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Corrected description based on the fact, not a guess.
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@ -89,20 +89,21 @@ Notes:
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the correct sizes by checking how the games handle the ball position in
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cocktail mode (the ball isn't automatically flipped by the hardware).
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- kaitei and kaiteik are intriguing. The game is more or less the same, but the
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- kaitein and kaitei are intriguing. The game is more or less the same, but the
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code is radically different, and the gfx ROMs are arranged differently.
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kaitei is by Namco and kaiteik is by "K'K-TOKKI". kaitei does a ROM/RAM
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test on startup, while kaiteik jumps straight into the game. kaitei is
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locked in cocktail mode, while kaiteik has support for a cabinet dip
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switch. The title screen in kaitei is nice and polished, while in kaiteik
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kaitein is by Namco and kaitei is by "K'K-TOKKI". kaitein does a ROM/RAM
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test on startup, while kaitei jumps straight into the game. kaitein is
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locked in cocktail mode, while kaitei has support for a cabinet dip
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switch. The title screen in kaitein is nice and polished, while in kaitei
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it's confused, with fishes going over the text. There are several other
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differences.
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The code in kaiteik is longer (0x1800 bytes vs. just 0x1000 in kaitei) and
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less efficient, while kaitei has some clever space optimizations.
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My opinion is that kaiteik is the prototype version, developed by a third
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party and sold to Namco, where it was rewritten.
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The code in kaitei is longer (0x1800 bytes vs. just 0x1000 in kaitein) and
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less efficient, while kaitein has some clever space optimizations.
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- The coin counter doesn't work in kaiteik. This might be the expected behaviour.
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Kaitei (and SOS) is developed by Kazuharu Yoshioka of K.K.Tokki (Universal Tokki).
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Namco acquired license for these games.
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- The coin counter doesn't work in kaitei. This might be the expected behaviour.
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- sos does a "coffee break" every 2000 points, showing a girl. The first times,
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she wears a bikini. If the "nudity" switch is on, after 6000 points she's
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@ -446,7 +447,7 @@ static INPUT_PORTS_START( navarone )
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PORT_BIT( 0x02, 0x00, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL
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INPUT_PORTS_END
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static INPUT_PORTS_START( kaitei )
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static INPUT_PORTS_START( kaitein )
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PORT_START("SW0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
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@ -486,7 +487,7 @@ static INPUT_PORTS_START( kaitei )
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PORT_BIT( 0x02, 0x00, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL
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INPUT_PORTS_END
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static INPUT_PORTS_START( kaiteik )
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static INPUT_PORTS_START( kaitei )
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PORT_START("SW0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
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@ -841,7 +842,7 @@ ROM_START( navarone )
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ROM_LOAD( "navalone.chr", 0x0000, 0x0800, CRC(b26c6170) SHA1(ae0aec2b60e1fd3b212e311afb1c588b2b286433) )
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ROM_END
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ROM_START( kaitei )
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ROM_START( kaitein )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "kaitein.p1", 0x0000, 0x0800, CRC(d88e10ae) SHA1(76d6cd46b6e59e528e7a8fff9965375a1446a91d) )
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ROM_LOAD( "kaitein.p2", 0x0800, 0x0800, CRC(aa9b5763) SHA1(64a6c8f25b0510841dcce0b57505731aa0deeda7) )
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@ -850,7 +851,7 @@ ROM_START( kaitei )
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ROM_LOAD( "kaitein.chr", 0x0000, 0x0800, CRC(3125af4d) SHA1(9e6b161636665ee48d6bde2d5fc412fde382c687) )
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ROM_END
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ROM_START( kaiteik )
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ROM_START( kaitei )
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ROM_REGION( 0x10000, "maincpu", 0 )
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ROM_LOAD( "kaitei_7.1k", 0x0000, 0x0800, CRC(32f70d48) SHA1(c5ae606df1d0e513daea909f5474309a176096c1) )
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ROM_RELOAD( 0x0800, 0x0800 )
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@ -944,7 +945,7 @@ static DRIVER_INIT( navarone )
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warpwarp_ball_sizey = 4;
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}
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static DRIVER_INIT( kaitei )
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static DRIVER_INIT( kaitein )
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{
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handle_joystick = 1;
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geebee_handleoverlay = 0;
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@ -953,7 +954,7 @@ static DRIVER_INIT( kaitei )
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warpwarp_ball_sizey = 16;
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}
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static DRIVER_INIT( kaiteik )
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static DRIVER_INIT( kaitei )
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{
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handle_joystick = 0;
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geebee_handleoverlay = 0;
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@ -996,8 +997,8 @@ GAMEL(1978, geebee, 0, geebee, geebee, geebee, ROT90, "Namco", "G
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GAMEL(1978, geebeeb, geebee, geebee, geebeeb, geebee, ROT90, "Namco (F.lli Bertolino license)", "Gee Bee (F.lli Bertolino license)", 0, layout_geebee )
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GAMEL(1978, geebeeg, geebee, geebee, geebee, geebee, ROT90, "Namco (Gremlin license)", "Gee Bee (Gremlin)", 0, layout_geebee )
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GAME( 1980, navarone, 0, navarone, navarone, navarone, ROT90, "Namco", "Navarone", GAME_IMPERFECT_SOUND )
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GAME( 1980, kaitei, 0, navarone, kaitei, kaitei, ROT90, "K.K. Tokki (Namco license)", "Kaitei Takara Sagashi (Namco license)", 0 )
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GAME( 1980, kaiteik, kaitei, navarone, kaiteik, kaiteik, ROT90, "K.K. Tokki", "Kaitei Takara Sagashi (prototype?)", 0 )
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GAME( 1980, kaitein, kaitei, navarone, kaitein, kaitein, ROT90, "K.K. Tokki (Namco license)", "Kaitei Takara Sagashi (Namco license)", 0 )
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GAME( 1980, kaitei, 0, navarone, kaitei, kaitei, ROT90, "K.K. Tokki", "Kaitei Takara Sagashi", 0 )
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GAMEL(1980, sos, 0, navarone, sos, sos, ROT90, "Namco", "SOS", GAME_IMPERFECT_SOUND, layout_sos )
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/* Color games */
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@ -631,8 +631,8 @@ const game_driver * const drivers[] =
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DRIVER( bombbee ) /* [1979] Namco */
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DRIVER( cutieq ) /* (c) 1979 Namco */
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DRIVER( navarone ) /* (c) 1980 Namco */
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DRIVER( kaitei ) /* [1980] Namco */
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DRIVER( kaiteik ) /* [1980] K.K. Tokki (prototype?) */
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DRIVER( kaitein ) /* [1980] Namco */
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DRIVER( kaitei ) /* [1980] K.K. Tokki */
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DRIVER( sos ) /* [1980] Namco */
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DRIVER( tankbatt ) /* (c) 1980 Namco */
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DRIVER( warpwarp ) /* (c) 1981 Namco */
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