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peplus.c: Document how the Treasure Chest bonus round works for the PP0816 set. - NW
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@ -3987,6 +3987,10 @@ PayTable 3K STR FL FH 4K SF 5K RF 4D RF (Bonus)
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ROM_LOAD( "pp0775_a44-a73.u68", 0x00000, 0x10000, CRC(79a56642) SHA1(dfde6c12551e4f12a59e31c14fbfb9edb57e4fac) ) /* Game Version: A44, Library Version: A73 */
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ROM_REGION( 0x020000, "gfx1", 0 )
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ROM_LOAD( "mro-cg2xxx.u72", 0x00000, 0x8000, NO_DUMP ) /* Unknown set needed for correct paytable graphics */
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ROM_LOAD( "mgo-cg2xxx.u73", 0x08000, 0x8000, NO_DUMP )
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ROM_LOAD( "mbo-cg2xxx.u74", 0x10000, 0x8000, NO_DUMP )
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ROM_LOAD( "mxo-cg2xxx.u75", 0x18000, 0x8000, NO_DUMP )
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ROM_LOAD( "mro-cg2312.u77", 0x00000, 0x8000, CRC(29a9d408) SHA1(af8c18833ea268b80fabf3b539f35c6782a0309d) ) /* WRONG?!?! Use until the correct set is verified! */
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ROM_LOAD( "mgo-cg2312.u78", 0x08000, 0x8000, CRC(b5ea2602) SHA1(82ee6d45dbc53ccf2d2a956daa83f41bb4a27384) ) /* Gives full paytable, but the hands listed are wrong */
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ROM_LOAD( "mbo-cg2312.u79", 0x10000, 0x8000, CRC(e349202c) SHA1(ef6a904112361425aef5824ae983c15d3456dc49) )
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@ -4004,8 +4008,23 @@ PayTable Js+ 2PR 3K STR FL FH 4K* SF RF (Bonus)
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% Range: 94.4-96.4% Optimum: 98.4% Hit Frequency: 45.5%
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Programs Available: PP0816
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4K* - Treasure Chest bonus round for MAX Bet 4 of a Kind
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Possible payouts: 140, 180, 250, 500 or 5000 Coins
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4K* - Treasure Chest bonus round for MAX Bet 4 of a Kind. Possible payouts: 140, 180, 250, 500 or 5000 Credits
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The Treasure Chest routine works as follows:
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1. The chest picked is used for animation purposes only. The chest DOES NOT determine the payout.
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2. A call is made to the random number generator for a number between 0 and 399 (400 possibilities)
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3. The number generated is used through a look up table to determine the bonus prize:
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Number Generated Award Odds Chance
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-----------------------------------------
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0 5000 0.25% 1 in 400
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1 through 12 500 3.00% 12 in 400
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13 through 28 250 4.00% 16 in 400
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29 through 88 180 15.00% 60 in 400
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89 through 399 140 75.75% 311 in 400
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Overall average for the 4 of a Kind bonus is 173.35 credits
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*/
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "pp0816_a5f-a7k.u68", 0x00000, 0x10000, CRC(a1e21b56) SHA1(aa0a730b2ed48612c3b20831b1aa698a45f557c0) ) /* Game Version: A5F, Library Version: A7K */
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