Update TODO note (nw)

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Angelo Salese 2018-09-29 10:42:07 +02:00 committed by GitHub
parent 17f7f41ff0
commit ab28690b71
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@ -46,7 +46,7 @@ control registers
000: scroll x (low 8 bits)
001: -------x scroll x (high bit)
------x- enable rowscroll? (combatsc)
-----x-- unknown (flak attack)
-----x-- unknown (flak attack)
----x--- this probably selects an alternate screen layout used in combat
school where tilemap #2 is overlayed on front and doesn't scroll.
The 32 lines of the front layer can be individually turned on or
@ -217,7 +217,7 @@ void k007121_device::sprites_draw( bitmap_ind16 &bitmap, const rectangle &clipre
int i, num, inc;
/* TODO: sprite limit is supposed to be per-line! (check MT #00185) */
// TODO: sprite limit is supposed to be per-line! (check MT #00185)
num = 0x40;
//num = (k007121->ctrlram[0x03] & 0x40) ? 0x80 : 0x40; /* WRONG!!! (needed by combatsc) */
@ -254,7 +254,7 @@ void k007121_device::sprites_draw( bitmap_ind16 &bitmap, const rectangle &clipre
/* Flak Attack doesn't use a lookup PROM, it maps the color code directly */
/* to a palette entry */
// TODO: is
// TODO: check if it's true or callback-ize this one and remove the per-game hack.
if (is_flakatck)
transparent_mask = 1 << 0;
else