS11 HALL OF FAME S.SITE // PR3038 DEAL OR NO DEAL HALL OF FAME SCORP4 PR3008 HALL OF FAME SOUNDS11 HALL OF FAME S.SITE
GAMEL( 200?, sc4dndhff, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 471 GAMEL( 200?, sc4dndhff, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 471
GAMEL( 200?, sc4dndhfh, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 471 GAMEL( 200?, sc4dndhfh, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 471
GAMEL( 200?, sc4dndhfg, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 472 GAMEL( 200?, sc4dndhfg, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 472
GAMEL( 200?, sc4dndhfi, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 472 GAMEL( 200?, sc4dndhfi, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 472
GAMEL( 200?, sc4dndhf, 0, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 473 GAMEL( 200?, sc4dndhf, 0, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 473
GAMEL( 200?, sc4dndhfa, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 473 GAMEL( 200?, sc4dndhfa, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA473, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 473
GAMEL( 200?, sc4dndhfj, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 476 GAMEL( 200?, sc4dndhfj, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA476)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 476
GAMEL( 200?, sc4dndhfb, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 477 GAMEL( 200?, sc4dndhfb, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 477
GAMEL( 200?, sc4dndhfd, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 477 GAMEL( 200?, sc4dndhfd, sc4dndhf, sc4_5reel_alt, sc4dndhf35, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA477, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 477
GAMEL( 200?, sc4dndhfc, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 571 GAMEL( 200?, sc4dndhfc, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 571
GAMEL( 200?, sc4dndhfe, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 571 GAMEL( 200?, sc4dndhfe, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DNHA 571
GAMEL( 200?, sc4dndhfk, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 1, bad?)", MACHINE_FLAGS, layout_bfm_sc4 ) // error 51 (bad rom?) GAMEL( 200?, sc4dndhfk, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 1, bad?)", MACHINE_FLAGS, layout_bfm_sc4 ) // error 51 (bad rom?)
GAMEL( 200?, sc4dndhfl, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal Or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 2, bad?)", MACHINE_FLAGS, layout_bfm_sc4 ) // error 51 (bad rom?) GAMEL( 200?, sc4dndhfl, sc4dndhf, sc4_5reel_alt, sc4dndhf70, sc4_state, init_sc4dndhf, ROT0, "BFM", "Deal or No Deal Hall Of Fame (Bellfruit) (Scorpion 4) (DNHA572, set 2, bad?)", MACHINE_FLAGS, layout_bfm_sc4 ) // error 51 (bad rom?)
void sc4_state::init_sc4dndys() void sc4_state::init_sc4dndys()
{ {
@ -36360,10 +36360,10 @@ INPUT_PORTS_END
// PR3227 AWP DEAL OR NO DEAL ITS YOUR SHOW SCORP4 PR3207 ITS YOUR SHOW SOUNDS11 ITS YOUR SHOW S.SITE // PR3227 AWP DEAL OR NO DEAL ITS YOUR SHOW SCORP4 PR3207 ITS YOUR SHOW SOUNDS11 ITS YOUR SHOW S.SITE
GAMEL( 200?, sc4dndys, 0, sc4_200_5rc, sc4dndys70, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 571 GAMEL( 200?, sc4dndys, 0, sc4_200_5rc, sc4dndys70, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 571
GAMEL( 200?, sc4dndysb, sc4dndys, sc4_200_5rc, sc4dndys70, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 571 GAMEL( 200?, sc4dndysb, sc4dndys, sc4_200_5rc, sc4dndys70, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 571
GAMEL( 200?, sc4dndysa, sc4dndys, sc4_200_5rc, sc4dndys35, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 474 GAMEL( 200?, sc4dndysa, sc4dndys, sc4_200_5rc, sc4dndys35, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 474
GAMEL( 200?, sc4dndysc, sc4dndys, sc4_200_5rc, sc4dndys35, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal Or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 474 GAMEL( 200?, sc4dndysc, sc4dndys, sc4_200_5rc, sc4dndys35, sc4_state, init_sc4dndys, ROT0, "BFM", "Deal or No Deal It's Your Show (Bellfruit) (Scorpion 4) (DOBO474, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DOBO 474
void sc4_state::init_sc4dndlp() void sc4_state::init_sc4dndlp()
{ {
@ -36452,12 +36452,12 @@ INPUT_PORTS_END
// PR3212 AWP DEAL OR NO DEAL LETS PLAY DEAL OR NO DEAL SCORP4 PR3212 LETS PLAY DOND SOUNDS11 LETS PLAY DOND S.SITE // PR3212 AWP DEAL OR NO DEAL LETS PLAY DEAL OR NO DEAL SCORP4 PR3212 LETS PLAY DOND SOUNDS11 LETS PLAY DOND S.SITE
GAMEL( 200?, sc4dndlp, 0, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 571 GAMEL( 200?, sc4dndlp, 0, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 571
GAMEL( 200?, sc4dndlpc, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 571 GAMEL( 200?, sc4dndlpc, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 4) (LPDN571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 571
GAMEL( 200?, sc4dndlpa, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 572 GAMEL( 200?, sc4dndlpa, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 572
GAMEL( 200?, sc4dndlpd, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 572 GAMEL( 200?, sc4dndlpd, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 4) (LPDN572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 572
GAMEL( 200?, sc4dndlpb, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 573 GAMEL( 200?, sc4dndlpb, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 1)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 573
GAMEL( 200?, sc4dndlpe, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 573 GAMEL( 200?, sc4dndlpe, sc4dndlp, sc4_5reel, sc4dndlp70, sc4_state, init_sc4dndlp, ROT0, "BFM", "Deal or No Deal Let's Play Deal or No Deal (Bellfruit) (Scorpion 4) (LPDN573, set 2)", MACHINE_FLAGS, layout_bfm_sc4 )// LPDN 573
void sc4_state::init_sc4dndra() void sc4_state::init_sc4dndra()
{ {
@ -36545,12 +36545,12 @@ INPUT_PORTS_START( sc4dndra70 )
INPUT_PORTS_END INPUT_PORTS_END
// PR3221 AWP DEAL OR NO DEAL RED ALERT SCORP4 PR3201 DOND RED ALERT SOUNDS11 RED ALERT S.SITE // PR3221 AWP DEAL OR NO DEAL RED ALERT SCORP4 PR3201 DOND RED ALERT SOUNDS11 RED ALERT S.SITE
GAMEL( 200?, sc4dndra, 0, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 471 GAMEL( 200?, sc4dndra, 0, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 471
GAMEL( 200?, sc4dndraa, sc4dndra, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 471 GAMEL( 200?, sc4dndraa, sc4dndra, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 471
GAMEL( 200?, sc4dndrab, sc4dndra, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 474 GAMEL( 200?, sc4dndrab, sc4dndra, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 474
GAMEL( 200?, sc4dndrad, sc4dndra, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 474 GAMEL( 200?, sc4dndrad, sc4dndra, sc4_5reel_alt, sc4dndra35, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT474, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 474
GAMEL( 200?, sc4dndrac, sc4dndra, sc4_5reel_alt, sc4dndra70, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 572 GAMEL( 200?, sc4dndrac, sc4dndra, sc4_5reel_alt, sc4dndra70, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 572
GAMEL( 200?, sc4dndrae, sc4dndra, sc4_5reel_alt, sc4dndra70, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal Or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 572 GAMEL( 200?, sc4dndrae, sc4dndra, sc4_5reel_alt, sc4dndra70, sc4_state, init_sc4dndra, ROT0, "BFM", "Deal or No Deal Red Alert (Bellfruit) (Scorpion 4) (REDT572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // REDT 572
void sc4_state::init_sc4dndbd() void sc4_state::init_sc4dndbd()
@ -36643,12 +36643,12 @@ INPUT_PORTS_END
// PR3230 AWP DEAL OR NO DEAL THE BIG DEAL SCORP4 PR3210 THE BIG DEAL SOUNDS11 THE BIG DEAL S.SITE // PR3230 AWP DEAL OR NO DEAL THE BIG DEAL SCORP4 PR3210 THE BIG DEAL SOUNDS11 THE BIG DEAL S.SITE
GAMEL( 200?, sc4dndbd, 0, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 471 GAMEL( 200?, sc4dndbd, 0, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 471
GAMEL( 200?, sc4dndbda, sc4dndbd, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 471 GAMEL( 200?, sc4dndbda, sc4dndbd, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 471
GAMEL( 200?, sc4dndbdb, sc4dndbd, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 472 GAMEL( 200?, sc4dndbdb, sc4dndbd, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 472
GAMEL( 200?, sc4dndbdd, sc4dndbd, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 472 GAMEL( 200?, sc4dndbdd, sc4dndbd, sc4_5reel, sc4dndbd35, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 472
GAMEL( 200?, sc4dndbdc, sc4dndbd, sc4_5reel, sc4dndbd70, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 571 GAMEL( 200?, sc4dndbdc, sc4dndbd, sc4_5reel, sc4dndbd70, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 571
GAMEL( 200?, sc4dndbde, sc4dndbd, sc4_5reel, sc4dndbd70, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal Or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 571 GAMEL( 200?, sc4dndbde, sc4dndbd, sc4_5reel, sc4dndbd70, sc4_state, init_sc4dndbd, ROT0, "BFM", "Deal or No Deal The Big Deal (Bellfruit) (Scorpion 4) (BGDA571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BGDA 571
void sc4_state::init_sc4dndbr() void sc4_state::init_sc4dndbr()
@ -36736,14 +36736,14 @@ INPUT_PORTS_END
// PR3041 AWP DEAL OR NO DEAL THE BIG REDS S4 PR3011 THE BIG REDS SOUNDS11 THE BIG REDS S.SITE // PR3041 AWP DEAL OR NO DEAL THE BIG REDS S4 PR3011 THE BIG REDS SOUNDS11 THE BIG REDS S.SITE
GAMEL( 200?, sc4dndbr, 0, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 471 GAMEL( 200?, sc4dndbr, 0, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 471
GAMEL( 200?, sc4dndbrb, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 471 GAMEL( 200?, sc4dndbrb, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 471
GAMEL( 200?, sc4dndbra, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 472 GAMEL( 200?, sc4dndbra, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 472
GAMEL( 200?, sc4dndbrc, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 472 GAMEL( 200?, sc4dndbrc, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD472, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 472
GAMEL( 200?, sc4dndbrd, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 475 GAMEL( 200?, sc4dndbrd, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 475
GAMEL( 200?, sc4dndbrf, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 475 GAMEL( 200?, sc4dndbrf, sc4dndbr, sc4_5reel_alt, sc4dndbr35, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD475, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 475
GAMEL( 200?, sc4dndbre, sc4dndbr, sc4_5reel_alt, sc4dndbr70, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 571 GAMEL( 200?, sc4dndbre, sc4dndbr, sc4_5reel_alt, sc4dndbr70, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 571
GAMEL( 200?, sc4dndbrg, sc4dndbr, sc4_5reel_alt, sc4dndbr70, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal Or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 571 GAMEL( 200?, sc4dndbrg, sc4dndbr, sc4_5reel_alt, sc4dndbr70, sc4_state, init_sc4dndbr, ROT0, "BFM", "Deal or No Deal The Big Reds (Bellfruit) (Scorpion 4) (BIGD571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BIGD 571
void sc4_state::init_sc4dndcc() void sc4_state::init_sc4dndcc()
@ -36836,13 +36836,13 @@ INPUT_PORTS_END
// PR3047 AWP DEAL OR NO DEAL THE CRAZY CHAIR SCORP4 PR3017 CRAZY CHAIR SOUNDS11 CRAZY CHAIR S.SITE // PR3047 AWP DEAL OR NO DEAL THE CRAZY CHAIR SCORP4 PR3017 CRAZY CHAIR SOUNDS11 CRAZY CHAIR S.SITE
GAMEL( 200?, sc4dndcc, 0, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 471 GAMEL( 200?, sc4dndcc, 0, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 471
GAMEL( 200?, sc4dndccb, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 471, incomplete pairing GAMEL( 200?, sc4dndccb, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 471, incomplete pairing
GAMEL( 200?, sc4dndcca, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR474)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 474 GAMEL( 200?, sc4dndcca, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR474)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 474
GAMEL( 200?, sc4dndccc, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 475 GAMEL( 200?, sc4dndccc, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 475
GAMEL( 200?, sc4dndcce, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 475 GAMEL( 200?, sc4dndcce, sc4dndcc, sc4_5reel, sc4dndcc35, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR475, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 475
GAMEL( 200?, sc4dndccd, sc4dndcc, sc4_5reel, sc4dndcc70, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 571 GAMEL( 200?, sc4dndccd, sc4dndcc, sc4_5reel, sc4dndcc70, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 571
GAMEL( 200?, sc4dndccf, sc4dndcc, sc4_5reel, sc4dndcc70, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal Or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 571 GAMEL( 200?, sc4dndccf, sc4dndcc, sc4_5reel, sc4dndcc70, sc4_state, init_sc4dndcc, ROT0, "BFM", "Deal or No Deal The Crazy Chair (Bellfruit) (Scorpion 4) (CRZR571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CRZR 571
void sc4_state::init_sc4dnddw() void sc4_state::init_sc4dnddw()
{ {
@ -36931,14 +36931,14 @@ INPUT_PORTS_START( sc4dnddw70 )
INPUT_PORTS_END INPUT_PORTS_END
// PR3043 AWP THE DEAL WHEEL S4 PR3202 THE DEAL WHEEL SOUNDS11 THE DEAL WHEEL S.SITE // PR3043 AWP THE DEAL WHEEL S4 PR3202 THE DEAL WHEEL SOUNDS11 THE DEAL WHEEL S.SITE
GAMEL( 200?, sc4dnddw, 0, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 471 GAMEL( 200?, sc4dnddw, 0, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 471
GAMEL( 200?, sc4dnddwb, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 471 GAMEL( 200?, sc4dnddwb, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN471, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 471
GAMEL( 200?, sc4dnddwa, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 473 GAMEL( 200?, sc4dnddwa, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 473
GAMEL( 200?, sc4dnddwc, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 473 GAMEL( 200?, sc4dnddwc, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN473, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 473
GAMEL( 200?, sc4dnddwd, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 475 GAMEL( 200?, sc4dnddwd, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 475
GAMEL( 200?, sc4dnddwf, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 475 GAMEL( 200?, sc4dnddwf, sc4dnddw, sc4_200_5ra, sc4dnddw35, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN475, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 475
GAMEL( 200?, sc4dnddwe, sc4dnddw, sc4_200_5ra, sc4dnddw70, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 572 GAMEL( 200?, sc4dnddwe, sc4dnddw, sc4_200_5ra, sc4dnddw70, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 1)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 572
GAMEL( 200?, sc4dnddwg, sc4dnddw, sc4_200_5ra, sc4dnddw70, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal Or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 572 GAMEL( 200?, sc4dnddwg, sc4dnddw, sc4_200_5ra, sc4dnddw70, sc4_state, init_sc4dnddw, ROT0, "BFM", "Deal or No Deal The Deal Wheel (Bellfruit) (Scorpion 4) (DOFN572, set 2)", MACHINE_FLAGS, layout_sc4dnddw ) // DOFN 572
void sc4_state::init_sc4dnddf() void sc4_state::init_sc4dnddf()
{ {
@ -37024,12 +37024,12 @@ INPUT_PORTS_START( sc4dnddf70 )
INPUT_PORTS_END INPUT_PORTS_END
// PR3044 AWP DEAL OR NO DEAL THE DREAM FACTORY SCORP4 PR3014 DREAM FACTORY SOUNDS11 DREAM FACTORY S.SITE // PR3044 AWP DEAL OR NO DEAL THE DREAM FACTORY SCORP4 PR3014 DREAM FACTORY SOUNDS11 DREAM FACTORY S.SITE
GAMEL( 200?, sc4dnddf, 0, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 471 GAMEL( 200?, sc4dnddf, 0, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 471
GAMEL( 200?, sc4dnddfa, sc4dnddf, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 471, incomplete pairing GAMEL( 200?, sc4dnddfa, sc4dnddf, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 471, incomplete pairing
GAMEL( 200?, sc4dnddfb, sc4dnddf, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 475 GAMEL( 200?, sc4dnddfb, sc4dnddf, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 475
GAMEL( 200?, sc4dnddfd, sc4dnddf, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 475 GAMEL( 200?, sc4dnddfd, sc4dnddf, sc4_200_alt, sc4dnddf35, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC475, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 475
GAMEL( 200?, sc4dnddfc, sc4dnddf, sc4_200_alt, sc4dnddf70, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 571 GAMEL( 200?, sc4dnddfc, sc4dnddf, sc4_200_alt, sc4dnddf70, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 571
GAMEL( 200?, sc4dnddfe, sc4dnddf, sc4_200_alt, sc4dnddf70, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal Or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 571 GAMEL( 200?, sc4dnddfe, sc4dnddf, sc4_200_alt, sc4dnddf70, sc4_state, init_sc4dnddf, ROT0, "BFM", "Deal or No Deal The Dream Factory (Bellfruit) (Scorpion 4) (TDFC571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TDFC 571
void sc4_state::init_sc4dndpg() void sc4_state::init_sc4dndpg()
@ -37122,12 +37122,12 @@ INPUT_PORTS_END
// PR3240 AWP DEAL OR NO DEAL THE PERFECT GAME SCORP4 PR3220 DOND PERFECT SOUNDS11 THE PERFECT GAME S.SITE // PR3240 AWP DEAL OR NO DEAL THE PERFECT GAME SCORP4 PR3220 DOND PERFECT SOUNDS11 THE PERFECT GAME S.SITE
GAMEL( 200?, sc4dndpg, 0, sc4_5reel, sc4dndpg35, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 471 GAMEL( 200?, sc4dndpg, 0, sc4_5reel, sc4dndpg35, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 471
GAMEL( 200?, sc4dndpgc, sc4dndpg, sc4_5reel, sc4dndpg35, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPBG 471 GAMEL( 200?, sc4dndpgc, sc4dndpg, sc4_5reel, sc4dndpg35, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG471, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPBG 471
GAMEL( 200?, sc4dndpga, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 571 GAMEL( 200?, sc4dndpga, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 571
GAMEL( 200?, sc4dndpgd, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 571 GAMEL( 200?, sc4dndpgd, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 571
GAMEL( 200?, sc4dndpgb, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 572 GAMEL( 200?, sc4dndpgb, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPBG572, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 572
GAMEL( 200?, sc4dndpge, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal Or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 572 GAMEL( 200?, sc4dndpge, sc4dndpg, sc4_5reel, sc4dndpg70, sc4_state, init_sc4dndpg, ROT0, "BFM", "Deal or No Deal The Perfect Game (Bellfruit) (Scorpion 4) (TPGB572, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TPGB 572
void sc4_state::init_sc4dndtp() void sc4_state::init_sc4dndtp()
@ -37204,20 +37204,20 @@ INPUT_PORTS_START( sc4dndtp35 )
INPUT_PORTS_END INPUT_PORTS_END
// PR3033 AWP DOND THE POWER 5 SCORP4 PR3033 POWER FIVE SOUNDS11 DOND THE POWER 5 S.SITE // PR3033 AWP DOND THE POWER 5 SCORP4 PR3033 POWER FIVE SOUNDS11 DOND THE POWER 5 S.SITE
GAMEL( 200?, sc4dndtp, 0, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 411 GAMEL( 200?, sc4dndtp, 0, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 411
GAMEL( 200?, sc4dndtpe, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 2)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 411 GAMEL( 200?, sc4dndtpe, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV411, set 2)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 411
GAMEL( 200?, sc4dndtpa, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 412 GAMEL( 200?, sc4dndtpa, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 412
GAMEL( 200?, sc4dndtpf, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 2)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 412 GAMEL( 200?, sc4dndtpf, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV412, set 2)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 412
GAMEL( 200?, sc4dndtpb, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 413 GAMEL( 200?, sc4dndtpb, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 413
GAMEL( 200?, sc4dndtpg, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 2)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 413 GAMEL( 200?, sc4dndtpg, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV413, set 2)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 413
GAMEL( 200?, sc4dndtpc, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 1, bad)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 414 EEPROM error (bad rom?) (botched release?) GAMEL( 200?, sc4dndtpc, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 1, bad)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 414 EEPROM error (bad rom?) (botched release?)
GAMEL( 200?, sc4dndtph, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 2, bad)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 414 EEPROM error (bad rom?) (botched release?) GAMEL( 200?, sc4dndtph, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV414, set 2, bad)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 414 EEPROM error (bad rom?) (botched release?)
GAMEL( 200?, sc4dndtpd, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 415 GAMEL( 200?, sc4dndtpd, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 1)", MACHINE_FLAGS, layout_sc4dndtp ) // TPRV 415
GAMEL( 200?, sc4dndtpi, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 2)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 415 GAMEL( 200?, sc4dndtpi, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV415, set 2)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 415
GAMEL( 200?, sc4dndtpl, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 1)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 416 GAMEL( 200?, sc4dndtpl, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 1)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 416
GAMEL( 200?, sc4dndtpm, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 2)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 416 GAMEL( 200?, sc4dndtpm, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV416, set 2)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 416
GAMEL( 200?, sc4dndtpj, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 1)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 41A GAMEL( 200?, sc4dndtpj, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 1)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 41A
GAMEL( 200?, sc4dndtpk, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal Or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 41A GAMEL( 200?, sc4dndtpk, sc4dndtp, sc4_5reel, sc4dndtp35, sc4_state, init_sc4dndtp, ROT0, "BFM", "Deal or No Deal The Power 5 (Bellfruit) (Scorpion 4) (TPRV41A, set 2)", MACHINE_FLAGS, layout_sc4dndtp )// TPRV 41A
@ -37305,12 +37305,12 @@ INPUT_PORTS_END
// PR3006 AWP DEAL OR NO DEAL THE WALK OF WEALTH SCORP4 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE // PR3006 AWP DEAL OR NO DEAL THE WALK OF WEALTH SCORP4 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE
GAMEL( 200?, sc4dndww, 0, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 411 GAMEL( 200?, sc4dndww, 0, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 411
GAMEL( 200?, sc4dndwwb, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 411 GAMEL( 200?, sc4dndwwb, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH411, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 411
GAMEL( 200?, sc4dndwwa, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 412 GAMEL( 200?, sc4dndwwa, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 412
GAMEL( 200?, sc4dndwwe, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 412 GAMEL( 200?, sc4dndwwe, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH412, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 412
GAMEL( 200?, sc4dndwwc, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 415 GAMEL( 200?, sc4dndwwc, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 415
GAMEL( 200?, sc4dndwwd, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 415 GAMEL( 200?, sc4dndwwd, sc4dndww, sc4, sc4dndww35, sc4_state, init_sc4dndww, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth (Bellfruit) (Scorpion 4) (TWOH415, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // TWOH 415
void sc4_state::init_sc4dndcw() void sc4_state::init_sc4dndcw()
{ {
@ -37395,10 +37395,10 @@ INPUT_PORTS_END
// PR3027 AWP CLASSIC DEAL OR NO DEAL THE WALK OF WEALTH SCORP4 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE // PR3027 AWP CLASSIC DEAL OR NO DEAL THE WALK OF WEALTH SCORP4 PR3006 WALK OF WEALTH SOUNDS11 WALK OF WEALTH S.SITE
GAMEL( 200?, sc4dndcw, 0, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 271 GAMEL( 200?, sc4dndcw, 0, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 271
GAMEL( 200?, sc4dndcwb, sc4dndcw, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 271 GAMEL( 200?, sc4dndcwb, sc4dndcw, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH271, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 271
GAMEL( 200?, sc4dndcwa, sc4dndcw, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 272 GAMEL( 200?, sc4dndcwa, sc4dndcw, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 272
GAMEL( 200?, sc4dndcwc, sc4dndcw, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 272 GAMEL( 200?, sc4dndcwc, sc4dndcw, sc4, sc4dndcw5, sc4_state, init_sc4dndcw, ROT0, "BFM", "Deal or No Deal The Walk Of Wealth Classic (Bellfruit) (Scorpion 4) (CWOH272, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // CWOH 272
void sc4_state::init_sc4dndtr() void sc4_state::init_sc4dndtr()
@ -37479,8 +37479,8 @@ INPUT_PORTS_END
// PR3329 DOND THINK RED S4 PR3304 THINK RED SOUNDS11 THINK RED S.SITE // PR3329 DOND THINK RED S4 PR3304 THINK RED SOUNDS11 THINK RED S.SITE
GAMEL( 200?, sc4dndtr, 0, sc4_5reel_alt, sc4dndtr70, sc4_state, init_sc4dndtr, ROT0, "BFM", "Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // THRE 571 GAMEL( 200?, sc4dndtr, 0, sc4_5reel_alt, sc4dndtr70, sc4_state, init_sc4dndtr, ROT0, "BFM", "Deal or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // THRE 571
GAMEL( 200?, sc4dndtra, sc4dndtr, sc4_5reel_alt, sc4dndtr70, sc4_state, init_sc4dndtr, ROT0, "BFM", "Deal Or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // THRE 571 GAMEL( 200?, sc4dndtra, sc4dndtr, sc4_5reel_alt, sc4dndtr70, sc4_state, init_sc4dndtr, ROT0, "BFM", "Deal or No Deal Think Red (Bellfruit) (Scorpion 4) (THRE571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // THRE 571
void sc4_state::init_sc4dndwb() void sc4_state::init_sc4dndwb()
{ {
@ -37565,14 +37565,14 @@ INPUT_PORTS_START( sc4dndwb35 )
INPUT_PORTS_END INPUT_PORTS_END
// PR1982 AWP DEAL OR NO DEAL WHATS IN YOUR BOX SCORP4 PR1962 WHATS IN Y BOX SOUNDS11 WHATS IN YOUR BX S.SITE // PR1982 AWP DEAL OR NO DEAL WHATS IN YOUR BOX SCORP4 PR1962 WHATS IN Y BOX SOUNDS11 WHATS IN YOUR BX S.SITE
GAMEL( 200?, sc4dndwb, 0, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 412 GAMEL( 200?, sc4dndwb, 0, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 412
GAMEL( 200?, sc4dndwbb, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 412 GAMEL( 200?, sc4dndwbb, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX412, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 412
GAMEL( 200?, sc4dndwba, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 414 GAMEL( 200?, sc4dndwba, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 414
GAMEL( 200?, sc4dndwbc, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 414 GAMEL( 200?, sc4dndwbc, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX414, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 414
GAMEL( 200?, sc4dndwbd, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 415 GAMEL( 200?, sc4dndwbd, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 415
GAMEL( 200?, sc4dndwbe, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 415 GAMEL( 200?, sc4dndwbe, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX415, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 415
GAMEL( 200?, sc4dndwbf, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 419 GAMEL( 200?, sc4dndwbf, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 419
GAMEL( 200?, sc4dndwbg, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal Or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 419 GAMEL( 200?, sc4dndwbg, sc4dndwb, sc4_200_5ra, sc4dndwb35, sc4_state, init_sc4dndwb, ROT0, "BFM", "Deal or No Deal What's In Your Box (Bellfruit) (Scorpion 4) (WIYX419, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // WIYX 419
void sc4_state::init_sc4dndbe() void sc4_state::init_sc4dndbe()
{ {
@ -37657,20 +37657,20 @@ INPUT_PORTS_START( sc4dndbe35 )
INPUT_PORTS_END INPUT_PORTS_END
// PR1935 AWP DEAL OR NO DEAL BEAT THE BANKER S4 PR1915 BEAT THE BANKER SOUNDS11 BEAT THE BANKER S.SITE // PR1935 AWP DEAL OR NO DEAL BEAT THE BANKER S4 PR1915 BEAT THE BANKER SOUNDS11 BEAT THE BANKER S.SITE
GAMEL( 200?, sc4dndbe, 0, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 012 GAMEL( 200?, sc4dndbe, 0, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 012
GAMEL( 200?, sc4dndbec, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 012 GAMEL( 200?, sc4dndbec, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK012, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 012
GAMEL( 200?, sc4dndbeg, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 013 GAMEL( 200?, sc4dndbeg, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 013
GAMEL( 200?, sc4dndbek, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 013 GAMEL( 200?, sc4dndbek, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK013, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 013
GAMEL( 200?, sc4dndbeh, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 014 GAMEL( 200?, sc4dndbeh, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 014
GAMEL( 200?, sc4dndbel, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 014 GAMEL( 200?, sc4dndbel, sc4dndbe, sc4_5reel_alt, sc4dndbe25, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK014, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 014
GAMEL( 200?, sc4dndbeb, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 422 GAMEL( 200?, sc4dndbeb, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 422
GAMEL( 200?, sc4dndbed, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 422 GAMEL( 200?, sc4dndbed, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK422, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 422
GAMEL( 200?, sc4dndbee, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 423 GAMEL( 200?, sc4dndbee, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 423
GAMEL( 200?, sc4dndbei, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 423 GAMEL( 200?, sc4dndbei, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK423, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 423
GAMEL( 200?, sc4dndbef, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 425 GAMEL( 200?, sc4dndbef, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 425
GAMEL( 200?, sc4dndbej, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 425 GAMEL( 200?, sc4dndbej, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK425, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 425
GAMEL( 200?, sc4dndbem, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 426 GAMEL( 200?, sc4dndbem, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 426
GAMEL( 200?, sc4dndben, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal Or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 426 GAMEL( 200?, sc4dndben, sc4dndbe, sc4_5reel_alt, sc4dndbe35, sc4_state, init_sc4dndbe, ROT0, "BFM", "Deal or No Deal Beat The Banker (Bellfruit) (Scorpion 4) (DBTK426, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // DBTK 426
void sc4_state::init_sc4dndbc() void sc4_state::init_sc4dndbc()
@ -37757,8 +37757,8 @@ INPUT_PORTS_END
// PR3337 AWP DEAL OR NO DEAL BOX CLEVER SCORP4 PR3312 DOND BOXCLEVER SOUNDS11 BOX CLEVER S.SITE // PR3337 AWP DEAL OR NO DEAL BOX CLEVER SCORP4 PR3312 DOND BOXCLEVER SOUNDS11 BOX CLEVER S.SITE
GAMEL( 200?, sc4dndbc, 0, sc4_5reel, sc4dndbc70, sc4_state, init_sc4dndbc, ROT0, "BFM", "Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BOXR 571 GAMEL( 200?, sc4dndbc, 0, sc4_5reel, sc4dndbc70, sc4_state, init_sc4dndbc, ROT0, "BFM", "Deal or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 1)", MACHINE_FLAGS, layout_bfm_sc4 ) // BOXR 571
GAMEL( 200?, sc4dndbca, sc4dndbc, sc4_5reel, sc4dndbc70, sc4_state, init_sc4dndbc, ROT0, "BFM", "Deal Or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BOXR 571 GAMEL( 200?, sc4dndbca, sc4dndbc, sc4_5reel, sc4dndbc70, sc4_state, init_sc4dndbc, ROT0, "BFM", "Deal or No Deal Box Clever (Bellfruit) (Scorpion 4) (BOXR571, set 2)", MACHINE_FLAGS, layout_bfm_sc4 ) // BOXR 571
void sc4_state::init_sc4dmine() void sc4_state::init_sc4dmine()

File diff suppressed because it is too large Load Diff

View File

@ -9220,11 +9220,11 @@ ad5crsce //
ad5crscf // ad5crscf //
ad5crscg // ad5crscg //
ad5crsch // ad5crsch //
ad5dnd // Deal Or No Deal (Bellfruit) (AD5) ad5dnd // Deal or No Deal (Bellfruit) (AD5)
ad5dnda // ad5dnda //
ad5dndb // ad5dndb //
ad5dndc // ad5dndc //
ad5dndcl // Deal Or No Deal Club (Bellfruit) (AD5) ad5dndcl // Deal or No Deal Club (Bellfruit) (AD5)
ad5dndcla // ad5dndcla //
ad5dndclb // ad5dndclb //
ad5dndclc // ad5dndclc //
@ -9233,7 +9233,7 @@ ad5dndcle //
ad5dndclf // ad5dndclf //
ad5dndclg // ad5dndclg //
ad5dndd // ad5dndd //
ad5dnddd // Deal Or No Deal Double Deal Or No Deal (Bellfruit) (AD5) ad5dnddd // Deal or No Deal Double Deal or No Deal (Bellfruit) (AD5)
ad5dnddda // ad5dnddda //
ad5dnde // ad5dnde //
ad5dndf // ad5dndf //
@ -9247,11 +9247,11 @@ ad5dndm //
ad5dndn // ad5dndn //
ad5dndo // ad5dndo //
ad5dndp // ad5dndp //
ad5dndpg // Deal Or No Deal The Perfect Game (Bellfruit) ad5dndpg // Deal or No Deal The Perfect Game (Bellfruit)
ad5dndpga // ad5dndpga //
ad5dndpgb // ad5dndpgb //
ad5dndpgc // ad5dndpgc //
ad5dndpl // Deal Or No Deal Platinum (Bellfruit) ad5dndpl // Deal or No Deal Platinum (Bellfruit)
ad5dndpla // ad5dndpla //
ad5dndplb // ad5dndplb //
ad5dndplc // ad5dndplc //
@ -11038,10 +11038,10 @@ sc4dmineb //
sc4dminec // sc4dminec //
sc4dmined // sc4dmined //
sc4dminee // sc4dminee //
sc4dnd // Deal Or No Deal (Bellfruit) sc4dnd // Deal or No Deal (Bellfruit)
sc4dnda // sc4dnda //
sc4dndb // sc4dndb //
sc4dndbb // Deal Or No Deal Break The Bank (Bellfruit) sc4dndbb // Deal or No Deal Break The Bank (Bellfruit)
sc4dndbba // sc4dndbba //
sc4dndbbb // sc4dndbbb //
sc4dndbbc // sc4dndbbc //
@ -11051,15 +11051,15 @@ sc4dndbbf //
sc4dndbbg // sc4dndbbg //
sc4dndbbh // sc4dndbbh //
sc4dndbbi // sc4dndbbi //
sc4dndbc // Deal Or No Deal Box Clever (Bellfruit) sc4dndbc // Deal or No Deal Box Clever (Bellfruit)
sc4dndbca // sc4dndbca //
sc4dndbd // Deal Or No Deal The Big Deal (Bellfruit) sc4dndbd // Deal or No Deal The Big Deal (Bellfruit)
sc4dndbda // sc4dndbda //
sc4dndbdb // sc4dndbdb //
sc4dndbdc // sc4dndbdc //
sc4dndbdd // sc4dndbdd //
sc4dndbde // sc4dndbde //
sc4dndbe // Deal Or No Deal Beat The Banker (Bellfruit) sc4dndbe // Deal or No Deal Beat The Banker (Bellfruit)
sc4dndbeb // sc4dndbeb //
sc4dndbec // sc4dndbec //
sc4dndbed // sc4dndbed //
@ -11073,7 +11073,7 @@ sc4dndbek //
sc4dndbel // sc4dndbel //
sc4dndbem // sc4dndbem //
sc4dndben // sc4dndben //
sc4dndbr // Deal Or No Deal The Big Reds (Bellfruit) sc4dndbr // Deal or No Deal The Big Reds (Bellfruit)
sc4dndbra // sc4dndbra //
sc4dndbrb // sc4dndbrb //
sc4dndbrc // sc4dndbrc //
@ -11082,14 +11082,14 @@ sc4dndbre //
sc4dndbrf // sc4dndbrf //
sc4dndbrg // sc4dndbrg //
sc4dndc // sc4dndc //
sc4dndcc // Deal Or No Deal The Crazy Chair (Bellfruit) sc4dndcc // Deal or No Deal The Crazy Chair (Bellfruit)
sc4dndcca // sc4dndcca //
sc4dndccb // sc4dndccb //
sc4dndccc // sc4dndccc //
sc4dndccd // sc4dndccd //
sc4dndcce // sc4dndcce //
sc4dndccf // sc4dndccf //
sc4dndcl // Deal Or No Deal Club (Bellfruit) sc4dndcl // Deal or No Deal Club (Bellfruit)
sc4dndcla // sc4dndcla //
sc4dndclb // sc4dndclb //
sc4dndclc // sc4dndclc //
@ -11097,18 +11097,18 @@ sc4dndcld //
sc4dndcle // sc4dndcle //
sc4dndclf // sc4dndclf //
sc4dndclg // sc4dndclg //
sc4dndcs // Deal Or No Deal Classic (Bellfruit) sc4dndcs // Deal or No Deal Classic (Bellfruit)
sc4dndcsa // sc4dndcsa //
sc4dndcsb // sc4dndcsb //
sc4dndcsc // sc4dndcsc //
sc4dndcsd // sc4dndcsd //
sc4dndcse // sc4dndcse //
sc4dndcw // Deal Or No Deal The Walk Of Wealth Classic (Bellfruit) sc4dndcw // Deal or No Deal The Walk Of Wealth Classic (Bellfruit)
sc4dndcwa // sc4dndcwa //
sc4dndcwb // sc4dndcwb //
sc4dndcwc // sc4dndcwc //
sc4dndd // sc4dndd //
sc4dnddd // Deal Or No Deal Double Deal Or No Deal (Bellfruit) sc4dnddd // Deal or No Deal Double Deal or No Deal (Bellfruit)
sc4dnddda // sc4dnddda //
sc4dndddb // sc4dndddb //
sc4dndddc // sc4dndddc //
@ -11116,13 +11116,13 @@ sc4dndddd //
sc4dnddde // sc4dnddde //
sc4dndddf // sc4dndddf //
sc4dndddg // sc4dndddg //
sc4dnddf // Deal Or No Deal The Dream Factory (Bellfruit) sc4dnddf // Deal or No Deal The Dream Factory (Bellfruit)
sc4dnddfa // sc4dnddfa //
sc4dnddfb // sc4dnddfb //
sc4dnddfc // sc4dnddfc //
sc4dnddfd // sc4dnddfd //
sc4dnddfe // sc4dnddfe //
sc4dnddw // Deal Or No Deal The Deal Wheel (Bellfruit) sc4dnddw // Deal or No Deal The Deal Wheel (Bellfruit)
sc4dnddwa // sc4dnddwa //
sc4dnddwb // sc4dnddwb //
sc4dnddwc // sc4dnddwc //
@ -11134,7 +11134,7 @@ sc4dnde //
sc4dndf // sc4dndf //
sc4dndg // sc4dndg //
sc4dndh // sc4dndh //
sc4dndhf // Deal Or No Deal Hall Of Fame (Bellfruit) sc4dndhf // Deal or No Deal Hall Of Fame (Bellfruit)
sc4dndhfa // sc4dndhfa //
sc4dndhfb // sc4dndhfb //
sc4dndhfc // sc4dndhfc //
@ -11151,7 +11151,7 @@ sc4dndi //
sc4dndj // sc4dndj //
sc4dndk // sc4dndk //
sc4dndl // sc4dndl //
sc4dndlp // Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) sc4dndlp // Deal or No Deal Let's Play Deal or No Deal (Bellfruit)
sc4dndlpa // sc4dndlpa //
sc4dndlpb // sc4dndlpb //
sc4dndlpc // sc4dndlpc //
@ -11160,19 +11160,19 @@ sc4dndlpe //
sc4dndm // sc4dndm //
sc4dndn // sc4dndn //
sc4dndo // sc4dndo //
sc4dndpg // Deal Or No Deal The Perfect Game (Bellfruit) sc4dndpg // Deal or No Deal The Perfect Game (Bellfruit)
sc4dndpga // sc4dndpga //
sc4dndpgb // sc4dndpgb //
sc4dndpgc // sc4dndpgc //
sc4dndpgd // sc4dndpgd //
sc4dndpge // sc4dndpge //
sc4dndra // Deal Or No Deal Red Alert (Bellfruit) sc4dndra // Deal or No Deal Red Alert (Bellfruit)
sc4dndraa // sc4dndraa //
sc4dndrab // sc4dndrab //
sc4dndrac // sc4dndrac //
sc4dndrad // sc4dndrad //
sc4dndrae // sc4dndrae //
sc4dndtp // Deal Or No Deal The Power (Bellfruit) sc4dndtp // Deal or No Deal The Power (Bellfruit)
sc4dndtpa // sc4dndtpa //
sc4dndtpb // sc4dndtpb //
sc4dndtpc // sc4dndtpc //
@ -11186,9 +11186,9 @@ sc4dndtpj //
sc4dndtpk // sc4dndtpk //
sc4dndtpl // sc4dndtpl //
sc4dndtpm // sc4dndtpm //
sc4dndtr // Deal Or No Deal Think Red (Bellfruit) sc4dndtr // Deal or No Deal Think Red (Bellfruit)
sc4dndtra // sc4dndtra //
sc4dndwb // Deal Or No Deal What's In Your Box (Bellfruit) sc4dndwb // Deal or No Deal What's In Your Box (Bellfruit)
sc4dndwba // sc4dndwba //
sc4dndwbb // sc4dndwbb //
sc4dndwbc // sc4dndwbc //
@ -11196,13 +11196,13 @@ sc4dndwbd //
sc4dndwbe // sc4dndwbe //
sc4dndwbf // sc4dndwbf //
sc4dndwbg // sc4dndwbg //
sc4dndww // Deal Or No Deal The Walk Of Wealth (Bellfruit) sc4dndww // Deal or No Deal The Walk Of Wealth (Bellfruit)
sc4dndwwa // sc4dndwwa //
sc4dndwwb // sc4dndwwb //
sc4dndwwc // sc4dndwwc //
sc4dndwwd // sc4dndwwd //
sc4dndwwe // sc4dndwwe //
sc4dndys // Deal Or No Deal It's Your Show (Bellfruit) sc4dndys // Deal or No Deal It's Your Show (Bellfruit)
sc4dndysa // sc4dndysa //
sc4dndysb // sc4dndysb //
sc4dndysc // sc4dndysc //
@ -13678,9 +13678,9 @@ sc5ddbbcf //
sc5ddbbcg // sc5ddbbcg //
sc5ddosh // Doctor Dosh (Bellfruit) sc5ddosh // Doctor Dosh (Bellfruit)
sc5ddosha // sc5ddosha //
sc5ddply // Deal Or No Deal Player's Choice (Bellfruit) sc5ddply // Deal or No Deal Player's Choice (Bellfruit)
sc5ddplya // sc5ddplya //
sc5ddptg // Deal Or No Deal Play The Game (Bellfruit) sc5ddptg // Deal or No Deal Play The Game (Bellfruit)
sc5ddptga // sc5ddptga //
sc5ddptgb // sc5ddptgb //
sc5ddptgc // sc5ddptgc //
@ -13709,10 +13709,10 @@ sc5dminei //
sc5dminej // sc5dminej //
sc5dminek // sc5dminek //
sc5dminel // sc5dminel //
sc5dnd // Deal Or No Deal (Bellfruit) sc5dnd // Deal or No Deal (Bellfruit)
sc5dnda // sc5dnda //
sc5dndb // sc5dndb //
sc5dndbb // Deal Or No Deal Break The Bank (Bellfruit) sc5dndbb // Deal or No Deal Break The Bank (Bellfruit)
sc5dndbba // sc5dndbba //
sc5dndbbb // sc5dndbbb //
sc5dndbbc // sc5dndbbc //
@ -13720,7 +13720,7 @@ sc5dndbbd //
sc5dndbbe // sc5dndbbe //
sc5dndbbf // sc5dndbbf //
sc5dndbbg // sc5dndbbg //
sc5dndbc // Deal Or No Deal Box Clever (Bellfruit) sc5dndbc // Deal or No Deal Box Clever (Bellfruit)
sc5dndbca // sc5dndbca //
sc5dndbcb // sc5dndbcb //
sc5dndbcc // sc5dndbcc //
@ -13732,7 +13732,7 @@ sc5dndbch //
sc5dndbci // sc5dndbci //
sc5dndbcj // sc5dndbcj //
sc5dndbck // sc5dndbck //
sc5dndbd // Deal Or No Deal The Big Deal (Bellfruit) sc5dndbd // Deal or No Deal The Big Deal (Bellfruit)
sc5dndbda // sc5dndbda //
sc5dndbdb // sc5dndbdb //
sc5dndbdc // sc5dndbdc //
@ -13742,7 +13742,7 @@ sc5dndbdf //
sc5dndbdg // sc5dndbdg //
sc5dndbdh // sc5dndbdh //
sc5dndbdi // sc5dndbdi //
sc5dndbe // Deal Or No Deal Beat The Banker (Bellfruit) sc5dndbe // Deal or No Deal Beat The Banker (Bellfruit)
sc5dndbea // sc5dndbea //
sc5dndbeb // sc5dndbeb //
sc5dndbec // sc5dndbec //
@ -13757,7 +13757,7 @@ sc5dndbek //
sc5dndbel // sc5dndbel //
sc5dndbem // sc5dndbem //
sc5dndben // sc5dndben //
sc5dndbl // Deal Or No Deal Beat The Banker Club (Bellfruit) sc5dndbl // Deal or No Deal Beat The Banker Club (Bellfruit)
sc5dndbla // sc5dndbla //
sc5dndblb // sc5dndblb //
sc5dndblc // sc5dndblc //
@ -13777,7 +13777,7 @@ sc5dndblp //
sc5dndblq // sc5dndblq //
sc5dndblr // sc5dndblr //
sc5dndbls // sc5dndbls //
sc5dndbo // Deal Or No Deal Banker's Bonus (Bellfruit) sc5dndbo // Deal or No Deal Banker's Bonus (Bellfruit)
sc5dndboa // sc5dndboa //
sc5dndbob // sc5dndbob //
sc5dndboc // sc5dndboc //
@ -13791,13 +13791,13 @@ sc5dndboj //
sc5dndbok // sc5dndbok //
sc5dndbol // sc5dndbol //
sc5dndbom // sc5dndbom //
sc5dndbq // Deal Or No Deal Beat The Banker (Qps) sc5dndbq // Deal or No Deal Beat The Banker (Qps)
sc5dndbqa // sc5dndbqa //
sc5dndbqb // sc5dndbqb //
sc5dndbqc // sc5dndbqc //
sc5dndbqd // sc5dndbqd //
sc5dndbqe // sc5dndbqe //
sc5dndbr // Deal Or No Deal The Big Reds (Bellfruit) sc5dndbr // Deal or No Deal The Big Reds (Bellfruit)
sc5dndbra // sc5dndbra //
sc5dndbrb // sc5dndbrb //
sc5dndbrc // sc5dndbrc //
@ -13858,7 +13858,7 @@ sc5dndcad //
sc5dndcae // sc5dndcae //
sc5dndcb // sc5dndcb //
sc5dndcba // sc5dndcba //
sc5dndcc // Deal Or No Deal The Crazy Chair (Bellfruit) sc5dndcc // Deal or No Deal The Crazy Chair (Bellfruit)
sc5dndcca // sc5dndcca //
sc5dndccb // sc5dndccb //
sc5dndccc // sc5dndccc //
@ -13877,9 +13877,9 @@ sc5dndcco //
sc5dndccp // sc5dndccp //
sc5dndccq // sc5dndccq //
sc5dndccr // sc5dndccr //
sc5dndcl // Deal Or No Deal Club (Bellfruit) sc5dndcl // Deal or No Deal Club (Bellfruit)
sc5dndcla // sc5dndcla //
sc5dndcr // Deal Or No Deal Cops 'n' Robbers (Bellfruit) sc5dndcr // Deal or No Deal Cops 'n' Robbers (Bellfruit)
sc5dndcra // sc5dndcra //
sc5dndcrb // sc5dndcrb //
sc5dndcrc // sc5dndcrc //
@ -13900,7 +13900,7 @@ sc5dndcsk //
sc5dndcsl // sc5dndcsl //
sc5dndcsm // sc5dndcsm //
sc5dndd // sc5dndd //
sc5dnddd // Deal Or No Deal Double Deal Or No Deal (Bellfruit) sc5dnddd // Deal or No Deal Double Deal or No Deal (Bellfruit)
sc5dnddda // sc5dnddda //
sc5dndddb // sc5dndddb //
sc5dndddc // sc5dndddc //
@ -13910,7 +13910,7 @@ sc5dndddf //
sc5dndddg // sc5dndddg //
sc5dndddh // sc5dndddh //
sc5dndddi // sc5dndddi //
sc5dndde // Deal Or No Deal Desert Island Deal (Bellfruit) sc5dndde // Deal or No Deal Desert Island Deal (Bellfruit)
sc5dnddea // sc5dnddea //
sc5dnddeb // sc5dnddeb //
sc5dnddec // sc5dnddec //
@ -13918,7 +13918,7 @@ sc5dndded //
sc5dnddee // sc5dnddee //
sc5dnddef // sc5dnddef //
sc5dnddeg // sc5dnddeg //
sc5dnddf // Deal Or No Deal The Dream Factory (Bellfruit) sc5dnddf // Deal or No Deal The Dream Factory (Bellfruit)
sc5dnddfa // sc5dnddfa //
sc5dnddfb // sc5dnddfb //
sc5dnddfc // sc5dnddfc //
@ -13933,22 +13933,22 @@ sc5dnddfk //
sc5dnddfl // sc5dnddfl //
sc5dnddfm // sc5dnddfm //
sc5dnddfn // sc5dnddfn //
sc5dnddi // Deal Or No Deal Diamond (Bellfruit) sc5dnddi // Deal or No Deal Diamond (Bellfruit)
sc5dnddia // sc5dnddia //
sc5dnddib // sc5dnddib //
sc5dnddic // sc5dnddic //
sc5dnddo // Deal Or No Deal Dream Offer (Bellfruit) sc5dnddo // Deal or No Deal Dream Offer (Bellfruit)
sc5dnddoa // sc5dnddoa //
sc5dnddob // sc5dnddob //
sc5dnddoc // sc5dnddoc //
sc5dnddt // Deal Or No Deal Double Take (Bellfruit) sc5dnddt // Deal or No Deal Double Take (Bellfruit)
sc5dnddta // sc5dnddta //
sc5dnddtb // sc5dnddtb //
sc5dnddtc // sc5dnddtc //
sc5dnddtd // sc5dnddtd //
sc5dnddte // sc5dnddte //
sc5dnddtf // sc5dnddtf //
sc5dnddw // Deal Or No Deal The Deal Wheel (Bellfruit) sc5dnddw // Deal or No Deal The Deal Wheel (Bellfruit)
sc5dnddwa // sc5dnddwa //
sc5dnddwb // sc5dnddwb //
sc5dnddwc // sc5dnddwc //
@ -13961,14 +13961,14 @@ sc5dnddwi //
sc5dnddwj // sc5dnddwj //
sc5dnde // sc5dnde //
sc5dndf // sc5dndf //
sc5dndfl // Deal Or No Deal Feeling Lucky (Bellfruit) sc5dndfl // Deal or No Deal Feeling Lucky (Bellfruit)
sc5dndfla // sc5dndfla //
sc5dndflb // sc5dndflb //
sc5dndflc // sc5dndflc //
sc5dndfld // sc5dndfld //
sc5dndfle // sc5dndfle //
sc5dndg // sc5dndg //
sc5dndgl // Deal Or No Deal Gold (Bellfruit) sc5dndgl // Deal or No Deal Gold (Bellfruit)
sc5dndgla // sc5dndgla //
sc5dndglb // sc5dndglb //
sc5dndglc // sc5dndglc //
@ -13980,10 +13980,10 @@ sc5dndglh //
sc5dndgli // sc5dndgli //
sc5dndglj // sc5dndglj //
sc5dndglk // sc5dndglk //
sc5dndgo // Deal Or No Deal Game On (Bellfruit) sc5dndgo // Deal or No Deal Game On (Bellfruit)
sc5dndgoa // sc5dndgoa //
sc5dndh // sc5dndh //
sc5dndhf // Deal Or No Deal Hall Of Fame (Bellfruit) sc5dndhf // Deal or No Deal Hall Of Fame (Bellfruit)
sc5dndhfa // sc5dndhfa //
sc5dndhfb // sc5dndhfb //
sc5dndhfc // sc5dndhfc //
@ -14009,11 +14009,11 @@ sc5dndi //
sc5dndj // sc5dndj //
sc5dndk // sc5dndk //
sc5dndl // sc5dndl //
sc5dndld // Deal Or No Deal Live The Dream (Bellfruit) sc5dndld // Deal or No Deal Live The Dream (Bellfruit)
sc5dndlda // sc5dndlda //
sc5dndldb // sc5dndldb //
sc5dndldc // sc5dndldc //
sc5dndlp // Deal Or No Deal Let's Play Deal Or No Deal (Bellfruit) sc5dndlp // Deal or No Deal Let's Play Deal or No Deal (Bellfruit)
sc5dndlpa // sc5dndlpa //
sc5dndlpb // sc5dndlpb //
sc5dndlpc // sc5dndlpc //
@ -14036,7 +14036,7 @@ sc5dndlps //
sc5dndlpt // sc5dndlpt //
sc5dndlpu // sc5dndlpu //
sc5dndm // sc5dndm //
sc5dndmb // Deal Or No Deal Make Or Break (Bellfruit) sc5dndmb // Deal or No Deal Make Or Break (Bellfruit)
sc5dndmba // sc5dndmba //
sc5dndmbb // sc5dndmbb //
sc5dndmbc // sc5dndmbc //
@ -14048,7 +14048,7 @@ sc5dndmbh //
sc5dndmbi // sc5dndmbi //
sc5dndmbj // sc5dndmbj //
sc5dndmbk // sc5dndmbk //
sc5dndmd // Deal Or No Deal Mega Deal Or No Deal (Bellfruit) sc5dndmd // Deal or No Deal Mega Deal or No Deal (Bellfruit)
sc5dndmda // sc5dndmda //
sc5dndmdb // sc5dndmdb //
sc5dndmdc // sc5dndmdc //
@ -14063,19 +14063,19 @@ sc5dndmdk //
sc5dndn // sc5dndn //
sc5dndo // sc5dndo //
sc5dndp // sc5dndp //
sc5dndpa // Deal Or No Deal Play It Again (Bellfruit) sc5dndpa // Deal or No Deal Play It Again (Bellfruit)
sc5dndpaa // sc5dndpaa //
sc5dndpab // sc5dndpab //
sc5dndpac // sc5dndpac //
sc5dndpc // Deal Or No Deal The Players Choice (Bellfruit) sc5dndpc // Deal or No Deal The Players Choice (Bellfruit)
sc5dndpca // sc5dndpca //
sc5dndpd // Deal Or No Deal The Perfect Deal (Bellfruit) sc5dndpd // Deal or No Deal The Perfect Deal (Bellfruit)
sc5dndpda // sc5dndpda //
sc5dndpdb // sc5dndpdb //
sc5dndpdc // sc5dndpdc //
sc5dndpdd // sc5dndpdd //
sc5dndpde // sc5dndpde //
sc5dndpg // Deal Or No Deal The Perfect Game (Bellfruit) sc5dndpg // Deal or No Deal The Perfect Game (Bellfruit)
sc5dndpga // sc5dndpga //
sc5dndpgb // sc5dndpgb //
sc5dndpgc // sc5dndpgc //
@ -14099,13 +14099,13 @@ sc5dndpgt //
sc5dndpgu // sc5dndpgu //
sc5dndpgv // sc5dndpgv //
sc5dndpgw // sc5dndpgw //
sc5dndpl // Deal Or No Deal The Perfect Game Classic (Bellfruit) sc5dndpl // Deal or No Deal The Perfect Game Classic (Bellfruit)
sc5dndpla // sc5dndpla //
sc5dndplb // sc5dndplb //
sc5dndplc // sc5dndplc //
sc5dndq // sc5dndq //
sc5dndr // sc5dndr //
sc5dndra // Deal Or No Deal Red Alert (Bellfruit) sc5dndra // Deal or No Deal Red Alert (Bellfruit)
sc5dndraa // sc5dndraa //
sc5dndrab // sc5dndrab //
sc5dndrac // sc5dndrac //
@ -14117,28 +14117,28 @@ sc5dndrah //
sc5dndrai // sc5dndrai //
sc5dndraj // sc5dndraj //
sc5dndrak // sc5dndrak //
sc5dndrr // Deal Or No Deal Road To Riches (Bellfruit) sc5dndrr // Deal or No Deal Road To Riches (Bellfruit)
sc5dndrra // sc5dndrra //
sc5dndrrb // sc5dndrrb //
sc5dndrrc // sc5dndrrc //
sc5dndrrd // sc5dndrrd //
sc5dndrre // sc5dndrre //
sc5dndrt // Deal Or No Deal The Banker Rings Twice (Bellfruit) sc5dndrt // Deal or No Deal The Banker Rings Twice (Bellfruit)
sc5dndrta // sc5dndrta //
sc5dndrtb // sc5dndrtb //
sc5dndrtc // sc5dndrtc //
sc5dndrtd // sc5dndrtd //
sc5dndrte // sc5dndrte //
sc5dnds // sc5dnds //
sc5dndsi // Deal Or No Deal Simply Deal Or No Deal (Bellfruit) sc5dndsi // Deal or No Deal Simply Deal or No Deal (Bellfruit)
sc5dndsia // sc5dndsia //
sc5dndsib // sc5dndsib //
sc5dndsic // sc5dndsic //
sc5dndsid // sc5dndsid //
sc5dndt // sc5dndt //
sc5dndtb // Deal Or No Deal Think Big (Bellfruit) sc5dndtb // Deal or No Deal Think Big (Bellfruit)
sc5dndtba // sc5dndtba //
sc5dndtp // Deal Or No Deal The Power (Bellfruit) sc5dndtp // Deal or No Deal The Power (Bellfruit)
sc5dndtpa // sc5dndtpa //
sc5dndtpb // sc5dndtpb //
sc5dndtpc // sc5dndtpc //
@ -14161,7 +14161,7 @@ sc5dndtps //
sc5dndtpt // sc5dndtpt //
sc5dndtpu // sc5dndtpu //
sc5dndtpv // sc5dndtpv //
sc5dndtr // Deal Or No Deal Think Red (Bellfruit) sc5dndtr // Deal or No Deal Think Red (Bellfruit)
sc5dndtra // sc5dndtra //
sc5dndtrb // sc5dndtrb //
sc5dndtrc // sc5dndtrc //
@ -14173,7 +14173,7 @@ sc5dndtrh //
sc5dndtri // sc5dndtri //
sc5dndtrj // sc5dndtrj //
sc5dndtrk // sc5dndtrk //
sc5dndwb // Deal Or No Deal What's In Your Box (Bellfruit) sc5dndwb // Deal or No Deal What's In Your Box (Bellfruit)
sc5dndwba // sc5dndwba //
sc5dndwbb // sc5dndwbb //
sc5dndwbc // sc5dndwbc //
@ -14201,7 +14201,7 @@ sc5dndwcd //
sc5dndwce // sc5dndwce //
sc5dndwcf // sc5dndwcf //
sc5dndwcg // sc5dndwcg //
sc5dndwi // Deal Or No Deal What's In Your Box Casino (Bellfruit) sc5dndwi // Deal or No Deal What's In Your Box Casino (Bellfruit)
sc5dndwia // sc5dndwia //
sc5dndwib // sc5dndwib //
sc5dndwic // sc5dndwic //
@ -14209,7 +14209,7 @@ sc5dndwid //
sc5dndwie // sc5dndwie //
sc5dndwif // sc5dndwif //
sc5dndwig // sc5dndwig //
sc5dndww // Deal Or No Deal The Walk Of Wealth (Bellfruit) sc5dndww // Deal or No Deal The Walk Of Wealth (Bellfruit)
sc5dndwwa // sc5dndwwa //
sc5dndwwb // sc5dndwwb //
sc5dndwwc // sc5dndwwc //
@ -14229,7 +14229,7 @@ sc5dndwwp //
sc5dndwwq // sc5dndwwq //
sc5dndwwr // sc5dndwwr //
sc5dndwws // sc5dndwws //
sc5dndys // Deal Or No Deal It's Your Show (Bellfruit) sc5dndys // Deal or No Deal It's Your Show (Bellfruit)
sc5dndysa // sc5dndysa //
sc5dndysb // sc5dndysb //
sc5dndysc // sc5dndysc //

View File

@ -67,7 +67,7 @@ KKC - King Kong Cash, DDTE - ??):
* Crimson Fire (HCD-STD-CRFI-11.1.2.5 2007) * Crimson Fire (HCD-STD-CRFI-11.1.2.5 2007)
* Crimson Fire [KKC] (HCD_STD_KKCR_11.1.3.1 2008 SAP-NO. 66010132) [v11/v12] * Crimson Fire [KKC] (HCD_STD_KKCR_11.1.3.1 2008 SAP-NO. 66010132) [v11/v12]
* Crystal Lake * Crystal Lake
* Deal or no Deal The Show (HCDSTDDODB - 11.1.2.3 66008401 / 65023927) * Deal or No Deal The Show (HCDSTDDODB - 11.1.2.3 66008401 / 65023927)
* Diamond Mine (HCD-STD-DIMI1CG-12.0.0.12 2009 SAP-NO. 66011438) * Diamond Mine (HCD-STD-DIMI1CG-12.0.0.12 2009 SAP-NO. 66011438)
* Diamond Mine [KKC] (HCD_STD_DIMI1KK_12.0.0.11 2010 SAP-NO. 66012065) * Diamond Mine [KKC] (HCD_STD_DIMI1KK_12.0.0.11 2010 SAP-NO. 66012065)
* Deep Diamonds * Deep Diamonds