(nw) Fixed sliders and phosphor offset

This commit is contained in:
Ryan Holtz 2013-02-28 05:22:14 +00:00
parent 6f52503894
commit aa19b2633c
2 changed files with 3 additions and 3 deletions

View File

@ -80,7 +80,7 @@ VS_OUTPUT vs_main(VS_INPUT Input)
Output.Color = Input.Color;
float2 InvTexSize = float2(1.0f / TextureWidth, 1.0f / TextureHeight);
Output.TexCoord = Input.TexCoord + float2(1.0f, 1.0f) * InvTexSize;
Output.TexCoord = Input.TexCoord + float2(0.5f, 0.5f) * InvTexSize;
Output.PrevCoord = Output.TexCoord;
return Output;

View File

@ -716,8 +716,6 @@ void hlsl_info::init(d3d_base *d3dintf, win_window_info *window)
if (!d3dintf->post_fx_available)
return;
g_slider_list = init_slider_list();
this->d3dintf = d3dintf;
this->window = window;
@ -991,6 +989,8 @@ void hlsl_info::init(d3d_base *d3dintf, win_window_info *window)
emu_file file(window->machine().options().art_path(), OPEN_FLAG_READ);
render_load_png(shadow_bitmap, file, NULL, options->shadow_mask_texture);
g_slider_list = init_slider_list();
}