ichiban.cpp, royalmah.cpp: merged the former into the latter. Also some tagmap cleanup and configured banking in royalmah.cpp

This commit is contained in:
Ivan Vangelista 2021-12-13 18:59:23 +01:00
parent c6260e6209
commit a8b90c2cdf
7 changed files with 517 additions and 720 deletions

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@ -4960,7 +4960,6 @@ files {
MAME_DIR .. "src/mame/drivers/hotblock.cpp",
MAME_DIR .. "src/mame/drivers/hotstuff.cpp",
MAME_DIR .. "src/mame/drivers/houseball.cpp",
MAME_DIR .. "src/mame/drivers/ichiban.cpp",
MAME_DIR .. "src/mame/drivers/imolagp.cpp",
MAME_DIR .. "src/mame/drivers/intrscti.cpp",
MAME_DIR .. "src/mame/drivers/island.cpp",

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@ -570,7 +570,6 @@ icecold.cpp
ice_bozopail.cpp
ice_hhhippos.cpp
ice_tbd.cpp
ichiban.cpp
idsa.cpp
igs009.cpp
igs011.cpp

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@ -1,434 +0,0 @@
// license:BSD-3-Clause
// copyright-holders:Guru
/***************************************************************************
Ichi Ban Jyan
Excel, 199?
PCB Layout
----------
MJ911
|----------------------------------|
|MB3712 DSW-D DSW-C DSW-B DSW-A SW|
| M6378 BATT |
|VOL 6264 3 |
| YM2413 MJB |
|M 1 2 |
|A YM2149 MJG |-------| |
|H |ALTERA | Z80 |
|J MJR |EP1810 | |
|O | | ALTERA |
|N |-------| EP910 |
|G |
| |
| 41464 41464 |
| 41464 41464 18.432MHz|
|----------------------------------|
Notes:
Z80 clock - 6.144MHz [18.432/3]
YM2149 clock - 1.536MHz [18.432/12]
YM2413 clock - 3.072MHz [18.432/6]
M6378 - OKI MSM6378A Voice Synthesis IC with 256Kbit OTP ROM (DIP16) - not populated
VSync - 60.5686Hz
HSync - 15.510kHz
Notes / TODO:
- code and palette banking;
- seems heavily inspired by the games in royalmah.cpp. Consider merging.
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/nvram.h"
#include "sound/ay8910.h"
#include "sound/ymopl.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
namespace {
class ichibanjyan_state : public driver_device
{
public:
ichibanjyan_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_palette(*this, "palette")
, m_videoram(*this, "videoram")
, m_key(*this, "KEY%u", 0U)
{ }
void ichibanjyan(machine_config &config);
protected:
// driver_device overrides
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
private:
// devices
required_device<cpu_device> m_maincpu;
required_device<palette_device> m_palette;
required_shared_ptr<uint8_t> m_videoram;
required_ioport_array<10> m_key;
uint8_t m_input_port_select;
uint8_t player_1_port_r();
uint8_t player_2_port_r();
void input_port_select_w(uint8_t data);
void control_w(uint8_t data);
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void mem_map(address_map &map);
void io_map(address_map &map);
void opcodes_map(address_map &map);
};
void ichibanjyan_state::video_start()
{
}
uint32_t ichibanjyan_state::screen_update( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect )
{
for (offs_t offs = 0; offs < 0x4000; offs++)
{
uint8_t data1 = m_videoram[offs + 0x0000];
uint8_t data2 = m_videoram[offs + 0x4000];
uint8_t y = (offs >> 6);
uint8_t x = (offs << 2);
for (int i = 0; i < 4; i++)
{
uint8_t pen = ((data2 >> 1) & 0x08) | ((data2 << 2) & 0x04) | ((data1 >> 3) & 0x02) | ((data1 >> 0) & 0x01);
bitmap.pix(y, x) = m_palette->pen(pen);
x = x + 1;
data1 = data1 >> 1;
data2 = data2 >> 1;
}
}
return 0;
}
void ichibanjyan_state::input_port_select_w(uint8_t data)
{
m_input_port_select = data;
}
uint8_t ichibanjyan_state::player_1_port_r()
{
int ret = (m_key[0]->read() & 0xc0) | 0x3f;
if ((m_input_port_select & 0x01) == 0) ret &= m_key[0]->read();
if ((m_input_port_select & 0x02) == 0) ret &= m_key[1]->read();
if ((m_input_port_select & 0x04) == 0) ret &= m_key[2]->read();
if ((m_input_port_select & 0x08) == 0) ret &= m_key[3]->read();
if ((m_input_port_select & 0x10) == 0) ret &= m_key[4]->read();
return ret;
}
uint8_t ichibanjyan_state::player_2_port_r()
{
int ret = (m_key[5]->read() & 0xc0) | 0x3f;
if ((m_input_port_select & 0x01) == 0) ret &= m_key[5]->read();
if ((m_input_port_select & 0x02) == 0) ret &= m_key[6]->read();
if ((m_input_port_select & 0x04) == 0) ret &= m_key[7]->read();
if ((m_input_port_select & 0x08) == 0) ret &= m_key[8]->read();
if ((m_input_port_select & 0x10) == 0) ret &= m_key[9]->read();
return ret;
}
void ichibanjyan_state::control_w(uint8_t data)
{
machine().bookkeeping().coin_counter_w(0, BIT(data, 1));
// bit 2 always set? it's flip screen in most royalmah.cpp games
}
void ichibanjyan_state::mem_map(address_map &map)
{
map(0x0000, 0x6fff).rom().region("code", 0x10000);
map(0x7000, 0x7fff).ram().share("nvram");
map(0x8000, 0xffff).rom().region("code", 0x18000); // TODO: should be banked, as changing the offset to the other ROMs shows other graphics
map(0x8000, 0xffff).writeonly().share(m_videoram);
}
void ichibanjyan_state::io_map(address_map &map) // TODO: writes to 0x12 and 0x14, probably code and palette banking
{
map.global_mask(0xff);
map(0x01, 0x01).r("aysnd", FUNC(ym2149_device::data_r));
map(0x02, 0x03).w("aysnd", FUNC(ym2149_device::data_address_w));
map(0x10, 0x10).portr("DSW-A").w(FUNC(ichibanjyan_state::control_w));
map(0x11, 0x11).portr("SYSTEM").w(FUNC(ichibanjyan_state::input_port_select_w));
map(0x12, 0x12).portr("DSW-B").nopw();
map(0x13, 0x13).portr("DSW-C");
map(0x14, 0x14).portr("DSW-D").nopw();
map(0x16, 0x17).w("ymsnd", FUNC(ym2413_device::write));
}
void ichibanjyan_state::opcodes_map(address_map &map)
{
map(0x0000, 0x6fff).rom().region("code", 0);
map(0x8000, 0xffff).rom().region("code", 0x8000);
}
static INPUT_PORTS_START( ichibanjyan )
PORT_START("KEY0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Payout") PORT_CODE(KEYCODE_O)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("KEY1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("KEY2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("KEY3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("KEY4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("KEY5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_E ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_I ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_M ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_KAN ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY6")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_B ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_J ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_N ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_REACH ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_BET ) PORT_PLAYER(2)
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("KEY7")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_C ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_G ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_CHI ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_RON ) PORT_PLAYER(2)
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("KEY8")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_D ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_H ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_L ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON ) PORT_PLAYER(2)
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("KEY9")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MAHJONG_SCORE ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_MAHJONG_DOUBLE_UP ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_MAHJONG_BIG ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_MAHJONG_SMALL ) PORT_PLAYER(2)
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 ) // "Note" ("Paper Money") = 10 Credits
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_MEMORY_RESET )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) // Analizer (Statistics). This plus service mode give access to dip page
PORT_SERVICE( 0x08, IP_ACTIVE_LOW )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW-A")
PORT_DIPNAME( 0x07, 0x07, "Pay Out" ) PORT_DIPLOCATION("DSW-A:1,2,3")
PORT_DIPSETTING( 0x00, "60%" )
PORT_DIPSETTING( 0x01, "65%" )
PORT_DIPSETTING( 0x02, "70%" )
PORT_DIPSETTING( 0x03, "75%" )
PORT_DIPSETTING( 0x04, "80%" )
PORT_DIPSETTING( 0x05, "85%" )
PORT_DIPSETTING( 0x06, "90%" )
PORT_DIPSETTING( 0x07, "95%" )
PORT_DIPNAME( 0x18, 0x18, "Wup Level" ) PORT_DIPLOCATION("DSW-A:4,5")
PORT_DIPSETTING( 0x18, "1" )
PORT_DIPSETTING( 0x10, "2" )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x60, 0x60, "Last Chance" ) PORT_DIPLOCATION("DSW-A:6,7")
PORT_DIPSETTING( 0x60, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, "5" )
PORT_DIPSETTING( 0x20, "8" )
PORT_DIPSETTING( 0x00, "10" )
PORT_DIPNAME( 0x80, 0x80, "Pay Sound" ) PORT_DIPLOCATION("DSW-A:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW-B")
PORT_DIPNAME( 0x03, 0x03, "Odds Type" ) PORT_DIPLOCATION("DSW-B:1,2")
PORT_DIPSETTING( 0x03, "A" )
PORT_DIPSETTING( 0x02, "B" )
PORT_DIPSETTING( 0x01, "C" )
PORT_DIPSETTING( 0x00, "D" )
PORT_DIPUNUSED_DIPLOC(0x04, 0x04, "DSW-B:3") // 3 and 4 have no apparent effect in 'Analizer 2' page
PORT_DIPUNUSED_DIPLOC(0x08, 0x08, "DSW-B:4")
PORT_DIPNAME( 0x30, 0x30, "Reset" ) PORT_DIPLOCATION("DSW-B:5,6")
PORT_DIPSETTING( 0x30, "100" )
PORT_DIPSETTING( 0x20, "150" )
PORT_DIPSETTING( 0x10, "300" )
PORT_DIPSETTING( 0x00, "500" )
PORT_DIPNAME( 0x40, 0x40, "Bakaze" ) PORT_DIPLOCATION("DSW-B:7")
PORT_DIPSETTING( 0x40, "Move" )
PORT_DIPSETTING( 0x00, "No Move" )
PORT_DIPNAME( 0x80, 0x80, "Pai" ) PORT_DIPLOCATION("DSW-B:8")
PORT_DIPSETTING( 0x80, "Tate" )
PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
PORT_START("DSW-C")
PORT_DIPNAME( 0x03, 0x03, "China" ) PORT_DIPLOCATION("DSW-C:1,2")
PORT_DIPSETTING( 0x03, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, "Hane" )
PORT_DIPSETTING( 0x01, "Bai" )
PORT_DIPSETTING( 0x00, "3Bai" )
PORT_DIPNAME( 0x04, 0x04, "Yaku" ) PORT_DIPLOCATION("DSW-C:3")
PORT_DIPSETTING( 0x04, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, "Cut" )
PORT_DIPNAME( 0x08, 0x08, "3Bai" ) PORT_DIPLOCATION("DSW-C:4")
PORT_DIPSETTING( 0x08, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, "Cut" )
PORT_DIPUNUSED_DIPLOC(0x10, 0x10, "DSW-C:5") // 5 and 6 have no apparent effect in 'Analizer 2' page
PORT_DIPUNUSED_DIPLOC(0x20, 0x20, "DSW-C:6")
PORT_DIPNAME( 0x40, 0x40, "Utidome" ) PORT_DIPLOCATION("DSW-C:7")
PORT_DIPSETTING( 0x40, "Nasi" )
PORT_DIPSETTING( 0x00, "1000" )
PORT_DIPNAME( 0x80, 0x80, "Bet Max" ) PORT_DIPLOCATION("DSW-C:8")
PORT_DIPSETTING( 0x80, "10" )
PORT_DIPSETTING( 0x00, "20" )
PORT_START("DSW-D")
PORT_DIPNAME( 0x03, 0x03, "Bet Skip" ) PORT_DIPLOCATION("DSW-D:1,2")
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPSETTING( 0x00, "10" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DSW-D:3,4")
PORT_DIPSETTING( 0x0c, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x00, "10" )
PORT_DIPNAME( 0x70, 0x70, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DSW-D:5,6,7") // 'Note'
PORT_DIPSETTING( 0x70, "1" )
PORT_DIPSETTING( 0x60, "2" )
PORT_DIPSETTING( 0x50, "5" )
PORT_DIPSETTING( 0x40, "10" )
PORT_DIPSETTING( 0x30, "20" )
PORT_DIPSETTING( 0x20, "25" )
PORT_DIPSETTING( 0x10, "50" )
PORT_DIPSETTING( 0x00, "100" )
PORT_DIPUNUSED_DIPLOC(0x80, 0x80, "DSW-D:8") // 8 has no apparent effect in 'Analizer 2' page
INPUT_PORTS_END
void ichibanjyan_state::machine_start()
{
m_input_port_select = 0;
save_item(NAME(m_input_port_select));
}
void ichibanjyan_state::machine_reset()
{
}
void ichibanjyan_state::ichibanjyan(machine_config &config)
{
// basic machine hardware
Z80(config, m_maincpu, 18.432_MHz_XTAL / 3);
m_maincpu->set_addrmap(AS_PROGRAM, &ichibanjyan_state::mem_map);
m_maincpu->set_addrmap(AS_IO, &ichibanjyan_state::io_map);
m_maincpu->set_addrmap(AS_OPCODES, &ichibanjyan_state::opcodes_map);
m_maincpu->set_vblank_int("screen", FUNC(ichibanjyan_state::irq0_line_hold));
NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
// video hardware
screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
screen.set_raw(18.432_MHz_XTAL / 3, 256, 0, 255, 256, 0, 247); // dimensions guessed
screen.set_screen_update(FUNC(ichibanjyan_state::screen_update));
screen.set_palette("palette");
PALETTE(config, "palette", palette_device::RGB_444_PROMS, "proms", 512);
// sound hardware
SPEAKER(config, "mono").front_center();
ym2149_device &ay(YM2149(config, "aysnd", 18.432_MHz_XTAL / 12));
ay.port_a_read_callback().set(FUNC(ichibanjyan_state::player_1_port_r));
ay.port_b_read_callback().set(FUNC(ichibanjyan_state::player_2_port_r));
ay.add_route(ALL_OUTPUTS, "mono", 0.30);
YM2413(config, "ymsnd", 18.432_MHz_XTAL / 6).add_route(ALL_OUTPUTS, "mono", 0.5);
}
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( ichiban )
ROM_REGION( 0x60000, "code", 0 ) // opcodes in first half are mixed with pseudo-random garbage
ROM_LOAD( "3.u15", 0x00000, 0x20000, CRC(76240568) SHA1(cf055d1eaae25661a49ec4722a2c7caca862e66a) )
ROM_LOAD( "2.u14", 0x20000, 0x20000, CRC(b4834d8e) SHA1(836ddf7586dc5440faf88f5ec50a32265e9a0ec8) )
ROM_LOAD( "1.u28", 0x40000, 0x20000, CRC(2caa4d3f) SHA1(5e5af164880140b764c097a65388c22ba5ea572b) ) // ?
ROM_REGION( 0x600, "proms", 0 )
ROM_LOAD( "mjr.u36", 0x000, 0x200, CRC(31cd7a90) SHA1(1525ad19d748561a52626e4ab13df67d9bedf3b8) )
ROM_LOAD( "mjg.u37", 0x200, 0x200, CRC(5b3562aa) SHA1(ada60d2a5a5a657d7b209d18a23b685305d9ff7b) )
ROM_LOAD( "mjb.u38", 0x400, 0x200, CRC(0ef881cb) SHA1(44b61a443d683f5cb2d1b1a4f74d8a8f41021de5) )
ROM_END
} // Anonymous namespace
GAME( 199?, ichiban, 0, ichibanjyan, ichibanjyan, ichibanjyan_state, empty_init, ROT180, "Excel", "Ichi Ban Jyan", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND ) // should just need correct banking

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@ -877,7 +877,7 @@ Night Gal
OSC:20MHz
CPU:Z80
SND:AY-3-8910
ETC:CUSTOM(The surface of the chip is scrached, so the name of the chip is unknown), MemoryBackup
ETC:CUSTOM(The surface of the chip is scratched, so the name of the chip is unknown), MemoryBackup
NGAL_01.BIN graphic
NGAL_02.BIN graphic
@ -929,7 +929,7 @@ Night Bunny
CPU: Z80
Sound: AY-3-8910
OSC: 20.000MHz
Other: surface scrached DIP40 (NB1413M3?)
Other: surface scratched DIP40 (NB1413M3?)
ROMs:
1.3A

File diff suppressed because it is too large Load Diff

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@ -30,7 +30,7 @@ Computer Quiz Atama no Taisou
-----------------------------------------
TZU-093
CPU: Z80(IC9) surface scrached Z80?(IC28)
CPU: Z80(IC9) surface scratched Z80?(IC28)
Sound: AY-3-8910 x2
OSC: 14.000MHz
RAMs:
@ -50,7 +50,7 @@ CC.48 [209cab0d] |
CB.47 [8bc85c0c] |
CD.46 [22e8d103] /
IC36.BIN [643e3077] (surface scrached, 27C256)
IC36.BIN [643e3077] (surface scratched, 27C256)
IC35.BIN [fe0302a0] |
IC34.BIN [06e7c7da] |
IC33.BIN [323a70e7] /

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@ -17022,9 +17022,6 @@ icecold //
icecoldf //
zekepeak //
@source:ichiban.cpp
ichiban // (c) 199? Excel
@source:idsa.cpp
bsktbllp //
v1 //
@ -36442,6 +36439,7 @@ cafetime // "63" (c) 1992 Dynax
chalgirl // bootleg
daisyari // (c) 1989 Best System
dondenmj // "03" (c) 1986 Dyna Electronics
ichiban // (c) 199? Excel
ippatsu // 01? (c) 1986 Dyna Electronics
jangtaku // (c) 1986 Dyna Computer
janoh // (c) 1984 Toaplan