mirror of
https://github.com/holub/mame
synced 2025-04-22 16:31:49 +03:00
New working machines
-------------------- Bottom of the Ninth (handheld) [hap, Sean Riddle, Mr. Do]
This commit is contained in:
parent
775298374e
commit
a7622d4313
@ -4618,7 +4618,7 @@ ROM_END
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/***************************************************************************
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Konami Double Dribble
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Konami Double Dribble (model BH001)
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* Sharp SM510 under epoxy (die label CMS54C, KMS584)
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* lcd screen with custom segments, 1-bit sound
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@ -4684,70 +4684,9 @@ ROM_END
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/***************************************************************************
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Konami Top Gun
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* PCB label: BH003
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* Sharp SM510 under epoxy (die label CMS54C, KMS598)
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* lcd screen with custom segments, 1-bit sound
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***************************************************************************/
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class ktopgun_state : public hh_sm510_state
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{
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public:
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ktopgun_state(const machine_config &mconfig, device_type type, const char *tag) :
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hh_sm510_state(mconfig, type, tag)
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{ }
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void ktopgun(machine_config &config);
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};
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// config
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static INPUT_PORTS_START( ktopgun )
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PORT_START("IN.0") // S1
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed)
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PORT_START("IN.1") // S2
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_VOLUME_DOWN ) PORT_CHANGED_CB(input_changed) PORT_NAME("Sound")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_POWER_OFF ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed)
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PORT_START("IN.2") // S3
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_CHANGED_CB(input_changed) PORT_NAME("Power On/Start")
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PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("ACL")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("All Clear")
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INPUT_PORTS_END
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void ktopgun_state::ktopgun(machine_config &config)
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{
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sm510_common(config, 1515, 1080); // R mask option confirmed
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}
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// roms
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ROM_START( ktopgun ) // except for filler/unused bytes, ROM listing in patent US5137277 "BH003 Top Gun" is same
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "598", 0x0000, 0x1000, CRC(50870b35) SHA1(cda1260c2e1c180995eced04b7d7ff51616dcef5) )
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ROM_REGION( 425839, "screen", 0)
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ROM_LOAD( "ktopgun.svg", 0, 425839, CRC(f0eb200f) SHA1(cbdc7cfaf1785b393c806dabd1a355d325bddc3f) )
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ROM_END
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/***************************************************************************
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Konami Contra
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Konami Contra (model BH002)
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* PCB label: BH002
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* Sharp SM511 under epoxy (die label KMS73B, KMS773)
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* Sharp SM511 under epoxy (die label KMS73B, 773)
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* lcd screen with custom segments, 1-bit sound
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Contra handheld is titled simply "C" in the USA.
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@ -4814,26 +4753,26 @@ ROM_END
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/***************************************************************************
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Konami Teenage Mutant Ninja Turtles
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* PCB label: BH005
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* Sharp SM511 under epoxy (die label KMS73B, KMS774)
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Konami Top Gun (model BH003)
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* PCB label: BH003
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* Sharp SM510 under epoxy (die label CMS54C, KMS598)
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* lcd screen with custom segments, 1-bit sound
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***************************************************************************/
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class ktmnt_state : public hh_sm510_state
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class ktopgun_state : public hh_sm510_state
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{
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public:
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ktmnt_state(const machine_config &mconfig, device_type type, const char *tag) :
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ktopgun_state(const machine_config &mconfig, device_type type, const char *tag) :
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hh_sm510_state(mconfig, type, tag)
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{ }
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void ktmnt(machine_config &config);
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void ktopgun(machine_config &config);
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};
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// config
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static INPUT_PORTS_START( ktmnt )
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static INPUT_PORTS_START( ktopgun )
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PORT_START("IN.0") // S1
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_CB(input_changed)
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@ -4844,33 +4783,29 @@ static INPUT_PORTS_START( ktmnt )
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_VOLUME_DOWN ) PORT_CHANGED_CB(input_changed) PORT_NAME("Sound")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_POWER_OFF ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START ) PORT_CHANGED_CB(input_changed) PORT_NAME("Power On/Start")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed)
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PORT_START("IN.2") // S3
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_CHANGED_CB(input_changed) PORT_NAME("Power On/Start")
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PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("ACL")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("All Clear")
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INPUT_PORTS_END
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void ktmnt_state::ktmnt(machine_config &config)
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void ktopgun_state::ktopgun(machine_config &config)
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{
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sm511_common(config, 1505, 1080);
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sm510_common(config, 1515, 1080); // R mask option confirmed
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}
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// roms
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ROM_START( ktmnt ) // except for filler/unused bytes, ROM listing in patent US5150899 "BH005 TMNT" program/melody is same
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ROM_START( ktopgun ) // except for filler/unused bytes, ROM listing in patent US5137277 "BH003 Top Gun" is same
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "774.program", 0x0000, 0x1000, CRC(a1064f87) SHA1(92156c35fbbb414007ee6804fe635128a741d5f1) )
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ROM_LOAD( "598", 0x0000, 0x1000, CRC(50870b35) SHA1(cda1260c2e1c180995eced04b7d7ff51616dcef5) )
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ROM_REGION( 0x100, "maincpu:melody", 0 )
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ROM_LOAD( "774.melody", 0x000, 0x100, CRC(8270d626) SHA1(bd91ca1d5cd7e2a62eef05c0033b19dcdbe441ca) )
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ROM_REGION( 610309, "screen", 0)
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ROM_LOAD( "ktmnt.svg", 0, 610309, CRC(9f48c50d) SHA1(917c0ed8e83d949e5115c897cacda8d60e42d74d) )
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ROM_REGION( 425839, "screen", 0)
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ROM_LOAD( "ktopgun.svg", 0, 425839, CRC(f0eb200f) SHA1(cbdc7cfaf1785b393c806dabd1a355d325bddc3f) )
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ROM_END
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@ -4879,12 +4814,14 @@ ROM_END
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/***************************************************************************
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Konami Gradius
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Konami Gradius (model BH004)
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* PCB label: BH004
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* Sharp SM511 under epoxy (die label KMS73B, KMS774)
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* Sharp SM511 under epoxy (die label KMS73B, 771)
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* lcd screen with custom segments, 1-bit sound
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Known in Japan as Nemesis.
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known releases:
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- World: Gradius
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- Japan: Nemesis
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***************************************************************************/
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@ -4939,11 +4876,145 @@ ROM_END
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/***************************************************************************
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Konami Teenage Mutant Ninja Turtles (model BH005)
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* PCB label: BH005
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* Sharp SM511 under epoxy (die label KMS73B, 774)
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* lcd screen with custom segments, 1-bit sound
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***************************************************************************/
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class ktmnt_state : public hh_sm510_state
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{
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public:
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ktmnt_state(const machine_config &mconfig, device_type type, const char *tag) :
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hh_sm510_state(mconfig, type, tag)
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{ }
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void ktmnt(machine_config &config);
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};
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// config
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static INPUT_PORTS_START( ktmnt )
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PORT_START("IN.0") // S1
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed)
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PORT_START("IN.1") // S2
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_VOLUME_DOWN ) PORT_CHANGED_CB(input_changed) PORT_NAME("Sound")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_POWER_OFF ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START ) PORT_CHANGED_CB(input_changed) PORT_NAME("Power On/Start")
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PORT_START("IN.2") // S3
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("ACL")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("All Clear")
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INPUT_PORTS_END
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void ktmnt_state::ktmnt(machine_config &config)
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{
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sm511_common(config, 1505, 1080);
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}
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// roms
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ROM_START( ktmnt ) // except for filler/unused bytes, ROM listing in patent US5150899 "BH005 TMNT" program/melody is same
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "774.program", 0x0000, 0x1000, CRC(a1064f87) SHA1(92156c35fbbb414007ee6804fe635128a741d5f1) )
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ROM_REGION( 0x100, "maincpu:melody", 0 )
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ROM_LOAD( "774.melody", 0x000, 0x100, CRC(8270d626) SHA1(bd91ca1d5cd7e2a62eef05c0033b19dcdbe441ca) )
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ROM_REGION( 610309, "screen", 0)
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ROM_LOAD( "ktmnt.svg", 0, 610309, CRC(9f48c50d) SHA1(917c0ed8e83d949e5115c897cacda8d60e42d74d) )
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ROM_END
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/***************************************************************************
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Konami Bottom of the Ninth (model BH008)
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* PCB label: BH008
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* Sharp SM511 under epoxy (die label KMS73B, 779)
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* lcd screen with custom segments, 1-bit sound
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known releases:
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- World: Bottom of the Ninth
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- USA: Major League Baseball
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- Japan: がんばれ ベースボール (Ganbare Baseball)
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***************************************************************************/
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class kbottom9_state : public hh_sm510_state
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{
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public:
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kbottom9_state(const machine_config &mconfig, device_type type, const char *tag) :
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hh_sm510_state(mconfig, type, tag)
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{ }
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void kbottom9(machine_config &config);
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};
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// config
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static INPUT_PORTS_START( kbottom9 )
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PORT_START("IN.0") // S1
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_CB(input_changed)
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PORT_START("IN.1") // S2
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_POWER_OFF ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_VOLUME_DOWN ) PORT_CHANGED_CB(input_changed) PORT_NAME("Sound")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_CB(input_changed) PORT_NAME("Level/Time")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START ) PORT_CHANGED_CB(input_changed) PORT_NAME("Power On/Start")
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PORT_START("IN.2") // S3
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_CB(input_changed)
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PORT_BIT( 0x0b, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("ACL")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_CB(acl_button) PORT_NAME("All Clear")
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INPUT_PORTS_END
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void kbottom9_state::kbottom9(machine_config &config)
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{
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sm511_common(config, 1480, 1080);
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}
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// roms
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ROM_START( kbottom9 )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "779.program", 0x0000, 0x1000, CRC(2f566534) SHA1(01f67fad87648e00278a5aa707a3cd827e6d68cf) )
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ROM_REGION( 0x100, "maincpu:melody", 0 )
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ROM_LOAD( "779.melody", 0x000, 0x100, CRC(eaa2aa04) SHA1(24f1d9b381c3f6a3f9ee1b336593d0ca46744978) )
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ROM_REGION( 411107, "screen", 0)
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ROM_LOAD( "kbottom9.svg", 0, 411107, CRC(04a50349) SHA1(eba3bee0dba7c2d37405fea6156adc0e2fe6cb07) )
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ROM_END
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/***************************************************************************
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Konami Lone Ranger
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* PCB label: BH009
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* Sharp SM511 under epoxy (die label KMS73B, KMS781)
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* Sharp SM511 under epoxy (die label KMS73B, 781)
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* lcd screen with custom segments, 1-bit sound
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***************************************************************************/
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@ -5001,9 +5072,9 @@ ROM_END
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/***************************************************************************
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Konami Blades of Steel
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Konami Blades of Steel (model 13011)
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* PCB label: BH011
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* Sharp SM511 under epoxy (die label KMS73B, KMS782)
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* Sharp SM511 under epoxy (die label KMS73B, 782)
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* lcd screen with custom segments, 1-bit sound
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***************************************************************************/
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@ -5069,7 +5140,7 @@ ROM_END
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/***************************************************************************
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Konami NFL Football
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* Sharp SM511 under epoxy (die label KMS73B, KMS786)
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* Sharp SM511 under epoxy (die label KMS73B, 786)
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* lcd screen with custom segments, 1-bit sound
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This is the 1989 version. It was rereleased in 1992, assumed to be the same
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@ -5138,7 +5209,7 @@ ROM_END
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/***************************************************************************
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Konami The Adventures of Bayou Billy
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* Sharp SM511 under epoxy (die label KMS73B, KMS788)
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* Sharp SM511 under epoxy (die label KMS73B, 788)
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* lcd screen with custom segments, 1-bit sound
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***************************************************************************/
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@ -10307,14 +10378,15 @@ CONS( 1990, auslalom, 0, 0, auslalom, auslalom, auslalom_s
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// Konami
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CONS( 1989, kdribble, 0, 0, kdribble, kdribble, kdribble_state, empty_init, "Konami", "Double Dribble (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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CONS( 1989, ktopgun, 0, 0, ktopgun, ktopgun, ktopgun_state, empty_init, "Konami", "Top Gun (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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CONS( 1989, kcontra, 0, 0, kcontra, kcontra, kcontra_state, empty_init, "Konami", "Contra (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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CONS( 1989, ktmnt, 0, 0, ktmnt, ktmnt, ktmnt_state, empty_init, "Konami", "Teenage Mutant Ninja Turtles (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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CONS( 1989, ktopgun, 0, 0, ktopgun, ktopgun, ktopgun_state, empty_init, "Konami", "Top Gun (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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CONS( 1989, kgradius, 0, 0, kgradius, kgradius, kgradius_state, empty_init, "Konami", "Gradius (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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CONS( 1989, kloneran, 0, 0, kloneran, kloneran, kloneran_state, empty_init, "Konami", "Lone Ranger (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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CONS( 1989, kblades, 0, 0, kblades, kblades, kblades_state, empty_init, "Konami", "Blades of Steel (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
|
||||
CONS( 1989, knfl, 0, 0, knfl, knfl, knfl_state, empty_init, "Konami", "NFL Football (Konami)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
|
||||
CONS( 1989, kbilly, 0, 0, kbilly, kbilly, kbilly_state, empty_init, "Konami", "The Adventures of Bayou Billy (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
|
||||
CONS( 1989, ktmnt, 0, 0, ktmnt, ktmnt, ktmnt_state, empty_init, "Konami", "Teenage Mutant Ninja Turtles (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
|
||||
CONS( 1990, kbottom9, 0, 0, kbottom9, kbottom9, kbottom9_state, empty_init, "Konami", "Bottom of the Ninth (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
|
||||
CONS( 1990, kloneran, 0, 0, kloneran, kloneran, kloneran_state, empty_init, "Konami", "Lone Ranger (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
|
||||
CONS( 1990, kblades, 0, 0, kblades, kblades, kblades_state, empty_init, "Konami", "Blades of Steel (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
|
||||
CONS( 1990, knfl, 0, 0, knfl, knfl, knfl_state, empty_init, "Konami", "NFL Football (Konami)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
|
||||
CONS( 1990, kbilly, 0, 0, kbilly, kbilly, kbilly_state, empty_init, "Konami", "The Adventures of Bayou Billy (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
|
||||
CONS( 1991, kbucky, 0, 0, kbucky, kbucky, kbucky_state, empty_init, "Konami", "Bucky O'Hare (handheld)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
|
||||
CONS( 1991, kgarfld, 0, 0, kgarfld, kgarfld, kgarfld_state, empty_init, "Konami", "Garfield (Konami)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
|
||||
|
||||
|
@ -16748,6 +16748,7 @@ gnw_vermin // Nintendo
|
||||
gnw_zelda // Nintendo
|
||||
kbilly // Konami
|
||||
kblades // Konami
|
||||
kbottom9 // Konami
|
||||
kbucky // Konami
|
||||
kcontra // Konami
|
||||
kdribble // Konami
|
||||
|
@ -25,7 +25,10 @@ TODO:
|
||||
the MOTHER PCB at J2 Pin 7 /TXD
|
||||
- texture u/v mapping is often 1 pixel off, resulting in many glitch lines/gaps between textures. The glitch may be in MAME core:
|
||||
it used to be much worse with the legacy_poly_manager
|
||||
- global offset is wrong in non-super22 servicemode video test, and above that, it flickers in acedrive, victlap
|
||||
- tokyowar garbage tile at right edge in attract mode. It's part of the cabinet link message, maybe BTANB?
|
||||
- global offset is wrong in non-super22 testmode video test, and above that, it flickers in acedrive, victlap
|
||||
- ss22 testmode video test screen#04 translucent polygon should be higher priority than sprite
|
||||
- ss22 testmode video test screen#13 geometry should not be lopsided (uses draw_direct_poly)
|
||||
- find out how/where vics num_sprites is determined exactly, currently a workaround is needed for airco22b and dirtdash
|
||||
- there's a sprite limit per scanline, eg. timecris submarine explosion smoke partially erases sprites on real hardware
|
||||
- propcycl attract mode, when the altar button is pressed, global fade should affect the background sprite
|
||||
|
@ -698,8 +698,8 @@ void namcos22_renderer::render_scene(screen_device &screen, bitmap_rgb32 &bitmap
|
||||
float namcos22_state::dspfloat_to_nativefloat(u32 val)
|
||||
{
|
||||
s16 mantissa = (s16)val;
|
||||
float result = mantissa;//?((float)mantissa):((float)0x10000);
|
||||
int exponent = (val >> 16) & 0xff;
|
||||
float result = (float)mantissa;
|
||||
int exponent = (val >> 16) & 0x3f;
|
||||
while (exponent < 0x2e)
|
||||
{
|
||||
result /= 2.0f;
|
||||
@ -865,7 +865,7 @@ void namcos22_state::draw_direct_poly(const u16 *src)
|
||||
|
||||
int mantissa = (s16)src[5];
|
||||
float zf = (float)mantissa;
|
||||
int exponent = (src[4]) & 0xff;
|
||||
int exponent = (src[4]) & 0x3f;
|
||||
if (mantissa)
|
||||
{
|
||||
while (exponent < 0x2e)
|
||||
@ -1352,9 +1352,9 @@ void namcos22_state::slavesim_handle_200002(const s32 *src, int code)
|
||||
m[1][2] = dspfixed_to_nativefloat(src[0x8]);
|
||||
m[2][2] = dspfixed_to_nativefloat(src[0x9]);
|
||||
|
||||
m[3][0] = src[0xa]; // xpos
|
||||
m[3][1] = src[0xb]; // ypos
|
||||
m[3][2] = src[0xc]; // zpos
|
||||
m[3][0] = signed24(src[0xa]); // xpos
|
||||
m[3][1] = signed24(src[0xb]); // ypos
|
||||
m[3][2] = signed24(src[0xc]); // zpos
|
||||
|
||||
matrix3d_multiply(m, m_viewmatrix);
|
||||
blit_polyobject(code, m);
|
||||
|
Loading…
Reference in New Issue
Block a user