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https://github.com/holub/mame
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Clean up copyrights on things I shouldn't be listed in. (nw)
Also isolated Andrew Zaferakis' copyright to hng64_3d.c since that's where his ~700 lines of code lives. (nw) Finally, touched up some spacing in drivers/Model2.c - converting this one to polynew will be a little more involved and will be done on a later date. (nw)
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// license:LGPL-2.1+
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// copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner, Andrew Zaferakis
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// copyright-holders:David Haywood, Angelo Salese, ElSemi
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/***************************************************************************
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L7A1045 L6028 DSP-A
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// license:LGPL-2.1+
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// copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner, Andrew Zaferakis
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// copyright-holders:David Haywood, Angelo Salese, ElSemi
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//**************************************************************************
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// TYPE DEFINITIONS
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//**************************************************************************
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// license:LGPL-2.1+
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// copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner, Andrew Zaferakis
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// copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner
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/* Hyper NeoGeo 64 Audio */
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// uses a V53A ( == V33A with extra peripherals eg. DMA, Timers, MMU giving virtual 24-bit address space etc.)
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@ -1,9 +1,8 @@
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// license:LGPL-2.1+
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// copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner, Andrew Zaferakis
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// copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner
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/* Hyper NeoGeo 64
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Driver by David Haywood, ElSemi, Andrew Gardner and Angelo Salese
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Rasterizing code provided in part by Andrew Zaferakis.
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Notes:
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@ -5991,13 +5991,13 @@ GAME( 1993, daytona93, daytona, model2o, daytona, driver_device, 0, ROT0,
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GAME( 1993, daytonas, daytona, model2o, daytona, driver_device, 0, ROT0, "Sega", "Daytona USA (With Saturn Adverts)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1993, daytonat, daytona, model2o, daytona, driver_device, 0, ROT0, "Sega", "Daytona USA (Japan, Turbo hack, set 1)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1993, daytonata, daytona, model2o, daytona, driver_device, 0, ROT0, "Sega", "Daytona USA (Japan, Turbo hack, set 2)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1993, daytonam, daytona, model2o, daytona, model2_state, daytonam,ROT0, "Sega", "Daytona USA (Japan, To The MAXX)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1993, daytonam, daytona, model2o, daytona, model2_state, daytonam, ROT0, "Sega", "Daytona USA (Japan, To The MAXX)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1994, desert, 0, model2o, desert, driver_device, 0, ROT0, "Sega / Martin Marietta", "Desert Tank", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1994, vcop, 0, model2o, vcop, driver_device, 0, ROT0, "Sega", "Virtua Cop (Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1994, vcopa, vcop, model2o, vcop, driver_device, 0, ROT0, "Sega", "Virtua Cop (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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// Model 2A-CRX (TGPs, SCSP sound board)
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GAME( 1995, manxtt, 0, manxttdx ,manxtt, driver_device, 0, ROT0, "Sega", "Manx TT Superbike - DX (Revision D)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, manxtt, 0, manxttdx, manxtt, driver_device, 0, ROT0, "Sega", "Manx TT Superbike - DX (Revision D)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, manxttc, 0, model2a, manxtt, driver_device, 0, ROT0, "Sega", "Manx TT Superbike - Twin (Revision C)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, srallyc, 0, srallyc, srallyc, model2_state, srallyc, ROT0, "Sega", "Sega Rally Championship - TWIN (Revision C)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, srallycb, srallyc, srallyc, srallyc, model2_state, srallyc, ROT0, "Sega", "Sega Rally Championship - TWIN (Revision B)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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@ -6007,7 +6007,7 @@ GAME( 1995, vf2b, vf2, model2a, model2, driver_device, 0, R
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GAME( 1995, vf2a, vf2, model2a, model2, driver_device, 0, ROT0, "Sega", "Virtua Fighter 2 (Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, vf2o, vf2, model2a, model2, driver_device, 0, ROT0, "Sega", "Virtua Fighter 2", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, vcop2, 0, model2a, vcop2, driver_device, 0, ROT0, "Sega", "Virtua Cop 2", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, skytargt, 0, model2a, skytargt,driver_device, 0, ROT0, "Sega", "Sky Target", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1995, skytargt, 0, model2a, skytargt, driver_device, 0, ROT0, "Sega", "Sky Target", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1996, doaa, doa, model2a_0229, model2, model2_state, doa, ROT0, "Sega", "Dead or Alive (Model 2A, Revision A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, zeroguna, zerogun, model2a_5881, model2, model2_state, zerogun, ROT0, "Psikyo", "Zero Gunner (Export, Model 2A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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GAME( 1997, zerogunaj, zerogun, model2a_5881, model2, model2_state, zerogun, ROT0, "Psikyo", "Zero Gunner (Japan, Model 2A)", MACHINE_NOT_WORKING|MACHINE_IMPERFECT_GRAPHICS )
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// license:BSD-3-Clause
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// copyright-holders:Andrew Gardner, R. Belmont, Ville Linde
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// copyright-holders:R. Belmont, Ville Linde
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/*
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Sega Model 3
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PowerPC 603e + tilemaps + Real3D 1000 + 68000 + 2x SCSP
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// license:LGPL-2.1+
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// copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner, Andrew Zaferakis
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// copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner
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#include "machine/msm6242.h"
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#include "cpu/mips/mips3.h"
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#include "cpu/nec/v53.h"
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// license:BSD-3-Clause
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// copyright-holders:Andrew Gardner, R. Belmont, Ville Linde
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// copyright-holders:R. Belmont, Ville Linde
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#include "video/poly.h"
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#include "bus/scsi/scsi.h"
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#include "machine/53c810.h"
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// license:LGPL-2.1+
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// copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner, Andrew Zaferakis
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// copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner
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/* HNG64 Communication / Network CPU */
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// this is driven by a KL5C80A12CFP which is basically a super-charged Z80
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// license:BSD-3-Clause
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// copyright-holders:Andrew Gardner, R. Belmont, Ville Linde
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// copyright-holders:R. Belmont, Ville Linde
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/*
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machine/model3.c: functions emulating various aspects of the Model 3 hardware
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// license:BSD-3-Clause
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// copyright-holders:Philip Bennett, Andrew Gardner
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// copyright-holders:Philip Bennett
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/***************************************************************************
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Namco 62XX
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// license:BSD-3-Clause
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// copyright-holders:Philip Bennett, Andrew Gardner
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// copyright-holders:Philip Bennett
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#ifndef NAMCO62_H
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#define NAMCO62_H
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// license:LGPL-2.1+
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// copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner, Andrew Zaferakis
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// copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner
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#include "emu.h"
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#include "drawgfxm.h"
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#include "includes/hng64.h"
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// license:LGPL-2.1+
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// copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner, Andrew Zaferakis
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// copyright-holders:David Haywood, Angelo Salese, ElSemi, Andrew Gardner
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/* Hyper NeoGeo 64 Sprite bits */
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// license:BSD-3-Clause
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// copyright-holders:Andrew Gardner, R. Belmont, Ville Linde
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// copyright-holders:R. Belmont, Ville Linde
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#include "emu.h"
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#include "video/poly.h"
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#include "video/rgbutil.h"
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