swp00: new sound doesn't like it if you don't fill your buffer

This commit is contained in:
Aaron Giles 2020-09-23 08:42:48 -07:00
parent f773d1b656
commit a7acb80ade

View File

@ -99,4 +99,6 @@ void swp00_device::snd_w(offs_t offset, u8 data)
void swp00_device::sound_stream_update(sound_stream &stream, std::vector<read_stream_view> const &inputs, std::vector<write_stream_view> &outputs)
{
outputs[0].fill(0);
outputs[1].fill(0);
}