Demoted Kodure Ookami to GNW due of a major flaw in the gameplay

This commit is contained in:
Angelo Salese 2011-04-20 13:09:19 +00:00
parent 8f3f00c6af
commit a7daa2da9e

View File

@ -23,7 +23,7 @@ actually bootlegs.
TODO:
- simulate the mcu/blitter (particularly needed in terrafu and legion)
-- or figure out which chip it is, decap it, and emulate it.
- time over doesn't kill the player in Kodure Ookami;
@ -1580,7 +1580,7 @@ GAME( 1987, terraf, 0, terraf, terraf, terraf, ROT0, "Nichibuts
GAME( 1987, terrafb, terraf, terrafb, terraf, terrafu, ROT0, "bootleg", "Terra Force (bootleg with additional Z80)", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )
GAME( 1987, terrafa, terraf, terraf, terraf, terrafu, ROT0, "Nichibutsu", "Terra Force (set 2)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_UNEMULATED_PROTECTION )
GAME( 1987, terrafu, terraf, terraf, terraf, terrafu, ROT0, "Nichibutsu USA", "Terra Force (US)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_UNEMULATED_PROTECTION )
GAME( 1987, kodure, 0, kodure, kodure, kodure, ROT0, "Nichibutsu", "Kodure Ookami (Japan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_UNEMULATED_PROTECTION )
GAME( 1987, kodure, 0, kodure, kodure, kodure, ROT0, "Nichibutsu", "Kodure Ookami (Japan)", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_GRAPHICS | GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1988, cclimbr2, 0, cclimbr2, cclimbr2, cclimbr2, ROT0, "Nichibutsu", "Crazy Climber 2 (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1988, cclimbr2a,cclimbr2, cclimbr2, cclimbr2, cclimbr2, ROT0, "Nichibutsu", "Crazy Climber 2 (Japan, Harder)", GAME_SUPPORTS_SAVE )
GAME( 1988, armedf, 0, armedf, armedf, armedf, ROT270, "Nichibutsu", "Armed Formation", GAME_SUPPORTS_SAVE )