Fixed button assignments to match actual hardware (swapped A&B) which makes Treasure Hunt play more logically as well. (nw)

This commit is contained in:
Scott Stone 2015-01-05 20:42:40 -05:00
parent 95243821ab
commit a7bf91ae9b

View File

@ -206,10 +206,10 @@ static INPUT_PORTS_START( gamate )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_NAME("A")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_NAME("B")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START) PORT_NAME("start/pause")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SELECT) PORT_NAME("select")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_NAME("A")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_NAME("B")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START) PORT_NAME("Start/Pause")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SELECT) PORT_NAME("Select")
INPUT_PORTS_END
#ifdef UNUSED_CODE