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Adjusted volume level and added more documentation
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@ -1344,9 +1344,31 @@ static const discrete_mixer_desc btime_sound_mixer_desc =
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/* R49 has 4.7k in schematics, but listed as 47k in bill of material
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* 47k gives proper low pass filtering
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*/
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#define BTIME_R49 RES_K(47)
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/* The input divider R51 R50 is not independant of R52, which
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* also depends on ay internal resistance.
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* FIXME: Develop proper model when I am retired.
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*
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* With R51 being 1K, the gain is way to high (23.5). Therefore R51
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* is set to 5k, but this is a hack. With the modification,
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* sound levels are in line with observations.
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* FIXME: Verify R51,R50,R52 and R49 on real pcb
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*
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* http://www.coinopvideogames.com/videogames01.php
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* There are two recordings from 1982 where the filtered sound is way louder
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* than the music. There is a later recording
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* http://www.coinopvideogames.com/videogames03.php
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* in which the filtered sounds have volumes closer to the music.
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*
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*/
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#define BTIME_R52 RES_K(1)
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#define BTIME_R51 RES_K(5) /* schematics 1k */
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#define BTIME_R50 RES_K(10)
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static const discrete_op_amp_filt_info btime_opamp_desc =
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{RES_K(1), 0, RES_K(10), 0, RES_K(47), CAP_U(0.068), CAP_U(0.068), 0, 0, 5.0, -5.0};
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{BTIME_R51, 0, BTIME_R50, 0, BTIME_R49, CAP_U(0.068), CAP_U(0.068), 0, 0, 5.0, -5.0};
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static DISCRETE_SOUND_START( btime_sound )
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@ -1368,6 +1390,7 @@ static DISCRETE_SOUND_START( btime_sound )
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DISCRETE_MIXER2(NODE_40, 1, NODE_22, NODE_30, &btime_sound_mixer_desc)
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DISCRETE_CRFILTER(NODE_41, 1, NODE_40, RES_K(10), CAP_U(10))
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/* Amplifier is upc1181H3
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*
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* http://www.mydarc.de/dj7oh/fad/ics/upc1181/upc1181.htm
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@ -1379,9 +1402,9 @@ static DISCRETE_SOUND_START( btime_sound )
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*/
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/* Assuming a 4 Ohm impedance speaker */
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DISCRETE_CRFILTER(NODE_42, 1, NODE_41, 3.0, CAP_U(100))
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DISCRETE_CRFILTER(NODE_43, 1, NODE_41, 3.0, CAP_U(100))
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DISCRETE_OUTPUT(NODE_42, 32767.0 / 5. * 20.0)
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DISCRETE_OUTPUT(NODE_43, 32767.0 / 5. * 35.0)
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DISCRETE_SOUND_END
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