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Adding info on the gfx h/w so it doesn't get lost (nw)
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@ -106,7 +106,27 @@
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The display list objects seem to be there, but the address is wrong (0x14c400, instead of the correct address)
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The display list objects seem to be there, but the address is wrong (0x14c400, instead of the correct address)
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- The external Yamaha MIDI sound board is not emulated (no keyboard sounds).
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- The external Yamaha MIDI sound board is not emulated (no keyboard sounds).
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*/
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- Notes on how the video is supposed to work from Ville / Ian Patterson:
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There are four "display contexts" that are set up via registers 20-4E. They are
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basically just raw framebuffers. 40-4E sets the base framebuffer pointer, 30-3E
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sets the size, 20-2E may set the minimum x and y coordinates but I haven't seen
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them set to something other than 0 yet. One context is set as the one the RAMDAC
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outputs to the monitor (not sure how this is selected yet, probably the lower
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bits of register 12). Thestartup test in the popn BIOS checks all of VRAM, so
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it moves the currentdisplay address around so you don't see crazy colors, which
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is very helpful in figuring out how this part works.
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The other new part is that there are two VRAM write ports, managed by registers
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60+68+70 and 64+6A+74, with status read from the lower bits of reg 7A. Each context
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can either write to VRAM as currently emulated, or the port can be switched in to
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"immediate mode" via registers 68/6A. Immedate mode can be used to run GCU commands
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at any point during the frame. It's mainly used to call display lists, which is where
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the display list addresses come from. Some games use it to send other commands, so
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it appears to be a 4-dword FIFO or something along those lines.
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*/
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#include "emu.h"
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#include "emu.h"
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#include "cpu/m68000/m68000.h"
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#include "cpu/m68000/m68000.h"
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