Fixed black pixel patches present in the TC0100SCN fg layer of undrfire and groundfx.

This commit is contained in:
Phil Bennett 2008-05-16 18:49:10 +00:00
parent b2ad4af505
commit ab6cada0af
3 changed files with 3 additions and 3 deletions

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@ -1024,4 +1024,4 @@ static DRIVER_INIT( cbombers )
GAME( 1993, undrfire, 0, undrfire, undrfire, undrfire, ROT0, "Taito Corporation Japan", "Under Fire (World)", 0 ) GAME( 1993, undrfire, 0, undrfire, undrfire, undrfire, ROT0, "Taito Corporation Japan", "Under Fire (World)", 0 )
GAME( 1993, undrfiru, undrfire, undrfire, undrfire, undrfire, ROT0, "Taito America Corporation", "Under Fire (US)", 0 ) GAME( 1993, undrfiru, undrfire, undrfire, undrfire, undrfire, ROT0, "Taito America Corporation", "Under Fire (US)", 0 )
GAME( 1993, undrfirj, undrfire, undrfire, undrfire, undrfire, ROT0, "Taito Corporation", "Under Fire (Japan)", 0 ) GAME( 1993, undrfirj, undrfire, undrfire, undrfire, undrfire, ROT0, "Taito Corporation", "Under Fire (Japan)", 0 )
GAME( 1994, cbombers, 0, cbombers, cbombers, cbombers, ROT0, "Taito Corporation", "Chase Bombers", 0 ) GAME( 1994, cbombers, 0, cbombers, cbombers, cbombers, ROT0, "Taito Corporation", "Chase Bombers", GAME_IMPERFECT_GRAPHICS )

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@ -242,7 +242,7 @@ VIDEO_UPDATE( groundfx )
fillbitmap(priority_bitmap,0,cliprect); fillbitmap(priority_bitmap,0,cliprect);
fillbitmap(bitmap,0,cliprect); /* wrong color? */ fillbitmap(bitmap,0,cliprect); /* wrong color? */
TC0100SCN_tilemap_draw(screen->machine,bitmap,cliprect,0,pivlayer[0],0,0); TC0100SCN_tilemap_draw(screen->machine,bitmap,cliprect,0,pivlayer[0],TILEMAP_DRAW_OPAQUE,0);
TC0100SCN_tilemap_draw(screen->machine,bitmap,cliprect,0,pivlayer[1],0,0); TC0100SCN_tilemap_draw(screen->machine,bitmap,cliprect,0,pivlayer[1],0,0);
/* BIG HACK! /* BIG HACK!

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@ -435,7 +435,7 @@ VIDEO_UPDATE( undrfire )
pointless - it's always hidden by other layers. Does it pointless - it's always hidden by other layers. Does it
serve some blending pupose ? */ serve some blending pupose ? */
TC0100SCN_tilemap_draw(screen->machine,bitmap,cliprect,0,pivlayer[0],0,0); TC0100SCN_tilemap_draw(screen->machine,bitmap,cliprect,0,pivlayer[0],TILEMAP_DRAW_OPAQUE,0);
TC0100SCN_tilemap_draw(screen->machine,bitmap,cliprect,0,pivlayer[1],0,0); TC0100SCN_tilemap_draw(screen->machine,bitmap,cliprect,0,pivlayer[1],0,0);
#ifdef MAME_DEBUG #ifdef MAME_DEBUG