Converts namcos23 to "polynew" (nw)

This commit is contained in:
Andrew Gardner 2015-09-01 17:11:31 +02:00
parent eba313a1f2
commit ab4ff59f2e

View File

@ -1234,7 +1234,7 @@ Notes:
#include "emu.h" #include "emu.h"
#include <float.h> #include <float.h>
#include "video/polylgcy.h" #include "video/poly.h"
#include "cpu/mips/mips3.h" #include "cpu/mips/mips3.h"
#include "cpu/h8/h83002.h" #include "cpu/h8/h83002.h"
#include "cpu/h8/h83337.h" #include "cpu/h8/h83337.h"
@ -1264,6 +1264,27 @@ Notes:
enum { MODEL, FLUSH }; enum { MODEL, FLUSH };
enum { RENDER_MAX_ENTRIES = 1000, POLY_MAX_ENTRIES = 10000 };
class namcos23_state;
struct namcos23_render_data;
class namcos23_renderer : public poly_manager<float, namcos23_render_data, 4, POLY_MAX_ENTRIES>
{
public:
namcos23_renderer(namcos23_state &state);
void render_flush(bitmap_rgb32& bitmap);
void render_scanline(INT32 scanline, const extent_t& extent, const namcos23_render_data& object, int threadid);
private:
namcos23_state& m_state;
bitmap_rgb32 m_bitmap;
};
typedef namcos23_renderer::vertex_t poly_vertex;
struct namcos23_render_entry struct namcos23_render_entry
{ {
int type; int type;
@ -1296,9 +1317,6 @@ struct namcos23_poly_entry
poly_vertex pv[16]; poly_vertex pv[16];
}; };
enum { RENDER_MAX_ENTRIES = 1000, POLY_MAX_ENTRIES = 10000 };
struct c417_t struct c417_t
{ {
UINT16 ram[0x10000]; UINT16 ram[0x10000];
@ -1344,7 +1362,7 @@ struct c404_t
struct render_t struct render_t
{ {
legacy_poly_manager *polymgr; namcos23_renderer *polymgr;
int cur; int cur;
int poly_count; int poly_count;
int count[2]; int count[2];
@ -1540,7 +1558,6 @@ public:
void render_apply_matrot(INT32 xi, INT32 yi, INT32 zi, const namcos23_render_entry *re, INT32 &x, INT32 &y, INT32 &z); void render_apply_matrot(INT32 xi, INT32 yi, INT32 zi, const namcos23_render_entry *re, INT32 &x, INT32 &y, INT32 &z);
void render_project(poly_vertex &pv); void render_project(poly_vertex &pv);
void render_one_model(const namcos23_render_entry *re); void render_one_model(const namcos23_render_entry *re);
void render_flush(bitmap_rgb32 &bitmap);
void render_run(bitmap_rgb32 &bitmap); void render_run(bitmap_rgb32 &bitmap);
}; };
@ -1567,6 +1584,12 @@ UINT16 namcos23_state::nthword(const UINT32 *pSource, int offs)
***************************************************************************/ ***************************************************************************/
namcos23_renderer::namcos23_renderer(namcos23_state &state)
: poly_manager<float, namcos23_render_data, 4, POLY_MAX_ENTRIES>(state.machine()),
m_state(state),
m_bitmap(state.m_screen->width(), state.m_screen->height())
{}
// 3D hardware, to throw at least in part in video/namcos23.c // 3D hardware, to throw at least in part in video/namcos23.c
inline INT32 namcos23_state::u32_to_s24(UINT32 v) inline INT32 namcos23_state::u32_to_s24(UINT32 v)
@ -1857,24 +1880,23 @@ WRITE32_MEMBER(namcos23_state::c435_w)
static void render_scanline(void *dest, INT32 scanline, const poly_extent *extent, const void *extradata, int threadid) void namcos23_renderer::render_scanline(INT32 scanline, const extent_t& extent, const namcos23_render_data& object, int threadid)
{ {
const namcos23_render_data *rd = (const namcos23_render_data *)extradata; const namcos23_render_data& rd = object;
float w = extent->param[0].start; float w = extent.param[0].start;
float u = extent->param[1].start; float u = extent.param[1].start;
float v = extent->param[2].start; float v = extent.param[2].start;
float l = extent->param[3].start; float l = extent.param[3].start;
float dw = extent->param[0].dpdx; float dw = extent.param[0].dpdx;
float du = extent->param[1].dpdx; float du = extent.param[1].dpdx;
float dv = extent->param[2].dpdx; float dv = extent.param[2].dpdx;
float dl = extent->param[3].dpdx; float dl = extent.param[3].dpdx;
bitmap_rgb32 *bitmap = (bitmap_rgb32 *)dest; UINT32 *img = &m_bitmap.pix32(scanline, extent.startx);
UINT32 *img = &bitmap->pix32(scanline, extent->startx);
for(int x = extent->startx; x < extent->stopx; x++) { for(int x = extent.startx; x < extent.stopx; x++) {
float z = w ? 1/w : 0; float z = w ? 1/w : 0;
UINT32 pcol = rd->texture_lookup(*rd->machine, rd->pens, u*z, v*z); UINT32 pcol = rd.texture_lookup(*rd.machine, rd.pens, u*z, v*z);
float ll = l*z; float ll = l*z;
*img = (light(pcol >> 16, ll) << 16) | (light(pcol >> 8, ll) << 8) | light(pcol, ll); *img = (light(pcol >> 16, ll) << 16) | (light(pcol >> 8, ll) << 8) | light(pcol, ll);
@ -2013,7 +2035,7 @@ void namcos23_state::render_one_model(const namcos23_render_entry *re)
namcos23_poly_entry *p = render.polys + render.poly_count; namcos23_poly_entry *p = render.polys + render.poly_count;
p->vertex_count = poly_zclip_if_less(ne, pv, p->pv, 4, 0.001f); p->vertex_count = render.polymgr->zclip_if_less(ne, pv, p->pv, 4, 0.001f);
if(p->vertex_count >= 3) { if(p->vertex_count >= 3) {
for(int i=0; i<p->vertex_count; i++) { for(int i=0; i<p->vertex_count; i++) {
@ -2047,9 +2069,9 @@ static int render_poly_compare(const void *i1, const void *i2)
return p1->zkey < p2->zkey ? 1 : p1->zkey > p2->zkey ? -1 : 0; return p1->zkey < p2->zkey ? 1 : p1->zkey > p2->zkey ? -1 : 0;
} }
void namcos23_state::render_flush(bitmap_rgb32 &bitmap) void namcos23_renderer::render_flush(bitmap_rgb32& bitmap)
{ {
render_t &render = m_render; render_t &render = m_state.m_render;
if(!render.poly_count) if(!render.poly_count)
return; return;
@ -2063,11 +2085,19 @@ void namcos23_state::render_flush(bitmap_rgb32 &bitmap)
for(int i=0; i<render.poly_count; i++) { for(int i=0; i<render.poly_count; i++) {
const namcos23_poly_entry *p = render.poly_order[i]; const namcos23_poly_entry *p = render.poly_order[i];
namcos23_render_data *rd = (namcos23_render_data *)poly_get_extra_data(render.polymgr); namcos23_render_data& extra = render.polymgr->object_data_alloc();
*rd = p->rd; extra = p->rd;
poly_render_triangle_fan(render.polymgr, &bitmap, scissor, render_scanline, 4, p->vertex_count, p->pv);
if (p->vertex_count == 3)
render_triangle(scissor, render_delegate(FUNC(namcos23_renderer::render_scanline), this), 4, p->pv[0], p->pv[1], p->pv[2]);
else if (p->vertex_count == 4)
render_polygon<4>(scissor, render_delegate(FUNC(namcos23_renderer::render_scanline), this), 4, p->pv);
else if (p->vertex_count == 5)
render_polygon<5>(scissor, render_delegate(FUNC(namcos23_renderer::render_scanline), this), 4, p->pv);
} }
render.poly_count = 0; render.poly_count = 0;
copybitmap(bitmap, m_bitmap, 0, 0, 0, 0, scissor);
} }
void namcos23_state::render_run(bitmap_rgb32 &bitmap) void namcos23_state::render_run(bitmap_rgb32 &bitmap)
@ -2082,14 +2112,13 @@ void namcos23_state::render_run(bitmap_rgb32 &bitmap)
render_one_model(re); render_one_model(re);
break; break;
case FLUSH: case FLUSH:
render_flush(bitmap); render.polymgr->render_flush(bitmap);
break; break;
} }
re++; re++;
} }
render_flush(bitmap); render.polymgr->render_flush(bitmap);
render.polymgr->wait();
poly_wait(render.polymgr, "render_run");
} }
@ -2161,7 +2190,7 @@ VIDEO_START_MEMBER(namcos23_state,s23)
m_bgtilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(namcos23_state::TextTilemapGetInfo),this), TILEMAP_SCAN_ROWS, 16, 16, 64, 64); m_bgtilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(namcos23_state::TextTilemapGetInfo),this), TILEMAP_SCAN_ROWS, 16, 16, 64, 64);
m_bgtilemap->set_transparent_pen(0xf); m_bgtilemap->set_transparent_pen(0xf);
m_bgtilemap->set_scrolldx(860, 860); m_bgtilemap->set_scrolldx(860, 860);
m_render.polymgr = poly_alloc(machine(), 10000, sizeof(namcos23_render_data), 0); m_render.polymgr = auto_alloc(machine(), namcos23_renderer(*this));
} }