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bgfx: Fixed crt-geom{,-deluxe} shader compilation and recompiled shaders.
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bgfx/shaders/dx11/chains/crt-geom/fs_lowpass.bin
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bgfx/shaders/dx11/chains/crt-geom/fs_lowpass.bin
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bgfx/shaders/dx11/chains/crt-geom/vs_lowpass.bin
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bgfx/shaders/dx11/chains/crt-geom/vs_lowpass.bin
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bgfx/shaders/dx9/chains/crt-geom/fs_lowpass.bin
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bgfx/shaders/dx9/chains/crt-geom/fs_lowpass.bin
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bgfx/shaders/dx9/chains/crt-geom/vs_lowpass.bin
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bgfx/shaders/dx9/chains/crt-geom/vs_lowpass.bin
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@ -190,7 +190,7 @@ vec4 x_coeffs(vec4 x, float pos_x)
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return cubic(x,0.0,0.5);
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} else if (u_interp.x < 4.5) { // Mitchell-Netravali
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return cubic(x,1.0/3.0,1.0/3.0);
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} else if (u_interp.x < 5.5) { // B-spline
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} else /*if (u_interp.x < 5.5)*/ { // B-spline
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return cubic(x,1.0,0.0);
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}
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}
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@ -170,7 +170,7 @@ vec4 x_coeffs(vec4 x, float pos_x)
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return cubic(x,0.0,0.5);
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} else if (u_interp.x < 4.5) { // Mitchell-Netravali
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return cubic(x,1.0/3.0,1.0/3.0);
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} else if (u_interp.x < 5.5) { // B-spline
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} else /*if (u_interp.x < 5.5)*/ { // B-spline
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return cubic(x,1.0,0.0);
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}
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}
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