mirror of
https://github.com/holub/mame
synced 2025-04-26 18:23:08 +03:00
bsw8 is service mode
This commit is contained in:
parent
170b63ed09
commit
ab64c22791
@ -44,8 +44,8 @@
|
||||
|
||||
***********************************************************
|
||||
|
||||
To initialize battery RAM, go into testmode (F1 -> F2),
|
||||
and then press the Reset Counters button.
|
||||
To initialize battery RAM, go into Meter Read mode (F1 -> 9),
|
||||
and then press the Meter Read/Reset buttons (9 + 0).
|
||||
|
||||
If a game is not turned off properly, eg. exiting MAME
|
||||
in mid-game, it may run faulty on the next boot.
|
||||
@ -377,9 +377,7 @@ static INPUT_PORTS_START( wldarrow )
|
||||
PORT_DIPNAME( 0x40, 0x00, "Bit Switch 7" ) PORT_DIPLOCATION("BSW:7")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, "Bit Switch 8" ) PORT_DIPLOCATION("BSW:8")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
|
||||
PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_HIGH, "BSW:8" )
|
||||
|
||||
PORT_START("IN1")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_C) PORT_NAME("Stop Reel 3") /* Skill Stop only? */
|
||||
@ -387,8 +385,8 @@ static INPUT_PORTS_START( wldarrow )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CODE(KEYCODE_Z) PORT_NAME("Stop Reel 1") /* Skill Stop only? */
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CODE(KEYCODE_M) PORT_NAME("Start")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_N) PORT_NAME("Bet")
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Reset Counters")
|
||||
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Meter Reset")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Meter Read")
|
||||
PORT_DIPNAME( 0x80, 0x80, "Night Switch" ) PORT_CODE(KEYCODE_F1) PORT_TOGGLE
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -438,9 +436,7 @@ static INPUT_PORTS_START( mdrawpkr )
|
||||
PORT_DIPNAME( 0x40, 0x00, "Bit Switch 7" ) PORT_DIPLOCATION("BSW:7")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, "Bit Switch 8" ) PORT_DIPLOCATION("BSW:8")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
|
||||
PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_HIGH, "BSW:8" )
|
||||
|
||||
PORT_START("IN1")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_CANCEL )
|
||||
@ -448,8 +444,8 @@ static INPUT_PORTS_START( mdrawpkr )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BET )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Reset Counters")
|
||||
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Meter Reset")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Meter Read")
|
||||
PORT_DIPNAME( 0x80, 0x80, "Night Switch" ) PORT_CODE(KEYCODE_F1) PORT_TOGGLE
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -499,9 +495,7 @@ static INPUT_PORTS_START( mdrawpkra )
|
||||
PORT_DIPNAME( 0x40, 0x00, "Bit Switch 7" ) PORT_DIPLOCATION("BSW:7")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, "Bit Switch 8" ) PORT_DIPLOCATION("BSW:8")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
|
||||
PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_HIGH, "BSW:8" )
|
||||
|
||||
PORT_START("IN1")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_CANCEL )
|
||||
@ -509,8 +503,8 @@ static INPUT_PORTS_START( mdrawpkra )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BET )
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_DEAL )
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Reset Counters")
|
||||
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Meter Reset")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Meter Read")
|
||||
PORT_DIPNAME( 0x80, 0x80, "Night Switch" ) PORT_CODE(KEYCODE_F1) PORT_TOGGLE
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
@ -560,9 +554,7 @@ static INPUT_PORTS_START( casbjack )
|
||||
PORT_DIPNAME( 0x40, 0x00, "Bit Switch 7" ) PORT_DIPLOCATION("BSW:7")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
|
||||
PORT_DIPNAME( 0x80, 0x00, "Bit Switch 8" ) PORT_DIPLOCATION("BSW:8")
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
|
||||
PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_HIGH, "BSW:8" )
|
||||
|
||||
PORT_START("IN1")
|
||||
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_B) PORT_NAME("Split")
|
||||
@ -570,8 +562,8 @@ static INPUT_PORTS_START( casbjack )
|
||||
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_Z) PORT_NAME("Bet")
|
||||
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CODE(KEYCODE_X) PORT_NAME("Hit")
|
||||
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Reset Counters")
|
||||
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
|
||||
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Meter Reset")
|
||||
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Meter Read")
|
||||
PORT_DIPNAME( 0x80, 0x80, "Night Switch" ) PORT_CODE(KEYCODE_F1) PORT_TOGGLE
|
||||
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
|
||||
|
@ -11,7 +11,7 @@
|
||||
|
||||
|
||||
To initialize battery RAM, go into Meter Read mode (F1 -> 9),
|
||||
and then press the Meter Reset button.
|
||||
and then press the Meter Read/Reset buttons (9 + 0).
|
||||
|
||||
If a game is not turned off properly, eg. exiting MAME
|
||||
in mid-game, it may run faulty on the next boot.
|
||||
|
Loading…
Reference in New Issue
Block a user