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new working clone
-------------------------------- Super Bobble Bobble (bootleg, set 6) [Bonky] (nw) this needs correct GFX loading, marked as MIG
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@ -1787,6 +1787,32 @@ ROM_START( sboblboble ) // identical to sboblbobld but for the first program ROM
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ROM_END
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ROM_START( sboblboblf ) // single layer PCB '8001 AX'
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ROM_REGION( 0x30000, "maincpu", 0 )
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ROM_LOAD( "a2.bin", 0x00000, 0x08000, CRC(524cdc4f) SHA1(f778e53f664e911a5b992a4f85bcad1097eaa36f) )
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/* ROMs banked at 8000-bfff */
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ROM_LOAD( "a4.bin", 0x10000, 0x08000, CRC(13118eb1) SHA1(5a5da40c2cc82420f70bc58ffa32de1088c6c82f) )
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ROM_LOAD( "a3.bin", 0x18000, 0x08000, CRC(94c75591) SHA1(7698bc4b7d20e554a73a489cd3a15ae61b350e37) )
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/* 20000-2ffff empty */
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ROM_REGION( 0x10000, "subcpu", 0 )
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ROM_LOAD( "a5.bin", 0x0000, 0x08000, CRC(ae11a07b) SHA1(af7a335c8da637103103cc274e077f123908ebb7) )
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ROM_REGION( 0x10000, "audiocpu", 0 )
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ROM_LOAD( "a1.bin", 0x0000, 0x08000, CRC(4f9a26e8) SHA1(3105b34b88a7134493c2b3f584729f8b0407a011) )
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ROM_REGION (0x80000, "gfx1", ROMREGION_INVERT) // TODO: fix ROM loading, this only has 0x50000 of GFX data instead of 0x60000 like other bootlegs
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ROM_LOAD ("a11.bin", 0x00000, 0x10000, CRC(9034c8ab) SHA1(d80475c4508249e2347adc422e1efd87dc7cc916))
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ROM_LOAD ("a10.bin", 0x10000, 0x10000, CRC(d370f499) SHA1(94ce157ff1a53fabf08abe5467531b94a56666a5))
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ROM_LOAD ("a9.bin", 0x20000, 0x08000, CRC(7b5369a8) SHA1(1307b26d80e6f36ebe6c442bebec41d20066eaf9))
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ROM_LOAD ("a8.bin", 0x40000, 0x10000, CRC(7f7377c1) SHA1(b1397969f96272df58d46a5e03c6c9756b723580))
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ROM_LOAD ("a7.bin", 0x50000, 0x10000, CRC(42494016) SHA1(280c757b4330fa9a139cd4ecd98ec6df2b172311))
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ROM_LOAD ("a6.bin", 0x60000, 0x08000, CRC(56709271) SHA1(2b4ee1a3aaa423b9ee1c58b5bb002660db619b9d))
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ROM_REGION( 0x0100, "proms", 0 ) // not dumped for this set
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ROM_LOAD( "a71-25.41", 0x0000, 0x0100, CRC(2d0f8545) SHA1(089c31e2f614145ef2743164f7b52ae35bc06808) ) /* video timing */
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ROM_END
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ROM_START( bub68705 )
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ROM_REGION( 0x30000, "maincpu", 0 ) /* Program roms match Bubble Bobble (older) */
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ROM_LOAD( "2.bin", 0x00000, 0x08000, CRC(32c8305b) SHA1(6bf69b3edfbefd33cd670a762b4bf0b39629a220) )
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@ -2081,6 +2107,7 @@ GAME( 1986, sboblbobla, bublbobl, boblbobl, boblbobl, bublbobl_state, init_co
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GAME( 1986, sboblboblb, bublbobl, boblbobl, sboblboblb, bublbobl_state, init_common, ROT0, "bootleg", "Super Bobble Bobble (bootleg, set 3)", MACHINE_SUPPORTS_SAVE )
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GAME( 1986, sboblbobld, bublbobl, boblbobl, sboblboblb, bublbobl_state, init_common, ROT0, "bootleg", "Super Bobble Bobble (bootleg, set 4)", MACHINE_SUPPORTS_SAVE )
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GAME( 1986, sboblboble, bublbobl, boblbobl, sboblboblb, bublbobl_state, init_common, ROT0, "bootleg", "Super Bobble Bobble (bootleg, set 5)", MACHINE_SUPPORTS_SAVE )
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GAME( 1986, sboblboblf, bublbobl, boblbobl, sboblboblb, bublbobl_state, init_common, ROT0, "bootleg", "Super Bobble Bobble (bootleg, set 6)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // wrong GFX ROM loading
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GAME( 1986, sboblboblc, bublbobl, boblbobl, sboblboblb, bublbobl_state, init_common, ROT0, "bootleg", "Super Bubble Bobble (bootleg)", MACHINE_SUPPORTS_SAVE ) // the title screen on this one isn't hacked
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GAME( 1986, bub68705, bublbobl, bub68705, bublbobl, bub68705_state, init_common, ROT0, "bootleg", "Bubble Bobble (bootleg with 68705)", MACHINE_SUPPORTS_SAVE )
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@ -9090,6 +9090,7 @@ sboblboblb // bootleg
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sboblboblc // bootleg
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sboblbobld // bootleg
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sboblboble // bootleg
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sboblboblf // bootleg
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tokio // A71 1986
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tokiob // bootleg
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tokioo // A71 1986
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