note about poor control design

This commit is contained in:
mamehaze 2015-04-17 16:16:30 +01:00
parent 1bc1047fa3
commit aa1cbfc0da

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@ -61,6 +61,15 @@ These appear to have clipping problems on the left / right edges, but this
may be correct, the sprites which should be drawn there are simply blanked
out of the sprite list at that point.. (verify on real hw)
Ma Cheon Ru
The electrified maze + ball minigame appears unreponsive to controls, this
is because it actually requires you to move the joysticks in a circular
motion through all 8 directions at a very even speed, a task which is
practically impossible to perform on keyboard, and not even that easy with
a joystick. This is not an emulation bug.
***************************************************************************/
#include "emu.h"
@ -2718,7 +2727,7 @@ GAME( 1997, pzlbreak, 0, semiprot, pzlbreak, snowbros_state, pzlbreak
GAME( 1997, suhosong, 0, semiprot, suhosong, driver_device, 0, ROT0, "SemiCom", "Su Ho Seong", GAME_SUPPORTS_SAVE )
GAME( 1997, twinkle, 0, semiprot, twinkle, driver_device, 0, ROT0, "SemiCom", "Twinkle", GAME_SUPPORTS_SAVE )
GAME( 1998, 3in1semi, 0, semiprot, moremore, snowbros_state, 3in1semi, ROT0, "SemiCom", "XESS - The New Revolution (SemiCom 3-in-1)", GAME_SUPPORTS_SAVE )
GAME( 1999, mcheonru, 0, semiprot, mcheonru, snowbros_state, 3in1semi, ROT0, "SemiCom", "Ma Cheon Ru", GAME_SUPPORTS_SAVE ) // the 'electrified maze' minigame seems to be broken, controls don't work, is it an original game bug?
GAME( 1999, mcheonru, 0, semiprot, mcheonru, snowbros_state, 3in1semi, ROT0, "SemiCom", "Ma Cheon Ru", GAME_SUPPORTS_SAVE )
GAME( 1999, moremore, 0, semiprot, moremore, snowbros_state, 3in1semi, ROT0, "SemiCom / Exit", "More More", GAME_SUPPORTS_SAVE )
GAME( 1999, moremorp, 0, semiprot, moremore, snowbros_state, 3in1semi, ROT0, "SemiCom / Exit", "More More Plus", GAME_SUPPORTS_SAVE )
// This is very similar to the SemiCom titles, but unprotected.