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https://github.com/holub/mame
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input_sdl.cpp: Ignore joystick buttons beyond maximum supported number.
* Note that the code to map excess buttons to switches doesn't actually do anything useful while INPUT_MAX_BUTTONS and MAX_BUTTONS happen to be defined to the same number.
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@ -657,7 +657,8 @@ public:
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case SDL_JOYBUTTONDOWN:
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case SDL_JOYBUTTONUP:
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joystick.buttons[sdlevent.jbutton.button] = (sdlevent.jbutton.state == SDL_PRESSED) ? 0x80 : 0;
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if (sdlevent.jbutton.button < MAX_BUTTONS)
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joystick.buttons[sdlevent.jbutton.button] = (sdlevent.jbutton.state == SDL_PRESSED) ? 0x80 : 0;
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break;
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}
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}
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@ -1070,7 +1071,9 @@ public:
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}
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// loop over all buttons
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for (int button = 0; button < SDL_JoystickNumButtons(joy); button++)
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if (SDL_JoystickNumButtons(joy) > MAX_BUTTONS)
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osd_printf_verbose("Joystick: ... Has %d buttons which exceeds supported %d buttons\n", SDL_JoystickNumButtons(joy), MAX_BUTTONS);
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for (int button = 0; (button < MAX_BUTTONS) && (button < SDL_JoystickNumButtons(joy)); button++)
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{
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input_item_id itemid;
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