osd/sdl/window.cpp: Remove misleading comments. (nw)

This commit is contained in:
couriersud 2019-11-27 23:13:57 +01:00
parent 5528afb489
commit abc4dadd53

View File

@ -697,25 +697,11 @@ int sdl_window_info::complete_create()
if (renderer().has_flags(osd_renderer::FLAG_NEEDS_OPENGL) && !video_config.novideo)
{
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
/* FIXME: A reminder that gamma is wrong throughout MAME. Currently, SDL2.0 doesn't seem to
* support the following attribute although my hardware lists GL_ARB_framebuffer_sRGB as an extension.
*
* SDL_GL_SetAttribute( SDL_GL_FRAMEBUFFER_SRGB_CAPABLE, 1 );
*
*/
m_extra_flags = SDL_WINDOW_OPENGL;
}
else
m_extra_flags = 0;
#ifdef SDLMAME_MACOSX
/* FIMXE: On OSX, SDL_WINDOW_FULLSCREEN_DESKTOP seems to be more reliable.
* It however creates issues with white borders, i.e. the screen clear
* does not work. This happens both with opengl and accel.
*/
#endif
// We need to workaround an issue in SDL 2.0.4 for OS X where setting the
// relative mode on the mouse in fullscreen mode makes mouse events stop
// It is fixed in the latest revisions so we'll assume it'll be fixed