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note about poor control design
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@ -61,6 +61,15 @@ These appear to have clipping problems on the left / right edges, but this
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may be correct, the sprites which should be drawn there are simply blanked
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out of the sprite list at that point.. (verify on real hw)
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Ma Cheon Ru
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The electrified maze + ball minigame appears unreponsive to controls, this
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is because it actually requires you to move the joysticks in a circular
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motion through all 8 directions at a very even speed, a task which is
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practically impossible to perform on keyboard, and not even that easy with
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a joystick. This is not an emulation bug.
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***************************************************************************/
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#include "emu.h"
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@ -2718,7 +2727,7 @@ GAME( 1997, pzlbreak, 0, semiprot, pzlbreak, snowbros_state, pzlbreak
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GAME( 1997, suhosong, 0, semiprot, suhosong, driver_device, 0, ROT0, "SemiCom", "Su Ho Seong", GAME_SUPPORTS_SAVE )
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GAME( 1997, twinkle, 0, semiprot, twinkle, driver_device, 0, ROT0, "SemiCom", "Twinkle", GAME_SUPPORTS_SAVE )
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GAME( 1998, 3in1semi, 0, semiprot, moremore, snowbros_state, 3in1semi, ROT0, "SemiCom", "XESS - The New Revolution (SemiCom 3-in-1)", GAME_SUPPORTS_SAVE )
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GAME( 1999, mcheonru, 0, semiprot, mcheonru, snowbros_state, 3in1semi, ROT0, "SemiCom", "Ma Cheon Ru", GAME_SUPPORTS_SAVE ) // the 'electrified maze' minigame seems to be broken, controls don't work, is it an original game bug?
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GAME( 1999, mcheonru, 0, semiprot, mcheonru, snowbros_state, 3in1semi, ROT0, "SemiCom", "Ma Cheon Ru", GAME_SUPPORTS_SAVE )
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GAME( 1999, moremore, 0, semiprot, moremore, snowbros_state, 3in1semi, ROT0, "SemiCom / Exit", "More More", GAME_SUPPORTS_SAVE )
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GAME( 1999, moremorp, 0, semiprot, moremore, snowbros_state, 3in1semi, ROT0, "SemiCom / Exit", "More More Plus", GAME_SUPPORTS_SAVE )
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// This is very similar to the SemiCom titles, but unprotected.
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