Fixed the graphics decode of Las Vegas. [Roberto Fresca]

This commit is contained in:
Roberto Fresca 2011-10-10 07:53:16 +00:00
parent 35f7cc8123
commit a8176538f2

View File

@ -97,6 +97,8 @@ val (hex): 27 20 22 04 26 00 20 20 00 07 00 00 80 00 00 00 ns
- Figured out the sound. It's a Delta-Sigma DAC (driven by bit3 of the output port
at $7000.
- Fixed the GFX decode of Las Vegas.
- The real game title is unknown. Could be "Muroge Monaco", "Las Vegas, Nevada", but
I strongly think that the original name is different.
@ -315,8 +317,9 @@ ROM_START( lasvegas )
ROM_LOAD( "pk8.8e", 0xf000, 0x0800, CRC(995bd527) SHA1(af96bd0118511b13a755925e3bf5138be61c09d8) )
ROM_LOAD( "pk9.9e", 0xf800, 0x0800, CRC(2ab1556e) SHA1(cd7bd377b6a3f6c0f8df61b0da83e55468d599d6) )
ROM_REGION( 0x0800, "gfx1", 0 ) // the second half is filled of 0xff.
ROM_LOAD( "pk6.6e", 0x0000, 0x0800, CRC(78a3593a) SHA1(96ba470f5b0dd6d490eadd09b4b6894e044c66b4) )
ROM_REGION( 0x0400, "gfx1", 0 ) // the second half is filled of 0xff.
ROM_LOAD( "pk6.6e", 0x0000, 0x0400, CRC(78a3593a) SHA1(96ba470f5b0dd6d490eadd09b4b6894e044c66b4) )
ROM_IGNORE( 0x0400)
ROM_REGION( 0x0020, "proms", 0 )
ROM_LOAD( "a3.1b", 0x0000, 0x0020, CRC(abddfb6b) SHA1(ed78b93701b5a3bf2053d2584e9a354fb6cec203) ) /* 74s288 at 1B */