Update TODO note (nw)

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Angelo Salese 2018-09-29 10:42:07 +02:00 committed by GitHub
parent 17f7f41ff0
commit ab28690b71
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@ -46,7 +46,7 @@ control registers
000: scroll x (low 8 bits) 000: scroll x (low 8 bits)
001: -------x scroll x (high bit) 001: -------x scroll x (high bit)
------x- enable rowscroll? (combatsc) ------x- enable rowscroll? (combatsc)
-----x-- unknown (flak attack) -----x-- unknown (flak attack)
----x--- this probably selects an alternate screen layout used in combat ----x--- this probably selects an alternate screen layout used in combat
school where tilemap #2 is overlayed on front and doesn't scroll. school where tilemap #2 is overlayed on front and doesn't scroll.
The 32 lines of the front layer can be individually turned on or The 32 lines of the front layer can be individually turned on or
@ -217,7 +217,7 @@ void k007121_device::sprites_draw( bitmap_ind16 &bitmap, const rectangle &clipre
int i, num, inc; int i, num, inc;
/* TODO: sprite limit is supposed to be per-line! (check MT #00185) */ // TODO: sprite limit is supposed to be per-line! (check MT #00185)
num = 0x40; num = 0x40;
//num = (k007121->ctrlram[0x03] & 0x40) ? 0x80 : 0x40; /* WRONG!!! (needed by combatsc) */ //num = (k007121->ctrlram[0x03] & 0x40) ? 0x80 : 0x40; /* WRONG!!! (needed by combatsc) */
@ -254,7 +254,7 @@ void k007121_device::sprites_draw( bitmap_ind16 &bitmap, const rectangle &clipre
/* Flak Attack doesn't use a lookup PROM, it maps the color code directly */ /* Flak Attack doesn't use a lookup PROM, it maps the color code directly */
/* to a palette entry */ /* to a palette entry */
// TODO: is // TODO: check if it's true or callback-ize this one and remove the per-game hack.
if (is_flakatck) if (is_flakatck)
transparent_mask = 1 << 0; transparent_mask = 1 << 0;
else else