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Fixed button assignments to match actual hardware (swapped A&B) which makes Treasure Hunt play more logically as well. (nw)
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@ -206,10 +206,10 @@ static INPUT_PORTS_START( gamate )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_NAME("A")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_NAME("B")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START) PORT_NAME("start/pause")
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SELECT) PORT_NAME("select")
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2) PORT_NAME("A")
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1) PORT_NAME("B")
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START) PORT_NAME("Start/Pause")
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SELECT) PORT_NAME("Select")
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INPUT_PORTS_END
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#ifdef UNUSED_CODE
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