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swp00: new sound doesn't like it if you don't fill your buffer
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@ -99,4 +99,6 @@ void swp00_device::snd_w(offs_t offset, u8 data)
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void swp00_device::sound_stream_update(sound_stream &stream, std::vector<read_stream_view> const &inputs, std::vector<write_stream_view> &outputs)
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{
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outputs[0].fill(0);
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outputs[1].fill(0);
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}
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