turn Windows multithreaded blit off by default: shows gfx glitches in drivers with indexed palette otherwise

This commit is contained in:
Michaël Banaan Ananas 2013-10-06 15:56:21 +00:00
parent d0cc61a9f6
commit ac0df6a72b

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@ -306,7 +306,7 @@ const options_entry windows_options::s_option_entries[] =
// performance options
{ NULL, NULL, OPTION_HEADER, "WINDOWS PERFORMANCE OPTIONS" },
{ WINOPTION_PRIORITY "(-15-1)", "0", OPTION_INTEGER, "thread priority for the main game thread; range from -15 to 1" },
{ WINOPTION_MULTITHREADING ";mt", "1", OPTION_BOOLEAN, "enable multithreading; this enables rendering and blitting on a separate thread" },
{ WINOPTION_MULTITHREADING ";mt", "0", OPTION_BOOLEAN, "enable multithreading; this enables rendering and blitting on a separate thread" },
{ WINOPTION_NUMPROCESSORS ";np", "auto", OPTION_STRING, "number of processors; this overrides the number the system reports" },
{ WINOPTION_PROFILE, "0", OPTION_INTEGER, "enable profiling, specifying the stack depth to track" },
{ WINOPTION_BENCH, "0", OPTION_INTEGER, "benchmark for the given number of emulated seconds; implies -video none -nosound -nothrottle" },