Fix rallybik title screen color [Alex Jackson]

This commit is contained in:
Alex W. Jackson 2014-02-06 18:43:22 +00:00
parent 63dd624665
commit a5d3a7daa9

View File

@ -148,8 +148,9 @@ TILE_GET_INFO_MEMBER(toaplan1_state::get_pf1_tile_info)
tile_number,
color,
0);
if (m_pf1_tilevram16[2*tile_index+1] & 0x8000) tileinfo.pen_data = m_empty_tile;
tileinfo.category = (attrib & 0xf000) >> 12;
// "disabled" tiles are behind everything else
if (m_pf1_tilevram16[2*tile_index+1] & 0x8000) tileinfo.category = 16;
else tileinfo.category = (attrib & 0xf000) >> 12;
}
TILE_GET_INFO_MEMBER(toaplan1_state::get_pf2_tile_info)
@ -164,8 +165,9 @@ TILE_GET_INFO_MEMBER(toaplan1_state::get_pf2_tile_info)
tile_number,
color,
0);
if (m_pf2_tilevram16[2*tile_index+1] & 0x8000) tileinfo.pen_data = m_empty_tile;
tileinfo.category = (attrib & 0xf000) >> 12;
// "disabled" tiles are behind everything else
if (m_pf2_tilevram16[2*tile_index+1] & 0x8000) tileinfo.category = 16;
else tileinfo.category = (attrib & 0xf000) >> 12;
}
TILE_GET_INFO_MEMBER(toaplan1_state::get_pf3_tile_info)
@ -180,8 +182,9 @@ TILE_GET_INFO_MEMBER(toaplan1_state::get_pf3_tile_info)
tile_number,
color,
0);
if (m_pf3_tilevram16[2*tile_index+1] & 0x8000) tileinfo.pen_data = m_empty_tile;
tileinfo.category = (attrib & 0xf000) >> 12;
// "disabled" tiles are behind everything else
if (m_pf3_tilevram16[2*tile_index+1] & 0x8000) tileinfo.category = 16;
else tileinfo.category = (attrib & 0xf000) >> 12;
}
TILE_GET_INFO_MEMBER(toaplan1_state::get_pf4_tile_info)
@ -196,8 +199,9 @@ TILE_GET_INFO_MEMBER(toaplan1_state::get_pf4_tile_info)
tile_number,
color,
0);
if (m_pf4_tilevram16[2*tile_index+1] & 0x8000) tileinfo.pen_data = m_empty_tile;
tileinfo.category = (attrib & 0xf000) >> 12;
// "disabled" tiles are behind everything else
if (m_pf4_tilevram16[2*tile_index+1] & 0x8000) tileinfo.category = 16;
else tileinfo.category = (attrib & 0xf000) >> 12;
}
/***************************************************************************
@ -217,11 +221,6 @@ void toaplan1_state::toaplan1_create_tilemaps()
m_pf2_tilemap->set_transparent_pen(0);
m_pf3_tilemap->set_transparent_pen(0);
m_pf4_tilemap->set_transparent_pen(0);
m_pf1_tilemap->set_scrolldy(0, 0x100); m_pf1_tilemap->set_scrolldx(0, -0x28);
m_pf2_tilemap->set_scrolldy(0, 0x100); m_pf2_tilemap->set_scrolldx(0, -0x28);
m_pf3_tilemap->set_scrolldy(0, 0x100); m_pf3_tilemap->set_scrolldx(0, -0x28);
m_pf4_tilemap->set_scrolldy(0, 0x100); m_pf4_tilemap->set_scrolldx(0, -0x28);
memset(m_empty_tile, 0x00, sizeof(m_empty_tile));
}
@ -1076,13 +1075,12 @@ UINT32 toaplan1_rallybik_state::screen_update_rallybik(screen_device &screen, bi
toaplan1_log_vram();
bitmap.fill(0x120, cliprect);
m_spritegen->draw_sprites_to_tempbitmap(cliprect, m_buffered_spriteram, m_spriteram.bytes());
// first draw everything, including "disabled" tiles and priority 0
m_pf1_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | TILEMAP_DRAW_ALL_CATEGORIES, 0);
m_pf1_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | 0, 0);
m_pf1_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | 1, 0);
// then draw the higher priority layers in order
for (priority = 1; priority < 16; priority++)
{
m_pf4_tilemap->draw(screen, bitmap, cliprect, priority, 0);
@ -1107,12 +1105,11 @@ UINT32 toaplan1_state::screen_update_toaplan1(screen_device &screen, bitmap_ind1
toaplan1_log_vram();
screen.priority().fill(0, cliprect);
bitmap.fill(0x120, cliprect);
// it's really correct?
m_pf1_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | 0, 0);
m_pf1_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | 1, 0);
// first draw everything, including "disabled" tiles and priority 0
m_pf1_tilemap->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | TILEMAP_DRAW_ALL_CATEGORIES, 0);
// then draw the higher priority layers in order
for (priority = 1; priority < 16; priority++)
{
m_pf4_tilemap->draw(screen, bitmap, cliprect, priority, priority, 0);