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https://github.com/holub/mame
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document some more used cases
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@ -763,11 +763,12 @@ WRITE32_MEMBER(coolridr_state::sysh1_txt_blit_w)
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if (m_blit2_unused!=0) printf("blit1 unknown bits set %08x\n", data);
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if (m_blit2_unused!=0) printf("blit1 unknown bits set %08x\n", data);
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if (m_b1mode)
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if (m_b1mode)
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{
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{
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if (m_b2tpen != 0x7f) printf("m_b1mode 1, m_b2tpen!=0x7f");
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if (m_b2tpen != 0x7f) printf("m_b1mode 1, m_b2tpen!=0x7f\n");
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}
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}
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else
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else
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{
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{
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if (m_b2tpen != 0x00) printf("m_b1mode 0, m_b2tpen!=0x00");
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// 0x01/0x02 trips in rare cases (start of one of the attract levels) maybe this is some kind of alpha instead?
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if ((m_b2tpen != 0x00) && (m_b2tpen != 0x01) && (m_b2tpen != 0x02)) printf("m_b1mode 0, m_b2tpen!=0x00,0x01 or 0x02 (is %02x)\n", m_b2tpen);
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}
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}
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// 00??0uuu
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// 00??0uuu
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@ -960,12 +961,23 @@ WRITE32_MEMBER(coolridr_state::sysh1_txt_blit_w)
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// Splat some sprites
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// Splat some sprites
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for (int h = 0; h < m_hCellCount; h++)
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{
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for (int v = 0; v < m_vCellCount; v++)
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for (int v = 0; v < m_vCellCount; v++)
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{
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{
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const int pixelOffsetX = ((m_hPosition) + (h* 16 * m_hZoom)) / 0x40;
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const int pixelOffsetY = ((m_vPosition) + (v* 16 * m_vZoom)) / 0x40;
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const int pixelOffsetY = ((m_vPosition) + (v* 16 * m_vZoom)) / 0x40;
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if (pixelOffsetY>383)
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{
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v = m_vCellCount;
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continue;
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}
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for (int h = 0; h < m_hCellCount; h++)
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{
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const int pixelOffsetX = ((m_hPosition) + (h* 16 * m_hZoom)) / 0x40;
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if (pixelOffsetX>495)
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{
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h = m_hCellCount;
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continue;
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}
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// It's unknown if it's row-major or column-major
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// It's unknown if it's row-major or column-major
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// TODO: Study the CRT test and "Cool Riders" logo for clues.
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// TODO: Study the CRT test and "Cool Riders" logo for clues.
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@ -1024,17 +1036,19 @@ WRITE32_MEMBER(coolridr_state::sysh1_txt_blit_w)
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color = m_b1colorNumber;
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color = m_b1colorNumber;
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// DEBUG: Draw 16x16 block
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// DEBUG: Draw 16x16 block
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UINT32* line;
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for (int y = 0; y < blockhigh; y++)
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for (int y = 0; y < blockhigh; y++)
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{
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{
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int drawy = pixelOffsetY+y;
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const int drawy = pixelOffsetY+y;
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if ((drawy>383) || (drawy<0)) continue;
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if ((drawy>383) || (drawy<0)) continue;
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line = &drawbitmap->pix32(drawy);
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for (int x = 0; x < blockwide; x++)
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for (int x = 0; x < blockwide; x++)
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{
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{
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int drawx = pixelOffsetX+x;
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const int drawx = pixelOffsetX+x;
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if ((drawx>=495 || drawx<0)) continue;
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if ((drawx>=495 || drawx<0)) continue;
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if (drawbitmap->pix32(drawy,drawx)==0) drawbitmap->pix32(drawy, drawx) = color;
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if (line[drawx]==0) line[drawx] = color;
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}
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}
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}
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}
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}
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}
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