diff --git a/src/mame/drivers/vicdual.cpp b/src/mame/drivers/vicdual.cpp index a002346bdd1..a7d364db8c8 100644 --- a/src/mame/drivers/vicdual.cpp +++ b/src/mame/drivers/vicdual.cpp @@ -1169,10 +1169,10 @@ ADDRESS_MAP_END static ADDRESS_MAP_START( invho2_io_map, AS_IO, 8, vicdual_state ) ADDRESS_MAP_GLOBAL_MASK(0x7f) - AM_RANGE(0x00, 0x00) /*AM_MIRROR(0x7c)*/ AM_READ_PORT("IN0") - AM_RANGE(0x01, 0x01) /*AM_MIRROR(0x7c)*/ AM_READ_PORT("IN1") - AM_RANGE(0x02, 0x02) /* AM_MIRROR(0x7c)*/ AM_READ_PORT("IN2") - AM_RANGE(0x03, 0x03) /*AM_MIRROR(0x7c)*/ AM_READ_PORT("IN3") + AM_RANGE(0x00, 0x00) AM_MIRROR(0x7c) AM_READ_PORT("IN0") + AM_RANGE(0x01, 0x01) AM_MIRROR(0x7c) AM_READ_PORT("IN1") + AM_RANGE(0x02, 0x02) AM_MIRROR(0x7c) AM_READ_PORT("IN2") + AM_RANGE(0x03, 0x03) AM_MIRROR(0x7c) AM_READ_PORT("IN3") /* no decoder, just logic gates, so in theory the game can write to multiple locations at once */