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(nw) m72.cpp: Remove obsolete comment, minor i8751 label correction
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@ -3416,7 +3416,7 @@ ROM_START( xmultiplm72 )
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ROM_RELOAD( 0xe0000, 0x10000 )
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ROM_REGION( 0x10000, "mcu", 0 ) /* i8751 microcontroller */
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ROM_LOAD( "xm_c_pr-.mcu", 0x00000, 0x01000, CRC(c8ceb3cd) SHA1(e5d20a3a9d7f0919604543c97643a03434d80130) )
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ROM_LOAD( "xm_c-pr-.mcu", 0x00000, 0x01000, CRC(c8ceb3cd) SHA1(e5d20a3a9d7f0919604543c97643a03434d80130) )
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ROM_REGION( 0x100000, "sprites", 0 )
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ROM_LOAD( "t44.00", 0x00000, 0x20000, CRC(db45186e) SHA1(8c8edeb4b7e6b0516f2597823dc27eba9c5d9528) ) /* sprites */
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@ -3559,7 +3559,7 @@ ROM_START( airduelm72 )
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ROM_RELOAD( 0xc0000, 0x20000 )
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ROM_REGION( 0x1000, "mcu", 0 ) /* i8751 microcontroller */
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ROM_LOAD( "ad_c_pr.mcu", 0x00000, 0x1000, NO_DUMP ) // D8751H, read protected
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ROM_LOAD( "ad_c-pr-.mcu", 0x00000, 0x1000, NO_DUMP ) // D8751H, read protected
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ROM_REGION( 0x080000, "sprites", 0 )
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ROM_LOAD( "ad-00.ic53", 0x00000, 0x20000, CRC(2f0d599b) SHA1(a966f806b5e25bb98cc63c46c49e0e676a62afcf) )
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@ -4329,11 +4329,11 @@ GAME( 1987, rtypeb, rtype, rtype, rtype, m72_state, empty_
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GAME( 1987, bchopper, 0, m72, bchopper, m72_state, init_bchopper, ROT0, "Irem", "Battle Chopper (World)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1987, mrheli, bchopper, mrheli, bchopper, m72_state, init_m72_8751, ROT0, "Irem", "Mr. HELI no Daibouken (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1988, nspirit, 0, m72, nspirit, m72_state, init_nspirit, ROT0, "Irem", "Ninja Spirit", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) // doesn't wait / check for japan warning string.. fails rom check if used with japanese mcu rom (World version?)
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GAME( 1988, nspiritj, nspirit, nspiritj, nspirit, m72_state, init_m72_8751, ROT0, "Irem", "Saigo no Nindou (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) // waits for japan warning screen, works with our mcu dump, corrupt warning screen due to priority / mixing errors (Japan Version)
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GAME( 1988, nspirit, 0, m72, nspirit, m72_state, init_nspirit, ROT0, "Irem", "Ninja Spirit", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) // doesn't wait / check for japan warning string.. fails rom check if used with japanese mcu rom (World version?)
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GAME( 1988, nspiritj, nspirit, nspiritj, nspirit, m72_state, init_m72_8751, ROT0, "Irem", "Saigo no Nindou (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
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GAME( 1988, imgfight, 0, m72, imgfight, m72_state, init_imgfight, ROT270, "Irem", "Image Fight (World, revision A)", MACHINE_SUPPORTS_SAVE ) // doesn't wait / check for japan warning string.. fails rom check if used with japanese mcu rom (World version?)
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GAME( 1988, imgfightj, imgfight, imgfightj, imgfight, m72_state, init_m72_8751, ROT270, "Irem", "Image Fight (Japan)", MACHINE_SUPPORTS_SAVE ) // waits for japan warning screen, works with our mcu dump, can't actually see warning screen due to priority / mixing errors, check tilemap viewer (Japan Version)
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GAME( 1988, imgfight, 0, m72, imgfight, m72_state, init_imgfight, ROT270, "Irem", "Image Fight (World, revision A)", MACHINE_SUPPORTS_SAVE ) // doesn't wait / check for japan warning string.. fails rom check if used with japanese mcu rom (World version?)
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GAME( 1988, imgfightj, imgfight, imgfightj, imgfight, m72_state, init_m72_8751, ROT270, "Irem", "Image Fight (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1988, imgfightb, imgfight, imgfightb, imgfight, m72_state, init_m72_8751, ROT270, "Irem", "Image Fight (Japan, bootleg)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE ) // uses an 80c31 MCU, which isn't hooked up correctly yet. Gives 'RAM NG 7' error
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GAME( 1989, loht, 0, m72, loht, m72_state, init_loht, ROT0, "Irem", "Legend of Hero Tonma", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) // fails rom check if used with Japan MCU rom (World version?)
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