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ssv.cpp: Fixed gdfs (Mobile Suit Gundam Final Shooting) sound ROM loading. (#7895)
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@ -4829,18 +4829,17 @@ ROM_START( gdfs )
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ROM_REGION( 0x80000, "gfx3", 0 ) // Tilemap
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ROM_LOAD( "ssvv7.u16", 0x0000000, 0x080000, CRC(f1c3ab6f) SHA1(b7f54f7ae60650fee7570aa4dd4266c629149673) )
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ROM_REGION16_BE( 0x400000, "ensoniq.0", 0 ) /* Samples */
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ROM_LOAD16_BYTE( "vg004-12.u4", 0x000000, 0x200000, CRC(eb41a4ef) SHA1(f4d0844a3c00cf90faa59ae982744b7f0bcbe218) )
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ROM_LOAD16_BYTE( "vg004-13.u5", 0x000001, 0x200000, CRC(a4ed3977) SHA1(5843d56f69789e70ce0201a693ffae322b628459) )
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ROM_REGION16_BE( 0x400000, "ensoniq.0", ROMREGION_ERASE00 ) /* Samples */
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ROM_LOAD16_BYTE( "vg004-12.u4", 0x000000, 0x200000, CRC(eb41a4ef) SHA1(f4d0844a3c00cf90faa59ae982744b7f0bcbe218) ) // music
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ROM_REGION16_BE( 0x400000, "ensoniq.1", 0 ) /* Samples */
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ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 )
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ROM_REGION16_BE( 0x400000, "ensoniq.1", ROMREGION_ERASE00 ) /* Samples */
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ROM_LOAD16_BYTE( "vg004-13.u5", 0x000000, 0x200000, CRC(a4ed3977) SHA1(5843d56f69789e70ce0201a693ffae322b628459) ) // credit sound, gunshots etc.
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ROM_REGION16_BE( 0x400000, "ensoniq.2", 0 ) /* Samples */
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ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 )
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ROM_REGION16_BE( 0x400000, "ensoniq.2", ROMREGION_ERASE00 ) /* Samples */
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ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 ) // nothing played from here?
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ROM_REGION16_BE( 0x400000, "ensoniq.3", 0 ) /* Samples */
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ROM_COPY( "ensoniq.0", 0x000000, 0x000000, 0x400000 )
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ROM_REGION16_BE( 0x400000, "ensoniq.3", ROMREGION_ERASE00 ) /* Samples */
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ROM_COPY( "ensoniq.1", 0x000000, 0x000000, 0x400000 ) // nothing played from here?
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ROM_END
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/***************************************************************************
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