mirror of
https://github.com/holub/mame
synced 2025-04-22 08:22:15 +03:00
Interflip electromechanical slots improvements:
- New reels for Sevilla sets with 77%. - Created new layout for Sevilla sets with 77%. - Derived new machine config to cover specific sets.
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src/mame/layout/cbrava_77.lay
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733
src/mame/layout/cbrava_77.lay
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license:CC0
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copyright-holders: Roberto Fresca, Grull Osgo
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************************************************************
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Interflip Costa Brava (77%).
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Internal layout artwork by Roberto Fresca & Grull Osgo.
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This internal layout was designed to show all the Output
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lines activity, besides a working playfield / game.
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Just for educational purposes.
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Use our external artwork for a realistic experience.
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||||
<text string="PLUM"> <bounds x="10" y="145" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="165" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="PLUM"> <bounds x="10" y="185" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="SEVEN"> <bounds x="10" y="205" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="CHERRY"> <bounds x="10" y="225" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="245" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="PLUM"> <bounds x="10" y="265" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="285" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="2-BAR"> <bounds x="10" y="305" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="PLUM"> <bounds x="10" y="325" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="345" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="365" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="1 BAR"> <bounds x="10" y="385" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
</element>
|
||||
|
||||
<element name="Reel 3">
|
||||
<rect> <bounds x="0" y="0" width="100" height="400"/> <color alpha="0.0"/> </rect>
|
||||
<text string="ORANGE"> <bounds x="10" y="5" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="BELL"> <bounds x="10" y="25" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="I F"> <bounds x="10" y="45" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="1-BAR"> <bounds x="10" y="65" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="BELL"> <bounds x="10" y="85" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="1-BAR"> <bounds x="10" y="105" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="BELL"> <bounds x="10" y="125" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="SEVEN"> <bounds x="10" y="145" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="CHERRY"> <bounds x="10" y="165" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="2-BAR"> <bounds x="10" y="185" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="2-BAR"> <bounds x="10" y="205" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="1-BAR"> <bounds x="10" y="225" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="BELL"> <bounds x="10" y="245" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="CHERRY"> <bounds x="10" y="265" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="2-BAR"> <bounds x="10" y="285" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="PLUM"> <bounds x="10" y="305" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="1-BAR"> <bounds x="10" y="325" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="CHERRY"> <bounds x="10" y="345" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="1-BAR"> <bounds x="10" y="365" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="BELL"> <bounds x="10" y="385" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
</element>
|
||||
|
||||
<element name="Reel 4">
|
||||
<rect> <bounds x="0" y="0" width="100" height="400"/> <color alpha="0.0"/> </rect>
|
||||
<text string="ORANGE"> <bounds x="10" y="5" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="PLUM"> <bounds x="10" y="25" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="I F"> <bounds x="10" y="45" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="65" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="BELL"> <bounds x="10" y="85" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="SEVEN"> <bounds x="10" y="105" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="125" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="145" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="PLUM"> <bounds x="10" y="165" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="PLUM"> <bounds x="10" y="185" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="CHERRY"> <bounds x="10" y="205" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="SEVEN"> <bounds x="10" y="225" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="245" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="2-BAR"> <bounds x="10" y="265" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="285" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="1-BAR"> <bounds x="10" y="305" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="PLUM"> <bounds x="10" y="325" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="345" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="PLUM"> <bounds x="10" y="365" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="CHERRY"> <bounds x="10" y="385" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
</element>
|
||||
|
||||
|
||||
<!-- View Field... -->
|
||||
|
||||
<view name="Internal Layout">
|
||||
|
||||
<bounds left="0" top="0" right="640" bottom="480" />
|
||||
|
||||
<!-- Coin Lamps -->
|
||||
|
||||
<element name="outbit0" ref="CL1">
|
||||
<bounds x="10" y="120" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit1" ref="CL2">
|
||||
<bounds x="80" y="120" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit2" ref="CL3">
|
||||
<bounds x="150" y="120" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<!-- Game Lamps -->
|
||||
|
||||
<element name="outbit6" ref="L3">
|
||||
<bounds x="220" y="120" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit7" ref="L4">
|
||||
<bounds x="290" y="120" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit8" ref="L5">
|
||||
<bounds x="360" y="120" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit28" ref="L6">
|
||||
<bounds x="430" y="120" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<!-- E.M. Counters -->
|
||||
|
||||
<element name="outbit20" ref="EM1">
|
||||
<bounds x="10" y="150" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit21" ref="EM2">
|
||||
<bounds x="80" y="150" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit22" ref="EM3">
|
||||
<bounds x="150" y="150" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit23" ref="EM4">
|
||||
<bounds x="220" y="150" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<!-- Relays (Motors)-->
|
||||
|
||||
<element name="outbit24" ref="RL1">
|
||||
<bounds x="290" y="150" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit25" ref="RL2">
|
||||
<bounds x="360" y="150" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<!-- Reel Unlock Coils -->
|
||||
|
||||
<element name="outbit11" ref="C2">
|
||||
<bounds x="10" y="180" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit12" ref="C3">
|
||||
<bounds x="80" y="180" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit13" ref="C4">
|
||||
<bounds x="150" y="180" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<!-- Coin lock, diverter and lever coils -->
|
||||
|
||||
<element name="outbit14" ref="C5">
|
||||
<bounds x="290" y="180" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit15" ref="C6">
|
||||
<bounds x="360" y="180" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit16" ref="C7">
|
||||
<bounds x="430" y="180" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
|
||||
<!-- Int Enable Led -->
|
||||
|
||||
<element name="outbit44" ref="IRQ">
|
||||
<bounds x="430" y="150" width="60" height="20"/>
|
||||
</element>
|
||||
|
||||
<!-- Seven Segment Displays -->
|
||||
|
||||
<element ref="rect_gray">
|
||||
<bounds x="10" y="10" width="590" height="95" />
|
||||
</element>
|
||||
|
||||
<element ref="rect_black">
|
||||
<bounds x="15" y="15" width="580" height="85" />
|
||||
</element>
|
||||
|
||||
<!-- Jackpot Display -->
|
||||
|
||||
<repeat count="6">
|
||||
<param name="i" start="4" increment="1" />
|
||||
<param name="x" start="40" increment="40" />
|
||||
<element name="outbyte~i~" ref="digit">
|
||||
<bounds x="~x~" y="35" width="40" height="50" />
|
||||
</element>
|
||||
</repeat>
|
||||
|
||||
<!-- Door Display -->
|
||||
|
||||
<repeat count="4">
|
||||
<param name="i" start="0" increment="1" />
|
||||
<param name="x" start="400" increment="40" />
|
||||
<element name="outbyte~i~" ref="digit">
|
||||
<bounds x="~x~" y="35" width="40" height="50" />
|
||||
</element>
|
||||
</repeat>
|
||||
|
||||
<!-- Optos A/B Readout -->
|
||||
|
||||
<repeat count="3">
|
||||
<param name="i" start="31" increment="1" />
|
||||
<param name="x" start="60" increment="70" />
|
||||
<element name="outbit~i~" ref="stat">
|
||||
<bounds x="~x~" y="215" width="14" height="15" />
|
||||
</element>
|
||||
</repeat>
|
||||
|
||||
<repeat count="3">
|
||||
<param name="i" start="35" increment="1" />
|
||||
<param name="x" start="80" increment="70" />
|
||||
<element name="outbit~i~" ref="stat">
|
||||
<bounds x="~x~" y="215" width="14" height="15" />
|
||||
</element>
|
||||
</repeat>
|
||||
|
||||
<!-- Pay Lines -->
|
||||
|
||||
<!-- 1st Coin -->
|
||||
|
||||
<element name="outbit0" ref="rect_red">
|
||||
<bounds x="45" y="330" width="200" height="3"/>
|
||||
</element>
|
||||
<repeat count="10">
|
||||
<param name="x" start="35" increment="1" />
|
||||
<param name="y" start="320" increment="1" />
|
||||
<param name="l" start="23" increment="-2" />
|
||||
<element name="outbit0" ref="rect_red">
|
||||
<bounds x="~x~" y="~y~" width="1" height="~l~"/>
|
||||
</element>
|
||||
</repeat>
|
||||
<element name="outbit0" ref="rect_red">
|
||||
<bounds x="15" y="320" width="20" height="23"/>
|
||||
</element>
|
||||
<element ref="bet1">
|
||||
<bounds x="22" y="321" width="10" height="20"/>
|
||||
</element>
|
||||
|
||||
<!-- 2nd Coin -->
|
||||
|
||||
<element name="outbit1" ref="rect_red">
|
||||
<bounds x="45" y="390" width="200" height="3"/>
|
||||
</element>
|
||||
<repeat count="10">
|
||||
<param name="x" start="35" increment="1" />
|
||||
<param name="y" start="380" increment="1" />
|
||||
<param name="l" start="23" increment="-2" />
|
||||
<element name="outbit1" ref="rect_red">
|
||||
<bounds x="~x~" y="~y~" width="1" height="~l~"/>
|
||||
</element>
|
||||
</repeat>
|
||||
<element name="outbit1" ref="rect_red">
|
||||
<bounds x="15" y="380" width="20" height="23"/>
|
||||
</element>
|
||||
<element ref="bet2">
|
||||
<bounds x="22" y="381" width="10" height="20"/>
|
||||
</element>
|
||||
|
||||
<!-- 3rd Coin -->
|
||||
|
||||
<element name="outbit2" ref="rect_red">
|
||||
<bounds x="45" y="270" width="200" height="3"/>
|
||||
</element>
|
||||
<repeat count="10">
|
||||
<param name="x" start="35" increment="1" />
|
||||
<param name="y" start="260" increment="1" />
|
||||
<param name="l" start="23" increment="-2" />
|
||||
<element name="outbit2" ref="rect_red">
|
||||
<bounds x="~x~" y="~y~" width="1" height="~l~"/>
|
||||
</element>
|
||||
</repeat>
|
||||
<element name="outbit2" ref="rect_red">
|
||||
<bounds x="15" y="260" width="20" height="23"/>
|
||||
</element>
|
||||
<element ref="bet3">
|
||||
<bounds x="22" y="261" width="10" height="20"/>
|
||||
</element>
|
||||
|
||||
<!-- Reels views -->
|
||||
|
||||
<repeat count="3">
|
||||
<param name="i" start="2" increment="1" />
|
||||
<param name="r" start="41" increment="1" />
|
||||
<param name="x" start="50" increment="70" />
|
||||
<param name="ca" start="16" increment="1" />
|
||||
<element ref="rect_white">
|
||||
<bounds x="~x~" y="240" width="50" height="180"/>
|
||||
</element>
|
||||
<element ref="Reel ~i~" state="0">
|
||||
<bounds x="~x~" y="240" width="50" height="180"/>
|
||||
<yscroll name="outbit~r~" size="0.15" wrap="yes" min="1200" max="0"/>
|
||||
</element>
|
||||
<element name="emreel~i~" ref="debug_stepper_value">
|
||||
<bounds x="~x~" y="425" width="50" height="20"/>
|
||||
</element>
|
||||
<element name="outbit~r~" ref="debug_stepper_value">
|
||||
<bounds x="~x~" y="450" width="50" height="20"/>
|
||||
</element>
|
||||
</repeat>
|
||||
|
||||
<!-- Coin -->
|
||||
|
||||
<element name="outbit14" ref="coin" inputtag="IN0" inputmask="0x80">
|
||||
<bounds x="600" y="440" width="30" height="30"/>
|
||||
</element>
|
||||
|
||||
</view>
|
||||
</mamelayout>
|
662
src/mame/layout/sevilla_77.lay
Normal file
662
src/mame/layout/sevilla_77.lay
Normal file
@ -0,0 +1,662 @@
|
||||
<?xml version="1.0"?>
|
||||
<!--
|
||||
license:CC0
|
||||
copyright-holders: Roberto Fresca, Grull Osgo
|
||||
|
||||
************************************************************
|
||||
|
||||
Interflip Sevilla (77%).
|
||||
|
||||
Internal layout artwork by Roberto Fresca & Grull Osgo.
|
||||
|
||||
This internal layout was designed to show all the Output
|
||||
lines activity, besides a working playfield / game.
|
||||
|
||||
Just for educational purposes.
|
||||
|
||||
|
||||
Use our external artwork for a realistic experience.
|
||||
|
||||
|
||||
************************************************************
|
||||
-->
|
||||
|
||||
<mamelayout version="2">
|
||||
|
||||
<!-- define elements -->
|
||||
|
||||
<element name="digit" defstate="0">
|
||||
<led7seg>
|
||||
<color red="1.0" green="0.1" blue="0.1" />
|
||||
</led7seg>
|
||||
</element>
|
||||
|
||||
<element name="led" defstate="0">
|
||||
<disk state="0">
|
||||
<color red="1.0" green="0.1" blue="0.1" />
|
||||
</disk>
|
||||
<disk state="1">
|
||||
<color red="0.1" green="1.0" blue="0.1" />
|
||||
</disk>
|
||||
</element>
|
||||
|
||||
<element name="stat" defstate="0">
|
||||
<text string="off" state="0">
|
||||
<color red="1.0" green="0.0" blue="0.0" />
|
||||
</text>
|
||||
<text string="on" state="1">
|
||||
<color red="0.0" green="1.0" blue="0.0" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="statinv" defstate="1">
|
||||
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<color red="0.0" green="1.0" blue="0.0" />
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<element name="lamp" defstate="0">
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<disk state="1">
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<color red="1.0" green="1.0" blue="0.0" />
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</disk>
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<disk state="0">
|
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<color red="0.2" green="0.2" blue="0.0" />
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</disk>
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<rect state="1">
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<color red="0.3" green="0.3" blue="0.3" />
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<text string="Coin 1">
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<rect state="0">
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<rect state="1">
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<color red="0.3" green="0.3" blue="0.3" />
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<text string="Coin 2">
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<rect state="1">
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<color red="0.3" green="0.3" blue="0.3" />
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<text string="Coin 3">
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<rect state="1">
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<color red="0.3" green="0.3" blue="0.3" />
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<text string="Accepted Coin">
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<rect state="0">
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<rect state="1">
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<color red="0.3" green="0.3" blue="0.3" />
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<text string="Insert Coin">
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<color red="0.0" green="0.0" blue="0.0" />
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</text>
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</element>
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<element name="L5" defstate="1">
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<rect state="0">
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<rect state="1">
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<color red="0.3" green="0.3" blue="0.3" />
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<text string="Fault">
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</text>
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<element name="L6" defstate="1">
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<rect state="0">
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<rect state="1">
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<text string="Topper">
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<rect state="1">
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<color red="0.3" green="0.3" blue="0.3" />
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</rect>
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<text string="Lock Coil A">
|
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<color red="0.0" green="0.0" blue="0.0" />
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<rect state="0">
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<rect state="1">
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<color red="0.3" green="0.3" blue="0.3" />
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<text string="Lock Coil B">
|
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<color red="0.0" green="0.0" blue="0.0" />
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</text>
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<rect state="0">
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<rect state="1">
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<text string="Lock Coil C">
|
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</text>
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</element>
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<element name="C4" defstate="1">
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<rect state="0">
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<text string="Lock Coil D">
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<rect state="1">
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<color red="0.3" green="0.3" blue="0.3" />
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<text string="Coin Lock">
|
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<rect state="0">
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<rect state="1">
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<color red="0.3" green="0.3" blue="0.3" />
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<text string="Diverter Coil">
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<color red="0.0" green="0.0" blue="0.0" />
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<rect state="1">
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</rect>
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<text string="Unlock Lever">
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<rect state="1">
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</rect>
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<rect state="0">
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<color red="0.3" green="0.3" blue="0.3" />
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</rect>
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<text string="EM:Coin In">
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||||
<color red="0.0" green="0.0" blue="0.0" />
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</text>
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</element>
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<element name="EM2" defstate="0">
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<rect state="1">
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<rect state="0">
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<text string="EM:Coin Out">
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</text>
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</element>
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<element name="EM3" defstate="0">
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<rect state="1">
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<rect state="0">
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<color red="0.3" green="0.3" blue="0.3" />
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<text string="EM: Coin Drop">
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<bounds x="0" y="0.1" width="1" height="0.8" />
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<rect state="1">
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<rect state="0">
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<color red="0.3" green="0.3" blue="0.3" />
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<text string="EM: Jackpot">
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</text>
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</element>
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|
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<element name="RL1" defstate="0">
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<rect state="1">
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<rect state="0">
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<text string="RL: Hopper">
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<element name="RL2" defstate="0">
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<rect state="0">
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<color red="0.3" green="0.3" blue="0.3" />
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</rect>
|
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<text string="RL: Reels">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.1" width="1" height="0.8" />
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|
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</element>
|
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|
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<element name="IRQ" defstate="1">
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<rect state="0">
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<color red="1.0" green="0.0" blue="1.0" />
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</rect>
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<text string="IRQ Enable">
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||||
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<bounds x="0" y="0.1" width="1" height="0.8" />
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</text>
|
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</element>
|
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|
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<element name="rect_white">
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<rect>
|
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|
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</rect>
|
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</element>
|
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|
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<element name="rect_black">
|
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<rect>
|
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</rect>
|
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</element>
|
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|
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<element name="rect_red">
|
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<rect>
|
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<color red="1.0" green="0.0" blue="0.0"/>
|
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|
||||
</element>
|
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|
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<element name="rect_gray">
|
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<rect>
|
||||
<color red="0.1" green="0.1" blue="0.1"/>
|
||||
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|
||||
</element>
|
||||
|
||||
<element name="debug_stepper_value" defstate="0">
|
||||
<simplecounter maxstate="3999" digits="4">
|
||||
<color red="1.0" green="1.0" blue="1.0"/>
|
||||
</simplecounter>
|
||||
</element>
|
||||
|
||||
<!-- Coin -->
|
||||
|
||||
<element name="coin" defstate="1">
|
||||
<disk state="0">
|
||||
<color red="0.58" green="0.53" blue="0.33" />
|
||||
<bounds x="0" y="0" width="1" height="1" />
|
||||
</disk>
|
||||
<disk state="0">
|
||||
<color red="0.66" green="0.61" blue="0.41" />
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<bounds x="0.1" y="0.1" width="0.8" height="0.8" />
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||||
</disk>
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<text string="$" state="0">
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<color red="0.58" green="0.53" blue="0.33" />
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<bounds x="0.16" y="0.12" width="0.7" height="0.7" />
|
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</text>
|
||||
</element>
|
||||
|
||||
|
||||
<!-- Sevilla Game Reels -->
|
||||
|
||||
<element name="Reel 2">
|
||||
<rect> <bounds x="0" y="0" width="100" height="400"/> <color alpha="0.0"/> </rect>
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<text string="ORANGE"> <bounds x="10" y="5" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
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||||
<text string="BAR"> <bounds x="10" y="25" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
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||||
<text string="PLUM"> <bounds x="10" y="45" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="CHERRY"> <bounds x="10" y="65" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
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||||
<text string="I F"> <bounds x="10" y="85" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
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<text string="ORANGE"> <bounds x="10" y="105" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
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<text string="SEVEN"> <bounds x="10" y="125" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
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<text string="BELL"> <bounds x="10" y="145" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
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<text string="ORANGE"> <bounds x="10" y="165" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
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<text string="ORANGE"> <bounds x="10" y="205" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
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<text string="ORANGE"> <bounds x="10" y="285" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
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<text string="ORANGE"> <bounds x="10" y="325" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
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<text string="2-BAR"> <bounds x="10" y="345" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="PLUM"> <bounds x="10" y="365" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
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||||
|
||||
</element>
|
||||
|
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<element name="Reel 3">
|
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<rect> <bounds x="0" y="0" width="100" height="400"/> <color alpha="0.0"/> </rect>
|
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<text string="1-BAR"> <bounds x="10" y="5" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
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<text string="BELL"> <bounds x="10" y="25" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
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<text string="ORANGE"> <bounds x="10" y="45" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
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<text string="BELL"> <bounds x="10" y="65" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
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<text string="I F"> <bounds x="10" y="85" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
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<text string="1-BAR"> <bounds x="10" y="105" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
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<text string="BELL"> <bounds x="10" y="125" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
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<text string="1-BAR"> <bounds x="10" y="145" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
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<text string="BELL"> <bounds x="10" y="165" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="SEVEN"> <bounds x="10" y="185" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="CHERRY"> <bounds x="10" y="205" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="2-BAR"> <bounds x="10" y="225" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="2-BAR"> <bounds x="10" y="245" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="1-BAR"> <bounds x="10" y="265" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="BELL"> <bounds x="10" y="285" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="CHERRY"> <bounds x="10" y="305" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="2-BAR"> <bounds x="10" y="325" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="PLUM"> <bounds x="10" y="345" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="1-BAR"> <bounds x="10" y="365" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="CHERRY"> <bounds x="10" y="385" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
</element>
|
||||
|
||||
<element name="Reel 4">
|
||||
<rect> <bounds x="0" y="0" width="100" height="400"/> <color alpha="0.0"/> </rect>
|
||||
<text string="PLUM"> <bounds x="10" y="5" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="25" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="PLUM"> <bounds x="10" y="45" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="CHERRY"> <bounds x="10" y="65" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="85" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="PLUM"> <bounds x="10" y="105" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="I F"> <bounds x="10" y="125" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="145" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="BELL"> <bounds x="10" y="165" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="SEVEN"> <bounds x="10" y="185" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="205" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="225" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="PLUM"> <bounds x="10" y="245" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="PLUM"> <bounds x="10" y="265" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="CHERRY"> <bounds x="10" y="285" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="SEVEN"> <bounds x="10" y="305" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="325" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="2-BAR"> <bounds x="10" y="345" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="ORANGE"> <bounds x="10" y="365" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
<text string="1-BAR"> <bounds x="10" y="385" width="80" height="10"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
|
||||
</element>
|
||||
|
||||
|
||||
<!-- View Field... -->
|
||||
|
||||
<view name="Internal Layout">
|
||||
|
||||
<bounds left="0" top="0" right="640" bottom="480" />
|
||||
|
||||
<!-- Coin Lamps -->
|
||||
|
||||
<element name="outbit0" ref="L0">
|
||||
<bounds x="10" y="120" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit1" ref="L1">
|
||||
<bounds x="80" y="120" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit2" ref="L2">
|
||||
<bounds x="150" y="120" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<!-- Game Lamps -->
|
||||
|
||||
<element name="outbit6" ref="L3">
|
||||
<bounds x="220" y="120" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit7" ref="L4">
|
||||
<bounds x="290" y="120" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit8" ref="L5">
|
||||
<bounds x="360" y="120" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit28" ref="L6">
|
||||
<bounds x="430" y="120" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<!-- E.M. Counters -->
|
||||
|
||||
<element name="outbit20" ref="EM1">
|
||||
<bounds x="10" y="150" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit21" ref="EM2">
|
||||
<bounds x="80" y="150" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit22" ref="EM3">
|
||||
<bounds x="150" y="150" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit23" ref="EM4">
|
||||
<bounds x="220" y="150" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<!-- Relays (Motors)-->
|
||||
|
||||
<element name="outbit24" ref="RL1">
|
||||
<bounds x="290" y="150" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit25" ref="RL2">
|
||||
<bounds x="360" y="150" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<!-- Reel Unlock Coils -->
|
||||
|
||||
<element name="outbit11" ref="C2">
|
||||
<bounds x="10" y="180" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit12" ref="C3">
|
||||
<bounds x="80" y="180" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit13" ref="C4">
|
||||
<bounds x="150" y="180" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<!-- Coin lock, diverter and lever coils -->
|
||||
|
||||
<element name="outbit14" ref="C5">
|
||||
<bounds x="290" y="180" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit15" ref="C6">
|
||||
<bounds x="360" y="180" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<element name="outbit16" ref="C7">
|
||||
<bounds x="430" y="180" width="60" height="20" />
|
||||
</element>
|
||||
|
||||
<!-- Int Enable Led -->
|
||||
|
||||
<element name="outbit44" ref="IRQ">
|
||||
<bounds x="430" y="150" width="60" height="20"/>
|
||||
</element>
|
||||
|
||||
<!-- Seven Segment Displays -->
|
||||
|
||||
<element ref="rect_gray">
|
||||
<bounds x="10" y="10" width="590" height="95" />
|
||||
</element>
|
||||
|
||||
<element ref="rect_black">
|
||||
<bounds x="15" y="15" width="580" height="85" />
|
||||
</element>
|
||||
|
||||
<!-- Jackpot Display -->
|
||||
|
||||
<repeat count="6">
|
||||
<param name="i" start="4" increment="1" />
|
||||
<param name="x" start="40" increment="40" />
|
||||
<element name="outbyte~i~" ref="digit">
|
||||
<bounds x="~x~" y="35" width="40" height="50" />
|
||||
</element>
|
||||
</repeat>
|
||||
|
||||
<!-- Door Display -->
|
||||
|
||||
<repeat count="4">
|
||||
<param name="i" start="0" increment="1" />
|
||||
<param name="x" start="400" increment="40" />
|
||||
<element name="outbyte~i~" ref="digit">
|
||||
<bounds x="~x~" y="35" width="40" height="50" />
|
||||
</element>
|
||||
</repeat>
|
||||
|
||||
<!-- Optos A/B Readout -->
|
||||
|
||||
<repeat count="3">
|
||||
<param name="i" start="31" increment="1" />
|
||||
<param name="x" start="60" increment="70" />
|
||||
<element name="outbit~i~" ref="stat">
|
||||
<bounds x="~x~" y="215" width="14" height="15" />
|
||||
</element>
|
||||
</repeat>
|
||||
|
||||
<repeat count="3">
|
||||
<param name="i" start="35" increment="1" />
|
||||
<param name="x" start="80" increment="70" />
|
||||
<element name="outbit~i~" ref="stat">
|
||||
<bounds x="~x~" y="215" width="14" height="15" />
|
||||
</element>
|
||||
</repeat>
|
||||
|
||||
<!-- Pay Line -->
|
||||
|
||||
<element ref="rect_red">
|
||||
<bounds x="45" y="330" width="200" height="3"/>
|
||||
</element>
|
||||
|
||||
<repeat count="10">
|
||||
<param name="x" start="35" increment="1" />
|
||||
<param name="y" start="320" increment="1" />
|
||||
<param name="l" start="23" increment="-2" />
|
||||
<element ref="rect_red">
|
||||
<bounds x="~x~" y="~y~" width="1" height="~l~"/>
|
||||
</element>
|
||||
</repeat>
|
||||
<element ref="rect_red">
|
||||
<bounds x="15" y="320" width="20" height="23"/>
|
||||
</element>
|
||||
|
||||
<!-- Reels control -->
|
||||
|
||||
<repeat count="3">
|
||||
<param name="i" start="2" increment="1" />
|
||||
<param name="r" start="41" increment="1" />
|
||||
<param name="x" start="50" increment="70" />
|
||||
<param name="ca" start="16" increment="1" />
|
||||
<element ref="rect_white">
|
||||
<bounds x="~x~" y="240" width="50" height="180"/>
|
||||
</element>
|
||||
<element ref="Reel ~i~" state="0">
|
||||
<bounds x="~x~" y="240" width="50" height="180"/>
|
||||
<yscroll name="outbit~r~" size="0.15" wrap="yes" min="1200" max="0"/>
|
||||
</element>
|
||||
<element name="emreel~i~" ref="debug_stepper_value">
|
||||
<bounds x="~x~" y="425" width="50" height="20"/>
|
||||
</element>
|
||||
<element name="outbit~r~" ref="debug_stepper_value">
|
||||
<bounds x="~x~" y="450" width="50" height="20"/>
|
||||
</element>
|
||||
</repeat>
|
||||
|
||||
<!-- Coin -->
|
||||
|
||||
<element name="outbit14" ref="coin" inputtag="IN0" inputmask="0x80">
|
||||
<bounds x="600" y="440" width="30" height="30"/>
|
||||
</element>
|
||||
|
||||
</view>
|
||||
</mamelayout>
|
@ -5,7 +5,7 @@ copyright-holders: Roberto Fresca, Grull Osgo
|
||||
|
||||
************************************************************
|
||||
|
||||
Interflip Sevilla.
|
||||
Interflip Sevilla (81%).
|
||||
|
||||
Internal layout artwork by Roberto Fresca & Grull Osgo.
|
||||
|
@ -476,7 +476,8 @@
|
||||
|
||||
#include "cbrava_81.lh"
|
||||
#include "cbrava_77.lh"
|
||||
#include "sevilla.lh"
|
||||
#include "sevilla_81.lh"
|
||||
#include "sevilla_77.lh"
|
||||
#include "toledo.lh"
|
||||
#include "ifslots.lh"
|
||||
|
||||
@ -507,7 +508,8 @@ public:
|
||||
void interflip(machine_config &config);
|
||||
void cbr_81_cnf(machine_config &config);
|
||||
void cbr_77_cnf(machine_config &config);
|
||||
void sev_cnf(machine_config &config);
|
||||
void sev_81_cnf(machine_config &config);
|
||||
void sev_77_cnf(machine_config &config);
|
||||
void tol_cnf(machine_config &config);
|
||||
void jkp_cnf(machine_config &config);
|
||||
|
||||
@ -1247,6 +1249,7 @@ void interflip8035_state::interflip(machine_config &config)
|
||||
|
||||
}
|
||||
|
||||
|
||||
void interflip8035_state::cbr_81_cnf(machine_config &config)
|
||||
{
|
||||
interflip(config);
|
||||
@ -1267,16 +1270,28 @@ void interflip8035_state::cbr_77_cnf(machine_config &config)
|
||||
config.set_default_layout(layout_cbrava_77);
|
||||
}
|
||||
|
||||
void interflip8035_state::sev_cnf(machine_config &config)
|
||||
|
||||
void interflip8035_state::sev_81_cnf(machine_config &config)
|
||||
{
|
||||
interflip(config);
|
||||
|
||||
m_maincpu->p1_out_cb().set(FUNC(interflip8035_state::main_p1_enc_data_w)); // encoded coin lamps
|
||||
|
||||
// video layout
|
||||
config.set_default_layout(layout_sevilla);
|
||||
config.set_default_layout(layout_sevilla_81);
|
||||
}
|
||||
|
||||
void interflip8035_state::sev_77_cnf(machine_config &config)
|
||||
{
|
||||
interflip(config);
|
||||
|
||||
m_maincpu->p1_out_cb().set(FUNC(interflip8035_state::main_p1_enc_data_w)); // encoded coin lamps
|
||||
|
||||
// video layout
|
||||
config.set_default_layout(layout_sevilla_77);
|
||||
}
|
||||
|
||||
|
||||
void interflip8035_state::tol_cnf(machine_config &config)
|
||||
{
|
||||
interflip(config);
|
||||
@ -1287,6 +1302,7 @@ void interflip8035_state::tol_cnf(machine_config &config)
|
||||
config.set_default_layout(layout_toledo);
|
||||
}
|
||||
|
||||
|
||||
void interflip8035_state::jkp_cnf(machine_config &config)
|
||||
{
|
||||
interflip(config);
|
||||
@ -1438,11 +1454,11 @@ GAME( 1982, cbravab, cbrava, cbr_77_cnf, interflip, interflip8035_state, empty
|
||||
GAME( 1982, cbravac, cbrava, cbr_77_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Costa Brava (4 jackpot points, 77%)", MACHINE_MECHANICAL )
|
||||
GAME( 1982, cbravad, cbrava, cbr_77_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Costa Brava (8 jackpot points, 77%)", MACHINE_MECHANICAL )
|
||||
|
||||
GAME( 1982, sevilla, 0, sev_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Sevilla (2 jackpot points, 81%)", MACHINE_MECHANICAL )
|
||||
GAME( 1982, sevillaa, sevilla, sev_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Sevilla (1 jackpot point, 77%)", MACHINE_MECHANICAL )
|
||||
GAME( 1982, sevillab, sevilla, sev_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Sevilla (2 jackpot points, 77%)", MACHINE_MECHANICAL )
|
||||
GAME( 1982, sevillac, sevilla, sev_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Sevilla (4 jackpot points, 77%)", MACHINE_MECHANICAL )
|
||||
GAME( 1982, sevillad, sevilla, sev_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Sevilla (8 jackpot points, 77%)", MACHINE_MECHANICAL )
|
||||
GAME( 1982, sevilla, 0, sev_81_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Sevilla (2 jackpot points, 81%)", MACHINE_MECHANICAL )
|
||||
GAME( 1982, sevillaa, sevilla, sev_77_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Sevilla (1 jackpot point, 77%)", MACHINE_MECHANICAL )
|
||||
GAME( 1982, sevillab, sevilla, sev_77_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Sevilla (2 jackpot points, 77%)", MACHINE_MECHANICAL )
|
||||
GAME( 1982, sevillac, sevilla, sev_77_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Sevilla (4 jackpot points, 77%)", MACHINE_MECHANICAL )
|
||||
GAME( 1982, sevillad, sevilla, sev_77_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Sevilla (8 jackpot points, 77%)", MACHINE_MECHANICAL )
|
||||
|
||||
GAME( 1982, toledo, 0, tol_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Toledo (2 jackpot points, 87%)", MACHINE_MECHANICAL )
|
||||
GAME( 1982, toledoa, toledo, tol_cnf, interflip, interflip8035_state, empty_init, ROT0, "Interflip", "Toledo (2 jackpot points, 83%)", MACHINE_MECHANICAL )
|
||||
|
Loading…
Reference in New Issue
Block a user