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Demoted Kodure Ookami to GNW due of a major flaw in the gameplay
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@ -23,7 +23,7 @@ actually bootlegs.
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TODO:
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- simulate the mcu/blitter (particularly needed in terrafu and legion)
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-- or figure out which chip it is, decap it, and emulate it.
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- time over doesn't kill the player in Kodure Ookami;
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@ -1580,7 +1580,7 @@ GAME( 1987, terraf, 0, terraf, terraf, terraf, ROT0, "Nichibuts
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GAME( 1987, terrafb, terraf, terrafb, terraf, terrafu, ROT0, "bootleg", "Terra Force (bootleg with additional Z80)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )
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GAME( 1987, terrafa, terraf, terraf, terraf, terrafu, ROT0, "Nichibutsu", "Terra Force (set 2)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_UNEMULATED_PROTECTION )
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GAME( 1987, terrafu, terraf, terraf, terraf, terrafu, ROT0, "Nichibutsu USA", "Terra Force (US)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_UNEMULATED_PROTECTION )
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GAME( 1987, kodure, 0, kodure, kodure, kodure, ROT0, "Nichibutsu", "Kodure Ookami (Japan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_UNEMULATED_PROTECTION )
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GAME( 1987, kodure, 0, kodure, kodure, kodure, ROT0, "Nichibutsu", "Kodure Ookami (Japan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
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GAME( 1988, cclimbr2, 0, cclimbr2, cclimbr2, cclimbr2, ROT0, "Nichibutsu", "Crazy Climber 2 (Japan)", GAME_SUPPORTS_SAVE )
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GAME( 1988, cclimbr2a,cclimbr2, cclimbr2, cclimbr2, cclimbr2, ROT0, "Nichibutsu", "Crazy Climber 2 (Japan, Harder)", GAME_SUPPORTS_SAVE )
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GAME( 1988, armedf, 0, armedf, armedf, armedf, ROT270, "Nichibutsu", "Armed Formation", GAME_SUPPORTS_SAVE )
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